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<table id="cavepage">
<tr><th id="kat_no">234 - a b<br />(2000-09)</th><th id="name">Hauchh&ouml;hle</th><th id="status">3/S/W x</th></tr>
</table>
<h1>Pie Series and Wowoland</h1>
<p>Wowoland is a new horizontal level discovered and partly surveyed in 2005.
It is reached via the Pie Series pitches.</p>
<h2>Pie Series</h2>
<p><a href="l/kidney.html"><img src="t/kidney.jpg" class="onleft" /></a> The
initial 3m climb is free-climbable but in view of the drop beyond it is
advisable to rig from the spit in the ceiling, which may be backed up to a
thread back on the right. At the bottom is a wide ledge, with a narrow crawl
leading off to the right (facing the pitch), which was checked out in 2006 and
doesn't go. Ahead is the head of the first pitch, <b>Steak</b> (21m), rigged
from a Y-hang in the ceiling and a deviation from the left-hand wall around 5m
down. There is a sizeable aven above the pitch [<a href="qm.html#C2004-234-32"
id="qC2004-234-32">C2004-234-32 X</a>]. The landing is on a boulder floor, a
few metres away from the head of the next pitch, <b>Kidney</b> (17m); this is
rigged with a traverse bolt on the left-hand wall followed by a Y-hang across
the rift. It is a fine shaft with a kidney-shaped cross-section; it is possible
that in very wet conditions it might need a deviation to stay out of the drips,
but it has been drip-free on all trips so far. The landing is on another
boulder-strewn floor; at the far side of the chamber is a narrow slot in the
floor, <b>Who Ate All The Pies</b>, which was blocked by a large boulder in
2004.</p>
<p><i>Around 5m from the floor of Kidney, a side passage,
<b>Crust</b> leads off; after passing a puddle of water it turns to the right
and slopes steeply upwards. At the top of the slope the continuation is a
mud-floored, body-sized tube, which was explored for some distance but was
becoming increasingly tedious; shortly beyond the furthest survey station it
opens out into a small chamber (just big enough to turn round in) after which
it closes in horizontally to a narrow high slot, which may be passable for
small people [<a href="qm.html#C2004-234-22" id="qC2004-234-22">C2004-234-22
C</a>].</i></p>
<p><a href="l/piebottom.html"><img src="t/piebottom.jpg" class="onright" /></a>
The boulder at Who Ate All The Pies was removed by capping in 2005,
revealing a pitch of 3m or so to a short section of sloping rift, opening out
onto a further pitch. This is rigged from a bolt on the LH wall and lands on a
wide, drippy ledge on the side of a substantial shaft, with an aven above.
Traversing along a ledge on the right-hand wall (2 or 3 spits) leads to a wide
Y-hang for the next pitch. This passes a large undercut ledge, landing 2m
further down on a sloping, frequently spray-lashed rock floor. From here,
stepping through a window leads to a handline climb of around 3m (which can get
rather damp) down into Wowoland.</p>
<h2>Wowland</h2>
<p>The bottom of the handline climb is a small chamber with numerous exits.
<i>Two passages in the left-hand wall part-way down the
climb are the route into <a href="#threecookies">Three Cookies
Chamber</a></i>. Further on on the left is a hole in the floor, which leads
to a nasty-looking climb down in a tight rift [<a href="qm.html#C2005-234-08"
id="qC2005-234-08">C2005-234-08 C</a>]. Straight on is a narrow trench,
carrying the water from Pie Series; here one can climb up into <a
href="#gloves">Lost Gloves Chamber</a>, while the trench doubles back round to
the left and continues as a low crawl [<a href="qm.html#C2005-234-03"
id="qC2005-234-03">C2005-234-03 C</a>].
<h3>Eastern branch via Three Cookies</h3>
<div class="centre">
<a href="l/3cookies.html"><img src="t/3cookies.jpg"></a>
<a href="l/3cookies2.html"><img src="t/3cookies2.jpg"></a>
<a href="l/weeweeland.html"><img src="t/weeweeland.jpg"></a>
<a href="l/wwcrawl.html"><img src="t/wwcrawl.jpg"></a>
</div>
<p>The two tubes in the wall lead into a compact knot of small crawls. Keeping
to the left, one emerges in <b><a id="threecookies">Three Cookies
Chamber</a></b>, a wedge-shaped chamber with a mud floor. Here there are three
ways on. <i>Straight on is too tight, while on
the left a wide passage with a narrow slot in the floor reaches a T-junction.
Right ends quickly, while left leads to an up-climb and short pitch into the
base of a drippy aven, <b><a id="weeweeland">Weeweeland</a></b>, which is
directly underneath Cess Pot in the upper levels. The drips disappear into a
narrow winding passage in the floor in sharp rock [<a
href="qm.html#C2005-234-07" id="qC2005-234-07">C2005-234-07 C</a>].</i> The
main way out of Three Cookies is under an arch on the right, leading to an
upwards-sloping stooping passage floored with powdery mud. Soon a junction is
reached, <i>where a passage leads off to the right but ends in a mud
blockage</i>. Straight on up the slope leads to a section of crawling over
deeply eroded potholes, passing a pair of too-tight passages on the right
before a short flat-out section, emerging in Monster's Lair.</p>
<div class="centre">
<a href="l/mlairclimb.html"><img src="t/mlairclimb.jpg"></a>
<a href="l/mmunch.html"><img src="t/mmunch.jpg"></a>
</div>
<p><b><a id="monslair">Monster's Lair</a></b> is a small round mud-floored
chamber, with formations on the ceiling. From here a climb up leads to a
steeply inclined section of rift, sloping upwards, with a T-shaped
cross-section. Soon this levels out, with a small hole in the floor [<a
href="qm.html#C2005-234-10" id="qC2005-234-10">C2005-234-10 C</a>]. Shortly
beyond this, the rift opens out, and a shaft, <b>Monster Munch</b>, descends.
This can be rigged from a thread in the roof, a traverse bolt in the left-hand
wall and a bolt hight on the right; a long deviation back to the traverse bolt
gives a good hang. 5m down is a constriction, with an immense thread providing
a convenient rebelay, below which the shaft widens dramatically. A large ledge
10m below was the 2005 limit. At this point, a rebelay on the left-hand wall
drops a further 10m onto a pile of jammed boulders. Clambering over these
reaches a ledge where the main hang bolt for the shaft is set. This hang is
around 50m; the first section slopes slightly, but after 30m it straightens
out. The resulting rub point was protected in 2006 and 2008 by an extremely tenuous
deviation off a flake; when better bolting equipment is available, a traverse
to a rebelay on the far wall would be very much preferable. <i>Shortly below
the final hang bolt, there is a slot in the wall leading back underneath the
jammed boulders into a chamber. This connects back to the pitch lower down.</i>. The
landing at the bottom of the pitch is in a largish chamber, with water dripping
in from above, and a trench in the floor. At the far end of the chamber, one can
climb up and over a pile of boulders (probably needs protecting with a rope in
future, as the pile looks liable to fall down the pitch without much
provocation!) to continue the descent; a spit at the top of the boulder pile
provides backup, and a second low down on the pitch gives a
just-about-tolerable hang. A deviation off a huge anvil-shaped projection of
rock moves the rope out to a better position, allowing a landing on a ledge
around 5m down. This was the 2006 limit of exploration. From here, the
shaft widens out to one side (beneath the slot at the base of the
previous pitch), and a rebelay below the ledge allows a descent of 15m to the
floor. A slot in the floor leads to a downward climb onto a mass of
precariously placed boulders. However the only way on, down which the water disappears, is a narrow slot a few inches wide.</p>
<p>Traversing over the top of Monster Munch leads to a wide ledge. Here, a
passage in the far wall leads to <b><a id="spitswallow">Spit or
Swallow</a></b>, a stooping-size phreatic passage. A turning sharp right leads
to a ledge overlooking the main shaft of Monster Munch, which may be a good way
to avoid the tedious rigging of the 2006 route. A second turning on the right
is unexplored [<a href="qm.html#C2006-234-01" id="qC2006-234-01">C2006-234-01
C</a>], as are two turnings on the left further on [<a
href="qm.html#C2006-234-02" id="qC2006-234-02">C2006-234-02 C</a>] [<a
href="qm.html#C2006-234-03" id="qC2006-234-03">C2006-234-03 C</a>]. Finally the
passage emerges in the side of a shaft, <b><a id="instant">Instant
Relief</a></b>, which continues both downwards and upwards [<a
href="qm.html#C2006-234-05" id="qC2006-234-05">C2006-234-05 X</a>]. A
10m descent (off a spit in the passage and a natural) leads into a
large chamber and the Last Chance Saloon.</p>
<p>The <b>Last Chance Saloon</b> is entered by continuing across the
bouldery floor at the bottom of Instant Relief. There are two ways
on. Keeping to the left leads, via a very loose climb down, into a
stooping height passage which passes over a hole leading down to a
pitch [<a href="qm.html#C2008-234-04" id="qC2008-234-04">C2006-234-02
A</a>] and thereafter gradually decreases in size [<a
href="qm.html#C2008-234-08" id="qC2008-234-08">C2006-234-08
C</a>]. From the Last Chance Saloon, bearing to the right
leads to an upward sloping crawl which soon increases in size
significantly. <i>An alcove on the left enters a sandy floored chamber
which may contain a way on [<a href="qm.html#C2008-234-03"
id="qC2008-234-02">C2008-234-03 C</a>]</i>The passage continues past a
window overlooking a pitch [<a href="qm.html#C2008-234-04"
id="qC2008-234-04">C2008-234-04 A</a>], with another passage clearly visible on
the far side [<a href="qm.html#C2008-234-05"
id="qC2008-234-05">C2008-234-05 B</a>], before finally ending at the
top of another pitch [<a href="qm.html#C2008-234-06"
id="qC2008-234-06">C2008-234-06 A</a>].
<h3>Western branch: Pie R Squared</h3>
<div class="centre">
<a href="l/lostgloves.html"><img src="t/lostgloves.jpg" /></a>
<a href="l/lostgloves2.html"><img src="t/lostgloves2.jpg" /></a>
</div>
<p><b><a id="gloves">Lost Gloves Chamber</a></b> is a smallish ovoid chamber
floored with boulders, sloping slightly. At the top of the slope, in one wall
is a body-sized tube leading back into <a href="#threecookies">Three
Cookies</a>, while on the opposite side is another tube which loops round to
the right to connect back into the same chamber. Near this, at the bottom end
of the chamber, is the climb down to connect with the bottom of Pie Series,
while climbing up above this to the left leads to a horizontal
stooping/crawling sized passage, <b><a id="piersquared">Pie R Squared</a></b>
(or Pie Arse Squared). A little way in is an opening on the left [<a
href="qm.html#C2005-234-02" id="qC2005-234-02">C2005-234-02 B</a>], missed by
the original explorers. Other than this, Pie Arse Squared continues in fine
style for a considerable distance, meandering from side to side but with no
side branches or junctions; part-way along is a section with fine moonmilk
deposits, and beyond this is a muddy wallow. Eventually one emerges in a flat,
wide chamber, where there are two ways on. On the right is a 10 pitch
leading to a ledge which looks out onto a 5m deep blind pit: Limo Pit. On the left is a passage leading off
at floor level, which contains some fine flowstone formations and straws;
unfortunately, these soon conspire to completely block the passage.</p>
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