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1623/234/pie.html
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
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<!-- *** This file is auto-generated by make-indxal4.pl - edit cavetab2.csv instead -->
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<html lang="en" xmlns="http://www.w3.org/1999/xhtml" xml:lang="en">
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<head>
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<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1" />
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<link rel="stylesheet" type="text/css" href="../../css/main2.css" />
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<title>1623:234</title>
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</head>
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<body>
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<table id="cavepage">
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<tr><th id="kat_no">234 - a b<br />(2000-09)</th><th id="name">Hauchhöhle</th><th id="status">3/S/W x</th></tr>
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</table>
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<h1>Pie Series and Wowoland</h1>
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<p>Wowoland is a new horizontal level discovered and partly surveyed in 2005.
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It is reached via the Pie Series pitches.</p>
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<h2>Pie Series</h2>
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<p><a href="l/kidney.html"><img src="t/kidney.jpg" class="onleft" /></a> The
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initial 3m climb is free-climbable but in view of the drop beyond it is
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advisable to rig from the spit in the ceiling, which may be backed up to a
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thread back on the right. At the bottom is a wide ledge, with a narrow crawl
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leading off to the right (facing the pitch), which was checked out in 2006 and
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doesn't go. Ahead is the head of the first pitch, <b>Steak</b> (21m), rigged
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from a Y-hang in the ceiling and a deviation from the left-hand wall around 5m
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down. There is a sizeable aven above the pitch [<a href="qm.html#C2004-234-32"
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id="qC2004-234-32">C2004-234-32 X</a>]. The landing is on a boulder floor, a
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few metres away from the head of the next pitch, <b>Kidney</b> (17m); this is
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rigged with a traverse bolt on the left-hand wall followed by a Y-hang across
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the rift. It is a fine shaft with a kidney-shaped cross-section; it is possible
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that in very wet conditions it might need a deviation to stay out of the drips,
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but it has been drip-free on all trips so far. The landing is on another
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boulder-strewn floor; at the far side of the chamber is a narrow slot in the
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floor, <b>Who Ate All The Pies</b>, which was blocked by a large boulder in
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2004.</p>
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<p><i>Around 5m from the floor of Kidney, a side passage,
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<b>Crust</b> leads off; after passing a puddle of water it turns to the right
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and slopes steeply upwards. At the top of the slope the continuation is a
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mud-floored, body-sized tube, which was explored for some distance but was
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becoming increasingly tedious; shortly beyond the furthest survey station it
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opens out into a small chamber (just big enough to turn round in) after which
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it closes in horizontally to a narrow high slot, which may be passable for
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small people [<a href="qm.html#C2004-234-22" id="qC2004-234-22">C2004-234-22
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C</a>].</i></p>
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<p><a href="l/piebottom.html"><img src="t/piebottom.jpg" class="onright" /></a>
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The boulder at Who Ate All The Pies was removed by capping in 2005,
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revealing a pitch of 3m or so to a short section of sloping rift, opening out
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onto a further pitch. This is rigged from a bolt on the LH wall and lands on a
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wide, drippy ledge on the side of a substantial shaft, with an aven above.
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Traversing along a ledge on the right-hand wall (2 or 3 spits) leads to a wide
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Y-hang for the next pitch. This passes a large undercut ledge, landing 2m
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further down on a sloping, frequently spray-lashed rock floor. From here,
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stepping through a window leads to a handline climb of around 3m (which can get
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rather damp) down into Wowoland.</p>
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<h2>Wowland</h2>
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<p>The bottom of the handline climb is a small chamber with numerous exits.
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<i>Two passages in the left-hand wall part-way down the
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climb are the route into <a href="#threecookies">Three Cookies
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Chamber</a></i>. Further on on the left is a hole in the floor, which leads
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to a nasty-looking climb down in a tight rift [<a href="qm.html#C2005-234-08"
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id="qC2005-234-08">C2005-234-08 C</a>]. Straight on is a narrow trench,
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carrying the water from Pie Series; here one can climb up into <a
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href="#gloves">Lost Gloves Chamber</a>, while the trench doubles back round to
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the left and continues as a low crawl [<a href="qm.html#C2005-234-03"
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id="qC2005-234-03">C2005-234-03 C</a>].
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<h3>Eastern branch via Three Cookies</h3>
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<div class="centre">
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<a href="l/3cookies.html"><img src="t/3cookies.jpg"></a>
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<a href="l/3cookies2.html"><img src="t/3cookies2.jpg"></a>
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<a href="l/weeweeland.html"><img src="t/weeweeland.jpg"></a>
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<a href="l/wwcrawl.html"><img src="t/wwcrawl.jpg"></a>
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</div>
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<p>The two tubes in the wall lead into a compact knot of small crawls. Keeping
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to the left, one emerges in <b><a id="threecookies">Three Cookies
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Chamber</a></b>, a wedge-shaped chamber with a mud floor. Here there are three
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ways on. <i>Straight on is too tight, while on
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the left a wide passage with a narrow slot in the floor reaches a T-junction.
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Right ends quickly, while left leads to an up-climb and short pitch into the
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base of a drippy aven, <b><a id="weeweeland">Weeweeland</a></b>, which is
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directly underneath Cess Pot in the upper levels. The drips disappear into a
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narrow winding passage in the floor in sharp rock [<a
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href="qm.html#C2005-234-07" id="qC2005-234-07">C2005-234-07 C</a>].</i> The
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main way out of Three Cookies is under an arch on the right, leading to an
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upwards-sloping stooping passage floored with powdery mud. Soon a junction is
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reached, <i>where a passage leads off to the right but ends in a mud
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blockage</i>. Straight on up the slope leads to a section of crawling over
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deeply eroded potholes, passing a pair of too-tight passages on the right
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before a short flat-out section, emerging in Monster's Lair.</p>
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<div class="centre">
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<a href="l/mlairclimb.html"><img src="t/mlairclimb.jpg"></a>
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<a href="l/mmunch.html"><img src="t/mmunch.jpg"></a>
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</div>
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<p><b><a id="monslair">Monster's Lair</a></b> is a small round mud-floored
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chamber, with formations on the ceiling. From here a climb up leads to a
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steeply inclined section of rift, sloping upwards, with a T-shaped
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cross-section. Soon this levels out, with a small hole in the floor [<a
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href="qm.html#C2005-234-10" id="qC2005-234-10">C2005-234-10 C</a>]. Shortly
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beyond this, the rift opens out, and a shaft, <b>Monster Munch</b>, descends.
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This can be rigged from a thread in the roof, a traverse bolt in the left-hand
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wall and a bolt hight on the right; a long deviation back to the traverse bolt
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gives a good hang. 5m down is a constriction, with an immense thread providing
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a convenient rebelay, below which the shaft widens dramatically. A large ledge
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10m below was the 2005 limit. At this point, a rebelay on the left-hand wall
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drops a further 10m onto a pile of jammed boulders. Clambering over these
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reaches a ledge where the main hang bolt for the shaft is set. This hang is
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around 50m; the first section slopes slightly, but after 30m it straightens
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out. The resulting rub point was protected in 2006 and 2008 by an extremely tenuous
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deviation off a flake; when better bolting equipment is available, a traverse
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to a rebelay on the far wall would be very much preferable. <i>Shortly below
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the final hang bolt, there is a slot in the wall leading back underneath the
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jammed boulders into a chamber. This connects back to the pitch lower down.</i>. The
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landing at the bottom of the pitch is in a largish chamber, with water dripping
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in from above, and a trench in the floor. At the far end of the chamber, one can
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climb up and over a pile of boulders (probably needs protecting with a rope in
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future, as the pile looks liable to fall down the pitch without much
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provocation!) to continue the descent; a spit at the top of the boulder pile
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provides backup, and a second low down on the pitch gives a
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just-about-tolerable hang. A deviation off a huge anvil-shaped projection of
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rock moves the rope out to a better position, allowing a landing on a ledge
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around 5m down. This was the 2006 limit of exploration. From here, the
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shaft widens out to one side (beneath the slot at the base of the
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previous pitch), and a rebelay below the ledge allows a descent of 15m to the
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floor. A slot in the floor leads to a downward climb onto a mass of
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precariously placed boulders. However the only way on, down which the water disappears, is a narrow slot a few inches wide.</p>
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<p>Traversing over the top of Monster Munch leads to a wide ledge. Here, a
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passage in the far wall leads to <b><a id="spitswallow">Spit or
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Swallow</a></b>, a stooping-size phreatic passage. A turning sharp right leads
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to a ledge overlooking the main shaft of Monster Munch, which may be a good way
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to avoid the tedious rigging of the 2006 route. A second turning on the right
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is unexplored [<a href="qm.html#C2006-234-01" id="qC2006-234-01">C2006-234-01
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C</a>], as are two turnings on the left further on [<a
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href="qm.html#C2006-234-02" id="qC2006-234-02">C2006-234-02 C</a>] [<a
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href="qm.html#C2006-234-03" id="qC2006-234-03">C2006-234-03 C</a>]. Finally the
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passage emerges in the side of a shaft, <b><a id="instant">Instant
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Relief</a></b>, which continues both downwards and upwards [<a
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href="qm.html#C2006-234-05" id="qC2006-234-05">C2006-234-05 X</a>]. A
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10m descent (off a spit in the passage and a natural) leads into a
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large chamber and the Last Chance Saloon.</p>
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<p>The <b>Last Chance Saloon</b> is entered by continuing across the
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bouldery floor at the bottom of Instant Relief. There are two ways
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on. Keeping to the left leads, via a very loose climb down, into a
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stooping height passage which passes over a hole leading down to a
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pitch [<a href="qm.html#C2008-234-04" id="qC2008-234-04">C2006-234-02
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A</a>] and thereafter gradually decreases in size [<a
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href="qm.html#C2008-234-08" id="qC2008-234-08">C2006-234-08
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C</a>]. From the Last Chance Saloon, bearing to the right
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leads to an upward sloping crawl which soon increases in size
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significantly. <i>An alcove on the left enters a sandy floored chamber
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which may contain a way on [<a href="qm.html#C2008-234-03"
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id="qC2008-234-02">C2008-234-03 C</a>]</i>The passage continues past a
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window overlooking a pitch [<a href="qm.html#C2008-234-04"
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id="qC2008-234-04">C2008-234-04 A</a>], with another passage clearly visible on
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the far side [<a href="qm.html#C2008-234-05"
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id="qC2008-234-05">C2008-234-05 B</a>], before finally ending at the
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top of another pitch [<a href="qm.html#C2008-234-06"
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id="qC2008-234-06">C2008-234-06 A</a>].
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<h3>Western branch: Pie R Squared</h3>
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<div class="centre">
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<a href="l/lostgloves.html"><img src="t/lostgloves.jpg" /></a>
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<a href="l/lostgloves2.html"><img src="t/lostgloves2.jpg" /></a>
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</div>
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<p><b><a id="gloves">Lost Gloves Chamber</a></b> is a smallish ovoid chamber
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floored with boulders, sloping slightly. At the top of the slope, in one wall
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is a body-sized tube leading back into <a href="#threecookies">Three
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Cookies</a>, while on the opposite side is another tube which loops round to
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the right to connect back into the same chamber. Near this, at the bottom end
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of the chamber, is the climb down to connect with the bottom of Pie Series,
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while climbing up above this to the left leads to a horizontal
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stooping/crawling sized passage, <b><a id="piersquared">Pie R Squared</a></b>
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(or Pie Arse Squared). A little way in is an opening on the left [<a
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href="qm.html#C2005-234-02" id="qC2005-234-02">C2005-234-02 B</a>], missed by
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the original explorers. Other than this, Pie Arse Squared continues in fine
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style for a considerable distance, meandering from side to side but with no
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side branches or junctions; part-way along is a section with fine moonmilk
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deposits, and beyond this is a muddy wallow. Eventually one emerges in a flat,
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wide chamber, where there are two ways on. On the right is a 10 pitch
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leading to a ledge which looks out onto a 5m deep blind pit: Limo Pit. On the left is a passage leading off
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at floor level, which contains some fine flowstone formations and straws;
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unfortunately, these soon conspire to completely block the passage.</p>
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<hr />
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<!-- LINKS -->
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<ul id="links">
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<li><a href="234.html">234 index page</a></li>
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<li><a href="../../smkridge/index.html#id234">Schwarzmooskogel ridge area index and description</a></li>
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<li><a href="../../indxal.htm#id234">Full Index of 1623 Caves</a></li><li><a href="../../areas.htm">Other Areas</a></li>
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<li><a href="../../index.htm">Back to Expedition Intro page</a></li>
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</ul>
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<!-- /LINKS -->
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</body>
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</html>
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