From ed32939c842552f441a8c2abbf65d9202b27b39b Mon Sep 17 00:00:00 2001
From: Philip Sargent <philip.sargent@gmail.com>
Date: Fri, 17 Mar 2023 16:44:43 +0000
Subject: [PATCH] restored lost file

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+<title>1623:234</title>
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+
+<body>
+
+<table id="cavepage">
+<tr><th id="kat_no">234 - a b<br />(2000-09)</th><th id="name">Hauchh&ouml;hle</th><th id="status">3/S/W x</th></tr>
+</table>
+
+<h1>Pie Series and Wowoland</h1>
+
+<p>Wowoland is a new horizontal level discovered and partly surveyed in 2005.
+It is reached via the Pie Series pitches.</p>
+
+<h2>Pie Series</h2>
+
+<p><a href="l/kidney.html"><img src="t/kidney.jpg" class="onleft" /></a> The
+initial 3m climb is free-climbable but in view of the drop beyond it is
+advisable to rig from the spit in the ceiling, which may be backed up to a
+thread back on the right. At the bottom is a wide ledge, with a narrow crawl
+leading off to the right (facing the pitch), which was checked out in 2006 and
+doesn't go. Ahead is the head of the first pitch, <b>Steak</b> (21m), rigged
+from a Y-hang in the ceiling and a deviation from the left-hand wall around 5m
+down. There is a sizeable aven above the pitch [<a href="qm.html#C2004-234-32"
+id="qC2004-234-32">C2004-234-32 X</a>]. The landing is on a boulder floor, a
+few metres away from the head of the next pitch, <b>Kidney</b> (17m); this is
+rigged with a traverse bolt on the left-hand wall followed by a Y-hang across
+the rift. It is a fine shaft with a kidney-shaped cross-section; it is possible
+that in very wet conditions it might need a deviation to stay out of the drips,
+but it has been drip-free on all trips so far. The landing is on another
+boulder-strewn floor; at the far side of the chamber is a narrow slot in the
+floor, <b>Who Ate All The Pies</b>, which was blocked by a large boulder in
+2004.</p>
+
+<p><i>Around 5m from the floor of Kidney, a side passage,
+<b>Crust</b> leads off; after passing a puddle of water it turns to the right
+and slopes steeply upwards. At the top of the slope the continuation is a
+mud-floored, body-sized tube, which was explored for some distance but was
+becoming increasingly tedious; shortly beyond the furthest survey station it
+opens out into a small chamber (just big enough to turn round in) after which
+it closes in horizontally to a narrow high slot, which may be passable for
+small people [<a href="qm.html#C2004-234-22" id="qC2004-234-22">C2004-234-22
+C</a>].</i></p>
+
+<p><a href="l/piebottom.html"><img src="t/piebottom.jpg" class="onright" /></a>
+The boulder at Who Ate All The Pies was removed by capping in 2005,
+revealing a pitch of 3m or so to a short section of sloping rift, opening out
+onto a further pitch. This is rigged from a bolt on the LH wall and lands on a
+wide, drippy ledge on the side of a substantial shaft, with an aven above.
+Traversing along a ledge on the right-hand wall (2 or 3 spits) leads to a wide
+Y-hang for the next pitch. This passes a large undercut ledge, landing 2m
+further down on a sloping, frequently spray-lashed rock floor. From here,
+stepping through a window leads to a handline climb of around 3m (which can get
+rather damp) down into Wowoland.</p>
+
+<h2>Wowland</h2>
+
+<p>The bottom of the handline climb is a small chamber with numerous exits.
+<i>Two passages in the left-hand wall part-way down the
+climb are the route into <a href="#threecookies">Three Cookies
+Chamber</a></i>. Further on on the left is a hole in the floor, which leads
+to a nasty-looking climb down in a tight rift [<a href="qm.html#C2005-234-08"
+id="qC2005-234-08">C2005-234-08 C</a>]. Straight on is a narrow trench,
+carrying the water from Pie Series; here one can climb up into <a
+href="#gloves">Lost Gloves Chamber</a>, while the trench doubles back round to
+the left and continues as a low crawl [<a href="qm.html#C2005-234-03"
+id="qC2005-234-03">C2005-234-03 C</a>].
+
+<h3>Eastern branch via Three Cookies</h3>
+
+<div class="centre">
+<a href="l/3cookies.html"><img src="t/3cookies.jpg"></a>
+<a href="l/3cookies2.html"><img src="t/3cookies2.jpg"></a>
+<a href="l/weeweeland.html"><img src="t/weeweeland.jpg"></a>
+<a href="l/wwcrawl.html"><img src="t/wwcrawl.jpg"></a>
+
+</div>
+
+<p>The two tubes in the wall lead into a compact knot of small crawls. Keeping
+to the left, one emerges in <b><a id="threecookies">Three Cookies
+Chamber</a></b>, a wedge-shaped chamber with a mud floor. Here there are three
+ways on. <i>Straight on is too tight, while on
+the left a wide passage with a narrow slot in the floor reaches a T-junction.
+Right ends quickly, while left leads to an up-climb and short pitch into the
+base of a drippy aven, <b><a id="weeweeland">Weeweeland</a></b>, which is
+directly underneath Cess Pot in the upper levels. The drips disappear into a
+narrow winding passage in the floor in sharp rock [<a
+href="qm.html#C2005-234-07" id="qC2005-234-07">C2005-234-07 C</a>].</i> The
+main way out of Three Cookies is under an arch on the right, leading to an
+upwards-sloping stooping passage floored with powdery mud. Soon a junction is
+reached, <i>where a passage leads off to the right but ends in a mud
+blockage</i>. Straight on up the slope leads to a section of crawling over
+deeply eroded potholes, passing a pair of too-tight passages on the right
+before a short flat-out section, emerging in Monster's Lair.</p>
+
+<div class="centre">
+<a href="l/mlairclimb.html"><img src="t/mlairclimb.jpg"></a>
+<a href="l/mmunch.html"><img src="t/mmunch.jpg"></a>
+</div>
+
+<p><b><a id="monslair">Monster's Lair</a></b> is a small round mud-floored
+chamber, with formations on the ceiling. From here a climb up leads to a
+steeply inclined section of rift, sloping upwards, with a T-shaped
+cross-section. Soon this levels out, with a small hole in the floor [<a
+href="qm.html#C2005-234-10" id="qC2005-234-10">C2005-234-10 C</a>]. Shortly
+beyond this, the rift opens out, and a shaft, <b>Monster Munch</b>, descends.
+This can be rigged from a thread in the roof, a traverse bolt in the left-hand
+wall and a bolt hight on the right; a long deviation back to the traverse bolt
+gives a good hang. 5m down is a constriction, with an immense thread providing
+a convenient rebelay, below which the shaft widens dramatically. A large ledge
+10m below was the 2005 limit. At this point, a rebelay on the left-hand wall
+drops a further 10m onto a pile of jammed boulders. Clambering over these
+reaches a ledge where the main hang bolt for the shaft is set. This hang is
+around 50m; the first section slopes slightly, but after 30m it straightens
+out. The resulting rub point was protected in 2006 and 2008 by an extremely tenuous
+deviation off a flake; when better bolting equipment is available, a traverse
+to a rebelay on the far wall would be very much preferable. <i>Shortly below
+the final hang bolt, there is a slot in the wall leading back underneath the
+jammed boulders into a chamber. This connects back to the pitch lower down.</i>.  The
+landing at the bottom of the pitch is in a largish chamber, with water dripping
+in from above, and a trench in the floor. At the far end of the chamber, one can
+climb up and over a pile of boulders (probably needs protecting with a rope in
+future, as the pile looks liable to fall down the pitch without much
+provocation!) to continue the descent; a spit at the top of the boulder pile
+provides backup, and a second low down on the pitch gives a
+just-about-tolerable hang. A deviation off a huge anvil-shaped projection of
+rock moves the rope out to a better position, allowing a landing on a ledge
+around 5m down. This was the 2006 limit of exploration. From here, the
+shaft widens out to one side (beneath the slot at the base of the
+previous pitch), and a rebelay below the ledge allows a descent of 15m to the
+floor. A slot in the floor leads to a downward climb onto a mass of
+precariously placed boulders.  However the only way on, down which the water disappears, is a narrow slot a few inches wide.</p>
+
+<p>Traversing over the top of Monster Munch leads to a wide ledge. Here, a
+passage in the far wall leads to <b><a id="spitswallow">Spit or
+Swallow</a></b>, a stooping-size phreatic passage. A turning sharp right leads
+to a ledge overlooking the main shaft of Monster Munch, which may be a good way
+to avoid the tedious rigging of the 2006 route. A second turning on the right
+is unexplored [<a href="qm.html#C2006-234-01" id="qC2006-234-01">C2006-234-01
+C</a>], as are two turnings on the left further on [<a
+href="qm.html#C2006-234-02" id="qC2006-234-02">C2006-234-02 C</a>] [<a
+href="qm.html#C2006-234-03" id="qC2006-234-03">C2006-234-03 C</a>]. Finally the
+passage emerges in the side of a shaft, <b><a id="instant">Instant
+Relief</a></b>, which continues both downwards and upwards [<a
+href="qm.html#C2006-234-05" id="qC2006-234-05">C2006-234-05 X</a>]. A
+10m descent (off a spit in the passage and a natural) leads into a
+large chamber and the Last Chance Saloon.</p>
+
+<p>The <b>Last Chance Saloon</b> is entered by continuing across the
+bouldery floor at the bottom of Instant Relief. There are two ways
+on. Keeping to the left leads, via a very loose climb down, into a
+stooping height passage which passes over a hole leading down to a
+pitch [<a href="qm.html#C2008-234-04" id="qC2008-234-04">C2006-234-02
+A</a>] and thereafter gradually decreases in size [<a
+href="qm.html#C2008-234-08" id="qC2008-234-08">C2006-234-08
+C</a>]. From the Last Chance Saloon, bearing to the right
+leads to an upward sloping crawl which soon increases in size
+significantly. <i>An alcove on the left enters a sandy floored chamber
+which may contain a way on [<a href="qm.html#C2008-234-03"
+id="qC2008-234-02">C2008-234-03 C</a>]</i>The passage continues past a
+window overlooking a pitch [<a href="qm.html#C2008-234-04"
+id="qC2008-234-04">C2008-234-04 A</a>], with another passage clearly visible on
+the far side [<a href="qm.html#C2008-234-05"
+id="qC2008-234-05">C2008-234-05 B</a>], before finally ending at the
+top of another pitch [<a href="qm.html#C2008-234-06"
+id="qC2008-234-06">C2008-234-06 A</a>].
+
+
+<h3>Western branch: Pie R Squared</h3>
+
+<div class="centre">
+<a href="l/lostgloves.html"><img src="t/lostgloves.jpg" /></a>
+<a href="l/lostgloves2.html"><img src="t/lostgloves2.jpg" /></a>
+</div>
+
+<p><b><a id="gloves">Lost Gloves Chamber</a></b> is a smallish ovoid chamber
+floored with boulders, sloping slightly. At the top of the slope, in one wall
+is a body-sized tube leading back into <a href="#threecookies">Three
+Cookies</a>, while on the opposite side is another tube which loops round to
+the right to connect back into the same chamber. Near this, at the bottom end
+of the chamber, is the climb down to connect with the bottom of Pie Series,
+while climbing up above this to the left leads to a horizontal
+stooping/crawling sized passage, <b><a id="piersquared">Pie R Squared</a></b>
+(or Pie Arse Squared). A little way in is an opening on the left [<a
+href="qm.html#C2005-234-02" id="qC2005-234-02">C2005-234-02 B</a>], missed by
+the original explorers. Other than this, Pie Arse Squared continues in fine
+style for a considerable distance, meandering from side to side but with no
+side branches or junctions; part-way along is a section with fine moonmilk
+deposits, and beyond this is a muddy wallow. Eventually one emerges in a flat,
+wide chamber, where there are two ways on. On the right is a 10 pitch
+leading to a ledge which looks out onto a 5m deep blind pit: Limo Pit. On the left is a passage leading off
+at floor level, which contains some fine flowstone formations and straws;
+unfortunately, these soon conspire to completely block the passage.</p>
+<hr />
+<!-- LINKS -->
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+<li><a href="234.html">234 index page</a></li>
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