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[svn r8403] =updated treeumphant.html
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@ -223,6 +223,31 @@ gains an alcove. The pitch is 7 metres; at the bottom a short crawl leads to a
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small chamber containing <a href="#11second">The eleven second rattle</a>.</p>
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<h3><a id="11second">The eleven second rattle</a></h3>
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<p>Having descended a 7m pitch (deviation placement and tightness should be done with care as otherwise
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difficult to navigate - at this point rain also causes phenomenal flood sound without much water actually
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materialising), the cave ceiling temporarily lowers before raising again into a bulbous and comfortably
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warm phreatic pitch head. A ledge is visible above and opposite, possibly with a lead onward (QM C). A
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stone thrown down this pitch will rattle for more than eleven seconds (hence the <b>11 Second Rattle</b>).
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Bolts in the ceiling allow this spacious pitch to be descended.</p>
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<p>The pitch is rigged with difficulty, oweing to it corkscrewing down clockwise. After a while the
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incline of this roomy pitch becomes less severe, before a rocky terrace is reached. On the right some
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boulders can be climbed to a phreatic tube which goes up a few meters, turns left and descends (the
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<b>Super Fun Happy Slide</b>). Rope can be rigged from the top of this tube, then up to a bolt high up
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(skyhook may be needed for access) in the ceiling at the end of the tube, where it emerges into the roof of
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a fairly large chamber (<b>Wet Dry World</b>), which has another aven and a bouldery floor. A way out may
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be possible by moving a wall of rocks (QM D), but there is also a crouching-height gap through into the
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<b>Whomp's Fortress</b>.</p>
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<p>If one continues down the slope of the <b>11 Second Rattle</b> on the left at this terrace there is a
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turning off right, or one can continue to where the passage flattens. This passage soon tightens and the
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roof descends markedly (QM D). If one instead takes the turning down the smaller, still phreatic, passage,
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a chamber broken-up by walls of rock (alternatively possibly thought of as a series of interlinked
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chambers) is reached, with some walls of boulders, a rocky floor and a lowish roof that makes it often feel
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more like passage than chamber (<b>Whomp's Fortress</b>). At the start of <b>Whomp's Fortress</b> from
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this side is a tight QM C. A gap through some boulders at a far end of <b>Whomp's Fortress</b> leads up
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into <b>Wet Dry World</b>.</p>
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<h3><a id="crowningglory">Crowning Glory</a></h3>
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<p><a href="l/cglory.html"><img src="t/cglory.jpg" class="onleft" /></a> This
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