diff --git a/smkridge/204/treeumphant.html b/smkridge/204/treeumphant.html index 1f97c99ec..e130c7a17 100644 --- a/smkridge/204/treeumphant.html +++ b/smkridge/204/treeumphant.html @@ -223,6 +223,31 @@ gains an alcove. The pitch is 7 metres; at the bottom a short crawl leads to a small chamber containing The eleven second rattle.
Having descended a 7m pitch (deviation placement and tightness should be done with care as otherwise +difficult to navigate - at this point rain also causes phenomenal flood sound without much water actually +materialising), the cave ceiling temporarily lowers before raising again into a bulbous and comfortably +warm phreatic pitch head. A ledge is visible above and opposite, possibly with a lead onward (QM C). A +stone thrown down this pitch will rattle for more than eleven seconds (hence the 11 Second Rattle). +Bolts in the ceiling allow this spacious pitch to be descended.
+ +The pitch is rigged with difficulty, oweing to it corkscrewing down clockwise. After a while the +incline of this roomy pitch becomes less severe, before a rocky terrace is reached. On the right some +boulders can be climbed to a phreatic tube which goes up a few meters, turns left and descends (the +Super Fun Happy Slide). Rope can be rigged from the top of this tube, then up to a bolt high up +(skyhook may be needed for access) in the ceiling at the end of the tube, where it emerges into the roof of +a fairly large chamber (Wet Dry World), which has another aven and a bouldery floor. A way out may +be possible by moving a wall of rocks (QM D), but there is also a crouching-height gap through into the +Whomp's Fortress.
+ +If one continues down the slope of the 11 Second Rattle on the left at this terrace there is a +turning off right, or one can continue to where the passage flattens. This passage soon tightens and the +roof descends markedly (QM D). If one instead takes the turning down the smaller, still phreatic, passage, +a chamber broken-up by walls of rock (alternatively possibly thought of as a series of interlinked +chambers) is reached, with some walls of boulders, a rocky floor and a lowish roof that makes it often feel + more like passage than chamber (Whomp's Fortress). At the start of Whomp's Fortress from + this side is a tight QM C. A gap through some boulders at a far end of Whomp's Fortress leads up + into Wet Dry World.
+