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Online edit of cave 1626-359
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@ -156,9 +156,11 @@ there is a climb down on the L into a passage which is presumed to be
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the continuation of the lower level passage. This QM B, ?2018-7B, has not been surveyed but there is a wide pool and it may have been explored further in 2024. </i></p>
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<p>Continuing past this junction at PT09, the passage becomes maze-like and needs fully surveying, this is <b>Swiss Cheese</b>. It eventually ends at a deep, draughty rift.
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Crossing the meander at the far end of <b>Swiss Cheese</b> arrives at PT10 at the start of a deep, draughty rift. This can be traversed at roof level for about 40m though it needs properly anchoring to make it safe. This terminates in a y-hang leading to another poorly anchored, roof-level traverse. Following this for 13m leads to another Y-hang which is best rigged as a 3-bolt hang. This drops into <b>Salamander Queen II</b> (originally scooped by Hayden and named <b>Lizard King</b>). The rigging here is a little confusing but will eventually pass between 2 and 3 re-belays before reaching the floor of <b>Salamander Queen II</b>. This is a large canyon with a sump and two or more waterfalls at the southern side which can be easily freeclimbed (the second of which may require a rope to descend). This is expected to lead towards <b>Swiss Cheese</b>, <b>Heifer</b>, and <b>Watershed</b>. </p>
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Crossing the meander at the far end of <b>Swiss Cheese</b> arrives at PT10 at the start of a deep, draughty rift. This can be traversed at roof level for about 40m though it needs properly anchoring to make it safe. This terminates in a y-hang leading to another poorly anchored, roof-level traverse. Following this for 13m leads to the pitch head for <b>Salamander Queen</b>. From this point <b>The Second Coming</b> has only been explored down a series of pitches although there are probably many other leads. Unfortunately, these have not been properly documented. </p>
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<p>Heading north leads to <b>German Engineering</b> and can be followed in a high-level traverse for 20m to the pitch-head of <b>War of Attrition</b>. Descending this leads to a 1-bolt wonder (in very good rock) and then to a Y-hang which is descended to yet another traverse. <b><i>The deviation MUST be used to prevent catastrophic rope rub.</i></b> At the end of the traverse line a brief section of walking passage is reached before reaching a further traverse which terminates at the pitch-head of <b>Salamander Queen</b>. <i>Care must be taken when rigging this to avoid rope rub.</i> <b>Salamander Queen</b> can be descended to a y-hang which <b><i>MUST have a rope-protector placed</i></b> to prevent concerning rope rub. Bottoming this chamber leads to a small calcified aven and small stream at the south side and a large, clean washed, aven at the north. The northern aven can be descended into via a 1-bolt wonder (about 7m) and leads to a high-level, clean-washed rift traverse which quickly opens over a very large chamber (maybe 20m wide, very long and something like 40m+ deep. It is expected that this is part of the same rift system seen at the end of <b>Brief Respite</b> and connects back towards <b>Watershed</b> as a hydrological connection at minimum). Continuing in the traverse leads to a phreatic tube on the left, <b>Brief Respite</b>. This is easy stomping passage with a few small waterfalls. After about 80m the passage constricts and leads to an airy traverse over a huge chamber where a waterfall can be heard in the distance. A y-hang is in place to drop the chamber. The chamber is expected to be around 50m+ deep. HERE BE THE PUSHING FRONT.
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<p><b>Salamander Queen</b> is a p30 which is best rigged as a 3-bolt hang. The rigging below here is both poor and confusing but it will eventually pass between 2 and 3 re-belays before reaching the floor of <b>Salamander Queen</b> at PT11. This is in a large canyon with a sump and two or more waterfalls at the southern side which can be easily freeclimbed (the second of which may require a rope to descend). This is expected to lead south or perhaps south west towards <b>Swiss Cheese</b>. This whole area has no survey, just a centreline, and needs fully resurveying.</p>
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<p>Heading north from PT11 leads to a high-level traverse for 20m to anpother pitch-head. Descending this leads to a 1-bolt wonder (in very good rock) and then to a Y-hang which is descended to yet another traverse. <b><i>The deviation MUST be used to prevent catastrophic rope rub.</i></b> At the end of the traverse line a brief section of walking passage is reached before reaching a further traverse which terminates at the pitch-head of <b>Salamander Queen</b>. <i>Care must be taken when rigging this to avoid rope rub.</i> <b>Salamander Queen</b> can be descended to a y-hang which <b><i>MUST have a rope-protector placed</i></b> to prevent concerning rope rub. Bottoming this chamber leads to a small calcified aven and small stream at the south side and a large, clean washed, aven at the north. The northern aven can be descended into via a 1-bolt wonder (about 7m) and leads to a high-level, clean-washed rift traverse which quickly opens over a very large chamber (maybe 20m wide, very long and something like 40m+ deep. It is expected that this is part of the same rift system seen at the end of <b>Brief Respite</b> and connects back towards <b>Watershed</b> as a hydrological connection at minimum). Continuing in the traverse leads to a phreatic tube on the left, <b>Brief Respite</b>. This is easy stomping passage with a few small waterfalls. After about 80m the passage constricts and leads to an airy traverse over a huge chamber where a waterfall can be heard in the distance. A y-hang is in place to drop the chamber. The chamber is expected to be around 50m+ deep. HERE BE THE PUSHING FRONT.
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<H3>Hobnob Hallway</H3>
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@ -199,7 +201,7 @@ heads steeply down towards the sound of a waterfall. This ends in a
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steep slope which the survey suggests connects with <b>Grommit</b>)</i>.
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The main passage continues E with a similar size, passing a handline
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c8 up (<i>left rigged in 2019)</i> immediately followed by a p12
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down. Continuing E soon reaches a three-way junction at PT11. This is
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down. Continuing E soon reaches a three-way junction at PT21. This is
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the beginning of a maze area. The way on is right, which leads to a second
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junction, where right again leads the the top of a p5 down.
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@ -218,8 +220,8 @@ a good draught, QMA)</i>.</p>
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<p>From the bottom of
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the p5 the passage develops a trench in the floor and soon leads to a
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T junction at PT12 with a large pitch in the floor <b> Simple Pleasures</b><i>. (To the
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R leads to a splashy aven and the head of an immature canyon, QM_not_worth_the_misery, this could lead to the QMC in <b>Simple Pleasures</b>). </i>To the L at the PT12 junction is a
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T junction at PT22 with a large pitch in the floor <b> Simple Pleasures</b><i>. (To the
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R leads to a splashy aven and the head of an immature canyon, QM_not_worth_the_misery, this could lead to the QMC in <b>Simple Pleasures</b>). </i>To the L at the PT22 junction is a
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short, roped traverse (left rigged 2019) which leads to a crawling
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sized phreatic tube that soon arrives at a p4 with a tiny wet inlet
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in the roof at the head of the pitch. Below, the phreas continues as
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@ -260,7 +262,7 @@ which may require bolting (QMB). Continuing in the sandy rift, nice decoration
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of flowstone and stalactites is found on the walls, passing several awkward
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and thrutchy downclimbs. All can be freeclimbed but a couple may benefit
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from a small handline. <i> A climb up leads to <b> Portcullis Passage </b> a loose sandy passage which follows the top of the canyon before dropping back into it. </i> At the end of the passage a chamber is reached with
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a large aven above, pt21. Pitch down enters <b>Sound of Water</b>, traverse to left of
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a large aven above, PT21. Pitch down enters <b>Sound of Water</b>, traverse to left of
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aven leads to a wet rift (QMA)</p>
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<p><b>Sound of Water</b>. Down the 20m pitch from <b>Flowstone canyon</b> The way on is right up the slope to another pitch p27. <b>Peculiar Pot</b> enters from a rift a few metres down this pitch. From the bottom, upstream leads to a waterfall (bolt climbing required) whilst downstream follows a narrow rift to <b> Alpine Showers </b>: two small pitches beside waterfalls leading to a traverse and another pitch. The streamway is rejoined but soon drops away again and the roof of the rift lowers to a traverse and 20m pitch.</p>
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@ -272,7 +274,7 @@ At the bottom of the pitch is a perpandicular rift, the way on is down a 4m pitc
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<h3>Heifer</h3>
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<p>From PT11 a traverse line of 12m will take you over "death sump" a static sump that you do not want to fall in. This then carries on for about 15m in a phreatic tube before popping you out at the basin of <b>Heifer</b> and the alternative bolt climb route <b>The Great Heifer</b> </p>
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<p>From PT21 a traverse line of 12m will take you over "death sump" a static sump that you do not want to fall in. This then carries on for about 15m in a phreatic tube before popping you out at the basin of <b>Heifer</b> and the alternative bolt climb route <b>The Great Heifer</b> </p>
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<p>The <b>Heifer</b> starts as a p5 climb up followed by a further p7 which takes you into a rift. <i>beneath you is the magical <b>Great Heifer</b> Which marvels the engineering prowess of “German Engineering” This route no longer needs to be rigged and is “Interesting” to bolt climb</i> This is a very awkward traverse to climb into. This traverse then continues for 20m before you reach a p15 with a deviation that takes you into <b>Cow Trough</b> </p>
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