Online edit of cave 1626-359

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Expo on server 2024-12-02 20:17:14 +00:00
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@ -156,9 +156,11 @@ there is a climb down on the L into a passage which is presumed to be
the continuation of the lower level passage. This QM B, ?2018-7B, has not been surveyed but there is a wide pool and it may have been explored further in 2024. </i></p>
<p>Continuing past this junction at PT09, the passage becomes maze-like and needs fully surveying, this is <b>Swiss Cheese</b>. It eventually ends at a deep, draughty rift.
Crossing the meander at the far end of <b>Swiss Cheese</b> arrives at PT10 at the start of a deep, draughty rift. This can be traversed at roof level for about 40m though it needs properly anchoring to make it safe. This terminates in a y-hang leading to another poorly anchored, roof-level traverse. Following this for 13m leads to another Y-hang which is best rigged as a 3-bolt hang. This drops into <b>Salamander Queen II</b> (originally scooped by Hayden and named <b>Lizard King</b>). The rigging here is a little confusing but will eventually pass between 2 and 3 re-belays before reaching the floor of <b>Salamander Queen II</b>. This is a large canyon with a sump and two or more waterfalls at the southern side which can be easily freeclimbed (the second of which may require a rope to descend). This is expected to lead towards <b>Swiss Cheese</b>, <b>Heifer</b>, and <b>Watershed</b>. </p>
Crossing the meander at the far end of <b>Swiss Cheese</b> arrives at PT10 at the start of a deep, draughty rift. This can be traversed at roof level for about 40m though it needs properly anchoring to make it safe. This terminates in a y-hang leading to another poorly anchored, roof-level traverse. Following this for 13m leads to the pitch head for <b>Salamander Queen</b>. From this point <b>The Second Coming</b> has only been explored down a series of pitches although there are probably many other leads. Unfortunately, these have not been properly documented. </p>
<p>Heading north leads to <b>German Engineering</b> and can be followed in a high-level traverse for 20m to the pitch-head of <b>War of Attrition</b>. Descending this leads to a 1-bolt wonder (in very good rock) and then to a Y-hang which is descended to yet another traverse. <b><i>The deviation MUST be used to prevent catastrophic rope rub.</i></b> At the end of the traverse line a brief section of walking passage is reached before reaching a further traverse which terminates at the pitch-head of <b>Salamander Queen</b>. <i>Care must be taken when rigging this to avoid rope rub.</i> <b>Salamander Queen</b> can be descended to a y-hang which <b><i>MUST have a rope-protector placed</i></b> to prevent concerning rope rub. Bottoming this chamber leads to a small calcified aven and small stream at the south side and a large, clean washed, aven at the north. The northern aven can be descended into via a 1-bolt wonder (about 7m) and leads to a high-level, clean-washed rift traverse which quickly opens over a very large chamber (maybe 20m wide, very long and something like 40m+ deep. It is expected that this is part of the same rift system seen at the end of <b>Brief Respite</b> and connects back towards <b>Watershed</b> as a hydrological connection at minimum). Continuing in the traverse leads to a phreatic tube on the left, <b>Brief Respite</b>. This is easy stomping passage with a few small waterfalls. After about 80m the passage constricts and leads to an airy traverse over a huge chamber where a waterfall can be heard in the distance. A y-hang is in place to drop the chamber. The chamber is expected to be around 50m+ deep. HERE BE THE PUSHING FRONT.
<p><b>Salamander Queen</b> is a p30 which is best rigged as a 3-bolt hang. The rigging below here is both poor and confusing but it will eventually pass between 2 and 3 re-belays before reaching the floor of <b>Salamander Queen</b> at PT11. This is in a large canyon with a sump and two or more waterfalls at the southern side which can be easily freeclimbed (the second of which may require a rope to descend). This is expected to lead south or perhaps south west towards <b>Swiss Cheese</b>. This whole area has no survey, just a centreline, and needs fully resurveying.</p>
<p>Heading north from PT11 leads to a high-level traverse for 20m to anpother pitch-head. Descending this leads to a 1-bolt wonder (in very good rock) and then to a Y-hang which is descended to yet another traverse. <b><i>The deviation MUST be used to prevent catastrophic rope rub.</i></b> At the end of the traverse line a brief section of walking passage is reached before reaching a further traverse which terminates at the pitch-head of <b>Salamander Queen</b>. <i>Care must be taken when rigging this to avoid rope rub.</i> <b>Salamander Queen</b> can be descended to a y-hang which <b><i>MUST have a rope-protector placed</i></b> to prevent concerning rope rub. Bottoming this chamber leads to a small calcified aven and small stream at the south side and a large, clean washed, aven at the north. The northern aven can be descended into via a 1-bolt wonder (about 7m) and leads to a high-level, clean-washed rift traverse which quickly opens over a very large chamber (maybe 20m wide, very long and something like 40m+ deep. It is expected that this is part of the same rift system seen at the end of <b>Brief Respite</b> and connects back towards <b>Watershed</b> as a hydrological connection at minimum). Continuing in the traverse leads to a phreatic tube on the left, <b>Brief Respite</b>. This is easy stomping passage with a few small waterfalls. After about 80m the passage constricts and leads to an airy traverse over a huge chamber where a waterfall can be heard in the distance. A y-hang is in place to drop the chamber. The chamber is expected to be around 50m+ deep. HERE BE THE PUSHING FRONT.
<H3>Hobnob Hallway</H3>
@ -199,7 +201,7 @@ heads steeply down towards the sound of a waterfall. This ends in a
steep slope which the survey suggests connects with <b>Grommit</b>)</i>.
The main passage continues E with a similar size, passing a handline
c8 up (<i>left rigged in 2019)</i> immediately followed by a p12
down. Continuing E soon reaches a three-way junction at PT11. This is
down. Continuing E soon reaches a three-way junction at PT21. This is
the beginning of a maze area. The way on is right, which leads to a second
junction, where right again leads the the top of a p5 down.
@ -218,8 +220,8 @@ a good draught, QMA)</i>.</p>
<p>From the bottom of
the p5 the passage develops a trench in the floor and soon leads to a
T junction at PT12 with a large pitch in the floor <b> Simple Pleasures</b><i>. (To the
R leads to a splashy aven and the head of an immature canyon, QM_not_worth_the_misery, this could lead to the QMC in <b>Simple Pleasures</b>). </i>To the L at the PT12 junction is a
T junction at PT22 with a large pitch in the floor <b> Simple Pleasures</b><i>. (To the
R leads to a splashy aven and the head of an immature canyon, QM_not_worth_the_misery, this could lead to the QMC in <b>Simple Pleasures</b>). </i>To the L at the PT22 junction is a
short, roped traverse (left rigged 2019) which leads to a crawling
sized phreatic tube that soon arrives at a p4 with a tiny wet inlet
in the roof at the head of the pitch. Below, the phreas continues as
@ -260,7 +262,7 @@ which may require bolting (QMB). Continuing in the sandy rift, nice decoration
of flowstone and stalactites is found on the walls, passing several awkward
and thrutchy downclimbs. All can be freeclimbed but a couple may benefit
from a small handline. <i> A climb up leads to <b> Portcullis Passage </b> a loose sandy passage which follows the top of the canyon before dropping back into it. </i> At the end of the passage a chamber is reached with
a large aven above, pt21. Pitch down enters <b>Sound of Water</b>, traverse to left of
a large aven above, PT21. Pitch down enters <b>Sound of Water</b>, traverse to left of
aven leads to a wet rift (QMA)</p>
<p><b>Sound of Water</b>. Down the 20m pitch from <b>Flowstone canyon</b> The way on is right up the slope to another pitch p27. <b>Peculiar Pot</b> enters from a rift a few metres down this pitch. From the bottom, upstream leads to a waterfall (bolt climbing required) whilst downstream follows a narrow rift to <b> Alpine Showers </b>: two small pitches beside waterfalls leading to a traverse and another pitch. The streamway is rejoined but soon drops away again and the roof of the rift lowers to a traverse and 20m pitch.</p>
@ -272,7 +274,7 @@ At the bottom of the pitch is a perpandicular rift, the way on is down a 4m pitc
<h3>Heifer</h3>
<p>From PT11 a traverse line of 12m will take you over "death sump" a static sump that you do not want to fall in. This then carries on for about 15m in a phreatic tube before popping you out at the basin of <b>Heifer</b> and the alternative bolt climb route <b>The Great Heifer</b> </p>
<p>From PT21 a traverse line of 12m will take you over "death sump" a static sump that you do not want to fall in. This then carries on for about 15m in a phreatic tube before popping you out at the basin of <b>Heifer</b> and the alternative bolt climb route <b>The Great Heifer</b> </p>
<p>The <b>Heifer</b> starts as a p5 climb up followed by a further p7 which takes you into a rift. <i>beneath you is the magical <b>Great Heifer</b> Which marvels the engineering prowess of “German Engineering” This route no longer needs to be rigged and is “Interesting” to bolt climb</i> This is a very awkward traverse to climb into. This traverse then continues for 20m before you reach a p15 with a deviation that takes you into <b>Cow Trough</b> </p>