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Online edit of cave 1626-359
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@ -87,7 +87,7 @@ plug. (<i>The p4 is very wet if it is raining on the surface but it
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would not be hazardous to exit the cave in these conditions, just unpleasant.</i>)</p>
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<p>From the bottom of
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the second snow plug a short, drafting crawl over boulders leads directly to two more pitches, a p5 then immediately a p10. Below here
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the second snow plug a short, draughting crawl over boulders leads directly to two more pitches, a p5 then immediately a p10. Below here
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a short wriggle through boulders on the L side of the passage leads
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to a short section of rift passage ending at a p3 to a ledge. The
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ledge looks out over a large chamber with jammed boulders in the roof
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@ -121,7 +121,7 @@ possible to swing onto a ledge on the W wall (this is awkward to rig;
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the easiest option is to descend to the base of the pitch and climb
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up the wall protected with jammers on the pitch rope). Traversing
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along the ledge leads to an abandoned meander with a very strong
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outward draft. A short p5 N at PT03 at the far end of the traverse
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outward draught. A short p5 N at PT03 at the far end of the traverse
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drops down to the start of <b>The Second Coming</b> whilst a p8 up from PT03 to a small phreatic tube on the R leads to <b>Propane Nightmares.</b></p>
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<p><i>Continuing to the bottom of ><b>Grommit </b>lands on a rock floor
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@ -131,7 +131,7 @@ to a short series of narrow tubes which end in tight sumps and chokes.</i></p>
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<H3>The Second Coming</H3>
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<p><b>The Second Coming</b> starts below the p5 N of PT03 (which is at the end of the
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traverse from the Entrance Series). The passage continues as a very drafty phreatic
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traverse from the Entrance Series). The passage continues as a very draughty phreatic
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tube with a vadose trench to quickly reach a junction at PT04.
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(<i>Heading L at this junction leads to <b>Hobnob Hallway</b> (described separately below). </i>Continuing directly NE
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along <b>The Second Coming</b> the passage immediately passes a small
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@ -150,15 +150,15 @@ This pool (or perhaps sump) has not yet been crossed. Alternatively, this pool c
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Endangering Lives</b> traverse route at PT08, see below </i>.</p>
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<p>From the end of the <b>Wilfully
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Endangering Lives</b> traverse at PT06, enter the phreatic tube. This passes through several stooping sections and a well decorated canyon with pools (traverse rope needed for one pool to ensure dry wellies). It also passes some open leads in the roof and wall, perhaps at PT07, and there may be a loop here that needs surveying (the whole meander of <b>The Second Coming</b> needs resurveying). This route eventually reaches a hole in the floor at PT08. <i> This is the top of a free-climbable 5m drop down to a deep pool or sump which can also be reached by caving from PT05 at the base of the meander</i>. Traversing over <b>Wilfully Endangering Lives </b>reaches
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some jammed boulders about 5m E of PT08 and the passage continues on
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as a pleasant but very drafty canyon. (<i>At PT09 at the first corner
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Endangering Lives</b> traverse at PT06, enter the phreatic tube. This passes through several stooping sections and a well decorated canyon with pools (traverse rope needed for one pool to ensure dry wellies). It also passes some open leads in the roof and wall including ?2018-9A at PT07, and there may also be a loop here that needs surveying (the whole meander of <b>The Second Coming</b> needs resurveying). This route eventually reaches a hole in the floor at PT08. <i> This is the top of a free-climbable 5m drop down to a deep pool or sump (?2018-8A) which can also be reached by caving from PT05 at the base of the meander</i>. Crossing this hole and, immediately, a second hole (the latter using a strenuous traverse on the left wall) reaches
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some jammed boulders about 5m E of PT08. From here the passage continues as a pleasant but very draughty canyon. (<i>At PT09, at the first corner,
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there is a climb down on the L into a passage which is presumed to be
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the continuation of the lower level passage. This QM B has not been pushed beyond the wide pool). </i>
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the continuation of the lower level passage. This QM B, ?2018-7B, has not been surveyed but there is a wide pool and it may have been explored further in 2024. </i></p>
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<p>Continuing past this junction the passage becomes maze-like and needs fully surveying, this is <b>Swiss Cheese</b>. It eventually ends at a deep drafty rift.
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Crossing the meander at the far end of Swiss Cheese, a deep draughty rift is reached and can be traversed at roof level for about 40m. This terminates in a y-hang leading to another roof-level traverse. Following this for 13m leads to another Y-hang which is best rigged as a 3-bolt hang. This drops into <b>Salamander Queen II</b> (originally scooped by Hayden and named <b>Lizard King</b>). The rigging here is a little confusing but will eventually pass between 2 and 3 re-belays before reaching the floor of <b>Salamander Queen II</b>. This is a large canyon with a sump and two or more waterfalls at the southern side which can be easily freeclimbed (the second of which may require a rope to descend). This is expected to lead towards <b>Swiss Cheese</b>, <b>Heifer</b>, and <b>Watershed</b>.
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<p>Heading north leads to <b>German Engineering</b> and can be followed in a high-level traverse for 20m to the pitch-head of <b>War of Attrition</b>. Descending this leads to a 1-bolt wonder (in very good rock) and then to a Y-hang which is descended to yet another traverse. <b><i>The deviation MUST be used to prevent catastrophic rope rub.</i></b> At the end of the traverse line a brief section of walking passage is reached before reaching a further traverse which terminates at the pitch-head of <b>Salamander Queen</b>. <i>Care must be taken when rigging this to avoid rope rub.</i> <b>Salamander Queen</b> can be descended to a y-hang which <b><i>MUST have a rope-protector placed</i></b> to prevent concerning rope rub. Bottoming this chamber leads to a small calcified aven and small stream at the south side and a large, clean washed, aven at the north. The northern aven can be descended into via a 1-bolt wonder (about 7m) and leads to a high-level, clean-washed rift traverse which quickly opens over a very large chamber (maybe 20m wide, very long and something like 40m+ deep. It is expected that this is part of the same rift system seen at the end of <b>Brief Respite</b> and connects back towards <b>Watershed</b> as a hydrological connection at minimum). Continuing in the traverse leads to a phreatic tube on the left, <b>Brief Respite</b>. This is easy stomping passage with a few small waterfalls. After about 80m the passage constricts and leads to an airy traverse over a huge chamber where a waterfall can be heard in the distance. A y-hang is in place to drop the chamber. The chamber is expected to be around 50m+ deep. HERE BE THE PUSHING FRONT.
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<p>Continuing past this junction at PT09, the passage becomes maze-like and needs fully surveying, this is <b>Swiss Cheese</b>. It eventually ends at a deep, draughty rift.
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Crossing the meander at the far end of <b>Swiss Cheese</b> arrives at PT10 at the start of a deep, draughty rift. This can be traversed at roof level for about 40m though it needs properly anchoring to make it safe. This terminates in a y-hang leading to another poorly anchored, roof-level traverse. Following this for 13m leads to another Y-hang which is best rigged as a 3-bolt hang. This drops into <b>Salamander Queen II</b> (originally scooped by Hayden and named <b>Lizard King</b>). The rigging here is a little confusing but will eventually pass between 2 and 3 re-belays before reaching the floor of <b>Salamander Queen II</b>. This is a large canyon with a sump and two or more waterfalls at the southern side which can be easily freeclimbed (the second of which may require a rope to descend). This is expected to lead towards <b>Swiss Cheese</b>, <b>Heifer</b>, and <b>Watershed</b>. </p>
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<p>Heading north leads to <b>German Engineering</b> and can be followed in a high-level traverse for 20m to the pitch-head of <b>War of Attrition</b>. Descending this leads to a 1-bolt wonder (in very good rock) and then to a Y-hang which is descended to yet another traverse. <b><i>The deviation MUST be used to prevent catastrophic rope rub.</i></b> At the end of the traverse line a brief section of walking passage is reached before reaching a further traverse which terminates at the pitch-head of <b>Salamander Queen</b>. <i>Care must be taken when rigging this to avoid rope rub.</i> <b>Salamander Queen</b> can be descended to a y-hang which <b><i>MUST have a rope-protector placed</i></b> to prevent concerning rope rub. Bottoming this chamber leads to a small calcified aven and small stream at the south side and a large, clean washed, aven at the north. The northern aven can be descended into via a 1-bolt wonder (about 7m) and leads to a high-level, clean-washed rift traverse which quickly opens over a very large chamber (maybe 20m wide, very long and something like 40m+ deep. It is expected that this is part of the same rift system seen at the end of <b>Brief Respite</b> and connects back towards <b>Watershed</b> as a hydrological connection at minimum). Continuing in the traverse leads to a phreatic tube on the left, <b>Brief Respite</b>. This is easy stomping passage with a few small waterfalls. After about 80m the passage constricts and leads to an airy traverse over a huge chamber where a waterfall can be heard in the distance. A y-hang is in place to drop the chamber. The chamber is expected to be around 50m+ deep. HERE BE THE PUSHING FRONT.
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<H3>Hobnob Hallway</H3>
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@ -213,8 +213,8 @@ sump. Traversing around the edge of this sump leads to a larger
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passage which heads SW and shortly reaches the bottom of the p5
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described above. This route bypasses the p5 but it is not recommended
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due to the risk of falling into the static sump which would likely be
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fatal. E of the sump a drafty ramp ascends to a short bolt climb with
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a good draft, QMA)</i>.</p>
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fatal. E of the sump a draughty ramp ascends to a short bolt climb with
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a good draught, QMA)</i>.</p>
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<p>From the bottom of
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the p5 the passage develops a trench in the floor and soon leads to a
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@ -265,7 +265,7 @@ aven leads to a wet rift (QMA)</p>
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<p><b>Sound of Water</b>. Down the 20m pitch from <b>Flowstone canyon</b> The way on is right up the slope to another pitch p27. <b>Peculiar Pot</b> enters from a rift a few metres down this pitch. From the bottom, upstream leads to a waterfall (bolt climbing required) whilst downstream follows a narrow rift to <b> Alpine Showers </b>: two small pitches beside waterfalls leading to a traverse and another pitch. The streamway is rejoined but soon drops away again and the roof of the rift lowers to a traverse and 20m pitch.</p>
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At the bottom of the pitch is a perpandicular rift, the way on is down a 4m pitch then right along a traverse. Continue following several small pitches and climbs eventually leading to a ~10m long drafting duck. Pursuing this lead would require neoprene and enthusiasm for cold misery. </p>
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At the bottom of the pitch is a perpandicular rift, the way on is down a 4m pitch then right along a traverse. Continue following several small pitches and climbs eventually leading to a ~10m long, draughting duck. Pursuing this lead would require neoprene and enthusiasm for cold misery. </p>
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<a href='/1626/359/l/1626-359%20homecoming%20-%20entrancepitches%20-%20harrykettle%20img_20190716_173822_result.html'><img src='/1626/359/t/1626-359%20homecoming%20-%20entrancepitches%20-%20harrykettle%20img_20190716_173822_result.jpg' /></a>
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<a href='/1626/359/l/pool.html'><img src='/1626/359/t/pool.jpg' /></a>
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