forked from expo/troggle
CaveView status is now documented
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@ -219,9 +219,9 @@ def rendercave(request, cave, slug, cave_id=''):
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# NOTE the template itself loads the 3d file using javascript before it loads anything else.
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# Django cannot see what this javascript is doing, so we need to ensure that the 3d file exists first.
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# run this just for the side-effect of generating the 3d file? Nope, crashes.
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# TO DO - restructure this so that the regeneration is callable from here.
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#discard_response = cave3d(request, cave_id=cave_id)
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# So only do this render if a valid .3d file exists. TO BE DONE
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# see design docum in troggle/templates/cave.html
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# see rendercave() in troggle/core/views/caves.py
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templatefile = 'cave.html'
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if request.user.is_authenticated:
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editable = True
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@ -3,11 +3,33 @@
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{% block extraheaders %}
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{% if cave.survex_file %}
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<!--# This is presumably very similar caveview.css but why is it copied here ?
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<!--
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#Wookey says (Nov.2021) that the CaveView integration was done by Martin Green
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#at an expo training weekend.
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# This design assumes that all .3d files are in the same folder, as
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# specified by THREEDCACHEDIR in localsettings.py which implicitly is
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# assuming that all survex files have unique filenames - which is not true
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# there are about 20 duplicates, see report items in DataIssues
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# http://expo.survex.com/pathsreport
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# http://expo.survex.com/dataissues
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# This also means that all survex files must be individually run through survex,
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# (which takes as much time as the rest of the import procedure for all data).
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# Olly says it would be more accurate to just produce one 1623.3d and then to
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# separate out the bit for each cave. He's right: we are losing the corrections
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# from adjacent caves and surface surveys doing it this way.
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# The code is RunSurvexIfNeeded() in parsers/survex.py
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# SUGGESTION we shuld just ditch and put ever .3d file in the same folder as
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# the .svx file, using the {{svx3d}} template variable set in rendercave() in
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# core/views/caves.py but with a full path.
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# This css code below is very similar caveview.css but why is it copied here ?
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# Because it is NOT exactly the same as the distrubuted CaveView code.
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#e.g. the body {} bit in Caveview/css/caveview.css is missing here:
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# Needs to be separated out into JSLIB local. (PMS 27/4/2021)
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-->
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# e.g. the body {} bit in Caveview/css/caveview.css is missing here:
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#-->
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<style>
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div.cv-panel {
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@ -426,7 +448,7 @@ div#scene {
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CV.UI.init( 'scene', {
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home: '/javascript/CaveView/',
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surveyDirectory: '/expowebcache/3d/',
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terrainDirectory: '/loser/surface/terrain/' // cannot work, apache not handling this
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terrainDirectory: '/loser/surface/terrain/' // cannot work, apache not handling this url
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} );
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// load a single survey to display
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