From 73ffb509f79a6f623ba9c82be17c907cbcdf7afb Mon Sep 17 00:00:00 2001 From: Philip Sargent <philip.sargent@gmail.com> Date: Sat, 6 Nov 2021 22:59:10 +0200 Subject: [PATCH] CaveView status is now documented --- core/views/caves.py | 6 +++--- templates/cave.html | 32 +++++++++++++++++++++++++++----- 2 files changed, 30 insertions(+), 8 deletions(-) diff --git a/core/views/caves.py b/core/views/caves.py index 97f06cc..5fb070d 100644 --- a/core/views/caves.py +++ b/core/views/caves.py @@ -219,9 +219,9 @@ def rendercave(request, cave, slug, cave_id=''): # NOTE the template itself loads the 3d file using javascript before it loads anything else. # Django cannot see what this javascript is doing, so we need to ensure that the 3d file exists first. - # run this just for the side-effect of generating the 3d file? Nope, crashes. - # TO DO - restructure this so that the regeneration is callable from here. - #discard_response = cave3d(request, cave_id=cave_id) + # So only do this render if a valid .3d file exists. TO BE DONE + # see design docum in troggle/templates/cave.html + # see rendercave() in troggle/core/views/caves.py templatefile = 'cave.html' if request.user.is_authenticated: editable = True diff --git a/templates/cave.html b/templates/cave.html index d7ceb13..523c2a6 100644 --- a/templates/cave.html +++ b/templates/cave.html @@ -3,11 +3,33 @@ {% block extraheaders %} {% if cave.survex_file %} -<!--# This is presumably very similar caveview.css but why is it copied here ? +<!-- +#Wookey says (Nov.2021) that the CaveView integration was done by Martin Green +#at an expo training weekend. +# This design assumes that all .3d files are in the same folder, as +# specified by THREEDCACHEDIR in localsettings.py which implicitly is +# assuming that all survex files have unique filenames - which is not true +# there are about 20 duplicates, see report items in DataIssues +# http://expo.survex.com/pathsreport +# http://expo.survex.com/dataissues + +# This also means that all survex files must be individually run through survex, +# (which takes as much time as the rest of the import procedure for all data). +# Olly says it would be more accurate to just produce one 1623.3d and then to +# separate out the bit for each cave. He's right: we are losing the corrections +# from adjacent caves and surface surveys doing it this way. +# The code is RunSurvexIfNeeded() in parsers/survex.py + +# SUGGESTION we shuld just ditch and put ever .3d file in the same folder as +# the .svx file, using the {{svx3d}} template variable set in rendercave() in +# core/views/caves.py but with a full path. + + +# This css code below is very similar caveview.css but why is it copied here ? # Because it is NOT exactly the same as the distrubuted CaveView code. -#e.g. the body {} bit in Caveview/css/caveview.css is missing here: -# Needs to be separated out into JSLIB local. (PMS 27/4/2021) ---> +# e.g. the body {} bit in Caveview/css/caveview.css is missing here: + +#--> <style> div.cv-panel { @@ -426,7 +448,7 @@ div#scene { CV.UI.init( 'scene', { home: '/javascript/CaveView/', surveyDirectory: '/expowebcache/3d/', - terrainDirectory: '/loser/surface/terrain/' // cannot work, apache not handling this + terrainDirectory: '/loser/surface/terrain/' // cannot work, apache not handling this url } ); // load a single survey to display