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<h2>161 Kaninchenh&ouml;hle: Dreamtime</h2>

<h3><a name="deepsleep">Deep Sleep</a> (1992)</h3>

<p>Deep Sleep is a steep, relatively narrow, rift development in the floor of
Dreamtime - much more recent than the original Dreamtime passage.

<p>About 20m down <a href="dream.htm#dreamtime">Dreamtime</a> (from
Alternative Shopper) there are a pair of large blocks covering a narrow floor
canyon. This can be reached by sliding under the far side of the second block
to a Y-hang below it. This is a 15m pitch broken by a ledge at 12m. A small
hole in the rocky floor dead-ends after three rather dodgy metres. 5m on is
the next drop (5m), into a wider portion of rift, which can also be reached
via an eyehole from the ledge on the first pitch. Beyond this is a 20m pitch.
The rift can be followed for another 10m over rocks but the way on is blocked
by rockfall.

<h3><a name="gnome">Gnome Passage area</a> (1990/1992/1994/1995)</h3>

<p>To the right in the bedding plane below
<a href="dream.htm#eyeholep">Eyehole Pitch</a> is <b>Gnome Passage</b>, a
small winding passage which forks just after a stal boss (1990).

<p>A rift pitch,
[<a href="qmdone.htm#C1989-161-11" name="qC1989-161-11">C1989-161-11</a>], at
the start of the Gnome bedding, just by the foot of Eyehole, is rigged on
naturals (with rebelay). At the foot, some traversing through rift leads to a
horribly tight pitch of c 12m which ends in a tiny hole (1994).

<p>In Gnome, the left leads to a draughting choke through which black space
can be seen. This was thought worthy of further attention when discovered in
1990 but had (apparently) changed when revisited in 1992. There appears to be
space beyond the visible rocks, but the pile looks too precarious for anyone
to risk trying to get through. It would be an easy job in Mendip!

<p><a name="gnome2">The right</a> hand fork eventually closes down to a
constriction which was passed in 1992 (gear removal required for all but
micro-masochists, although it is only caused by sand, so half an hour with a
trenching tool would make it easy). Beyond, the passage, <b>Gnome II</b>,
enlarges to walking size before reaching a short (3m) pitch into the side of
a rift/pitch series which goes both up and down.

<h3><a name="dkiller">Driller Killer</a> (1992, 1994)</h3>

<!-- source: MikeTA 1994 Survey book p 186 -->
<p>Through a squeeze in <a href="offdtm.htm#gnome2">Gnome
II</a> is a tight corner and a few metres of narrow passage to a short pitch.
The pitch drops to a small chamber and a step down to <b>KnotWhat pitch</b>.
KnotWhat descends past the next floor via a large thread deviation above a
slot to land by a pool. Climbing up the boulders opposite leads to the roof
of a narrow rift, which is followed by a short descent to a lower level until
the head of a 27m pitch,
[<a href="qmdone.htm#C1992-161-22">92-22</a>], <b>Driller Killer</b>,
explored in 1994. This is a free hang until 4m from the bottom
it is possible to swing onto an overhung ledge, where there are
<a href="offrhr.htm#ddhole">a number of ways on</a>, now normally
reached via <a href="offrhr.htm#stomping">Stomping</a> passage from
<a href="offrhr.htm#vestab">Vestabule</a>.

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