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[svn r4350] more various updates
updated 204 plan for 2002
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@@ -60,15 +60,12 @@ href="../161/top.htm">161</A> entrances.
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<h2>Exploration and surveys</h2>
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<p>A revised survey, including the areas explored on the 2001 expedition, is currently
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in preparation and will be available in time for the 2002 expedition.
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<p>The question mark list (not yet updated with 2001 question marks) is available
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<a href="qm.shtml">here</a>.
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<p><b>On-line surveys:</b>
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<ul>
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<li><a href="204plan2001.png">Plan, pre-2002 Expo</a> [72k; approx 1200x1700 pixels, monochrome]
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<li><a href="surveys/204plan2002.png">Plan, pre-2002 Expo</a> [1.2Mb; approx 2500x3500 pixels, greyscale]
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<li><a href="surveys/plan.png">Plan, pre-2001 Expo</a> [71k; approx 2300x3300 pixels, monochrome]
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<li><a href="surveys/elevation.png">Elevation, pre-2001 Expo</a> [22k; approx 1900x2200 pixels, monochrome]
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</ul>
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@@ -24,8 +24,10 @@ a narrow point; there are two choices of descent here, one to the north,
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<B>You're So Veined</B> (15m), which was used in 1999, and an as yet undescended
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pitch to the south, which will land further down the Ariston Series, which
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should probably be used in 2000. One rebelay provides a good hang against the
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wall of You're so Veined to reach the foot of the pitch, which is in a spacious
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shaft, with an impressive aven above. From here, there are two ways on: to the
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wall of You're So Veined to reach the foot of the pitch, which is in a spacious
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shaft, with an impressive aven above.
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<p>From here, there are two ways on. <i>To the
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left, facing away from the pitch just descended, is a gully, which in 1999
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contained a thick layer of ice. Carefully traversing this rather slippery
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section leads to the head of a small pitch of 6m, which was rigged with a
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@@ -33,8 +35,8 @@ Y-hang. From here a walking size phreatic passage leads off, carrying a
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substantial breeze. The passage initially descends, but then develops a narrow
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floor trench; as the trench deepens, the phreatic part of the passage rises, and
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then ends abruptly where the floor trench turns right and leads off as a
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too-tight rift while ahead the phreas pinches out.
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<P>Back at the foot of <B>You're So Veined</B>, a way on to the right leads into
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too-tight rift while ahead the phreas pinches out.</i>
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To the right leads into
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a small, very crumbly chamber, from which a short section of awkward rift leads
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to a fine crow's nest in the wall of a large rift. A very short pitch (5m) lands
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on a large ledge, from which a roped traverse along the left-hand wall gains the
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@@ -60,20 +62,19 @@ name=qC1999-204-20>C1999-204-20 B</A>].
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<P>At the foot of the pitch, the way on is a very chossy, sloping descent which
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will require either re-rigging or bypassing (which may be possible by a climb up
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and over) in future. This leads to a further short pitch (10m), which lands in
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an aven chamber of ample proportions. From here drops an 8m pitch,
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an aven chamber of ample proportions. <i>From here drops an 8m pitch,
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landing on a rubble floor. The only way on is a tight rift
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[<a href="qm.shtml#C2000-204-60" name="qC2000-204-60">C2000-204-60 C</a>],
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which was penetrated for only a short distance.
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More progress might be possible by someone small and imaginative. Not surveyed in 2000.
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Back at the head of the 8m pitch. a crawl leading off from the foot of the
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pitch just descended, and a descending rubble slope. The rubble slope curves
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More progress might be possible by someone small and imaginative. Not surveyed in 2000.</i>
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From the aven chamber, a crawl leads off, followed by a descending rubble slope. The rubble slope curves
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round to the right, passing a tight rift on the left [<A
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href="qm.shtml#C1999-204-22"
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name=qC1999-204-22>C1999-204-22 C</A>], to reach the bottom of a short climb up
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of 3m on the right, which is followed by a scramble down on the other side. From
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of 3m on the right, which is followed by a scramble down on the other side. <i>From
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here, straight ahead is a climb up into the foot of an aven, half-right is a
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short ascending passage leading to a chamber where a traverse around the right
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hand wall leads to a slope down to <b><a href="#fled">Fledermausschacht</a></b>.
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hand wall leads to a slope down to <b><a href="#fled">Fledermausschacht</a></b>.</i>
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Full right is a stooping/crawling
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height phreatic passage with a mud floor. This passes on the right the other end
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of the crawl which led off from the foot of the previous pitch.
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@@ -97,7 +98,7 @@ worrisome for us bolt-junkies, especially given the record of 'Bomb-Proof' natur
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KH visiting the bottoms of pitches. Two deviations keep the descent clear of walls and
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the small trickle of water which falls down the shaft (probably becomes a much bigger
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trickle after rain). The floor is reached after 54 metres of descent. The way on is a
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short traverse, an 8 metre pich, another short traverse, and then a 20 metre pitch to a
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short traverse, an 8 metre pitch, another short traverse, and then a 20 metre pitch to a
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ledge. The final pitch from this ledge is an impressive rift of 47 metres depth, rigged
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in 2000 from a natural, one bolt, and the rope from the pitch above.</p>
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@@ -14,7 +14,7 @@ for 204 exploration. Water was collected from a convenient small hole in the
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roof of the stone bridge and funnelled into a plastic butt. A backup supply
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was established in the nearby <a href="../231/231.shtml">Traungoldhöhle</a>
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from a much slower-running
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source.
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source. This appears to flow fairly consistently (even during dry periods).
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<p class="caption">Photo © Mark Shinwell, 2001
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Binary file not shown.
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@@ -13,11 +13,119 @@
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</TABLE></CENTER></DIV>
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<h2>Swings and Roundabouts area</h2>
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Swings and Roundabouts is an area of rubble-strewn passages to the west of
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Treeumphant Passage. Access is from Bonsai Crawl or the 204d entrance.
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<H3>Playground</H3>
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<p>Swings and Roundabouts branches off
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<a href="treeumphant.shtml">Treeumphant Passage</a> at what was QM12B, in
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<a href="nopain.shtml#Bonsaicrawl">Bonsai Crawl</a>.
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Initialy, a walking sized passage <b>Playground</b> leads past some mud
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formations and a drippy mini-aven to a view overlooking a mid-sized chamber <b>Magic
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Roundabout</b> with several exits. The easiest way to the chamber floor is via a climb
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down through a hole on the right at the end of Playground.</P>
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<H3>Magic Roundabout Chamber and surrounding passage</H3>
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<p>Once in the chamber, climbing down over boulders to the left leads to a
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small exit between rocks. A short rubble-strewn chute follows arriving after a few
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metres at a large shaft. Neither roof nor floor are visible; rocks fall for some 2-3
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seconds.</p>
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<p>Back in the main chamber, a rubble slope to the north leads onwards. To the north
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of the slope is
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an unpromising QM; to the east leads back to the point where Playground overlooks the
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chamber. To the west is the main passage continuation. A passage on the left is
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<b>Pretty Bits</b>, which also has windows into the main chamber. Continuing over rocks,
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a phreatic tube enters from <b>Juicy Bits</b> on the left; the main way on is up a short
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slope over boulders to the start of the main Swings trunk passage: 10m wide and 8m
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high.</p>
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<H3>Swings Passage</H3>
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<p>The trunk passage, a large phreatic with much breakdown and generally a boulder strewn
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floor, continues for over 100m in a northerly direction. Rubble slopes up and down
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keep the passage at roughly the same level. Along its length, a number of
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passages branch off to the left and right.</P>
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<P>The first two passages leading off are <b>Juicy Bits</b> on the left and the way
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towards <b>The Slide</b> on the right. Further along, the small connection with The
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Slide enters from the right. A pitch on the left is surrounded by a lot of very
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loose boulders; rocks fall for a considerable distance, but no attempt was made
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to desecend due to the loose debris. Across the top of the pitch are two slots
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looking into <b>Chicago Chicanes</b>. Continuing along Swings passage, the entrance to
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Chicago Chicanes is on the left and a short unpromising QM on the right.</P>
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<P>A little further along, a phreatic tube slopes down to the left. This passes
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through a small chamber and develops a stream in a deep, narrow slot in the
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floor before choking in earth.</P>
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<P>A series of small holes in the right hand wall interconnect, with a
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possible, uninviting, way on through tight, sharp vadose passage.</P>
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<P>At the end of Swings passage, a very loose rubble slope leads up to
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<b>Suspended Solution</b>, and so on towards the 204d entrance. Mid-way up the
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slope, a traverse (rope advised) round a nose of rock is possible. This leads
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one to the base of a climb (not yet done) up to where water can be heard and a
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large passage continues. Alternatively, traversing futher to the right from the
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base of the climb leads to a steeply sloping, cleanwashed phreatic tube. This
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heads both up and down and may be the connection to <b>Helter Skelter</b>.</p>
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<H4>The Slide</H4>
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<p>A large passage to the right quickly narrows up a rubble slope to a
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drafting, but otherwise unprommising QM. Before the slope, a passage entering
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from the left leads to <b>The Slide</b> passages.</P>
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<p>The Slide passages are upwardly sloping phreatics, mainly clean washed. Soon
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after entering the slide, a small passage on the left connects back to the main
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Swings trunk passage. Heading on up the slope past a couple of small loops
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brings one to a window onto a very large shaft; neither floor nor roof
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are visible.</P>
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<h4>Chicago Chicanes</H4>
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<b>Chicago Chicanes</b> doubles back on the main passage. A series of rubble filled
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pot-holes leads to a chamber with a high aven and slits up on the right wall
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back into the main passage. Beyond the chamber, a hole in the floor leads to
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two small rift passages, right an unpromising QM, an left probably linking into
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the pitch head at the start of <b>Juicy Bits</b>. Climbing up and over the hole leads
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to more pot-holes and a boulder choke. Carefully negotiating the boulders and
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through a narrow slot brings one back to Juicy Bits.</P>
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<h3>Suspended Solution</h3>
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<P><b>Suspended Solution</b> is a solution tube at the top of the rubble slope at the
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end of Swings Passage. When scaling this slope, care is needed as if too much
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rubble is kicked down it will be difficult to climb up into the tube. Also, the
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(much larger) boulders at the top of the slope may be dislodged. Climbing up
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through the tube brings one to the base of another scree slope. A sloping
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passage to the right has been climbed for some distance but appears to go
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nowhere.</P>
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<P>At the top of the scree slope, under a low arch, is a small chamber. A
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hading rift on the right has been climbed for some distance. There is an
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unpromising hole on the left. Straight ahead leads to a climb down (20' ladder
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useful) into <b>Living Daylight Cavern</b>.</P>
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<H3>Living Daylight Cavern and 204d</H3>
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<P>This large chamber (11m diameter) has a boulder floor and what looked like a
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dried stream floor. A possible QM in the left hand corner goes over boulders
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into a small chamber. The way on is under a low arch across the chamber from
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the ladder. A climb up reaches more space and becomes more serious. From the
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arch, go left to within sight of the 204d entrance. The 7m climb up is bolted
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at the top, or may be climbed from the bottom in the recess in the right hand
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wall. Traversing over the top of the climb emerges in the base of a shake
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hole.</p>
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<H3><A name=survey>Survey</A></H3>
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<center><img src="swings.png" width=756 height=880 alt="Survey"></center>
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<p><b>This description will follow in due course.</b>
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<p><HR>
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<!-- LINKS -->
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<p><ul>
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