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[svn r7253] Removed 234 description from CAVETAB2 (too unwieldy) and split into two static files.
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<!-- *** This file is auto-generated by make-indxal4.pl - edit cavetab2.csv instead -->
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<html lang="en" xmlns="http://www.w3.org/1999/xhtml" xml:lang="en">
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<head>
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<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1" />
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<style type="text/css"> .branch1 {font-style: italic}; </style>
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<title>1623:234</title>
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<table id="cavepage">
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<tr><th id="kat_no">234 - a b<br />(2000-09)</th><th id="name">Hauchhöhle</th><th id="status">3/S/W x</th></tr>
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</table>
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<h1>Pie Series and Wowoland</h1>
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<p>Wowoland is a new horizontal level discovered and partly surveyed in 2005. It is reached via the Pie Series pitches.</p>
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<h2>Pie Series</h2>
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<p>The initial 3m climb is free-climbable but in view of the drop beyond it is advisable to rig from the spit in the ceiling, which may be backed up to a thread back on the right. At the bottom is a wide ledge, with a narrow crawl leading off to the left [<a href="qm.html#C2004-234-20" id="C2004-234-20">C2004-234-20 B</a>]. Ahead is the head of the first pitch, <b>Steak</b> (21m), rigged from a Y-hang in the ceiling and a deviation from the left-hand wall around 5m down. There is a sizeable aven above the pitch [<a href="qm.html#C2004-234-32" id="C2004-234-32">C2004-234-32 X</a>]. The landing is on a boulder floor, a few metres away from the head of the next pitch, <b>Kidney</b> (17m); this is rigged with a traverse bolt on the left-hand wall followed by a Y-hang across the rift. It is a fine shaft with a kidney-shaped cross-section; it is possible that in very wet conditions it might need a deviation to stay out of the drips, but it has been drip-free on all trips so far. The landing is on another boulder-strewn floor; at the far side of the chamber is a narrow slot in the floor, <b>Who Ate All The Pies</b>, which was blocked by a large boulder in 2004.</p>
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<p class="branch1">Around 5m from the floor of Kidney, a side passage, <b>Crust</b> leads off; after passing a puddle of water it turns to the right and slopes steeply upwards. At the top of the slope the continuation is a mud-floored, body-sized tube, which was explored for some distance but was becoming increasingly tedious; shortly beyond the furthest survey station it opens out into a small chamber (just big enough to turn round in) after which it closes in horizontally to a narrow high slot, which may be passable for small people [<a href="qm.html#C2004-234-22" id="C2004-234-22">C2004-234-22 C</a>].</p>
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<p>The boulder at Who Ate All The Pies was removed by capping in 2005, revealing a pitch of 3m or so to a short section of sloping rift, opening out onto a further pitch. This is rigged from a bolt on the LH wall and lands on a wide, drippy ledge on the side of a substantial shaft, with an aven above. Traversing along a ledge on the right-hand wall (2 or 3 spits) leads to a wide Y-hang for the next pitch. This passes a large undercut ledge, landing 2m further down on a sloping, frequently spray-lashed rock floor. From here, stepping through a window leads to a handline climb of around 3m (which can get rather damp) down into Wowoland.</p>
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<h2>Wowland</h2>
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<p>The bottom of the handline climb is a small chamber with numerous exits. <span class="branch1">Two passages in the left-hand wall part-way down the climb are the route into <a href="#threecookies">Three Cookies Chamber</a></span>. Further on on the left is a hole in the floor [<a href="qm.html#C2005-234-08" id="C2004-234-08">C2004-234-08 A</a>]. Straight on is a narrow trench, carrying the water from Pie Series; here one can climb up into <a href="#gloves">Lost Gloves Chamber</a>, while the trench doubles back round to the left and continues as a low crawl [<a href="qm.html#C2005-234-03" id="C2004-234-03">C2004-234-03 C</a>].
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<h3>Eastern branch via Three Cookies</h3>
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<p>The two tubes in the wall lead into a compact knot of small crawls, within which is an unpushed lead [05-05]. Keeping to the left, one emerges in <b><a id="threecookies">Three Cookies Chamber</a></b>, a wedge-shaped chamber with a mud floor. Here there are three ways on. <span class="branch1">Straight on has not been pushed [05-06], while on the left a wide passage with a narrow slot in the floor reaches a T-junction. Right ends quickly, while left leads to an up-climb and short pitch into the base of a drippy aven, <b><a id="weeweeland">Weeweeland</a></b>, which is directly underneath Cess Pot in the upper levels. The drips disappear into a narrow winding passage in the floor in sharp rock [05-07].</span> The main way out of Three Cookies is under an arch on the right, leading to an upwards-sloping stooping passage floored with powdery mud. Soon a junction is reached, <i>where a passage leads off to the right but ends in a mud blockage</i>. Straight on up the slope leads to a section of crawling over deeply eroded potholes, passing a narrow passage on the right [05-09] before a short flat-out section, emerging in Monster's Lair.</p>
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<p><b><a id="monslair">Monster's Lair</a></b> is a small round mud-floored chamber, with formations on the ceiling. From here a climb up leads to a steeply inclined section of rift, sloping upwards, with a T-shaped cross-section. Soon this levels out, with a small hole in the floor [05-10]. Shortly beyond this, the rift opens out, and a shaft, <b>Monster Munch</b>, descends. This can be rigged from a thread in the roof, a traverse bolt in the left-hand wall and a Y-hang across the shaft, although there is scope for improvement, as the current rig places the Y-hang very low down. 5m down is a constriction, with an immense thread providing a convenient rebelay, below which the shaft widens dramatically. A large ledge marks the limit of exploration in 2005; stones thrown from here fall clean for up to four seconds [05-12].</p>
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<p>Traversing over the top of Monster Munch leads to a wide ledge. Here, a passage in the far wall leads to a network of phreas, which was not surveyed in 2005 owing to lack of time [05-11].</p>
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<h3>Western branch: Pie R Squared</h3>
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<p><b><a id="gloves">Lost Gloves Chamber</a></b> is a smallish ovoid chamber floored with boulders, sloping slightly. At the top of the slope, in one wall is a body-sized tube leading back into <a href="#threecookies">Three Cookies</a>, while on the opposite side is another tube [05-04]. At the other end is the climb down to connect with the bottom of Pie Series, while climbing up above this to the left leads to a horizontal stooping/crawling sized passage, <b><a id="piersquared">Pie R Squared</a></b> (or Pie Arse Squared). A little way in is an opening on the left [05-02], missed by the original explorers. Other than this, Pie Arse Squared continues in fine style for a considerable distance with no side branches or junctions; part-way along is a section with fine moonmilk deposits, and beyond this is a muddy wallow. Eventually one emerges in a flat, wide chamber, where there are two ways on. On the right is a climb down [05-01], which may or may not be reversible without a rope. On the left is a passage leading off at floor level, which contains some fine flowstone formations and straws; unfortunately, these soon conspire to completely block the passage.</p>
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<!-- LINKS -->
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<hr /><ul>
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<li><a href="234.html">234 index page</a></li>
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<li><a href="../../smkridge/index.html#id234">Schwarzmooskogel ridge area index and description</a></li>
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<li><a href="../../indxal.htm#id234">Full Index of 1623 Caves</a></li><li><a href="../../areas.htm">Other Areas</a></li>
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<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1" />
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<link rel="stylesheet" type="text/css" href="../../css/main2.css" />
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<title>1623/234: Upper horizontal levels</title>
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<style type="text/css"> .branch1 {font-style: italic}; </style>
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<body>
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<table id="cavepage">
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<tr><th id="kat_no">234 - a b<br />(2000-09)</th><th id="name">Hauchhöhle</th><th id="status">3/S/W x</th></tr>
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</table>
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<h1>Upper horizontal levels</h1>
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<hr />
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<p><a href="l/ent.html"><img class="onleft" src="t/ent.jpg" /></a>The horizontal entrance slopes downhill for about 20m, passing beneath a skylight, and a crawl to the left leading to the <a href="#lefthand">Left Hand Series</a>. At the bottom of the slope there is an unpushed crawl to the left [<a href="qm.html#C2002-234-01" id="C2002-234-01">C2002-234-01 C</a>] and a wriggle up over rubble into a chamber floored with more loose rock. From this chamber, the obvious way on is a pitch of approximately 15m; there is an unpushed, unpromising crawl above this [<a href="qm.html#C2002-234-07" id="C2002-234-07">C2002-234-07 C</a>].</p>
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<a href="l/entpitch.html"><img class="onright" src="t/entpitch.jpg" /></a>
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<p>At the foot of the pitch, in large rift passage, a crawl on the left leads for about 15m before turning left and becoming too tight. Further along, a crawl on the left leads to <a href="#underhand">Underhand Passage</a>, while the main passage continues to a choice of a climb down of around 2m or an ascending traverse round to the left.</p>
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<p class="branch1">The traverse is exposed but easy, and leads to an upwards sloping passage, with an aven above from which daylight emerges; a vocal connection has been established to a nearby surface shaft, which has accordingly been tagged as 234b. The passage continues upwards past some loose boulders to emerge in a small chamber leading down to the right. An awkward wriggle through boulders to the left in the chamber leads to a drop [<a href="qm.html#C2004-234-01" id="C2004-234-01">C2004-234-01 C</a>].</p>
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<p><a href="l/flashgun.html"><img class="onleft" src="t/flashgun.jpg" /></a>The climb leads to a short slope down, after which ducking under a low arch leads to <b>Doesn't Go Rift</b>, where an ascending traverse can be followed up a ledge on the left-hand wall; alternatively it is possible to force through at floor level, but this is difficult. There is an aven above [<a href="qm.html#C2004-234-29" id="C2004-234-29">C2004-234-29 X</a>]. It is advisable to climb down a little before the end of the passage, reaching the level of two prominent wedged boulders, where there are threads in the left-hand wall from which a handline can be rigged for the 3m climb down to the floor of <b>Flashgun Chamber</b>. This is a large rift chamber whose floor slopes upwards steeply to the left; there is an aven above [<a href="qm.html#C2004-234-30" id="C2004-234-30">C2004-234-30 X</a>]. At the bottom of the chamber one can climb back down underneath the rift to the head of a pitch, <b>Foolish Plan</b>. <i>This was descended in 2005 and proved to be blind.</i> At the far side of the chamber is a ledge loose boulders (care); to the left is a crawl, with a narrow tube in the ceiling and an oxbow on the right. A few metres on there is a T-junction: straight on is tight and looks unpromising [<a href="qm.html#C2004-234-35" id="C2004-234-35">C2004-234-35 B</a>] while the draughting right-hand passage, <b><a id="geom">Geometers' Crawl</a></b>, is the main way on. A few metres in is the other end of the oxbow, and further along is a passage on the right, the far end of <a href="#circuit">Clifton's Circuit</a>.</p>
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<p>At the end of Geometers' Crawl is a T-junction. <span class="branch1">Left leads to <b>Hades</b>, two interconnecting parallel passages sloping steeply upward. The right-hand passage is too tight; the left fork levels off slightly, at which point there are three possibilities: straight on is too tight; down a hole in the floor is choked; down and to the left through an extremely tight tube leads to a drop, awkward even to throw stones into, which could possibly be passed by someone really small and ambitious [<a href="qm.html#C2004-234-03" id="C2004-234-03">C2004-234-03 C</a>]</span>. Right at the T-junction is a 2m deep hole in the floor, which can either be traversed over or climbed down.</p>
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<p><a href="l/golf.html"><img class="onright" src="t/golf.jpg" /></a><span class="branch1">At the bottom of the 2m climb there are two passages to the right and one to the left. The leftwards branch passes over some dry cascades to a climb down, where there are curious golfball-like formations in the ceiling. Crawling on from here the passage gradually becomes impassably tight; more spacious passage is visible through a slot in the floor, but this looks to be difficult to enter to enter [<a href="qm.html#C2004-234-04" id="C2004-234-04">C2004-234-04 C</a>]. The rightwards branches soon unite and lead back into <a href="#geom">Geometers' Crawl</a>, forming the loop known as <b><a id="circuit">Clifton's Circuit</a></b>.</span></p>
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<p>An intimidating ascending traverse across the hole, <b>You Must Be Joking</b>, soon regains the floor. <span class="branch1">Climbing into the roof at this point gains access to <a href="#dangly">Dangly Bag Jazz</a>.</span> Straight on is <b>Tacklesack Blues</b>, an awkward section of tight hading rift, with intermittent wider sections where there are holes in the floor - these could possibly be entered but are very tight [<a href="qm.html#C2004-234-11" id="C2004-234-11">C2004-234-11 C</a>]. A stal on the right-hand wall heralds the return to easier passage, where there is a triple junction. Climbing down a hole in the floor (5m handline recommended) leads to a small chamber, with possible crawls left, right and down, all looking tight and awkward [<a href="qm.html#C2004-234-12" id="C2004-234-12">C2004-234-12 C</a>]. Traversing over this hole to the left leads to <a href="#measles">Measles Inlet</a>. Straight on leads to Stalactite Passage.</p>
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<p><a href="l/stalactite.html"><img class="onleft" src="t/stalactite.jpg" /></a><b>Stalactite Passage</b> is a fine stooping-height phreatic passage with a soft mud floor; after a few metres there is a duck under a low section where there are some formations on the right. Shortly beyond this is a choice of a floor-level crawl, or a clamber over a greasy slab, into a chamber on the right. There may be a passage in the roof on the right behind some wedged boulders [<a href="qm.html#C2004-234-13" id="C2004-234-13">C2004-234-13 C</a>]. Immediately beyond is a junction, where a 3m climb leads to the <a href="#pie">Pie Series</a>, while on the left is an upwards-sloping passage. This soon trifurcates. The leftmost passage leads to a drop [<a href="qm.html#C2004-234-14" id="C2004-234-14">C2004-234-14 C</a>]; this has not been descended but there is a light connection to Cess Pot. The middle and largest passage bends round to the right, where a sequence of small passages branch off to join up with the remaining fork at the head of a loose, chossy pitch of at least ten metres [<a href="qm.html#C2004-234-15" id="C2004-234-15">C2004-234-15 B</a>]; traversing over this leads to <a href="#sweet">Sweet Sight</a>. The main passage continues to a climb up to the left over a large smooth slab, where there is a window into a chamber. There is a possibly free-climbable hole in the floor, <b>Cess Pot</b> [<a href="qm.html#C2004-234-16" id="C2004-234-16">C2004-234-16 B</a>] and there may be passage continuing at the other side of the chamber [<a href="qm.html#C2004-234-17" id="C2004-234-17">C2004-234-17 C</a>]; there is also an aven above [<a href="qm.html#C2004-234-31" id="C2004-234-31">C2004-234-31 X</a>].</p>
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<h3><a id="measles">Measles Inlet</a></h3>
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<p>Measles Inlet begins as a fine phreatic passage, sloping slightly upwards. A few metres in there is a passage entering from the left. <span class="branch1">A few metres into this there is a rightwards bend, at which point a wriggle down into the floor on the left leads to a tight tube, <b><a id="dangly">Dangly Bag Jazz</a></b>; after an S-bend this emerges in the roof above the top end of You Must Be Joking traverse. The passage continues past a prominent pillar to emerge in <b>Cascade Chamber</b>, an aven chamber with water dripping down several tiers of cascades. One can climb up for some distance but it is loose and rather unappealing [<a href="qm.html#C2004-234-06" id="C2004-234-06">C2004-234-06 C</a>]; decidedly exposed steps lead into two passages to either side [<a href="qm.html#C2004-234-05" id="C2004-234-05">C2004-234-05 B</a>] [<a href="qm.html#C2004-234-07" id="C2004-234-07">C2004-234-07 B</a>]. There is also a climb down at floor level at the far end of the chamber, which is too tight after around 3m. The water disappears into a hole in the floor, where there is another small chamber, with a crawl leading off to the right in sharp rock [<a href="qm.html#C2004-234-08" id="C2004-234-08">C2004-234-08 C</a>].</span> The main Measles Inlet passage continues sloping gradually upwards; the left-hand wall is covered in brown mud blobs (hence the passage name). There is a crawl leading off to the right around halfway along [<a href="qm.html#C2004-234-09" id="C2004-234-09">C2004-234-09 C</a>]. After some distance a chamber is reached; the only obvious way on is a crawl at floor level to the left, which was not pushed as it passes over attractive calcited mud with dessication cracks [<a href="qm.html#C2004-234-10" id="C2004-234-10">C2004-234-10 B</a>].</p>
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<h3><a id="sweet">Sweet Sight</a></h3>
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<p>Traversing round the left-hand side of the pitch (rope advised; two natural pillars provide ample backup, and there is a thread at the far end). This leads to an ascending ruler-straight phreatic tube, <b>Sweet Sight</b>. After 30m this bends sharply right, and there is a sloping downwards crawl leading off straight ahead. Round the corner is a chamber, <b>Fledermaushalle</b>, with a high dripping aven on the right [<a href="qm.html#C2004-234-36" id="C2004-234-36">C2004-234-36 X</a>]; the floor is amply sprinkled with bat excrement, and a bat skeleton was observed by the discoverers in 2004. Across the chamber, a slot in the floor is too tight, and there is a possibly passable but awkward crawl beyond this [<a href="qm.html#C2004-234-18" id="C2004-234-18">C2004-234-18 C</a>]. Easier going is provided by a passage leading off to the left. A few metres into this is a branch to the left which connects back to the downward-sloping passage at the previous junction. The main passage continues on for a further 40m or so before closing down in a pebble choke [<a href="qm.html#C2004-234-19" id="C2004-234-19">C2004-234-19 Dig</a>]. Midway along this passage is a climb up into an ascending roof tube on the left, <b>Sour Taste</b>, which closes down after a few metres.</p>
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<h3><a id="lefthand">Left-Hand Series</a></h3>
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<p>The crawl to the left in the entrance passage leads to a drop into a rift, where there are three ways on. To the right closes down; to the left, there are crawls at two levels. The higher-level crawl chokes; the two crawls at the lower level unite, passing two branches to the left [<a href="qm.html#C2002-234-02" id="C2002-234-02">C2002-234-02 C</a>] [<a href="qm.html#C2002-234-03" id="C2002-234-03">C2002-234-03 C</a>] and then reach a junction. To the left chokes; to the right leads to a chamber. This chamber can also be reached by going straight on from the aforementioned junction at the rift.</p>
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<p>From this chamber, there are two ways on. <span class="branch1">A small choss wall surrounds a vertical hole through which it is possible to drop down (tricky on the return) into a small chamber. From here, an awkward squeeze leads into a continuing crawl, which has not been pushed [<a href="qm.html#C2002-234-04" id="C2002-234-04">C2002-234-04 C</a>].</span> To the left is a crawl over choss which enlarges. <span class="branch1">After a short distance a tube on the right leads to the head of a pitch (not pushed; probably 15-20m [<a href="qm.html#C2002-234-05" id="C2002-234-05">C2002-234-05 B</a>]) and continues to a choke.</span> Straight ahead leads to an earthen-floored draughting crawl which has been dug, and needs further work to get through [<a href="qm.html#C2002-234-06" id="C2002-234-06">C2002-234-06 Dig</a>]. Shortly before the crawl becomes flat-out, a tube leading up on the right also becomes too tight.</p>
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<h3><a id="underhand">Underhand Passage</a></h3>
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<p>The crawl on the left in the main rift shortly after the bottom of the first pitch leads to a small mud-floored chamber, after which a further downward-sloping crawl emerges in a large rift passage parallel to the main route. To the right are a profusion of tubes, one leading down into the floor [<a href="qm.html#C2004-234-26" id="C2004-234-26">C2004-234-26 C</a>], one leading up into the ceiling [<a href="qm.html#C2004-234-25" id="C2004-234-25">C2004-234-25 C</a>], and two at more or less head level [<a href="qm.html#C2004-234-23" id="C2004-234-23">C2004-234-23 B</a>] [<a href="qm.html#C2004-234-24" id="C2004-234-24">C2004-234-24 B</a>]. These have been explored by Pete Clifton, leading to a maze known as the Flatulence Series, but no description is extant. There is also an aven above [<a href="qm.html#C2004-234-33" id="C2004-234-33">C2004-234-33 X</a>], which is presumed to connect to undescended pitch 02-05 in the <a href="#lefthand">Left-Hand Series</a>.</p>
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<p>To the left, the rift passage continues onwards, sloping gradually downhill, past another aven [<a href="qm.html#C2004-234-34" id="C2004-234-34">C2004-234-34 X</a>]. After around 20m it closes down; a passage to the left leads to a contortion into a narrow immature dry streamway, which draughts somewhat and continues in both directions [<a href="qm.html#C2004-234-27" id="C2004-234-27">C2004-234-27 C</a>] [<a href="qm.html#C2004-234-28" id="C2004-234-28">C2004-234-28 C</a>]. </p>
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