[svn r8403] =updated treeumphant.html

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cucc 2009-06-23 11:16:38 +02:00
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@ -223,6 +223,31 @@ gains an alcove. The pitch is 7 metres; at the bottom a short crawl leads to a
small chamber containing <a href="#11second">The eleven second rattle</a>.</p>
<h3><a id="11second">The eleven second rattle</a></h3>
<p>Having descended a 7m pitch (deviation placement and tightness should be done with care as otherwise
difficult to navigate - at this point rain also causes phenomenal flood sound without much water actually
materialising), the cave ceiling temporarily lowers before raising again into a bulbous and comfortably
warm phreatic pitch head. A ledge is visible above and opposite, possibly with a lead onward (QM C). A
stone thrown down this pitch will rattle for more than eleven seconds (hence the <b>11 Second Rattle</b>).
Bolts in the ceiling allow this spacious pitch to be descended.</p>
<p>The pitch is rigged with difficulty, oweing to it corkscrewing down clockwise. After a while the
incline of this roomy pitch becomes less severe, before a rocky terrace is reached. On the right some
boulders can be climbed to a phreatic tube which goes up a few meters, turns left and descends (the
<b>Super Fun Happy Slide</b>). Rope can be rigged from the top of this tube, then up to a bolt high up
(skyhook may be needed for access) in the ceiling at the end of the tube, where it emerges into the roof of
a fairly large chamber (<b>Wet Dry World</b>), which has another aven and a bouldery floor. A way out may
be possible by moving a wall of rocks (QM D), but there is also a crouching-height gap through into the
<b>Whomp's Fortress</b>.</p>
<p>If one continues down the slope of the <b>11 Second Rattle</b> on the left at this terrace there is a
turning off right, or one can continue to where the passage flattens. This passage soon tightens and the
roof descends markedly (QM D). If one instead takes the turning down the smaller, still phreatic, passage,
a chamber broken-up by walls of rock (alternatively possibly thought of as a series of interlinked
chambers) is reached, with some walls of boulders, a rocky floor and a lowish roof that makes it often feel
more like passage than chamber (<b>Whomp's Fortress</b>). At the start of <b>Whomp's Fortress</b> from
this side is a tight QM C. A gap through some boulders at a far end of <b>Whomp's Fortress</b> leads up
into <b>Wet Dry World</b>.</p>
<h3><a id="crowningglory">Crowning Glory</a></h3>
<p><a href="l/cglory.html"><img src="t/cglory.jpg" class="onleft" /></a> This