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<title>1623:204</title>
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<table id="cavepage">
<tr><th id="kat_no">204 - a b c d e f<br /> (CUCC 1999/03)</th><th id="name">Steinbr&uuml;ckenh&ouml;hle</th><th id="status">4/S x</th></tr>
</table>
<p><b>Length:</b> 5.3km <b>Depth:</b> 454m </p>
<p><b>Entrances:</b></p>
<ul>
<li><a href="../../smkridge/204/204a.shtml">a </a> <b>Fix type:</b> Nils <b>Point:</b> p204a <b>Point description:</b> none <br />
Lookup values for point data: <b>Alt:</b> 1812.40 <b>N</b>83699.91 <b>E</b>36697.34 </li>
<li><a href="../../smkridge/204/204b.shtml">b </a> <b>Fix type:</b> Surface survey <b>Point:</b> p204b <b>Point description:</b> none <br />
Lookup values for point data: <b>Alt:</b> 1808.23 <b>N</b>83710.41 <b>E</b>36685.07 </li>
<li><a href="../../smkridge/204/204c.shtml">c </a> <b>Fix type:</b> Surface survey <b>Point:</b> p204c <b>Point description:</b> none <br />
Lookup values for point data: <b>Alt:</b> 1832.53 <b>N</b>83902.03 <b>E</b>36664.63 </li>
<li><a href="../../smkridge/204/204d.shtml">d </a> <b>Fix type:</b> Surface survey <b>Point:</b> p204d <b>Point description:</b> none <br />
Lookup values for point data: <b>Alt:</b> 1771.52 <b>N</b>83880.38 <b>E</b>36448.46 </li>
<li><a href="../../smkridge/204/204e.shtml">e </a> <b>Fix type:</b> Surface survey <b>Point:</b> p204e <b>Point description:</b> none <br />
Lookup values for point data: <b>Alt:</b> 1816.09 <b>N</b>83858.30 <b>E</b>36616.52 </li>
<li><a href="../../smkridge/204/204f.shtml">f </a> <b>Fix type:</b> Surface survey <b>Point:</b> p204f <b>Point description:</b> none <br />
Lookup values for point data: <b>Alt:</b> 1820.21 <b>N</b>83872.09 <b>E</b>36625.27 </li>
</ul>
<p><b>Location:</b> The cave is situated on the west side of the col between the <span lang=de-at>Hinterer Schwarzmooskogel</span> and <span lang=de-at>Nieder Augst-Eck</span>. It is currently one of the main areas of exploration for CUCC, who in 2001 established a <a href="bivvy.shtml">bivvy site</a> under the <a href="bridge.shtml">stone bridge</a> opposite the entrance.</p>
<p><b>Approach:</b> The route from Top Camp used since 1999 (probably near optimal) is a cairned path via <span lang=de>Wolfh&ouml;hle</span> (<a href="../../plateau/145.htm">1623/145</a>) and Laser Point 5, then up to the top of the bare patch of white limestone visible from Top Camp, passing <a href="../195.htm">195</a> and <a href="../196.htm">196.</a> The path used in 2001 then skirts around the contours, passing the unmistakable arched entrance of <a href="../2000-09/2000-09.htm">Hauchh&ouml;hle</a>, to arrive <a href="sbview.shtml">directly opposite the stone bridge</a> after which the cave was named (in previous years a route slightly higher up towards the Hinter was used, which some people still prefer; this is also cairned). Alternatively, the cave may be approached from the summit of HSK - probably the optimal route if you are coming from any of the <a href="../161/top.htm">161</a> entrances.</p>
<p><b>Entrance Photo:</b> ?</p>
<p><b>Marking:</b> Tags on both 204a and 204b entrances.</p>
<p><b>Underground Description:</b> <p><ul> <li><a href="entrance.shtml">Entrance and The Near End passages</a> <li><a href="midlevel.shtml">Mid-level passages (including Wolpertinger Way)</a> <li><a href="nopain.shtml">No Pain No Gain through to the Colonnade</a> <li><a href="treeumphant.shtml">Trunk way through Treeumphant Passage to Cave Tree Chamber and beyond</a> <li><a href="swings.shtml">Swings and Roundabouts area</a> <li><a href="pleasuredome.shtml">Pleasuredome area</a> <li><a href="ariston.shtml">Deep routes via the Ariston Series</a> </ul></p>
<p><b>QM list:</b> <p><a href="qm.shtml">Question mark list</a>. <p><a href="qmold.shtml">Completed question mark list</a>. </p>
<p><b>Survey:</b> <ul> <li><a href="surveys/plan2002.png">Plan, post-2002 Expo</a> [702k; approx 2400x3200 pixels, greyscale] or <a href="surveys/plan2002.ps.gz">1.8M gzipped postscript</a> <li><a href="surveys/plan2001.png">Plan, post-2001 Expo</a> [511k; approx 2500x3500 pixels, greyscale] <li><a href="surveys/plan2000.png">Plan, post-2000 Expo</a> [79k; approx 2300x3300 pixels, monochrome] <li><a href="surveys/elev2000.png">Elevation, post-2000 Expo</a> [22k; approx 1900x2200 pixels, monochrome] <li><a href="surveys/plan1999.gif">Plan, post-1999 Expo</a> [26k; approx 582x783 pixels, greyscale] <li><a href="surveys/elev1999.gif">Elevation, post-1999 Expo</a> [16k; approx 432x586 pixels, greyscale] </ul></p>
<p><b>Explorers:</b> <ul> <li>CUCC 1999 to length 1365m, depth 226m <li>CUCC 2000 to 2.5km, depth 368m <li>CUCC 2001 to 4.7km, depth 368m <li>CUCC 2002 to 5.3km, depth 454m </ul> </p>
<p><b>Centre Line:</b> In dataset</p>
<p><b>Survex file:</b> 204</p>
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<tr><th id="kat_no">204</th><th id="name">Steinbr&uuml;ckenh&ouml;hle</th><th id="status">4/S x</th></tr>
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<h1>Deep routes via the Ariston Series: rigging</h1>
<div>
<b><a href="ariston.html">Ariston description</a></b>&nbsp;--&nbsp;
<b><a href="204.html">204 index</a></b></div>
<hr />
<h3>Ariston Series</h3>
<img src="rigging/ariston.png" style="border: 1px solid #000" />
<h3>Kiwi Suit</h3>
<img src="rigging/kiwi.png" style="border: 1px solid #000" />
<h3>Razordance</h3>
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<TH align=left width="30%"><FONT size=+2>204</font><br><font size=+1>(CUCC 1999/03)</FONT></TH>
<TH lang=de><h1>Steinbrückenhöhle</h1></TH>
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<h2>Deep routes via the Ariston Series: rigging</h2>
<h3>Ariston Series</h3>
<img src="rigging/ariston.png" style="border: 1px solid #000" />
<h3>Kiwi Suit</h3>
<img src="rigging/kiwi.png" style="border: 1px solid #000" />
<h3>Razordance</h3>
<img src="rigging/razor.png" style="border: 1px solid #000" />
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<TH align=left width="30%"><FONT size=+2>204</font><br><font size=+1>(CUCC 1999/03)</FONT></TH>
<TH lang=de><h1>Steinbrückenhöhle</h1></TH>
<TH align=right width="30%"><FONT size=+2>4/S x</FONT></TH></TR>
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<h2>Deep routes via the Ariston Series: survey</h2>
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<table id="cavepage">
<tr><th id="kat_no">204</th><th id="name">Steinbr&uuml;ckenh&ouml;hle</th><th
id="status">4/S x</th></tr>
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<h1>Deep routes via the Ariston Series</h1>
<div>
<b><a href="ariston-rigging.html">Rigging diagram</a></b>&nbsp;--&nbsp;
<b><a href="#survey">Survey</a></b>&nbsp;--&nbsp;
<b><a href="204.html">204 index</a></b></div>
<hr />
<h3><a id="ariston">Ariston Series</a></h3>
<p>The Ariston Series is the route to the current deepest point in the cave.
The pitch series begins with a short pitch of 5m rigged from a large thread in
the roof a few metres back, with a single spit for the vertical part, which is
almost a scramble. This lands on a large ledge formed of boulders wedged across
a narrow point; there are two choices of descent here, one to the north,
<b>You're So Veined</b> (15m), which was used in 1999, and one to the south,
<b><a id="potulike">Pot-U-Like</a></b> (~35m), which has been the trade route
since 2000.</p>
<h4>You're So Veined route</h4>
<p>One rebelay provides a good hang against the wall of You're So Veined to reach
the foot of the pitch, which is in a spacious shaft, with an impressive aven
above. From here, there are two ways on.</p>
<p><i>To the left, facing away from the pitch just descended, is a gully, which
in 1999 contained a thick layer of ice. Carefully traversing this rather
slippery section leads to the head of a small pitch of 6m, which was rigged
with a Y-hang. From here a walking size phreatic passage, <b>Rainbow</b> leads
off, carrying a substantial breeze. The passage initially descends, but then
develops a narrow floor trench; as the trench deepens, the phreatic part of the
passage rises, and then ends abruptly where the floor trench turns right and
leads off as a too-tight rift while ahead the phreas pinches out.</i></p>
<p>To the right leads into a small, very crumbly chamber, from which a short
section of awkward rift leads to a fine crow's nest in the wall of a large
rift. A very short pitch (5m) lands on a large ledge in the side of the
Pot-U-Like shaft. From here a roped traverse along the left-hand wall gains the
head of the next pitch of 12m, which avoids a large ledge which would have been
in the way but for the traverse. This pitch currently requires a rope protector
just below the Y-hang at the top. The landing is on another large ledge, where
a pool can be used to refill water containers. This is also the landing of
Pot-U-Like.</p>
<h4>Pot-U-Like route</h4>
<p>The pitch is rigged with a steeply descending traverse line to a slightly
gymnastic Y-hang against the left-hand wall, from which the rope hangs clear to
the foot of the pitch.</p>
<p>The next pitch of 14m consists of a backup bolt followed by a Y-hang, which
utilises one very cratered spit, which can only be used with a bollard type
hanger. This pitch requires a deviation from the opposite wall or a rebelay to
be installed as there is currently a rub point just below the Y-hang. The ledge
that this pitch lands on consists of boulders wedged across the shaft, although
it seems sound. A backup bolt protects the approach to the Y-hang at the head
of the next pitch, <b>Steel Toecap</b> (35m). After a ledge 3m down, where a
deviation optimises the hang, the walls of the shaft bell out dramatically and
the rope hangs in stimulating isolation. About 5m from the floor a ledge is
passed, which could be gained by a swing across, where there may possibly be a
passage leading off [<a href="qm.html#C1999-204-20"
id="qC1999-204-20">C1999-204-20 B</a>].</p>
<p>At the foot of the pitch, the way on is a very chossy, sloping descent which
will require either re-rigging or bypassing (which may be possible by a climb
up and over) in future. This leads to a further short pitch (10m), which lands
in an aven chamber of ample proportions. <i>From here drops an 8m pitch,
landing on a rubble floor. The only way on is a tight rift [<a
href="qm.html#C2000-204-60" id="qC2000-204-60">C2000-204-60 C</a>], which
was penetrated for only a short distance. More progress might be possible by
someone small and imaginative. Not surveyed in 2000.</i> From the aven chamber,
a crawl leads off, followed by a descending rubble slope. The rubble slope
curves round to the right, passing a tight rift on the left [<a
href="qm.html#C1999-204-22" id="qC1999-204-22">C1999-204-22 C</a>], to reach
the bottom of a short climb up of 3m on the right, which is followed by a
scramble down on the other side. <i>From here, straight ahead is a climb up
into the foot of an aven, half-right is a short ascending passage leading to a
chamber where a traverse around the right hand wall leads to a slope down to
<b><a href="#fled">Fledermausschacht</a></b>.</i> Full right is a
stooping/crawling height phreatic passage with a mud floor. This passes on the
right the other end of the crawl which led off from the foot of the previous
pitch, which provides a convenient shortcut.</p>
<p>Some 50m of alternate crawling and stooping over soft crumbly mud, including
a single point where the roof dips and the crawl is flat-out, leads to a small
chamber. Here there are two holes in the floor. One leads to <a
href="#kiwisuit"><b>Kiwi Suit</b></a>; the other drop is much shorter, and is
split into two sections by ledges on each wall part way down. The first section
of 8m reaches these small ledges, where a stream enters from the foot of a very
large aven. The next section of 11m is wet, and lands on a small ledge
overlooking Kiwi Suit just above the rebelay.</p>
<h3><a id="kiwisuit">Kiwi Suit</a></h3>
<p>The first pitch begins with a funnel-shaped opening. The initial approach is
rigged from a large pillar at the edge of the funnel (the approach to this
could be further protected by a traverse line tied round an even larger pillar
a couple of metres back). Suddenly, at the base of the funnel, there is an
impressive black space. In 2000 the descent was rigged New-Zealand style,
entirely from naturals, which seemed sound, but worrisome for us bolt-junkies,
especially given the record of 'Bomb-Proof' naturals in KH visiting the bottoms
of pitches; the current rig as of 2003 uses a pitch-head deviation, and a
Y-hang rebelay around halfway down, to keep the descent clear of walls and the
small trickle of water which falls down the shaft. This looks worryingly like
it would become a huge deluge after rain, drenching anyone on the rebelay, but
apparently even in the miserable weather of 2002 there was only a very slight
increase. The floor is reached after 54 metres of descent. The way on is a
short traverse, an 8 metre pitch, another short traverse, and then a 20 metre
pitch to a ledge. The final pitch from this ledge is an impressive rift of 47
metres depth, rigged in 2000 from a natural, one bolt, and the rope from the
pitch above.</p>
<h3><a id="razor">Razordance</a></h3>
<p>At the bottom of the 47m pitch, a merry little stream is reached (similar
volume of water to the Top Camp waterhole in spate). Upstream was not pushed,
but reportedly leads quickly to the foot of a waterfall [<a
href="qm.html#C2000-204-63" id="qC2000-204-63">C2000-204-63 B</a>].
Downstream quickly narrows to about 50cm wide, and progress is made by
constantly changing level to stay where the passage is wide enough. After about
40m a small cascade of about 4m is reached, which could probably be
free-climbed, but a handline here helps avoid getting soaked. The passage is
considerably wider for a few metres below the cascade, but soon resumes in its
previous manner. Suddenly, the head of a pitch, <b>Black Lightning</b> (13m),
is reached. The streamway continues past a 2m climb and 2m pitch leading to the
25m pitch of <b>Mystery Wind</b>; this is descended via a crow's-nest which
gives a dry sloping descent to the floor, protected by two rebelays. The
streamway continues to <b>Easy There</b> (p15) and <b>Steady Now</b> (p4), the
2002 limit. 2003 saw further pushing to a short down pitch (no more than 3m)
shortly followed by a climb up into a large chamber, <b>God Loves a Drunk</b>,
where an (impassably tight) inlet enters from the right. Immediately beyond
this are <b>The Mash Tun</b> (p8) and <b>Copper</b> (p17). Beyond this the rift
becomes tighter and more awkward again, leading to the head of yet another
pitch, <b>Yeast</b> (p10). Shortly beyond this the bottom of the rift becomes
rather tight and an ascending traverse can be followed, as far as a local
widening; here it will be necessary to bolt, either for a pitch to the floor or
for protection to continue the traverse. A plumb was made at this point to the
floor 7m below, at 484m below the 204a entrance. Further exploration awaits in
2004 [C2003-204-XXX A].</p>
<h3><a id="fled">Fledermausschacht</a></h3>
<p>The traverse round to the pitch head is protected by a thread belay at the
start of the traverse. A substantial thread (requiring 2 slings due to its
girth) at the pitch head enables the first, sloping section of the pitch to be
descended. Soon the pitch becomes vertical, and a rebelay on the far wall (at
-5m) allows the next few metres to be descended. Unfortunately the shaft still
hades slightly, and a further two rebelays (at -15m and -28m) are required
before the magnitude of this 112m shaft starts to become apparent. A 40m
free-hanging section leads to a sloping ledge, where the shaft dog-legs again and
a scrappy descent down a gully, and a further two rebelays (at -68m and -80m),
reaches a sloping ledge overlooking the final section of the pitch. A chossy
traverse across the left hand wall appears to head into a parallel shaft [<a
href="qm.html#C2000-204-61" id="qC2000-204-61">C2000-204-61 C</a>]. A bolt
round the corner to the right allows a descent of the final 22m to the floor to
be made, where a boulder choke is met, with no way on. The whole pitch,
particularly the far wall, is rather loose and due care must be taken. A large
chockstone near the second rebelay could not be shifted, but should be treated
with suspicion.</p>
<p>Nature Note: A bat was observed flitting around in here on two
occasions.</p>
<p>At the start of the traverse to the head of Fledermausschacht is a small
crawl leading off to the right. This is initially flat-out over crumbly mud,
but enlarges after a short distance to enter a series of small mud-filled
chambers. There is no obvious way on, other than to start excavations in the
mud banks [<a href="qm.html#C2000-204-62" id="qC2000-204-62">C2000-204-62
Dig</a>]. Not surveyed in 2000.</p>
<div class="centre">
<h3><a id="survey">Survey</a></h3>
<img style="padding: 2pt; border: 2px solid #000" src="ariston.png" alt="Survey" /></div>
<hr />
<ul id="links">
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<HTML lang=en><HEAD><TITLE>1623:204 -- Ariston Series</TITLE>
<link rel="stylesheet" type="text/css" href="../../css/main2.css" />
</head>
<BODY>
<DIV align=center>
<CENTER>
<TABLE border=0 width="100%">
<TR>
<TH align=left width="30%"><FONT size=+2>204</font><br><font size=+1>(CUCC 1999/03)</FONT></TH>
<TH lang=de><h1>Steinbrückenhöhle</h1></TH>
<TH align=right width="30%"><FONT size=+2>4/S x</FONT></TH></TR>
<TR>
</TABLE></CENTER></DIV>
<h2>Deep routes via the Ariston Series</h2>
<H3><A name=ariston>Ariston Series</A></H3>
<P>The Ariston Series is the route to the current deepest point in the cave. The
pitch series begins with a short pitch of 5m rigged from a large thread in the
roof a few metres back, with a single spit for the vertical part, which is
almost a scramble. This lands on a large ledge formed of boulders wedged across
a narrow point; there are two choices of descent here, one to the north,
<B>You're So Veined</B> (15m), which was used in 1999, and one to the south,
<b>Pot-U-Like</b> (~35m), which has been the trade route since 2000. One
rebelay provides a good hang against the wall of You're So Veined to reach the
foot of the pitch, which is in a spacious shaft, with an impressive aven above.</p>
<p>From here, there are two ways on.</p>
<p><i>To the
left, facing away from the pitch just descended, is a gully, which in 1999
contained a thick layer of ice. Carefully traversing this rather slippery
section leads to the head of a small pitch of 6m, which was rigged with a
Y-hang. From here a walking size phreatic passage ("Rainbow") leads off,
carrying a substantial breeze. The passage initially descends, but then
develops a narrow floor trench; as the trench deepens, the phreatic part of the
passage rises, and then ends abruptly where the floor trench turns right and
leads off as a too-tight rift while ahead the phreas pinches out.</i></p>
<p>To the right leads into a small, very crumbly chamber, from which a short
section of awkward rift leads to a fine crow's nest in the wall of a large
rift. A very short pitch (5m) lands on a large ledge in the side of the
Pot-U-Like shaft. From here a roped traverse along the left-hand wall gains the
head of the next pitch of 12m, which avoids a large ledge which would have been
in the way but for the traverse. This pitch currently requires a rope protector
just below the Y-hang at the top. The landing is on another large ledge, where
a pool can be used to refill water containers. This is also the landing of
Pot-U-Like.</p>
<P>The next pitch of 14m consists of a backup bolt followed by a Y-hang, which
utilises one very cratered spit, which can only be used with a bollard type
hanger. This pitch requires a deviation from the opposite wall or a rebelay to
be installed as there is currently a rub point just below the Y-hang. The ledge
that this pitch lands on consists of boulders wedged across the shaft, although
it seems sound. A backup bolt protects the approach to the Y-hang at the head
of the next pitch, <b>Steel Toecap</b> (35m). After a ledge 3m down, where a
deviation optimises the hang, the walls of the shaft bell out dramatically and
the rope hangs in stimulating isolation. About 5m from the floor a ledge is
passed, which could be gained by a swing across, where there may possibly be a
passage leading off [<A href="qm.shtml#C1999-204-20"
name=qC1999-204-20>C1999-204-20 B</A>].</p>
<P>At the foot of the pitch, the way on is a very chossy, sloping descent which
will require either re-rigging or bypassing (which may be possible by a climb
up and over) in future. This leads to a further short pitch (10m), which lands
in an aven chamber of ample proportions. <i>From here drops an 8m pitch,
landing on a rubble floor. The only way on is a tight rift [<a
href="qm.shtml#C2000-204-60" name="qC2000-204-60">C2000-204-60 C</a>], which
was penetrated for only a short distance. More progress might be possible by
someone small and imaginative. Not surveyed in 2000.</i> From the aven chamber,
a crawl leads off, followed by a descending rubble slope. The rubble slope
curves round to the right, passing a tight rift on the left [<A
href="qm.shtml#C1999-204-22" name=qC1999-204-22>C1999-204-22 C</A>], to reach
the bottom of a short climb up of 3m on the right, which is followed by a
scramble down on the other side. <i>From here, straight ahead is a climb up
into the foot of an aven, half-right is a short ascending passage leading to a
chamber where a traverse around the right hand wall leads to a slope down to
<b><a href="#fled">Fledermausschacht</a></b>.</i> Full right is a
stooping/crawling height phreatic passage with a mud floor. This passes on the
right the other end of the crawl which led off from the foot of the previous
pitch, which provides a convenient shortcut.</p>
<P>Some 50m of alternate crawling and stooping over soft crumbly mud, including
a single point where the roof dips and the crawl is flat-out, leads to a small
chamber. Here there are two holes in the floor. One leads to <a
href="#kiwisuit"><b>Kiwi Suit</b></a>; the other drop is much shorter, and is
split into two sections by ledges on each wall part way down. The first section
of 8m reaches these small ledges, where a stream enters from the foot of a very
large aven. The next section of 11m is wet, and lands on a small ledge
overlooking Kiwi Suit just above the rebelay.</p>
<h3><a name="kiwisuit">Kiwi Suit</a></h3>
<p>The first pitch begins with a funnel-shaped opening. The initial approach is
rigged from a large pillar at the edge of the funnel (the approach to this
could be further protected by a traverse line tied round an even larger pillar
a couple of metres back). Suddenly, at the base of the funnel, there is an
impressive black space. In 2000 the descent was rigged New-Zealand style,
entirely from naturals, which seemed sound, but worrisome for us bolt-junkies,
especially given the record of 'Bomb-Proof' naturals in KH visiting the bottoms
of pitches; the current rig uses a pitch-head deviation, and a Y-hang rebelay
around halfway down, to keep the descent clear of walls and the small trickle
of water which falls down the shaft. This looks worryingly like it would become
a huge deluge after rain, drenching anyone on the rebelay, but apparently even
in the miserable weather of 2002 there was only a very slight increase. The
floor is reached after 54 metres of descent. The way on is a short traverse,
an 8 metre pitch, another short traverse, and then a 20 metre pitch to a ledge.
The final pitch from this ledge is an impressive rift of 47 metres depth,
rigged in 2000 from a natural, one bolt, and the rope from the pitch above.</p>
<h3><a name="razor">Razordance</a></h3>
<p>At the bottom of the 47m pitch, a merry little stream is reached (similar
volume of water to the Top Camp waterhole in spate). Upstream was not pushed,
but reportedly leads quickly to the foot of a waterfall [<a
href="qm.shtml#C2000-204-63" name="qC2000-204-63">C2000-204-63 B</a>].
Downstream quickly narrows to about 50cm wide, and progress is made by
constantly changing level to stay where the passage is wide enough. After
about 40m a small cascade of about 4m is reached, which could probably be
free-climbed, but a handline here helps avoid getting soaked. The passage is
considerably wider for a few metres below the cascade, but soon resumes in its
previous manner. Suddenly, the head of a pitch [<a href="qm.shtml#C2000-204-64"
name="qC2000-204-64">C2000-204-64 A</a>],
estimated at about 10 metres, is reached. This was the limit of exploration in
2000 [<a href="qm.shtml#C2002-204-01" name="qC2002-204-01">C2002-204-01 A</a>].
In 2002, the streamway was pushed further, down <b>Black Lightning</b> (p13), to a 2m
climb and 2m pitch leading to the 25m pitch of <b>Mystery Wind</b>; this is
descended via a crow's-nest which gives a dry sloping descent to the floor,
protected by two rebelays. The streamway continues to <b>Easy There</b> (p15)
and <b>Steady Now</b> (p4), the 2002 limit. 2003 saw further pushing to a
short down pitch (no more than 3m) shortly followed by a climb up into a large
chamber, <b>God Loves a Drunk</b>, where an (impassably tight) inlet enters
from the right. Immediately beyond this are <b>The Mash Tun</b> (p8) and
<b>Copper</b> (p17). Beyond this the rift becomes tighter and more awkward
again, leading to the head of yet another pitch, <b>Yeast</b> (p10). Shortly
beyond this the bottom of the rift becomes rather tight and an ascending
traverse can be followed, as far as a local widening; here it will be necessary
to bolt, either for a pitch to the floor or for protection to continue the
traverse. A plumb was made at this point to the floor 7m below, at 484m below
the 204a entrance. Further exploration awaits in 2004. [C2003-204-XXX A]</p>
<h3><a name="fled">Fledermausschacht</a></h3>
<p>The traverse round to the pitch head
is protected by a thread belay at the start of the traverse. A substantial thread
(requiring 2 slings due to its girth) at the pitch head enables the first, sloping
section of the pitch to be descended. Soon the pitch becomes vertical, and a
rebelay on the far wall (at -5m) allows the next few metres to be descended.
Unfortunately the shaft still hades slightly, and a further two rebelays (at -15m
and -28m) are required before the magnitude of this 112m shaft starts to become
apparent. A 40m freehanging section leads to a sloping ledge, where the shaft
doglegs again and a scrappy descent down a gulley, and a further two rebelays (at
-68m and -80m), reaches a sloping ledge overlooking the final section of the
pitch. A chossy traverse across the left hand wall appears to head into a parallel
shaft [<a href="qm.shtml#C2000-204-61" name="qC2000-204-61">C2000-204-61 C</a>].
A bolt round the corner to the right allows a descent of
the final 22m to the floor to be made, where a boulder choke is met, with no way
on. The whole pitch, particularly the far wall, is rather loose and due care must
be taken. A large chockstone near the second rebelay could not be shifted, but
should be treated with suspicion.</p>
<p>Nature Note: A bat was observed flitting around
in here on two occasions.</p>
<p>At the start of the traverse to the head of Fledermausschacht is a small crawl
leading off to the right. This is initially flat-out over crumbly mud, but enlarges
after a short distance to enter a series of small mud-filled chambers. There is no
obvious way on, other than to start excavations in the mud banks
[<a href="qm.shtml#C2000-204-62" name="qC2000-204-62">C2000-204-62 Dig</a>].
Not surveyed in 2000.</p>
<H3><A name=survey>Survey and rigging</A></H3>
<ul>
<li><a href="ariston-survey.shtml">Area survey</a>
<li><a href="ariston-rigging.shtml">Rigging guide</a>
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@ -13,7 +13,7 @@
<p>The bivvy under the stone bridge in 2001, which provided an excellent base
for 204 exploration. Water was collected from a convenient small hole in the
roof of the stone bridge and funnelled into a plastic butt. A backup supply
was established in the nearby <a href="../231/231.shtml">Traungoldh&ouml;hle</a>
was established in the nearby <a href="../231/231.html">Traungoldh&ouml;hle</a>
from a much slower-running
source. This appears to flow fairly consistently (even during dry periods).
@ -22,7 +22,7 @@ source. This appears to flow fairly consistently (even during dry periods).
<p><hr>
<p><ul>
<li>Back to <a href="204.shtml">204 description</a>
<li>Back to <a href="204.html">204 description</a>
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@ -11,7 +11,7 @@ The Stone Bridge
<h1>The Stone Bridge</h1>
<center><img src="i/bridge.jpg"></center>
<p>The stone bridge after which Steinbr&uuml;ckenh&ouml;hle is named. From
2001 a <a href="bivvy.shtml">bivvy site</a> has been established under the
2001 a <a href="bivvy.html">bivvy site</a> has been established under the
bridge.
<p>The snow level varies; in 2001 the patch of snow in the picture was not
@ -22,7 +22,7 @@ present.
<p><hr>
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<title>1623:204 -- Entrance Series: Rigging</title>
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<table id="cavepage">
<tr><th id="kat_no">204</th><th id="name">Steinbr&uuml;ckenh&ouml;hle</th><th id="status">4/S x</th></tr>
</table>
<h1>204a/b entrance shafts: Rigging</h1>
<div>
<b><a href="entrance.html">Passage description</a></b>&nbsp;--&nbsp;
<b><a href="204.html">204 index</a></b></div>
<hr />
Sketch of 2003 rig of entrance pitches:<p>
<img src="rigging/a.png" style="border: 1px solid #000" /><p>
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<TH align=left width="30%"><FONT size=+2>204</font><br><font size=+1>(CUCC 1999/03)</FONT></TH>
<TH lang=de><h1>Steinbrückenhöhle</h1></TH>
<TH align=right width="30%"><FONT size=+2>4/S x</FONT></TH></TR>
<TR>
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<h2>204 Entrance Series: Rigging</h2>
Sketch of 2003 rig of entrance pitches:<p>
<img src="rigging/a.png" style="border: 1px solid #000" /><p>
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200
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<title>1623:204 -- Entrance and The Near End passages</title>
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<body>
<table id="cavepage">
<tr><th id="kat_no">204</th><th id="name">Steinbr&uuml;ckenh&ouml;hle</th><th id="status">4/S x</th></tr>
</table>
<h1>Entrance and The Near End passages</h1>
<div>
<b><a href="entrance-rigging.html">Rigging diagram</a></b>&nbsp;--&nbsp;
<b><a href="#survey">Survey</a></b>&nbsp;--&nbsp;
<b><a href="204.html">204 index</a></b></div>
<hr />
<p><b>Summary</b>: The Near End series consists of those passages on the level
of the bottom of the 204a/b entrance pitches. It communicates with the <a
href="midlevel.html">mid-level series</a> via either Thread Pitch or Pendulum
Pitch, while a side passage leads to a pitch dropping into <a
href="nopain.html#kingcarbide">'King Carbide</a>, off No Pain No Gain.</p>
<h3>Entrance</h3>
<p>The 204a entrance is directly opposite a 10m x 5m <a
href="bridge.html">stone bridge</a> from which it derives its name. The
entrance itself is approximately 8m high and 5m wide, and leads down a boulder
slope and round a right hand bend to the top of the first pitch. The 204b
entrance is 15m away to the north.</p>
<p>From 1999 until 2001 inclusive, the 204b entrance was rigged. However,
this involved a rather shoddy decent down a gully, and so from 2002
the 204a entrance has been used.</p>
<h3><a id="firstpitch">First Pitch</a></h3>
<p>
<a href="l/2p1.html"><img class="onright" src="t/2p1.jpg" alt="First
Pitch" /></a> The 204a entrance leads, via a short climb down, to a ledge
overlooking the first pitch, <b>Trick or Treat</b>. This is rigged with a
traverse line and a Y-hang in the roof, giving a superb and very airy free-hang
to the bottom. The landing is by a large snow plug with an ice corridor round
the right-hand edge leading to the top of a boulder slope. A rift passage on
the right becomes too tight.</p>
<p>The snow level varies: in 2000 it was much higher than in 1999, rendering
the original route onward impassable (see <a href="#route1999">here</a>). A revised
route was explored, which was the main route in 2001. In 2002 and 2003 the snow
was lower again, and the original route was back in use.</p>
<h3><a id="jim">Second and Third Pitches</a></h3>
<p>Descending the boulder slope (care required to avoid kicking rocks off)
leads to the head of the second pitch, <b>Jim'll Fix It</b> (18m in 1999 but
only about 10m in 2000/2001 due to increased snow levels). An unexplored
passage is visible from the pitch head, which could be accessed by a bolt
traverse round the right hand side of the pitch head [<a
href="qm.html#C1999-204-01" id="qC1999-204-01">C1999-204-01 C</a>] (explored
by Brian?). The pitch is rigged from a bolt in the left hand wall with a
deviation from a spit immediately after the pitch head bolt. This protects a
marginal rub point and also avoids a jet of water which spurts from a crack in
the wall after heavy rain.</p>
<p>If the snow level is high, one lands directly on the snow plug. Following
the wall around to the right (facing the wall on which the pitch is rigged)
leads to a 2m climb into a rift, which quickly descends to the head of the
impressive third pitch, <a id="stitch"><b>Stitch This</b></a> (30m). A Y-hang
rebelay on the left wall is shortly followed by a deviation from the opposite
side of the shaft to obtain a free-hang into <a
href="midlevel.html#wolp">Wolpertinger Way</a>. This pitch is in fact an
(upwards) continuation of <b><a href="#thread">Thread Pitch</a></b>.</p>
<h3><a id="route1999">Low snow route</a></h3>
<p>In 1999, 2002 and 2003, the snow plug was much smaller and it was possible to
complete the descent to the floor, landing in a sloping phreatic passage. There
are two ways on: Right leads uphill as stooping/crawling height passage for 30m
to emerge at the top of <a href="#umshit">Umshitshimbo</a>. Left leads downhill
into <a href="#nearend">The Near End</a> and is the main way on. There is a
further unexplored passage in the wall above the gap between the snow plug and
the rock [<a href="qm.html#C1999-204-03" id="qC1999-204-03">C1999-204-03
C</a>].</p>
<h3><a id="nearend">The Near End</a></h3>
<p><a href="l/5p3.html"><img class="onright" src="t/5p3.jpg" alt="Third
Pitch" /></a>
<b>The Near End</b> is a collective name for a complex network of
high level phreatic passages which slope approximately 20° following the dip of
the beds. Heading downhill from the base of <b>Jim'll Fix It</b> in a stooping
height passage leads round a double bend to a 2m climb down to a junction.
Right leads to more <a href="#nearside">side passages</a> whilst the main route
is straight ahead to a crossroads. Right leads into the same <a
href="#nearside">side passages</a> as the previous right turn. Left is
<b>Needle Crawl</b> past an unexplored passage on the left [<a
href="qm.html#C1999-204-04" id="qC1999-204-04">C1999-204-04 C</a>] and a crawl
on the right (feels like straight ahead) which becomes too small after ~8m.
Straight ahead (feels like a left) leads to the head of a fine 4m diameter
circular shaft, <b><a id="thread">Thread</a> Pitch</b>. This pitch of 17m
corresponds to the lower half of <a href="#stitch">Stitch This</a>, and leads
into <a href="midlevel.html#wolp">Wolpertinger Way</a>. A continuation of the
crawl is visible at the opposite side of the pitch head; this is choked after
5m or so.</p>
<p>From the crossroads, the main route in 1999 was straight ahead, downhill in
mostly stooping height passage with a short section of sandy crawling. After
15m is a short climb down to the top of a 4m deep pit with a too-tight passage
at the bottom, with the phreatic passage continuing to the right. After a
further 10m the passage is intersected by a large rift with a big rock
partially blocking the passage. Climbing up to the right leads back into a tall
rift in the <a href="#nearside">side passages</a>. A climb up to the left leads
to a passage containing attractive white mud which was not entered, however a
visual connection to the <a href="midlevel.html#pendulum">Pendulum Pitch</a>
was established.</p>
<p>Straight ahead leads to a further junction after 15m. Left opens out to the
head of <a href="midlevel.html#pendulum">Pendulum Pitch</a>, the main route to
the bottom of <a href="midlevel.html#wolp">Wolpertinger Way</a> used in 1999.
Right leads to a narrow stooping height passage which continues for 25m with
several clear pools in the floor to a widening. Around the widening, most
routes ahead and to the left are choked with boulders. There are two ways on.
On the left-hand side is a small awkward chamber, from which a short pitch
leads into <a href="nopain.html#kingcarbide">'King Carbide</a>. On the right
a body sized tube leads upwards for ~15m before twisting left into a low
chamber, <b><a id="kidneybean">Kidney Bean</a></b>. Perhaps an enlarged
bedding plane, this has possible QMs in a hole in the floor [<a
href="qm.html#C2000-204-71" id="qC2000-204-71">C2000-204-71 C</a>] and in a
narrow passage at the northern corner of the chamber [<a
href="qm.html#C2000-204-70" id="qC2000-204-70">C2000-204-70 B</a>]. Round to
the left it is bounded by an area of breakdown, possibly the far side of a
boulder choke visible from the widening. Back at the entrance to Kidney Bean,
the main way on continues through a low gap. This opens to stooping height and
winds upwards. The passage continues over some old gour pools to a flat out
section (not really a squeeze, except for lardarses) not pushed, but running
water could be heard [<a href="qm.html#C2000-204-69"
id="qC2000-204-69">C2000-204-69 A</a>].</p>
<h3><a id="nearside">The Near End: Side Passages</a></h3>
<p>The first two right turns encountered when heading downhill from the foot of
<a href="#jim">Jim'll Fix It</a> unite in a walking sized passage. After 10m
the bottom of <a href="#umshit">Umshitshimbo</a> is passed on the right, whilst
straight ahead leads to a junction with a large keyhole passage. Left leads
after 15m to a climb up behind a precariously placed boulder, to an immediate
climb down of 4m which emerges in the 1999 main route through the near end
before <a href="midlevel.html#pendulum">Pendulum Pitch</a>. Right leads
immediately to a 8m pitch. A difficult and exposed traverse round the left hand
wall leads to a further 30m of passage with a steadily lowering roof
culminating in a boulder choke.</p>
<h3><a id="umshit">The Near End: Umshitshimbo and Updip Passages</a></h3>
<p><b>Umshitshimbo</b> is a fine phreatic ramp, 2m wide and about 4m high,
which heads uphill in a straight line for 40m. At the top a passage doubling
back on the right leads back to the base of <a href="#jim">Jim'll Fix It</a>
and there is a climb up into a rift passage heading south over the top of
Umshitshimbo which becomes too narrow. Large passage continues uphill past a 2m
deep blind pit on the right to a junction.</p>
<p>Left leads uphill past a choked inlet on the left to a steep uphill section
with a crawl on the right, which leads shortly to a 2m climb down and immediate
choke. At the top of the steep section the passage to the right immediately
chokes, whilst left is <b>Dolly Parton Climb</b>, a 2m climb up with huge jugs,
to a further 15m of upward trending phreatic passage, terminating in a boulder
choke with a slight draught (air coming into the cave). There are two small
steep phreatic ramps on the left hand side of this passage, both very small and
both choked.</p>
<p>Straight ahead at the junction leads through a short section of rift to an
enlargement with an alcove on the right and a keyhole passage ahead. The rift
section at the bottom quickly becomes choked, with a slight draught coming in.
A 3m climb gains access to the phreatic section which goes over the top of the
choke, and about after a further 3m reaches a large boulder, which almost
blocks the passage with a strong breeze blowing through the gap (into the
cave.) Squeezing through yields a steeply ascending rocky crawl which chokes
after about 5m.</p>
<hr />
<div class="centre">
<h3><a id="survey">Survey</a></h3>
<img style="padding: 2pt; border: 2px solid #000" src="entrance.png" alt="Survey" /></div>
<hr />
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<HTML lang=en><HEAD><TITLE>1623:204 -- Entrance and The Near End passages</TITLE>
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<TABLE border=0 width="100%">
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<TH align=left width="30%"><FONT size=+2>204</font><br><font size=+1>(CUCC 1999/03)</FONT></TH>
<TH lang=de><h1>Steinbrückenhöhle</h1></TH>
<TH align=right width="30%"><FONT size=+2>4/S x</FONT></TH></TR>
<TR>
</TABLE></CENTER></DIV>
<h2>Entrance and The Near End passages</h2>
<div>
<b><a href="entrance-rigging.shtml">Rigging diagram</a></b>&nbsp;--&nbsp;
<b><a href="#survey">Survey</a></b>&nbsp;--&nbsp;
<b><a href="204.shtml">204 index</a></b></div>
<hr />
<p>The 204a entrance is directly opposite a 10m x 3m stone bridge from which it
derives its name. The entrance itself is approximately 8m high and 5m wide, and
leads down a boulder slope and round a right hand bend to the top of the first
pitch. The 204a entrance is 15m away to the west.
<p>From 1999 until 2001 inclusive, the 204b entrance was rigged. However,
this involved a rather shoddy decent down a gully, and so from 2002
the 204a entrance has been used.
<h3><a name="firstpitch">First Pitch</a></h3>
<p>
<a href="l/2p1.shtml"><img class="onright" src="t/2p1.jpg" alt="First Pitch"></a>
The 204a entrance leads, via a short climb down, to a ledge overlooking
the first pitch, <B>Trick or Treat</B>. This is rigged with a traverse line
and a Y-hang in the roof, giving a superb and very airy free-hang to the
bottom.
The landing is by a large snow plug with an ice corridor round the edge leading to the top of a boulder slope. A rift passage on the right becomes too tight.
The snow level varies: in 2000 it was much higher than in 1999, rendering the
original route onward impassable (see <a href="#1999">here</a>). A revised
route was explored, which was the main route in 2001.</p>
<h3><a name="jim">Second and Third Pitches</a></h3>
<p>Descending the boulder slope (care required to avoid kicking
rocks off) leads to the head of the second pitch, <b>Jim'll Fix
It</b> (18m in 1999 but only about 10m in 2000/2001 due to increased
snow levels). An unexplored passage is visible from the pitch head,
which could be accessed by a bolt traverse round the right hand side
of the pitch head [<a href="qm.shtml#C1999-204-01"
name=qC1999-204-01>C1999-204-01 C</a>] (explored by Brian?). The
pitch is rigged from a bolt in the left hand wall with a deviation
from a spit immediately after the pitch head bolt. This protects a
marginal rub point and also avoids a jet of water which spurts from
a crack in the wall after heavy rain.</p>
The landing is on a large snow plug. Following the wall around to
the right (facing the wall on which the pitch is rigged) leads to a
2m climb into a rift, which quickly descends to the head of the
impressive third pitch, <b>Stitch This</b> (30m). A Y-hang rebelay
on the left wall is shortly followed by a deviation from the
opposite side of the shaft to obtain a free-hang into <a
href="midlevel.shtml#wolp">Wolpertinger Way</a>. This pitch is in
fact an (upwards) continuation of <b><a href="#thread">Thread
Pitch</a></b>.
<h3><a name="1999">1999 route to Wolpertinger
Way</a></h3>
In 1999, the landing of Jim'll Fix It was by a large pointed snowplug. There was sufficient gap between snow and wall to complete the descent and emerge in a sloping phreatic passage. There are two ways on: Right leads uphill as stooping/crawling height passage for 30m to emerge at the top of <a href="#umshit">Umshitshimbo</a>. Left leads downhill into <a href="#nearend">The Near End</a> and is the main way on. There is a further unexplored passage in the wall above the gap between the snow plug and the rock [<a href="qm.shtml#C1999-204-03" name=qC1999-204-03>C1999-204-03 C</a>].
<h3><a name="nearend">The Near End</a></h3>
<p><a href="l/5p3.shtml"><img class=onright src="t/5p3.jpg" alt="Third Pitch"></a>
<b>The Near End</B> is a collective name for a complex network of high level phreatic passages which slope approximately 20° following the dip of the beds. Heading downhill from the base of <B>Jim'll Fix It</B> in a stooping height
passage leads round a double bend to a 2m climb down to a junction. Right leads to more <A href="#nearside">side passages</A> whilst the main route is straight ahead to a crossroads. Right leads into the same <A href="#nearside">side passages</A> as the previous right turn. Left is <B>Needle Crawl</B> past an unexplored passage on the left [<A href="qm.shtml#C1999-204-04" name=qC1999-204-04>C1999-204-04 C</A>] and a crawl on the right (feels like straight ahead) which becomes too small after ~8m. Straight ahead (feels like a left) leads to the head of a fine
4m diameter circular shaft, <B><a name="thread">Thread</a> Pitch</B>. This pitch of 17m leads into <A href="midlevel.shtml#wolp">Wolpertinger Way</A>. A continuation of the crawl is visible at the opposite side of the pitch head [<A href="qm.shtml#C1999-204-06" name=qC1999-204-06>C1999-204-06 C</A>].
<P>From the crossroads, the main route in 1999 was straight ahead, downhill in mostly stooping height passage with a short section of sandy crawling. After 15m is a short climb down to the top of a 4m deep pit with a too-tight passage at the bottom, with the phreatic passage continuing to the right. After a further 10m the passage is intersected by a large rift with a big rock partially blocking the passage. Climbing up to the right leads back into a tall rift in
the <A href="#nearside">side passages</A>. A climb up to the left leads to a passage containing attractive white mud which was not entered, however a visual connection to the <A href="midlevel.shtml#pendulum">Pendulum Pitch</A> was established.
<P>Straight ahead leads to a further junction after 15m. Left opens out to the head of <A href="midlevel.shtml#pendulum">Pendulum Pitch</A>, the main route to the bottom of <A href="midlevel.shtml#wolp">Wolpertinger Way</A> used in 1999. Right leads to a narrow stooping height passage which continues for 25m with several clear pools in the floor to a widening. Around the widening, most routes ahead and to the left are choked with boulders. There are two ways on: down over a few boulders leds to the previously concealed short pitch called <B>'king carbide</B>, while on the right a body sized tube leads upwards for ~15m before twisting left into a low chamber 'Kidneybean'. Kidneybean, perhaps an enlarged bedding plane, has possible QMs in a hole in the floor [<A href="qm.shtml#C2000-204-71" name=qC2000-204-71>C2000-204-71 C</A>] and in a narrow passage at the nothern corner of the chamber [<A href="qm.shtml#C2000-204-70" name=qC2000-204-70>C2000-204-70 B</A>]. Round to the left it is bounded by an area of breakdown, possibly the far side of a boulder choke visible from the widening. Back at the entrance Kidneybean, the main way on continues through a low gap. This opens to stooping height and winds upwards. The passage continues over some old gower pools to a flat out section (not really a squeze, except for lardarses) not pushed, but running water could be heard [<A href="qm.shtml#C2000-204-69" name=qC2000-204-69>C2000-204-69 A</A>].
<H3><A name=nearside>The Near End: Side Passages</A></H3>
<P>The first two right turns encountered when heading downhill from the foot of <A href="#jim">Jim'll Fix It</A> unite in a walking sized passage. After 10m the bottom of <A href="#umshit">Umshitshimbo</A> is passed on the right, whilst straight ahead leads to a junction with a large
keyhole passage. Left leads after 15m to a climb up behind a precariously placed boulder, to an immediate climb down of 4m which emerges in the 1999 main route through the near end before <A
href="midlevel.shtml#pendulum">Pendulum Pitch</A>. Right leads immediately to a 8m pitch. A difficult and exposed traverse round the left hand wall leads to a further 30m of passage with a steadily lowering roof culminating in a boulder choke. <H3><A name=umshit>The Near End: Umshitshimbo and Updip Passages</A></H3>
<P><B>Umshitshimbo</B> is a fine phreatic ramp, 2m wide and about 4m high, which heads uphill in a straight line for 40m. At the top a passage doubling back on the right leads back to the base of <A href="#jim">Jim'll Fix It</A> and there is a climb up into a rift passage heading south over the top of Umshitshimbo which becomes too narrow. Large passage continues uphill past a 2m deep blind pit on the right to a junction.
<P>Left leads uphill past a choked inlet on the left to a steep uphill section with a crawl on the right, which leads shortly to a 2m climb down and immediate choke. At the top of the steep section the passage to the right immediately chokes, whilst left is <B>Dolly Parton climb</B>, a 2m climb up with huge jugs, to a further 15m of upward trending phreatic passage, terminating in a boulder choke with a slight draught (air coming into the cave). There are two small
steep phreatic ramps on the left hand side of this passage, both very small and both choked.
<P>Straight ahead at the junction leads through a short section of rift to an enlargement with an alcove on the right and a keyhole passage ahead. The rift section at the bottom quickly becomes choked, with a slight draught coming in. A 3m climb gains access to the phreatic section which goes over the top of the choke, and about after a further 3m reaches a large boulder, which almost blocks the passage with a strong breeze blowing through the gap (into the cave.) Squeezing through yields a steeply ascending rocky crawl which chokes after about 5m.
<hr />
<H3><A name="survey">Survey</A></H3>
<center><img src="entrance.png" alt="Survey"></center>
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@ -14,14 +14,14 @@
</div>
<p>This finely sculpted ceiling is in the impressive phreatic tube
of <a href="../midlevel.shtml#wolp">Wolpertinger Way</a> in 204,
of <a href="../midlevel.html#wolp">Wolpertinger Way</a> in 204,
which slopes down from the base of Thread Pitch, ending at the
massive shafts of the Ariston Series.</p>
<p class="caption">Photo &copy; Mark Shinwell, 2001</p>
<hr />
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@ -16,7 +16,7 @@ src="../i/14entd.jpg" /> </div>
<p>This shakehole contains the fourth entrance to
Steinbr&uuml;ckenh&ouml;hle, discovered from underground by Earl Merson
and Becka Lawson in 2001 during the exploration of <a
href="../swings.shtml#entd">Swings and Roundabouts</a>. Although it is
href="../swings.html#entd">Swings and Roundabouts</a>. Although it is
sufficiently far from the the bivouac that it is not normally used for
exploration, it was rigged in 2002 and 2003 for use as a rescue entrance,
since it would be impossible to manhandle a stretcher through the
@ -28,7 +28,7 @@ fine tourist through-trip from the 204a entrance.</p>
<p class="caption">Photo &copy; Olly Madge, 2003</p>
<hr />
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@ -14,7 +14,7 @@
</div>
<p>Earl Merson abseiling in <a
href="../entrance.shtml#firstpitch">Trick or Treat</a>, the spacious
href="../entrance.html#firstpitch">Trick or Treat</a>, the spacious
entrance shaft of Steinbr&uuml;ckenh&ouml;hle. This was taken in
2001 when the 204b entrance was rigged, as opposed to the 204a
entrance which hangs down the opposite side of the same shaft.
@ -23,7 +23,7 @@ Notice the deviation near the centre of the picture.</p>
<p class="caption">Photo &copy; Mark Shinwell, 2001</p>
<hr />
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@ -14,14 +14,14 @@
</div>
<p>Earl Merson abseiling on <a
href="../entrance.shtml#nearend">Thread Pitch</a> in 204. This links
href="../entrance.html#nearend">Thread Pitch</a> in 204. This links
the upper Near End series with the main phreatic level of
Wolpertinger Way.</p>
<p class="caption">Photo &copy; Mark Shinwell, 2001</p>
<hr />
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<title>1623:204 -- Mid-level passages</title>
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<table id="cavepage">
<tr><th id="kat_no">204</th><th id="name">Steinbr&uuml;ckenh&ouml;hle</th><th id="status">4/S x</th></tr>
</table>
<h1>Mid-level passages (including Wolpertinger Way)</h1>
<div>
<b><a href="#survey">Survey</a></b>&nbsp;--&nbsp;
<b><a href="204.html">204 index</a></b></div>
<hr />
<p><b>Summary</b>: The mid-level series is a network of
phreatic passages formed in a bed around 15m lower than the <a
href="entrance.html">Near End</a> series. The trunk passage of
Wolpertinger Way slopes down from the bottom of Thread Pitch towards
an area of interconnecting passages around the foot of Pendulum
Pitch. From here one can descend into the <a
href="ariston.html">Ariston Series</a>, or follow passages into the
<a href="millennium.html">Millennium Dome</a> area, or via <a
href="nopain.html">No Pain No Gain</a> to the northern parts of the cave.</p>
<h3><a id="wolp">Wolpertinger Way</a></h3>
<p>
<a href="l/11cei.html">
<img class="onright" src="t/11cei.jpg" alt="Wolpertinger Way" />
</a>
<a href="entrance.html#thread">Thread Pitch</a> and <a
href="entrance.html#stitch">Stitch This</a> from the Near End series land at
the top of a large 6-8m diameter phreatic passage, <b>Wolpertinger Way</b>.
This heads downhill, past some ice formations on the left hand side, for 35m to
a junction. To the left <a href="#recycledrabbit">Recycled Rabbit</a> leads
off, which was for a long time not noted. Straight ahead is a steep gully
leading to a 6.5m diameter circular shaft with aven above - <b><a
id="veined">You're So Veined</a></b>. There is a traverse round the right hand
side of the gully on an increasingly narrow ledge.</p>
<p>To the right from the top of the gully, passing over a hole in the floor
through dangerous boulders [<a href="qm.html#C1999-204-09"
id="qC1999-204-09">C1999-204-09 C</a>], reaches a junction. Right is a passage,
which quickly chokes, straight ahead leads into <a href="#onetenaday">110 A
Day</a>, whilst left is the main route.</p>
<p>More sandy crawling leads to a crossroads, where left leads to
the ledge overlooking the pitch, and right is a short crawl leading
to the main passage part of the way down <a
href="#pendulum">Pendulum Pitch</a>, the easiest route to the <a
href="millennium.html#elephant">White Elephant Series</a>.
Straight ahead leads to a further junction. Left is a ledge, from which one can
descend onto a bridge of boulders between You're So Veined and <a
href="ariston.html#potulike">Pot-U-Like</a>, the current trade route into the
Ariston Series. Alternatively, traversing along the ledge leads towards <a
href="#bunnybowel">Bunny's Bowel</a>.</p>
<p>Right at the junction is a short passage to a blind pit. Traversing around
this to the right gives an alternative route to <a href="#pendulum">Pendulum
Pitch</a>. Traversing around to the left leads a rift that leads initially
upwards, where a passage leads of to the right; continuing along down the rift
leads to an undescended pitch [<a href="qm.html#C2001-204-67">C2001-204-67
B</a>]. A passage on the opposite side of the pitch can be accessed from the
top of You're So Veined. The passage leading of to the right of the rift
quickly enters a small chamber. To the left leads to the undescended pitch [<a
href="qm.html#C2001-204-67">C2001-204-67 B</a>]; straight on leads to a
junction, with both ways on being too tight. To right from the small chamber
leads to the passage between <a href="#pendulum">Pendulum Pitch</a> the <a
href="millennium.html">Millennium Dome area</a>.</p>
<h3><a id="bunnybowel">Bunny's Bowel</a></h3>
<p>Traversing towards the right at the head of <a href="#veined">You're So
Veined</a> leads to a boulder floored passage. A window looks out to the left
to the head of an undescended pitch [<a href="qm.html#C2001-204-66"
id="qC2001-204-66">C2001-204-66 C</a>]. Carrying on leads to the previously
described undescended pitch [<a href="qm.html#C2001-204-67"
id="qC2001-204-67">C2001-204-67 B</a>]; looking across this passages are
visible, one of which is the link between Wolpertinger Way and the Pendulum
Pitch route. To the left a climb leads to a short passage to <b>Bunny's
Bowel</b>, a small chamber. A passage doubling back leads underneath the
previous passage to the undescended pitch [<a
href="qm.html#C2001-204-67">C2001-204-67 B</a>]. In Bunny's Bowel, a climb to
the right leads to a drop into the passage from <a href="#pendulum">Pendulum
Pitch</a> to <a href="millennium.html#elephant">Millennium Dome</a>. A window
to the right leads to a 3m climb (rigged with a handline) to a muddy chamber
with a 3m deep hole in the floor, with ways on that were too tight. Back in
Bunny's Bowel, to the left the passage goes past an undescended 8m pitch [<a
href="qm.html#C2001-204-65" id="qC2001-204-65">C2001-204-65 C</a>], then
finishes in a mud choke.</p>
<h3><a id="recycledrabbit">Recycled Rabbit</a></h3>
<p>Near the southern end of Wolpertinger Way, on the left of the passage as one
descends, is a small low crawling-size passage leading off at right angles. The
passage continues for 65m, climbing slightly and remaining approximately the
same diameter throughout its length. The passage ends too tight but on the
right there is an impassable (at present) connection with a moderately sized
chamber - but the use of plug and feather may enlarge the connection to allow
passage. [<a href="qm.html#C2001-204-73" id="qC2001-204-73">C2001-204-73
C</a>]</p>
<h3><a id="onetenaday">110 A Day</a></h3>
<p><b>110 A Day</b> is a long, dusty passage which varies between stooping and
crawling for 110m. Immediately after the start is a sharp right hand bend with
a crawl straight ahead to <a href="#onetenbidet">110 Bidet</a>. About halfway along is a
crossroads, where low passages lead off to the left to 110 Bidet and to
the right [<a href="qm.html#C1999-204-13" id="qC1999-204-13">C1999-204-13
C</a>]. At the terminus reached in 1999, the passage splits into two. Each
branch immediately becomes tight, but could be pushed further with a little
determination and effort [<a href="qm.html#C1999-204-14"
id="qC1999-204-14">C1999-204-14 C</a> and <a href="qm.html#C1999-204-15"
id="qC1999-204-15">C1999-204-15 C</a>]. In the left hand branch, just before
the passage becomes tighter, is a pitch of perhaps 20m; all the ways on at the
base of this are too tight.</p>
<h3><a id="onetenbidet">110 Bidet</a></h3>
<p><b>110 Bidet</b> is a stooping size passage which runs parallel to <a
href="#onetenaday">110 A Day</a>. It can be accessed via a crawl about 1m up that
carries straight on from where 110 A Day starts with a sharp right hand turn.
The crawl emerges into larger passage; to the left after 5m is <a
href="#pendulum">Pendulum Pitch</a>. Going right leads to a hole in the floor
among boulders, <a href="#marblerun">Marble Run</a>. To the left here is a low passage leading to
<a href="nopain.html#nopainnogain">No Pain No Gain</a>, whilst 110 Bidet
carries straight on. Continuing on, the passage turns right, followed shortly
by a crossroads with a crawly passage. To the right is a dead end; to the left
is <a href="#upat45">Upwards at 45&deg;</a><!--[<a href="qm.html#C2000-204-54"
id="qC2000-204-54">C2000-204-54 B</a>]-->. Straight on emerges into <a
href="#onetenaday">110 A Day</a> about half way along its length.</p>
<h3><a id="upat45">Up At 45 degrees</a></h3>
<p>Martin 2002-3:
[<a href="qm.html#C2002-204-09" id="qC2002-204-09">C2002-204-09 C</a>]
[<a href="qm.html#C2002-204-10" id="qC2002-204-10">C2002-204-10 C</a>]
[<a href="qm.html#C2002-204-11" id="qC2002-204-11">C2002-204-11 C</a>]
[<a href="qm.html#C2002-204-12" id="qC2002-204-12">C2002-204-12 B</a>]
[<a href="qm.html#C2002-204-13" id="qC2002-204-13">C2002-204-13 B</a>]
[<a href="qm.html#C2002-204-14" id="qC2002-204-14">C2002-204-14 C</a>]
[<a href="qm.html#C2002-204-15" id="qC2002-204-15">C2002-204-15 B</a>]</p>
<h3><a id="marblerun">Marble Run</a></h3>
<p><b>Marble Run</b> runs along a fault line that created a small passable
phreatic tube, which has subsequently been intersected by a tight rifty stream
way. 20m along the rift bears to the right and is too tight to pass, whilst
the phreatic passage continues on to a small chamber. Here the passage doubles
back over itself to continue above the original passage. The passage does this
once more to end in an earth blockage.</p>
<h3><a id="pendulum">Pendulum Pitch Route</a></h3>
<p><b>Pendulum Pitch</b> is in a large rift. The first section is a loose
boulder slope (care required) to a rebelay, then a descent of 23m via a
deviation off the far wall below a large wedged boulder. There may be a passage
on the far side of the rift accessible with difficulty from this boulder [<a
href="qm.html#C1999-204-17" id="qC1999-204-17">C1999-204-17 C</a>]. From the
base of the pitch, two rift passages lead off which very quickly become too
tight.</p>
<p>The main route on is reached by swinging off after 16m into a 6m wide
passage. Two passages in the left hand wall are quickly encountered. The first
quickly becomes too tight, the second is a short crawl leading into the network
of sandy crawls at the bottom of <a href="#wolp">Wolpertinger Way</a>, and is
the best route from here to the <a href="ariston.html#ariston">Ariston
Series</a>. Continuing down the main passage, passing either side of a huge
boulder, reaches a blind pit in the floor, with two ways on.</p>
<p>A loose and slightly precarious traverse round the blind pit leads to a
short passage on the left, emerging at the head of <a href="#veined">You're So
Veined</a>. A rift visible at the opposite side of the pit has an audible
connection to You're so Veined.</p>
<p>To the right at the blind pit is a draughting phreatic tube leading towards
the <a href="millennium.html">Millennium Dome area</a>.</p>
<div class="centre">
<h3><a id="survey">Survey</a></h3>
<img src="midlevel.png" alt="Survey" style="padding: 2pt; border: 2px solid #000" /></div>
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<HTML lang=en><HEAD><TITLE>1623:204 -- Mid-level passages</TITLE>
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<TH align=left width="30%"><FONT size=+2>204</font><br><font size=+1>(CUCC 1999/03)</FONT></TH>
<TH lang=de><h1>Steinbrückenhöhle</h1></TH>
<TH align=right width="30%"><FONT size=+2>4/S x</FONT></TH></TR>
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<h2>Mid-level passages (including Wolpertinger Way)</h2>
<div><a href="#survey"><b>Survey</b></a>&nbsp;--&nbsp;
<b><a href="204.shtml">204 index</a></b></div>
<hr />
<H3><A name=wolp>Wolpertinger Way</A></H3>
<p>
<a href="l/11cei.shtml">
<img class=onright src="t/11cei.jpg" alt="Wolpertinger Way" />
</a>
<B>Thread Pitch</B> and <b>Stitch This</b> from <A href="entrance.shtml#nearend">The Near End</A> land at the top of a large 6-8m diameter phreatic passage, <B>Wolpertinger Way</B>. This heads downhill past some ice formations on the left hand side, for 35m to a junction. To the left <A href="#recycledrabbit">Recycled Rabbit</A> leads off, which was for a long time not noted. Straight ahead is a steep gully leading to a 6.5m diameter circular shaft with aven above - <B>You're So Veined</B>. There is a traverse round the right hand side of the gully on an increasingly narrow ledge.
<P><B>You're So Veined</B> is rigged at its southern end, and this is reached via a sandy crawl off to the right from the top of the steep gully, which passes over a hole in the floor through dangerous boulders [<A href="qm.shtml#C1999-204-09" name=qC1999-204-09>C1999-204-09 C</A>] to reach a junction. Right is a passage, which quickly chokes, straight ahead leads into <A href="#110aday">110 A Day</A>, whilst left is the main route.
<P>More sandy crawling leads to a crossroads, where left leads to the ledge overlooking the pitch, and right is a short crawl leading to the main passage part of the way down <A href="#pendulum">Pendulum Pitch</A>, the easiest route to the <A href="pleasuredome.shtml#elephant">White Elephant Series</A>. Straight ahead leads to a further junction. Left is the head of <B>You're So Veined</B>, the start of the <A href="ariston.shtml#ariston">Ariston Series</A>, and a traverse leading around towards <B>Bunnys Bowel</B>. Right is a short passage to a blind pit. Traversing around the blind pitch to the right, is an alternative to <A href="#pendulum">Pendulum Pitch</A>. Traversing around to the left leads a rift that leads initially upwards, where a passage leads of to the right, continuing along down the rift leads to an undescended pitch [<A href="qm.shtml#C2001-204-67">C2001-204-67 B</A>], a passage on the opposite side of the pitch can be accesed from the top of your so veined. The passage leading of to the right of this rift, goes to a small chamber. To the left leads to the undescended pitch[<A href="qm.shtml#C2001-204-67">C2001-204-67 B</A>], straight on leads to a junction, with both ways on being too tight. To right from the small chamber leads to the passage between <A href="#pendulum">Pendulum Pitch</A> and <B>Millenium Dome</B>.</P>
<H3><A name=bunnybowel>Bunnys Bowel</A></H3>
Traversing towards the right at the head of <B>You're So Veined</B>, leads to a boulder floored passage. A window looks out to the left to the head of an undescended pitch [<A href="qm.shtml#C2001-204-66" name=qC2001-204-66>C2001-204-66 C</A>]. Carrying on leads to the previously descirbed undescended pitch [<A href="qm.shtml#C2001-204-67" name=qC2001-204-67>C2001-204-67 B</A>], looking across this sees passages, which from one of the links between wolpertinger way and pendulumn pitch route. To the left a climb leads to a short passage to <B>Bunnys Bowel</B>, a small chamber. A passage doubling back leads underneath the previous passage to the undescended pitch [<A href="qm.shtml#C2001-204-67">C2001-204-67 B</A>]. In <B>Bunnys Bowel</B>, a climb to the right leads to a drop into the passage from <A href="#pendulum">Pendulum Pitch</A> to <B>Millenium Dome</B>. A window to the right lead to a 3m climb with a handline, to a muddy chamber, with a 3m deep hole in the floor, with ways on that were too tight. To the left in <B>Bunnys Bowel</B>, the passage goes past an undescended 8m pitch [<A href="qm.shtml#C2001-204-65" name=qC2001-204-65>C2001-204-65 C</A>], then finishes in a mud choke.</P>
<H3><A name=merryxmas>Merry Fucking Christmas</A></H3>
<P>At the south western end of the area of breakdown at the bottom of Pendulum Pitch, a winding passage leads off, passing the 3m climb up towards Millennium Dome on the right. 15m further on there is a hole in the floot. Traversing over the hole leads to a choke on the left and a becomes too tight.</P>
<P>Climbing down through the hole in the floor for 4 metres lands at the entrance to a low crawl. While not actually tight, the crawl continues awkwardly for 20m to a small chamber with QM [<A href="qm.shtml#C2001-204-71" name=qC2001-204-71>C2001-204-71 C</A>]. The crawl continues slightly larger for another 25m, past [<A href="qm.shtml#C2001-204-70" name=qC2001-204-70>C2001-204-70 B</A>], a hole in the floor.</P>
<P>The crawl opens out in the wall of a 7-11 Chamber. This is part of a large shaft, with high aven (&gt;40m?) [<A href="qm.shtml#C2001-204-72" name=qC2001-204-72>C2001-204-72 X</A>] and deep main pitch (&gt;40m?) [<A href="qm.shtml#C2001-204-68" name=qC2001-204-68>C2001-204-68 A</A>]. The chamber floor is reached by a y-hang followed by a single bolt rebelay and rope protector. Treversing across the blocks on the floor leads to a short climb up (rope advised) over a ridge ([<A href="qm.shtml#C2001-204-69" name=qC2001-204-69>C2001-204-69 A</A>]) into parallel shaft (7m deep). The base of this is choked with boulders; an uninviting wriggle between these leads back towards the main pitch.</P>
<P>Back at the entrance to 7-11 Chamber, an exposed traverse around the north-western corner of the shaft leads to a small muddy window. This is a small chamber with small muddy passage sloping downwards. Following this for a short distance arrives at a loose funnel; rocks thrown into this rumble down into the main pitch.</P>
<H3><A name=recycledrabbit>Recycled Rabbit</A></H3>
Near the southern end of Wolpertinger Way on the left of the passage as one descends, is a small low crawl size passage at right angles to Wolpertinger way.The passage continues for 65m slightly climbing and remaining approximately the same diameter throughout its length. The passage ends too tight but on the right there is an impassable (at present) connection with a moderately sized chamber but the use of plug and feather may enlarge the connection to allow passage.
[<A href="qm.shtml#C2001-204-73" name=qC2001-204-73>C2001-204-73 C</A>]
<H3><A name=110aday>110 A Day</A></H3>
<P><B>110 A Day</B> is a long, dusty passage which varies between stooping and crawling for 110m. Immediately after the start is a sharp right hand bend with a crawl straight ahead to <B>110 Bidet</B>. About halfway along is a crossroads, where low passages lead off to the left to <B>110 Bidet</B> and to the right [<A href="qm.shtml#C1999-204-13" name=qC1999-204-13>C1999-204-13 C</A>]. At the terminus reached in 1999, the passage splits into two. Each branch immediately becomes tight, but could be pushed further with a little determination and effort [<A href="qm.shtml#C1999-204-14"
name=qC1999-204-14>C1999-204-14 C</A> and <A href="qm.shtml#C1999-204-15" name=qC1999-204-15>C1999-204-15 C</A>]. In the left hand branch, just before the passage becomes tighter, is an undescended pitch [<A href="qm.shtml#C1999-204-16" name=qC1999-204-16>C1999-204-16 A</A>] of perhaps 20m.
<H3><A name=110bidet>110 Bidet</A></H3>
<P><B>110 Bidet</B> is a stooping size passage which runs parallel to <B>110 A Day</B>. It can be accessed via a crawl about 1m up that carries straight on from where <B>110 A Day</B> starts with a sharp right hand turn. The crawl emerges into larger passage; to the left after 5m is <B>Pendulum Pitch</B>. Going right leads to a hole in the floor among boulders, <B>Marble Run</B>. To the left here is a low passage leading to <B>No Pain No Gain</B>, whilst <B>110 Bidet</B> carries straight on. Continuing on, the passage turns right, followed shortly by a crossroads with a crawly passage.
To the right is a dead end; to the left is [<A href="qm.shtml#C2000-204-54" name=qC2000-204-54>C2000-204-54 B</A>]. Straight on emerges into <B>110 A Day</B> about half way along its length.
<H3><A name=Upat45>Up At 45 degrees</A></H3>
[<A href="qm.shtml#C2002-204-09" name=qC2002-204-09>C2002-204-09 C</A>]
[<A href="qm.shtml#C2002-204-10" name=qC2002-204-10>C2002-204-10 C</A>]
[<A href="qm.shtml#C2002-204-11" name=qC2002-204-11>C2002-204-11 C</A>]
[<A href="qm.shtml#C2002-204-12" name=qC2002-204-12>C2002-204-12 B</A>]
[<A href="qm.shtml#C2002-204-13" name=qC2002-204-13>C2002-204-13 B</A>]
[<A href="qm.shtml#C2002-204-14" name=qC2002-204-14>C2002-204-14 C</A>]
[<A href="qm.shtml#C2002-204-15" name=qC2002-204-15>C2002-204-15 B</A>]
<H3><A name=marblerun>Marble Run</A></H3>
<P><B>Marble Run</B> runs along a fault line that created a small passable phreatic
tube, which has subsequently been intersected by a tight rifty stream way. 20m along the rift bears to the right and is too tight to pass, whilst the phreatic passage continues on to a small chamber. Here the passage doubles back over itself to continue above the original passage. The passage does this once more to end in an earth blockage.
<H3><A name=pendulum>Pendulum Pitch Route</A></H3>
<P><B>Pendulum Pitch</B> is in a large rift. The first section is a loose boulder slope (care required) to a rebelay, then a descent of 23m via a deviation off the far wall below a large wedged boulder. There may be a passage on the far side of the rift accessible with difficulty from this boulder [<A href="qm.shtml#C1999-204-17" name=qC1999-204-17>C1999-204-17 C</A>]. From the base of the pitch, two rift passages lead off which very quickly become too tight.
<P>The main route on is reached by swinging off after 16m into a 6m wide passage. Two passages in the left hand wall are quickly encountered. The first quickly becomes too tight, the second is a short crawl leading into the network of sandy crawls at the bottom of <A href="#wolp">Wolpertinger Way</A>, and is the best route from here to the <A href="ariston.shtml#ariston">Ariston Series</A>. Continuing down the main passage, passing either side of a huge boulder, reaches a blind pit in the floor, with two ways on.
<P>A loose and slightly precarious traverse round the blind pit leads to a short passage on the left, emerging at the head of <B>You're So Veined</B> at the start of the <A href="ariston.shtml#ariston">Ariston Series</A>. A rift visible at the opposite side of the pit has an audible connection to <B>You're so Veined</B>.
<P>To the right at the blind pit is a draughting phreatic tube which heads downhill at a comfortable walking size past a tight passage on the left, which leads towards Wolpertinger Way. 5m further on a tube at roof level heads towards Bunnys Bowels. After 20m, a 3m climb up into a roof tube on the right hand side is the way into the <A href="pleasuredome.shtml#elephant">White Elephant Series</A>. The phreatic passage continues for a further 15m past a too tight inlet on the right and a traverse over a blind pit to a 3m deep hole in the floor, which is blind. Traversing over the hole and up a loose climb with a too tight rift in the right hand wall leads into an uphill passage, which is choked with mud after 5m. A sandy crawl on the right just before the choke leads via a left hand bend with a too tight rift on the right (probably connecting to that at the loose climb) ending at a 2m climb down. There is a possible way on at the bottom of this, but it is very small and tall people at least would have to enter feet first [<A href="qm.shtml#C1999-204-19" name=qC1999-204-19>C1999-204-19 C</A>]. There is a noticeable draught here blowing downhill (into the cave).
<H3><A name=survey>Survey</A></H3>
<center><img src="midlevel.png" alt="Survey"></center>
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<title>1623:204 -- Millennium Dome / MFC area</title> </head>
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<table id="cavepage">
<tr><th id="kat_no">204</th><th id="name">Steinbr&uuml;ckenh&ouml;hle</th><th
id="status">4/S x</th></tr> </table>
<h1>Millennium Dome / MFC area</h1>
<div>
<b><a href="#survey">Survey</a></b>&nbsp;--&nbsp;
<b><a href="204.html">204 index</a></b></div>
<hr />
<p>The draughting phreatic passage leading off from near the base of <a
href="midlevel.html#pendulum">Pendulum Pitch</a> heads downhill at a
comfortable walking size past a tight passage on the left, which leads back
towards <a href="midlevel.html#wolp">Wolpertinger Way</a>. 5m further on a
tube at roof level heads towards <a href="midlevel.html#bunnybowel">Bunny's
Bowel</a>. After 20m, a 3m climb up into a roof tube on the right hand side is
the way into the <a href="#elephant">White Elephant Series</a>. The phreatic
passage continues for a further 15m past a too tight inlet on the right and a
traverse over a blind pit to a 3m deep hole in the floor leading to <a
href="#merryxmas">Merry Fucking Christmas</a><!-- Is this right? It's not clear
from this description which hole in the floor is the right one. -->. Traversing
over the hole and up a loose climb with a too tight rift in the right hand wall
leads into an uphill passage, which is choked with mud after 5m. A sandy crawl
on the right just before the choke leads via a left hand bend with a too tight
rift on the right (probably connecting to that at the loose climb) ending at a
2m climb down. There is a possible way on at the bottom of this, but it is
very small and tall people at least would have to enter feet first [<a
href="qm.html#C1999-204-19" id="qC1999-204-19">C1999-204-19 C</a>]. There is
a noticeable draught here blowing downhill (into the cave).</p>
<h3><a id="merryxmas">Merry Fucking Christmas</a></h3>
<p>Climbing down through the hole in the floor for 4 metres lands at the
entrance to a low crawl, <b>Merry Fucking Christmas</b>. While not actually
tight, the crawl continues awkwardly for 20m to a small chamber with QM [<a
href="qm.html#C2001-204-71" id="qC2001-204-71">C2001-204-71 C</a>]. The crawl
continues slightly larger for another 25m, past [<a
href="qm.html#C2001-204-70" id="qC2001-204-70">C2001-204-70 B</a>], a hole in
the floor.</p>
<p>The crawl opens out in the wall of <b>7-11 Chamber</b>. This is part of a
large shaft, with high aven (&gt;40m?) [<a href="qm.html#C2001-204-72"
id="qC2001-204-72">C2001-204-72 X</a>] and deep main pitch (&gt;40m?) [<a
href="qm.html#C2001-204-68" id="qC2001-204-68">C2001-204-68 A</a>]. The
chamber floor is reached by a y-hang followed by a single bolt rebelay and rope
protector. Traversing across the blocks on the floor leads to a short climb up
(rope advised) over a ridge ([<a href="qm.html#C2001-204-69"
id="qC2001-204-69">C2001-204-69 A</a>]) into parallel shaft (7m deep). The base
of this is choked with boulders; an uninviting wriggle between these leads back
towards the main pitch.</p>
<p>Back at the entrance to 7-11 Chamber, an exposed traverse around the
north-western corner of the shaft leads to a small muddy window. This is a
small chamber with small muddy passage sloping downwards. Following this for a
short distance arrives at a loose funnel; rocks thrown into this rumble down
into the main pitch.</p>
<h3><a id="elephant">White Elephant Series</a></h3>
<p>The White Elephant Series is a series of rift pitches which has not been
pushed to a definite conclusion, but does not appear especially promising,
despite carrying a considerable breeze. From the head of the 3m climb up, a roof
tube leads off. After 8m of crawling, the passage opens out at the head of a 2m
climb down by a large boulder. A too-tight rift leads off on the left, but ahead
opens out into a large space, the <b><a id="millennium">Millennium Dome</a></b>.</p>
<p>A 20m pitch rigged from a bolt on the left hand wall backed up to the big
boulder, with a rebelay and rope protector after 5m, lands on the boulder floor
of the Millennium Dome, which is an L-shaped chamber at the base of a large
aven, with each arm of the L being 15m long and 5m wide. There do not appear to
be any ways through the boulders, but a rift leads off at the western end,
quickly arriving at the head of a 10m pitch with a constricted take off, rigged
from boulders. An eyehole part way down this pitch appears to lead into a
parallel shaft. (This is almost certainly the connection through to <a
href="nopain.html#pleasuredome">Pleasuredome</a>). The pitch lands on a
rubble floor with a blind pit. Heading south quickly reaches a loose pitch
head, with a rift passage continuing beyond.</p>
<p>The pitch is 28m, rigged from a bolt on the left hand wall and deviations
from natural threads after 4m and 12m. The second deviation is by a small rock
bridge, where descending either side appears to go to the same place, and an
eyehole opposite connects to the continuation of the rift at the top of the
pitch. The base of the pitch is an oddly shaped chamber formed from several
rifts (about 7m up the pitch, these rifts coalesce to form a single shaft.)
North from the base of the rope leads to a 3m climb down into an inlet rift
coming from the north which ends in a blank wall 8m from the base of the rope,
but the rift continues too-tight heading south beneath the 3m climb. South from
the base of the rope is another rift heading downhill which rapidly becomes
tight with running water clearly audible [<a href="qm.html#C2000-204-78"
id="qC2000-204-78">C2000-204-78</a>],
but not visible beyond. West from the
base of the rope leads to junction with a tight rift continuing to the west
[<a href="qm.html#C2000-204-79" id="qC2000-204-79">C2000-204-79</a>],
and another inlet rift coming from the north which ends in a blank wall after
5m.</p>
<p>Traversing over the top of the pitch (rope required) and a short descent
leads to a continuation of the rift passage. A hole on the left connects to the
28m pitch described earlier. After 5m the rift narrows and a constricted pitch
head is reached. The descent of 15m is rigged from a large boulder and leads
immediately to a further drop of 7m rigged from a bolt. This shorter drop may be
bypassed by an alternative free climb in a narrow slot immediately beyond the
pitch head. From the base the tall, narrow rift continues with two short climbs
and a slot in the floor which gradually widens to the head of the next pitch
after 6m. This is rigged from a Y-hang on either side of the rift, but soon
opens out to give a fine descent of 15m landing in a spacious rift at 182m depth
from 204b entrance. A narrow slot in the floor develops, which is just large
enough to descend, but stones thrown down sound dead [<a
href="qm.html#C1999-204-26"
id="qC1999-204-26">C1999-204-26 B</a>]. It is possible to traverse above the
slot for a short way before the rift becomes too tight.</p>
<p>There is a noticeable breeze at the base of this pitch, as there is through
much of the series, with air blowing into the cave. From the base of the 7m
pitch, there is no roof visible. This area has potential, but there are no easy
leads, and some lunatic bolt traverses may be required to try to bypass the
tight sections.</p>
<hr />
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<h3><a id="survey">Survey</a></h3>
<img src="millennium.png" alt="Survey" />
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<title>1623:204 -- No Pain No Gain and the Pleasuredome</title>
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<body>
<table id="cavepage">
<tr><th id="kat_no">204</th><th id="name">Steinbr&uuml;ckenh&ouml;hle</th><th id="status">4/S x</th></tr>
</table>
<h1>No Pain No Gain and the Pleasuredome</h1>
<div>
<b><a href="#survey">Survey</a></b>&nbsp;--&nbsp;
<b><a href="204.html">204 index</a></b></div>
<hr />
<h3><a id="nopainnogain">No Pain No Gain</a></h3>
<p><b>No Pain No Gain</b> is a low tubular crawl branching off <a
href="midlevel.html#onetenbidet">110 Bidet</a> in the Mid-Level Series, which
emerges to a mud-floored chamber. (Please try not to disturb the remaining flow
patterns in the mud). A crawly mud floored passage leaves the chamber to the
right. To the right near the end of the crawl is a bedding plane that continues
uphill leading back to <a href="midlevel.html#onetenbidet">110 Bidet</a>,
whilst to the left is a small stone floored pit. There is a 2m climb up from
the top of the pit. This has a stalactite formation at the top on the right,
and threads on the left
where a sling may be attached to assist. The crawl then continues to a junction
with two connecting passages to the left leading to <a
href="#kingcarbide">'King Carbide</a> and two connecting passages to the right,
which re-emerges on the right at a T junction slightly down the passage. To the
left of this T junction, the passage enlarges
slightly, and there soon is a chamber that is intersected by a tight rift with
flowing water. Downstream is [<a href="qm.html#C2000-204-05"
id="qC2000-204-05">C2000-204-05 C</a>]. Upstream a key hole passage slopes
upwards, to a T-junction with a chamber to the right, and an short, almost
flat-out crawl to the left. The chamber, which has an aven [<a
href="qm.html#C2000-204-55" id="qC2000-204-55">C2000-204-55 X</a>], can be
dropped into. A rift at the other end of the chamber leads to a waterfall which
feeds the stream that runs through the chamber. Climbing up before the rift
gives access to a crawl [<a href="qm.html#C2000-204-06"
id="qC2000-204-06">C2000-204-06 C</a>]. The flat out crawl, to the left,
emerges to a small angular chamber, at the top of which, to the right, is a
hole [<a href="qm.html#C2000-204-07" id="qC2000-204-07">C2000-204-07 C</a>].
To the left a low passage runs above a 4m drop [<a href="qm.html#C2000-204-08"
id="qC2000-204-08">C2000-204-08 B</a>]. This then turns right and continues to
a fork in the passage. To the left is <a
href="#insignificantchamber">Insignificant Chamber</a>, and to the right is a
smaller chamber with a blind hole in the floor, windows to Insignificant
Chamber, and a bedding plane continuing up at 10&deg;, which again connects
into Insignificant Chamber.</p>
<h3><a id="insignificantchamber">Insignificant Chamber</a></h3>
<p><b>Insignificant Chamber</b>, so named because it is probably the most
important junction in Steinbr&uuml;ckenh&ouml;hle, is a moderate sized chamber
which can be entered at floor level from <a href="#nopainnogain">No Pain No
Gain</a>.</p>
<p><i>To the left it turns into a passage. There are a number a
interconnecting holes on the right [<a href="qm.html#C2000-204-58"
id="qC2000-204-58">C2000-204-58 C</a>]. This passage gets smaller and reaches a
junction: on the left is a walking size passage with a small pit in the floor
that continues to a large pitch [<a href="qm.html#C2000-204-10"
id="qC2000-204-10">C2000-204-10 A</a>], almost certain to drop into <a
href="#pleasuredome">Pleasuredome</a>. Straight on leads to <a
href="#drillingdelight">Drilling Delight</a>, and to the right is a small
passage that connects to the <a href="#bonsai">Bonsai Crawl</a>. Half way along
this small passage there is a small pitch [<a href="qm.html#C2000-204-59"
id="qC2000-204-59">C2000-204-59 C</a>].</i></p>
<p>Straight on, upslope from where No Pain No Gain enters, is a bedding plane
which splits left to <a href="#bonsai">Bonsai Crawl</a> and right to [<a
href="qm.html#C2000-204-09"
id="qC2000-204-09">C2000-204-09 B</a>].</p>
<p>To the right upon entering Insignificant Chamber one can climb up to a point
above the small chamber in <a href="#nopainnogain">No Pain No Gain</a>.
Continuing climbing up to the left leads to an aven [<a
href="qm.html#C2001-204-2" id="qC2001-204-2">C2001-204-2 X</a>] and 5m of
horizontal passage, leading to a wet aven [<a href="qm.html#C2001-204-1"
id="qC2001-204-1">C2001-204-1 X</a>] and a 2m climb down, to where the passage
doubles back underneath itself, becoming to tight. From above the small
chamber, a small crawl goes off to the right, and a phreatic tube emerges on a
wall slightly further along. Going along the small crawl, a small passage goes
of to the left [<a href="qm.html#C2001-204-3" id="qC2001-204-3">C2001-204-3
C</a>], before emerging in a small chamber. To the right is the phreatic tube
seen part way up a wall in Insignificant Chamber. Straight on leads to a crawl
at floor level [<a href="qm.html#C2001-204-7" id="qC2001-204-7">C2001-204-7
C</a>]. To the left, the passage turns left, with a crawl going to the left at
floor level [<a href="qm.html#C2001-204-4" id="qC2001-204-4">C2001-204-4
B</a>], and a passage seen going off 3m up the wall [<a
href="qm.html#C2001-204-5" id="qC2001-204-5">C2001-204-5 C</a>]. Around this
corner a pitch is met, with a passage 4m up the wall [<a
href="qm.html#C2001-204-6" id="qC2001-204-6">C2001-204-6 C</a>].</p>
<p>This pitch, <b><a id="micturation">Micturation</a></b>, was descended
into a small chamber at -5m with a small window looking out onto a large
chamber. The pitch was then descended via a rebelay after a sloping wall to
land in the north-east alcove of <a href="#pleasuredome">Pleasuredome</a>.</p>
<h3><a id="drillingdelight">Drilling Delight</a></h3>
<p>The first pitch of Drilling Delight is rigged with a back up in the downward
sloping floor, with a Y hang from bolts on a vertical part of the ceiling over
the pitch. This leads down to a ledge, which required a rebelay off a natural.
At the bottom of the pitch, a crawl leads to the left [<a
href="qm.html#C2001-204-62" id="qC2001-204-62">C2001-204-62 C</a>], a 1m climb
up to the right immediately leads to the next pitch. Near the bottom of this
pitch, a further small pitch continues downwards. <i>The pitch was descended
using the rope from the previous pitch and a rebelay; it continued for a
further 9m and ended in a blind pool or a sump, which was not investigated
further.</i> A walking passage heads south-east for a short distance, and a
squeeze can be gone through to the left, to a small chamber. Straight on a
short climb leads to a rift with a too tight slot in the floor to an echoing
pitch. To the right is another climb which may need a few bolts for protection.
Further investigation through the squeeze revealed that the climb ended in
another short ascending aven with a blind roof. This was not surveyed as the
climb was not ascended coupled with the reluctance of other members of the team
to pass the squeeze.</p>
<h3>Bonsai Crawl</h3>
<p><a id="bonsai"><b>Bonsai Crawl</b></a> is a wide bedding plane. A tall and
thin passage to the right goes to <a href="#flopsy">Flopsy the Bunny Rabbit's
Lair</a>. The main passage continues upwards to a fork. On the left is a
stooping-size passage, leading to <a href="swings.html">Swings and
Roundabouts</a>. On the right is a walking-size passage with a boulder floor.
There is a hole in the right wall that has a couple of small passages leading
off [<a href="qm.html#C2000-204-13" id="qC2000-204-13">C2000-204-13 C</a>],
[<a href="qm.html#C2000-204-14" id="qC2000-204-14">C2000-204-14 C</a>]. The
passage then emerges into <a href="treeumphant.html#thecolonnade">The
Colonnade</a>.</p>
<h3><a id="flopsy">Flopsy the Bunny Rabbit's Lair</a></h3>
<p>The tall thin passage from <a href="#bonsai">Bonsai Crawl</a> leads to a
chamber with a pitch [<a href="qm.html#C2000-204-52"
id="qC2000-204-52">C2000-204-52 C</a>] and a couple of small passages to the
right [<a href="qm.html#C2000-204-50" id="qC2000-204-50">C2000-204-50 C</a>]
and [<a href="qm.html#C2000-204-51" id="qC2000-204-51">C2000-204-51 C</a>]. A
passage leads off to the left and gets lower, passing some pretties on the
floor, then opening out, to a pitch on the left [<a href="qm.html#C2001-204-61"
id="qC2001-204-61">C2001-204-61 B</a>], with an aven above [<a
href="qm.html#C2001-204-60" id="qC2001-204-60">C2001-204-60 X</a>]. This pitch
can be carefully traversed around without a safety line, the passage emerges at
a cross junction at <a href="treeumphant.html#thecolonnade">The Colonnade</a>.</p>
<h3><a id="kingcarbide">'King Carbide</a></h3>
<p>In the Near End series near <a href="entrance.html#kidneybean">Kidney Bean</a>
a small awkward chamber was found by moving a large boulder and almost crushing
Simon Lee in the process. This revealed the head of an 18m pitch, which was
rigged with a bolt and a sling around a natural. A narrow rifty pitch was
descended with the aid of a deviation about half way down to arrive in a small
chamber, <b>'King Carbide</b>, with multiple ways on. The most obvious way
looked out on to a large chamber, <a href="#pleasuredome">Pleasuredome</a>. To
the left whilst facing Pleasuredome, a crawl leads to a T junction. Here, the
left side leads to a pitch into Pleasuredome. The right leads to another pitch,
which presumably also leads to Pleasuredome. This pitch can be traversed
around, to a continuing crawl to the right [<a href="qm.html#C2001-204-52"
id="qC2001-204-52">C2000-204-52 C</a>] and passage that joins to the righthand
way out of 'King Carbide. This passage, <b><a id="scroat">Scroat</a></b>,
enters a moderately sized chamber, with a rift descending into the floor on the
left [<a href="qm.html#C2001-204-50" id="qC2001-204-50">C2000-204-50 C</a>],
which may provide water for the waterfall into Pleasuredome. Over the rift, to
the left is a partially boulder filled passage [<a href="qm.html#C2001-204-51"
id="qC2001-204-51">C2000-204-51 B</a>], while to the right over the rift, and
around the rift to the right, two passages emerge in <a href="#nopainnogain">No
Pain No Gain</a>.</p>
<h3><a id="pleasuredome">Pleasuredome</a></h3>
<p>The landing at the bottom of the pitch from <a href="#kingcarbide">'King
Carbide</a> is on an unstable boulder ridge on the floor of a chamber,
<b>Pleasuredome</b>, measuring about 10m by 20m. On one side is what looks to
be a 3m deep blind trench which has been observed to take a sizable stream in
wet weather [<a href="qm.html#C2000-204-66"
id="qC2000-204-66">C2000-204-66</a>] and on the other the chamber floor slopes
away gradually, leading to the head of <a href="#phat">Brian's Phat Shaft</a>. On
the right of the chamber (as one descends the slope) there is a short climb up
a large boulder into another slightly larger chamber measuring about 25m by 12m
with a fairly level boulder strewn floor. In the far left hand corner after a
small climb up was a small passage with a false floor. After 10m crawling, a
window was found which looked out on to the head of a 30m pitch which was
descended using a deviation in the opposite wall at 3m from the head of the
pitch. The pitch was mainly circular at the top, becoming more rifty as it was
descended.The base of the pitch landed on a boulder floored chamber with two
ways on. The route to the north was a narrow climbing rift passage leading to a
choke with no way on and no leads. The route to the south and east is a shorter
and wider passage with a dogleg to the left. In the left hand wall about 3m up
a short climb is a small body size tube through which water could be heard. [<a
href="qm.html#C2000-204-65" id="qC2000-204-65">C2000-204-65 B</a>] After
derigging the pitch to the pitch-head the top of the pitch was descended after
a short distance (4m) to a ledge which was then traversed round to the right to
gain a saddle between the pitch previously descended and a large diameter pot.
This was descended with difficulty due to the crap nature of the rock. The
pitch enters part way down the first pitch of the <a
href="millennium.html#elephant">White Elephant Series</a> after Millennium
Dome. The pitch landed on a rubble floor next to a blind pit noted in the White
Elephant description and is almost certainly the parallel shaft noted in the
exploration of that series.</p>
<h3><a id="phat">Brian's Phat Shaft</a></h3>
<p>At the bottom of the slope of the first chamber of Pleasure Dome, one can duck
under a drippy rock flake, leading to a mobile boulder slope. This heads
steeply down to the top of a 100m shaft. The pitch was rigged with a bolt
backup at the top of the slope and a Y-Hang at the pitch-head. By a back and
foot traverse to the right a small passage can be accessed which was not
explored at the time [<a href="qm.html#C2000-204-72"
id="qC2000-204-72">C2000-204-72 B</a>]. The main pitch was descended by a
series of rebelays and deviations. The shaft was essentially vertical and oval
in cross section belling out for the bottom 30m. Also in the bottom 30m were
various galleries with what looked like possible windows into passages although
the light used was not strong enough to say whether these were ways on or just
alcoves. These need further investigation by possible deviation or pendulum:
[<a href="qm.html#C2000-204-73" id="qC2000-204-73">C2000-204-73</a>]
[<a href="qm.html#C2000-204-74" id="qC2000-204-74">C2000-204-74</a>]
[<a href="qm.html#C2000-204-75" id="qC2000-204-75">C2000-204-75</a>]
[<a href="qm.html#C2000-204-76" id="qC2000-204-76">C2000-204-76</a>]
The shaft ended with a rock strewn floor vaguely oval in cross section with a
small streamway at one end which got too tight to pass.</p>
<hr />
<div class="centre">
<h3><a id="survey">Survey</a></h3>
<img style="padding: 2pt; border: 2px solid #000" src="nopain.png" alt="Survey" /></div>
<hr />
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<HTML lang=en><HEAD><TITLE>1623:204 -- No Pain No Gain area</TITLE>
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<DIV align=center>
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<TABLE border=0 width="100%">
<TR>
<TH align=left width="30%"><FONT size=+2>204</font><br><font size=+1>(CUCC 1999/03)</FONT></TH>
<TH lang=de><h1>Steinbrückenhöhle</h1></TH>
<TH align=right width="30%"><FONT size=+2>4/S x</FONT></TH></TR>
<TR>
</TABLE></CENTER></DIV>
<h2>No Pain No Gain through to the Colonnade</h2>
<div>
<b><a href="#survey">Survey</a></b>&nbsp;--&nbsp;
<b><a href="204.shtml">204 index</a></b></div>
<hr />
<H3><A name=nopainnogain>No Pain No Gain</A></H3>
<P><B>No Pain No Gain</B> is a low tube, which emerges to a
mud-floored chamber. (Please try not to disturb the remaining flow
patterns in the mud). A crawly mud floored passage leaves the
chamber to the right. To the right near the end of the crawl is a
bedding plane that continues uphill leading back to <B>110
Bidet</B>, whilst to the left is aad small stone floored pit. There
is a 2m climb up from the top of the pit. This has a stalactite
formation at the top on the right, and threads on the left where a
sling may be attached to assist. The crawl then continues to a
junction with two connecting passages to the left leading to
<B>'King Carbide</B> and two connecting passages to the right, which
re-emerges on the right at a T junction slightly down the passage.
To the left of this T junction, the passage enlarges slightly, and
there soon is a chamber that is intersected by a tight rift with
flowing water. Downstream is [<A href="qm.shtml#C2000-204-05"
name=qC2000-204-05>C2000-204-05 C</A>]. Upstream a key hole passage
slopes upwards, to a T-junction with a chamber to the right, and an
short, almost flat-out crawl to the left. The chamber, which has an
aven [<A href="qm.shtml#C2000-204-55"
name=qC2000-204-55>C2000-204-55 X</A>], can be dropped into. A rift
at the other end of the chamber leads to a waterfall which feeds the
stream that runs through the chamber. Climbing up before the rift
gives access to a crawl [<A href="qm.shtml#C2000-204-06"
name=qC2000-204-06>C2000-204-06 C</A>]. The flat out crawl, to the
left, emerges to a small angular chamber, at the top of which, to
the right, is a hole [<A href="qm.shtml#C2000-204-07"
name=qC2000-204-07>C2000-204-07 C</A>]. To the left a low passage
runs above a 4m drop [<A href="qm.shtml#C2000-204-08"
name=qC2000-204-08>C2000-204-08 B</A>]. This then turns right and
continues to a fork in the passage. To the left is <B>Insignificant
Chamber</B>, and to the right is a smaller chamber with a blind hole
in the floor, windows to <B>Insignificant Chamber</B>, and a bedding
plane continuing up at 10&deg;, which again connects into
<B>Insignificant Chamber</B>.
<H3><A name=kingcarbide>'King Carbide</A></H3>
At the end of the <B>Near End</B> near <B>Kidney Bean</B> a small awkward
chamber was found by moving a large boulder and almost crushing Simon Lee in
the process. This was found to give onto the head of an 18m pitch which was
rigged with a bolt and a sling around a natural. A narrow rifty pitch was
descended with the aid of a deviation about half way down to arrive in a small
chamber with multiple ways on. The most obvious way looked out on to a large
chamber named <B>Pleasure Dome</B>. To the left, whilst facing Pleasure Dome,
a crawl, leads to a T junction, the left side leads a pitch into Pleasure Dome.
The right leads to another pitch, which presumably also leads to Pleasure Dome.
This pitch can be traversed around, to a continuing crawl to the right [<A
href="qm.shtml#C2001-204-52" name=qC2001-204-52>C2000-204-52 C</A>] and passage
that joins to the righthand way out of the base of 'King Carbide. This passage
enters a moderately sized chamber, with a rift descending into the floor on the
left [<A href="qm.shtml#C2001-204-50" name=qC2001-204-50>C2000-204-50 C</A>],
which may provide water for the waterfall into pleasure dome. Over the rift,
to the left is a partially bolder filled passage [<A
href="qm.shtml#C2001-204-51" name=qC2001-204-51>C2000-204-51 B</A>]. To the
right over the rift, and around the rift to the right, two passages shortly
emerge in <B>No Pain No Gain</B>.
<H3><A name=insignificantchamber>Insignificant Chamber</A></H3>
<P><B>Insignificant Chamber</B>, a moderate sized chamber, can be entered at
floor level from <B>No Pain No Gain</B>. To the left it turns into a passage,
there are a number a interconnecting holes on the right [<A
href="qm.shtml#C2000-204-58" name=qC2000-204-58>C2000-204-58 C</A>]. This
passage gets smaller and reaches a juction, to the left is a walking size
passage with a small pit in the floor that continues to a large pitch [<A
href="qm.shtml#C2000-204-10" name=qC2000-204-10>C2000-204-10 A</A>], thought to
drop into Pleasuredome. Straight on leads to <B>Drilling Delight</B>, and to
the right is a small passage that connects to the <B>Bonsai Crawl</B>. Half
way along this small passage there is a small pitch [<A
href="qm.shtml#C2000-204-59" name=qC2000-204-59>C2000-204-59 C</A>].
<P>Straight on, upslope from where No Pain No Gain enters Insignificant
chamber, is a bedding plane which splits left to <B>Bonsai Crawl</B> and right
to [<A href="qm.shtml#C2000-204-09" name=qC2000-204-09>C2000-204-09 B</A>].
<P>To the right upon entering Insignificant Chamber one can climb upto a point
above the small chamber in <B>No Pain No Gain</B>. Continuing climbing up to
the left leads to an aven[<A href="qm.shtml#C2002-204-2"
name=qC2001-204-2>C2001-204-2 X</A>] and 5m of horizontal passage, leading to a
wet aven[<A href="qm.shtml#C2001-204-1" name=qC2001-204-1>C2001-204-1 X</A>]
and a 2m climb down, to where the passage doubles back underneath itself,
becoming to tight. From above the small chamber, a small crawl goes of to the
right, and a phreatic tube emerges on a wall slightly further along. Going
along the small crawl, a small passage goes of to the left[<A
href="qm.shtml#C2001-204-3" name=qC2001-204-3>C2001-204-3 C</A>], before
emerging in a small chamber. To the right is the phreatic tube seen part way
up a wall in insignificant chamber. Straight on leads to a crawl at floor
level[<A href="qm.shtml#C2001-204-7" name=qC2001-204-7>C2001-204-7 C</A>]. To
the left, the passage turns left, with a crawl going to the left at floor
level[<A href="qm.shtml#C2001-204-4" name=qC2001-204-4>C2001-204-4 B</A>], and
a passage seen going of 3m up the wall[<A href="qm.shtml#C2001-204-5"
name=qC2001-204-5>C2001-204-5 C</A>]. Around this corner a pitch is met, with
a passage 4m up the wall[<A href="qm.shtml#C2001-204-6"
name=qC2001-204-6>C2001-204-6 C</A>]. Micturation pitch:
<P>This pitch was descended into a small chamber at -5m with a small window
looking out onto a large chamber. The pitch was then descended via a rebelay
after a sloping wall to land in the north-east alcove of Pleasuredome.
<H3><A name=drillingdelight>Drilling Delight</A></H3>
The first pitch of drilling delight is rigged with a back up in the floor of
the downward sloping floor, with a Y hang from bolts on a vertical part of the
ceiling over the pitch. This leads down to a ledge, which required a rebelay
off a natural. At the bottom of the pitch, a crawl leads to the left[<A
href="qm.shtml#C2001-204-62" name=qC2001-204-62>C2001-204-62 C</A>], a 1m climb
up to the right immediately leads to the next pitch. Near the bottom of this
pitch, a further small pitch continues downwards[<A
href="qm.shtml#C2001-204-64" name=qC2001-204-64>C2001-204-64 B</A>]. A walking
passage heads south-east for a short distance, and a squeeze can be gone
through to the left, to a small chamber. Straight on a short climb leads to a
rift with a too tight slot in the floor to an echoing pitch. To the right is
another climb which may need a few bolts for protection[<A
href="qm.shtml#C2001-204-63" name=qC2001-204-63>C2001-204-63 B</A>]. Further
investigation through the squeeze revealed that the climb<A
href="qm.shtml#C2001-204-63" name=qC2001-204-63>C2001-204-63 B</A>]ended in
another short ascending aven with a blind roof. This was not surveyed as the
climb was not ascended coupled with the reluctance of other members of the team
to pass the squeeze.The pitch QM [<A href="qm.shtml#C2001-204-64"
name=qC2001-204-64>C2001-204-64 B</A>]was descended using the rope from the
previous pitch and a rebelay which continued for a further 9m and ended in a
blind pool or a sump which was not investigated further.
<H3><A name=Bonsaicrawl>Bonsai Crawl</A></H3>
<P><B>Bonsai Crawl</B> is a wide bedding plane. A tall and thin passage to the
right goes to <B>Flopsy the Bunny Rabbits Lair</B> The main passage continues
up hill to a fork that has a stooping-size passage to the left [<A
href="qm.shtml#C2000-204-12" name=qC2000-204-12>C2000-204-12 B</A>]. To the
right is a walking-size passage with a boulder floor. There is a hole in the
right wall that has a couple of small passages leading off [<A
href="qm.shtml#C2000-204-13" name=qC2000-204-13>C2000-204-13 C</A>], [<A
href="qm.shtml#C2000-204-14" name=qC2000-204-14>C2000-204-14 C</A>]. The
passage then debauches into <B>The Colonnade</B>.
<H3><A name=flopsy>Flopsy the Bunny Rabbits Lair</A></H3>
The tall thin passage from <B>Bonsai Crawl</B> a chamber with a pitch [<A
href="qm.shtml#C2000-204-52" name=qC2000-204-52>C2000-204-52 C</A>] and a
couple of small passages to the right [<A href="qm.shtml#C2000-204-50"
name=qC2000-204-50>C2000-204-50 C</A>] and [<A href="qm.shtml#C2000-204-51"
name=qC2000-204-51>C2000-204-51 C</A>]. A passage leads off to the left and
gets lower, passing some pretties on the floor, then opening out, to a pitch on
the left[<A href="qm.shtml#C2000-204-61" name=qC2000-204-61>C2000-204-61 B</A>]
, with an aven above[<A href="qm.shtml#C2000-204-60"
name=qC2000-204-60>C2000-204-60 X</A>]. This pitch can be carefully traversed
around without a safety line, the passage emerges at a cross junction at <B>The
Colonade</B>.
<hr />
<H3><A name=survey>Survey</A></H3>
<center><img src="nopain.png" width=557 height=738 alt="Survey"></center>
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<HTML lang=en><HEAD><TITLE>1623:204 -- Pleasuredome area</TITLE>
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<TABLE border=0 width="100%">
<TR>
<TH align=left width="30%"><FONT size=+2>204</font><br><font size=+1>(CUCC 1999/03)</FONT></TH>
<TH lang=de><h1>Steinbrückenhöhle</h1></TH>
<TH align=right width="30%"><FONT size=+2>4/S x</FONT></TH></TR>
<TR>
</TABLE></CENTER></DIV>
<h2>Pleasuredome area</h2>
<H3><A name=survey>Survey</A></H3>
<center><img src="pleasuredome.png" width=333 height=595 alt="Survey"></center>
<h3>Pleasuredome</h3>
The landing at the bottom of the pitch is on an unstable boulder ridge on the floor of a chamber measuring about 10m by 20m, on one side is what looks to be a 3m deep blind trench which has been observed to take a sizable stream in wet weather[<A href="qm.shtml#C2000-204-66" name=qC2000-204-66>C2000-204-66</A>] and on the other the chamber floor slopes away gradually, leading to the head of <B>Brian's Phat Shaft</B> and on the right of the chamber as one descends the slope to a short climb up a large boulder into another slightly larger chamber measuring about 25m by 12m with a fairly level boulder strewn floor. In the far left hand corner after a small climb up was a small passage with a false floor.After 10m crawl, a window was found which looked out on to the head of a 30m pitch which was descended using a deviation in the opposite wall at 3m from the head of the pitch. The pitch was mainly circular at the top, becoming more rifty as it was descended.The base of the pitch landed on a boulder floored chamber with two ways on. The route to the north was a narrow climbing rift passage leading to a choke with no way on and no leads. The route to the south and east is a shorter and wider passage with a dogleg to the left. In the left hand wall about 3m up a short climb is a small body size tube through which water could be heard. [<A href="qm.shtml#C2000-204-65" name=qC2000-204-65>C2000-204-65 B</A>] After derigging the pitch to the pitch-head the top of the pitch was descended after a short distance (4m) to a ledge which was then traversed round to the right to gain a saddle between the pitch previously descended and a large diameter pot. This was descended with difficulty due to the crap nature of the rock. The pitch enters part way down the first pitch after <B>Millenium Dome</B>. The pitch landed on a rubble floor next to a blind pit noted in the <B>White Elephant</B> description and may well be the parallel shaft [<a href="qm.shtml#C1999-204-25" name=qC1999-204-25>C1999-204-25 B</a>].
<h3>Brian's Phat Shaft</h3>
At the bottom of the slope of the first chamber of Pleasure Dome by ducking under a drippy rock flake, a mobile boulder slope is encountered leading steeply down to the top of a large 100m shaft. The pitch was rigged with a bolt backup at the top of the slope and a Y-Hang at the pitch-head. By
a back and foot traverse to the right a small passage can be accessed which was not explored at the time[<A href="qm.shtml#C2000-204-72" name=qC2000-204-72>C2000-204-72 B</A>]. The main pitch was descended by a series of rebelays and deviations. The shaft was essentially vertical and oval in cross section belling out for the bottom 30m. Also in the bottom 30m were various
galleries with what looked like possible windows into passages although the light used was not strong enough to say whether these were ways on or just alcoves. These need further investigation by possible deviation or pendulum:
[<A href="qm.shtml#C2000-204-73" name=qC2000-204-73>C2000-204-73</A>]
[<A href="qm.shtml#C2000-204-74" name=qC2000-204-74>C2000-204-74</A>]
[<A href="qm.shtml#C2000-204-75" name=qC2000-204-75>C2000-204-75</A>]
[<A href="qm.shtml#C2000-204-76" name=qC2000-204-76>C2000-204-76</A>]
The shaft ended with a rock strewn floor vaguely oval in cross section with a small streamway at one end which got too tight to pass.
<H3><A name=elephant>White Elephant Series</A></H3>
<P>The White Elephant Series is a series of rift pitches which has not been
pushed to a definite conclusion, but does not appear especially promising,
despite carrying a considerable breeze. From the head of the 3m climb up, a roof
tube leads off. After 8m of crawling, the passage opens out at the head of a 2m
climb down by a large boulder. A too-tight rift leads off on the left, but ahead
opens out into a large space, the <B>Millennium Dome</B>.
<P>A 20m pitch rigged from a bolt on the left hand wall backed up to the big
boulder, with a rebelay and rope protector after 5m, lands on the boulder floor
of the Millennium dome, which is an L-shaped chamber at the base of a large
aven, with each arm of the L being 15m long and 5m wide. There do not appear to
be any ways through the boulders, but a rift leads off at the western end,
quickly arriving at the head of a 10m pitch with a constricted take off, rigged
from boulders. An eyehole part way down this pitch appears to lead into a
parallel shaft [<A
href="qm.shtml#C1999-204-25"
name=qC1999-204-25>C1999-204-25 B</A>] (This is probably the connection through
to pleasure dome). The pitch lands on a rubble floor with a
blind pit. Heading south quickly reaches a loose pitch head, with a rift passage
continuing beyond.
<P>The pitch is 28m, rigged from a bolt on the left hand wall and deviations
from natural threads after 4m and 12m. The second deviation is by a small rock
bridge, where descending either side appears to go to the same place, and an
eyehole opposite connects to the continuation of the rift at the top of the
pitch. The base of the pitch is an oddly shaped chamber formed from several
rifts (about 7m up the pitch, these rifts coalesce to form a single shaft.)
North from the base of the rope leads to a 3m climb down into an inlet rift
coming from the north which ends in a blank wall 8m from the base of the rope,
but the rift continues too-tight heading south beneath the 3m climb. South from
the base of the rope is another rift heading downhill which rapidly becomes
tight with running water clearly audible
[<A href="qm.shtml#C2000-204-78" name=qC2000-204-78>C2000-204-78</A>],
but not visible beyond. West from the
base of the rope leads to junction with a tight rift continuing to the west
[<A href="qm.shtml#C2000-204-79" name=qC2000-204-79>C2000-204-79</A>],
and another inlet rift coming from the north which ends in a blank wall after
5m.
<P>Traversing over the top of the pitch (rope required) and a short descent
leads to a continuation of the rift passage. A hole on the left connects to the
28m pitch described earlier. After 5m the rift narrows and a constricted pitch
head is reached. The descent of 15m is rigged from a large boulder and leads
immediately to a further drop of 7m rigged from a bolt. This shorter drop may be
bypassed by an alternative free climb in a narrow slot immediately beyond the
pitch head. From the base the tall, narrow rift continues with two short climbs
and a slot in the floor which gradually widens to the head of the next pitch
after 6m. This is rigged from a Y-hang on either side of the rift, but soon
opens out to give a fine descent of 15m landing in a spacious rift at 182m depth
from 204b entrance. A narrow slot in the floor develops, which is just large
enough to descend, but stones thrown down sound dead [<A
href="qm.shtml#C1999-204-26"
name=qC1999-204-26>C1999-204-26 B</A>]. It is possible to traverse above the
slot for a short way before the rift becomes too tight.
<P>There is a noticeable breeze at the base of this pitch, as there is through
much of the series, with air blowing into the cave. From the base of the 7m
pitch, there is no roof visible. This area has potential, but there are no easy
leads, and some lunatic bolt traverses may be required to try to bypass the
tight sections.
<p><HR>
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<html>
<head>
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<link rel="stylesheet" type="text/css" href="../../css/main2.css" />
<title>1623:204 Question Mark list</title>
</head>
<body>
<h1>Steinbr&uuml;ckenh&ouml;hle Question Mark list</h1>
<h2>Conventions</h2>
<p>For question mark list conventions, see <a href="../../qm.html">here</a>.</p>
<h2>Area codes</h2>
<table>
<tr><td>Aris</td><td>Ariston Series </td></tr>
<tr><td>Insig</td><td>Insignificant Chamber and Bonsai Crawl</td></tr>
<tr><td>NE</td><td>Near End</td></tr>
<tr><td>NPNG</td><td>No Pain No Gain </td></tr>
<tr><td>Tree</td><td>Trunk route from The Colonnade via Treeumphant Passage to Cave Tree Chamber</td></tr>
<tr><td>WE</td><td>White Elephant Series</td></tr>
<tr><td>Wolp</td><td>Wolpertinger Way and 110 A Day level</td></tr>
<tr><td>PD</td><td>Pleasure Dome and pitches below</td></tr>
<tr><td>Sw</td><td>Swings and Roundabouts</td></tr>
</table>
<h2>Question Marks</h2>
<h3><a id="qms1999">1999</a></h3>
<dl>
<dt><a href="entrance.html#qC1999-204-01"
id="C1999-204-01">C1999-204-01</a> C</dt>
<dd>NE:Passage visible from pitch head [<a
href="../../handbook/survey/svindx.htm#ent">ent.7</a>]</dd>
<dt><a href="entrance.html#qC1999-204-03"
id="C1999-204-03">C1999-204-03</a> C</dt>
<dd>NE:Passage above gap at edge of snow plug above normal route [<a
href="../../handbook/survey/svindx.htm#ent">ent.7</a>]</dd>
<dt><a href="entrance.html#qC1999-204-04"
id="C1999-204-04">C1999-204-04</a> C</dt>
<dd>NE:Crawl on left in needle passage [<a
href="../../handbook/survey/svindx.htm#ent">ent.25</a>]</dd>
<dt><a href="midlevel.html#qC1999-204-09"
id="C1999-204-09">C1999-204-09</a> C</dt>
<dd>Wolp:Hole in floor through dangerous boulders [<a
href="../../handbook/survey/svindx.htm#veined">veined.10</a>]</dd>
<dt><a href="midlevel.html#qC1999-204-13"
id="C1999-204-13">C1999-204-13</a> C</dt>
<dd>Wolp:Right at X-roads [<a
href="../../handbook/survey/svindx.htm#110aday">110aday.17</a>]</dd>
<dt><a href="midlevel.html#qC1999-204-14"
id="C1999-204-14">C1999-204-14</a> C</dt>
<dd>Wolp:Left branch (tight) [<a
href="../../handbook/survey/svindx.htm#110aday">110aday.1</a>]</dd>
<dt><a href="midlevel.html#qC1999-204-15"
id="C1999-204-15">C1999-204-15</a> C</dt>
<dd>Wolp:Right Branch (tight) [<a
href="../../handbook/survey/svindx.htm#110aday">110aday.1</a>]</dd>
<dt><a href="midlevel.html#qC1999-204-17"
id="C1999-204-17">C1999-204-17</a> C</dt>
<dd>Wolp:Possible Passage heading E on far side of rift opposite pitch head
[<a
href="../../handbook/survey/svindx.htm#pendulum">pendulum.20</a>]</dd>
<dt><a href="millennium.html#qC1999-204-19"
id="C1999-204-19">C1999-204-19</a> C</dt>
<dd>Mill: Awkward way on at bottom of 2m climb down [<a
href="../../handbook/survey/svindx.htm#phreatic">phreatic.1</a>]</dd>
<dt><a href="ariston.html#qC1999-204-20"
id="C1999-204-20">C1999-204-20</a> B</dt>
<dd>Aris:Passage possibly leading off from ledge 5m off the floor (RH wall
going in) [<a
href="../../handbook/survey/svindx.htm#ariston2">ariston2.19</a>]</dd>
<dt><a href="ariston.html#qC1999-204-22"
id="C1999-204-22">C1999-204-22</a> C</dt>
<dd>Aris:Tight rift on left [<a
href="../../handbook/survey/svindx.htm#ariston2">ariston2.16</a>]</dd>
<dt><a href="millennium.html#qC1999-204-26"
id="C1999-204-26">C1999-204-26</a> B</dt>
<dd>WE:Narrow slot in rift at -182m [<a
href="../../handbook/survey/svindx.htm#dome">dome.41</a>]</dd>
</dl>
<h3><a id="qms2000">2000</a></h3>
<dl>
<dt><a href="nopain.html#qC2000-204-05"
id="C2000-204-05">C2000-204-05</a> C</dt>
<dd>NPNG:Rift with stream, going down stream [<a
href="../../handbook/survey/svindx.htm#nopainnogain">nopainnogain.26</a>]</dd>
<dt><a href="nopain.html#qC2000-204-06"
id="C2000-204-06">C2000-204-06</a> C</dt>
<dd>NPNG:Climb at end of chamber to a crawl [<a
href="../../handbook/survey/svindx.htm#nopainnogain">nopainnogain.13</a>]</dd>
<dt><a href="nopain.html#qC2000-204-07"
id="C2000-204-07">C2000-204-07</a> C</dt>
<dd>NPNG:High end of chamber to right[<a
href="../../handbook/survey/svindx.htm#nopainnogain">nopainnogain.20</a>]</dd>
<dt><a href="nopain.html#qC2000-204-08"
id="C2000-204-08">C2000-204-08</a> B</dt>
<dd>NPNG:3m drop down slope in floor of passage [<a
href="../../handbook/survey/svindx.htm#nopainnogain">nopainnogain.19</a>]</dd>
<dt><a href="nopain.html#qC2000-204-09"
id="C2000-204-09">C2000-204-09</a> B</dt>
<dd>Insig:Bedding plane to right [<a
href="../../handbook/survey/svindx.htm#insignificant">insignificant.5</a>]</dd>
<dt><a href="nopain.html#qC2000-204-10"
id="C2000-204-10">C2000-204-10</a> A</dt>
<dd>Insig:30m pitch [<a
href="../../handbook/survey/svindx.htm#insignificant">insignificant.4</a>]</dd>
<dt><a href="nopain.html#qC2000-204-13"
id="C2000-204-13">C2000-204-13</a> C</dt>
<dd>Insig:Small passage continuing in direction of main passage through hole in right wall [<a
href="../../handbook/survey/svindx.htm#treeumphant">treeumphant.12</a>]</dd>
<dt><a href="nopain.html#qC2000-204-14"
id="C2000-204-14">C2000-204-14</a> C</dt>
<dd>Insig:Small passage continuing in opposite direction of main passage through hole in right wall [<a
href="../../handbook/survey/svindx.htm#treeumphant">treeumphant.12</a>]</dd>
<dt><a href="treeumphant.html#qC2000-204-16"
id="C2000-204-16">C2000-204-16</a> B</dt>
<dd>Tree:Crawl in trench on left [<a
href="../../handbook/survey/svindx.htm#treeumphant">treeumphant.15</a>]</dd>
<dt><a href="treeumphant.html#qC2000-204-17"
id="C2000-204-17">C2000-204-17</a> C</dt>
<dd>Tree:Small passage links to ?21 [<a
href="../../handbook/survey/svindx.htm#treeumphant">treeumphant.15</a>]</dd>
<dt><a href="treeumphant.html#qC2000-204-18"
id="C2000-204-18">C2000-204-18</a> C</dt>
<dd>Tree:High up crawl on left [<a
href="../../handbook/survey/svindx.htm#treeumphant">treeumphant.15</a>]</dd>
<dt><a href="treeumphant.html#qC2000-204-19"
id="C2000-204-19">C2000-204-19</a> C</dt>
<dd>Tree:Tight stooping passage to left [<a
href="../../handbook/survey/svindx.htm#treeumphant">treeumphant.16</a>]</dd>
<dt><a href="treeumphant.html#qC2000-204-20"
id="C2000-204-20">C2000-204-20</a> C</dt>
<dd>Tree:Passage to left at fork, reduces in size [<a
href="../../handbook/survey/svindx.htm#treeumphant">treeumphant.16</a>]</dd>
<dt><a href="treeumphant.html#qC2000-204-21"
id="C2000-204-21">C2000-204-21</a> C</dt>
<dd>Tree:Crawl high up links to ?17 [<a
href="../../handbook/survey/svindx.htm#treeumphant">treeumphant.17</a>]</dd>
<dt><a href="treeumphant.html#qC2000-204-22"
id="C2000-204-22">C2000-204-22</a> C</dt>
<dd>Tree:I do not know, this may well not exist [<a
href="../../handbook/survey/svindx.htm#treeumphant">treeumphant.17</a>]</dd>
<dt><a href="treeumphant.html#qC2000-204-25"
id="C2000-204-25">C2000-204-25</a> C</dt>
<dd>Tree:Crawl high up on right [<a
href="../../handbook/survey/svindx.htm#treeumphant">treeumphant.19</a>]</dd>
<dt><a href="treeumphant.html#qC2000-204-26"
id="C2000-204-26">C2000-204-26</a> C</dt>
<dd>Tree:Tight passage high up [<a
href="../../handbook/survey/svindx.htm#treeumphant">treeumphant.20</a>]</dd>
<dt><a href="treeumphant.html#qC2000-204-27"
id="C2000-204-27">C2000-204-27</a> X</dt>
<dd>Tree:Possibly an aven [<a
href="../../handbook/survey/svindx.htm#treeumphant">treeumphant.19</a>]</dd>
<dt><a href="treeumphant.html#qC2000-204-29"
id="C2000-204-29">C2000-204-29</a> Dig</dt>
<dd>Tree:Pitch low down on right needs digging [<a
href="../../handbook/survey/svindx.htm#treeumphant">treeumphant.23</a>]</dd>
<dt><a href="treeumphant.html#qC2000-204-30"
id="C2000-204-30">C2000-204-30</a> C</dt>
<dd>Tree:Possible passage needing traversing to [<a
href="../../handbook/survey/svindx.htm#treeumphant">treeumphant.24</a>]</dd>
<dt><a href="treeumphant.html#qC2000-204-32"
id="C2000-204-32">C2000-204-32</a> B</dt>
<dd>Tree:Down Great oak chamber 5m? [<a
href="../../handbook/survey/svindx.htm#treeumphant">treeumphant.24</a>]</dd>
<dt><a href="treeumphant.html#qC2000-204-33"
id="C2000-204-33">C2000-204-33</a> X</dt>
<dd>Tree:Passage continues over pitch [<a
href="../../handbook/survey/svindx.htm#treeumphant">treeumphant.24</a>]</dd>
<dt><a href="treeumphant.html#qC2000-204-34"
id="C2000-204-34">C2000-204-34</a> B</dt>
<dd>Tree:Somewhere in oxbow [<a
href="../../handbook/survey/svindx.htm#treeumphant">treeumphant.26</a>]</dd>
<dt><a href="treeumphant.html#qC2000-204-35"
id="C2000-204-35">C2000-204-35</a> X</dt>
<dd>Tree:Aven in oxbow [<a
href="../../handbook/survey/svindx.htm#treeumphant">treeumphant.26</a>]</dd>
<dt><a href="treeumphant.html#qC2000-204-36"
id="C2000-204-36">C2000-204-36</a> C</dt>
<dd>Tree:Floor level on right needs digging [<a
href="../../handbook/survey/svindx.htm#treeumphant">treeumphant.27</a>]</dd>
<dt><a href="treeumphant.html#qC2000-204-38"
id="C2000-204-38">C2000-204-38</a> X</dt>
<dd>Tree:Aven in cave tree chamber [<a
href="../../handbook/survey/svindx.htm#treeumphant">treeumphant.28</a>]</dd>
<dt><a href="treeumphant.html#qC2000-204-39"
id="C2000-204-39">C2000-204-39</a> B</dt>
<dd>Tree:Pitch ?30m [<a
href="../../handbook/survey/svindx.htm#treeumphant">treeumphant.28</a>]</dd>
<dt><a href="treeumphant.html#qC2000-204-43"
id="C2000-204-43">C2000-204-43</a> Dig</dt>
<dd>Tree:Choss slope on left needs digging[<a
href="../../handbook/survey/svindx.htm#colonade">colonade.5</a>]</dd>
<dt><a href="treeumphant.html#qC2000-204-44"
id="C2000-204-44">C2000-204-44</a> X</dt>
<dd>Tree:Aven [<a
href="../../handbook/survey/svindx.htm#colonade">colonade.7</a>]</dd>
<dt><a href="treeumphant#qC2000-204-45"
id="C2000-204-45">C2000-204-45</a> B</dt>
<dd>Tree:Straight on tight drafting [<a
href="../../handbook/survey/svindx.htm#colonade">colonade.7</a>]</dd>
<dt><a href="treeumphant#qC2000-204-46"
id="C2000-204-46">C2000-204-46</a> C</dt>
<dd>Tree:Tight rift [<a
href="../../handbook/survey/svindx.htm#colonade">colonade.9</a>]</dd>
<dt><a href="treeumphant#qC2000-204-47"
id="C2000-204-47">C2000-204-47</a> A</dt>
<dd>Tree:Tight rift + stream, may be linked to waterfall in chamber in no pain no gain[<a
href="../../handbook/survey/svindx.htm#colonade">colonade.9</a>]</dd>
<dt><a href="treeumphant.html#qC2000-204-48"
id="C2000-204-48">C2000-204-48</a> X</dt>
<dd>Tree:Aven [<a
href="../../handbook/survey/svindx.htm#colonade">colonade.9</a>]</dd>
<dt><a href="treeumphant.html#qC2000-204-49"
id="C2000-204-49">C2000-204-49</a> C</dt>
<dd>Tree:Climb up over boulders [<a
href="../../handbook/survey/svindx.htm#colonade">colonade.8</a>]</dd>
<dt><a href="nopain.html#qC2000-204-50"
id="C2000-204-50">C2000-204-50</a> C</dt>
<dd>Tree:Small passage low down on right in chamber [<a
href="../../handbook/survey/svindx.htm#bonsai">bonsai.3</a>]</dd>
<dt><a href="nopain.html#qC2000-204-51"
id="C2000-204-51">C2000-204-51</a> C</dt>
<dd>Tree:Small passage high up on right in chamber [<a
href="../../handbook/survey/svindx.htm#bonsai">bonsai.3</a>]</dd>
<dt><a href="nopain.html#qC2000-204-52"
id="C2000-204-52">C2000-204-52</a> C</dt>
<dd>Tree:Pitch in chamber [<a
href="../../handbook/survey/svindx.htm#bonsai">bonsai.3</a>]</dd>
<dt><a href="nopain.html#qC2000-204-55"
id="C2000-204-55">C2000-204-55</a> X</dt>
<dd>Tree:Aven [<a
href="../../handbook/survey/svindx.htm#nopainnogain">nopainnogain.13</a>]</dd>
<dt><a href="nopain.html#qC2000-204-58"
id="C2000-204-58">C2000-204-58</a> C</dt>
<dd>Insig:Connected holes in floor on right [<a
href="../../handbook/survey/svindx.htm#insignificant">insignificant.2</a>]</dd>
<dt><a href="nopain.html#qC2000-204-59"
id="C2000-204-59">C2000-204-59</a> C</dt>
<dd>Insig:Hole to the side of the crawl [<a
href="../../handbook/survey/svindx.htm#treeumphant">treeumphant.6</a>]</dd>
<dt><a href="ariston.html#qC2000-204-60"
id="C2000-204-60">C2000-204-60</a> C</dt>
<dd>Aris: Tight rift after 8m pitch</dd>
<dt><a href="ariston.html#qC2000-204-61"
id="C2000-204-61">C2000-204-61</a> C</dt>
<dd>Fled: Traverse in Fledermausschacht</dd>
<dt><a href="ariston.html#qC2000-204-62"
id="C2000-204-62">C2000-204-62</a> Dig</dt>
<dd>Fled: Mud banks in chamber off the top of Fledermausschacht</dd>
<dt><a href="ariston.html#qC2000-204-63"
id="C2000-204-63">C2000-204-63</a> B</dt>
<dd>Razor: Upstream waterfall</dd>
<dt><a href="nopain.html#qC2000-204-65"
id="C2000-204-65">C2000-204-65</a> B</dt>
<dd>PD:In the left hand wall about 3m up a short
climb is a small body size tube through which water could be heard.</dd>
<dt><a href="nopain.html#qC2000-204-66"
id="C2000-204-66">C2000-204-66</a></dt>
<dd>PD:a 3m deep blind(?) trench which has been observed to take a sizeable stream
in wet weather</dd>
<dt><a href="entrance.html#qC2000-204-69"
id="C2000-204-69">C2000-204-69</a></dt>
<dd>NE: flat out section (not really a squeeze, except for lardarses), running water can be heard</dd>
<dt><a href="entrance.html#qC2000-204-70"
id="C2000-204-70">C2000-204-70</a></dt>
<dd>NE: narrow passage at the northern corner of the chamber</dd>
<dt><a href="entrance.html#qC2000-204-71"
id="C2000-204-71">C2000-204-71</a></dt>
<dd>NE: hole in the floor</dd>
<dt><a href="nopain.html#qC2000-204-72"
id="C2000-204-72">C2000-204-72</a></dt>
<dd>PD:By a back and foot traverse to the right at the head of the pitch a small passage can be accessed</dd>
<dt><a href="nopain.html#qC2000-204-73"
id="C2000-204-73">C2000-204-73</a></dt>
<dd>PD:Also in the bottom 30m were various
galleries with what looked like possible windows into passages although the light used was not strong
enough to say whether these were ways on or just alcoves.These need further investigation by possible
deviation or pendulum</dd>
<dt><a href="nopain.html#qC2000-204-74"
id="C2000-204-74">C2000-204-74</a></dt>
<dd>PD:Also in the bottom 30m were various
galleries with what looked like possible windows into passages although the light used was not strong
enough to say whether these were ways on or just alcoves.These need further investigation by possible
deviation or pendulum</dd>
<dt><a href="nopain.html#qC2000-204-75"
id="C2000-204-75">C2000-204-75</a></dt>
<dd>PD:Also in the bottom 30m were various
galleries with what looked like possible windows into passages although the light used was not strong
enough to say whether these were ways on or just alcoves.These need further investigation by possible
deviation or pendulum</dd>
<dt><a href="nopain.html#qC2000-204-76"
id="C2000-204-76">C2000-204-76</a></dt>
<dd>PD:Also in the bottom 30m were various
galleries with what looked like possible windows into passages although the light used was not strong
enough to say whether these were ways on or just alcoves.These need further investigation by possible
deviation or pendulum</dd>
<dt><a href="millennium.html#qC2000-204-78"
id="C2000-204-78">C2000-204-78</a></dt>
<dd>WE: Narrow rift to water</dd>
<dt><a href="millennium.html#qC2000-204-79"
id="C2000-204-79">C2000-204-79</a></dt>
<dd>WE: Narrow rift</dd>
</dl>
<h3><a id="qms2001">2001</a></h3>
<dl>
<dt><a href="nopain.html#qC2001-204-1"
id="C2001-204-1">C2001-204-1</a> X</dt>
<dd>Insig: Dripping aven 8m</dd>
<dt><a href="nopain.html#qC2001-204-2"
id="C2001-204-2">C2001-204-2</a> X</dt>
<dd>Insig: Aven just up from insignificant chamber</dd>
<dt><a href="nopain.html#qC2001-204-3"
id="C2001-204-3">C2001-204-3</a> C</dt>
<dd>Insig: Small crawl</dd>
<dt><a href="nopain.html#qC2001-204-4"
id="C2001-204-4">C2001-204-4</a> B</dt>
<dd>Insig: Crawl at floor level</dd>
<dt><a href="nopain.html#qC2001-204-5"
id="C2001-204-5">C2001-204-5</a> C</dt>
<dd>Insig: Window 3m up</dd>
<dt><a href="nopain.html#qC2001-204-6"
id="C2001-204-6">C2001-204-6</a> C</dt>
<dd>Insig: Window 4m up above pitch</dd>
<dt><a href="nopain.html#qC2001-204-7"
id="C2001-204-7">C2001-204-7</a> C</dt>
<dd>Insig: Crawl off chamber</dd>
<dt><a href="treeumphant.html#qC2001-204-8"
id="C2001-204-8">C2001-204-8</a> C</dt>
<dd>Tree:</dd>
<dt><a href="treeumphant.html#qC2001-204-10"
id="C2001-204-10">C2001-204-10</a> A</dt>
<dd>Tree: Pitch of 5m</dd>
<dt><a href="treeumphant.html#qC2001-204-11"
id="C2001-204-11">C2001-204-11</a> X</dt>
<dd>Tree: Aven in chamber</dd>
<dt><a href="treeumphant.html#qC2001-204-12"
id="C2001-204-12">C2001-204-12</a> C</dt>
<dd>Tree: Rift going north from chamber</dd>
<dt><a href="treeumphant.html#qC2001-204-13"
id="C2001-204-13">C2001-204-13</a> C</dt>
<dd>Tree: Rift going west from chamber</dd>
<dt><a href="treeumphant.html#qC2001-204-14"
id="C2001-204-14">C2001-204-14</a> B</dt>
<dd>Tree: Mud crawl to north at offset cross roads</dd>
<dt><a href="treeumphant.html#qC2001-204-15"
id="C2001-204-15">C2001-204-15</a> C</dt>
<dd>Tree: Crawl to left</dd>
<dt><a href="treeumphant.html#qC2001-204-16"
id="C2001-204-16">C2001-204-16</a> A</dt>
<dd>Tree: Pitch in chamber 20m deep</dd>
<dt><a href="treeumphant.html#qC2001-204-17"
id="C2001-204-17">C2001-204-17</a> C</dt>
<dd>Tree: Crawl to left</dd>
<dt><a href="treeumphant.html#qC2001-204-18"
id="C2001-204-18">C2001-204-18</a> X</dt>
<dd>Tree: Phreatic aven in passage</dd>
<dt><a href="treeumphant.html#qC2001-204-19"
id="C2001-204-19">C2001-204-19</a> X</dt>
<dd>Tree: Phreatic aven in passage</dd>
<dt><a href="treeumphant.html#qC2001-204-20"
id="C2001-204-20">C2001-204-20</a> X</dt>
<dd>Tree: Phreatic aven in passage</dd>
<dt><a href="treeumphant.html#qC2001-204-21"
id="C2001-204-21">C2001-204-21</a> X</dt>
<dd>Tree: Aven in alcove on left</dd>
<dt><a href="treeumphant.html#qC2001-204-22"
id="C2001-204-22">C2001-204-22</a> X</dt>
<dd>Tree: Phreatic aven in passage</dd>
<dt><a href="treeumphant.html#qC2001-204-23"
id="C2001-204-23">C2001-204-23</a> X</dt>
<dd>Tree: Aven in chamber</dd>
<dt><a href="treeumphant.html#qC2001-204-24"
id="C2001-204-24">C2001-204-24</a> C</dt>
<dd>Tree: For midgets with attitude</dd>
<dt><a href="treeumphant.html#qC2001-204-25"
id="C2001-204-25">C2001-204-25</a> C</dt>
<dd>Tree: Squeeze</dd>
<dt><a href="treeumphant.html#qC2001-204-26"
id="C2001-204-26">C2001-204-26</a> C</dt>
<dd>Tree: Flat out crawl</dd>
<dt><a href="treeumphant.html#qC2001-204-27"
id="C2001-204-27">C2001-204-27</a> X</dt>
<dd>Tree: Climbable aven</dd>
<dt><a href="treeumphant.html#qC2001-204-28"
id="C2001-204-28">C2001-204-28</a> X</dt>
<dd>Tree: Climbable aven from chamber</dd>
<dt><a href="treeumphant.html#qC2001-204-29"
id="C2001-204-29">C2001-204-29</a> C</dt>
<dd>Tree: partially filled mud passage</dd>
<dt><a href="treeumphant.html#qC2001-204-30"
id="C2001-204-30">C2001-204-30</a> C</dt>
<dd>Tree: phreatic stooping passage</dd>
<dt><a href="treeumphant.html#qC2001-204-31"
id="C2001-204-31">C2001-204-31</a> C</dt>
<dd>Tree: phreatic crawl</dd>
<dt><a href="treeumphant.html#qC2001-204-32"
id="C2001-204-32">C2001-204-32</a> C</dt>
<dd>Tree: downslope continuation of rift</dd>
<dt><a href="treeumphant.html#qC2001-204-33"
id="C2001-204-33">C2001-204-33</a> B</dt>
<dd>Tree: 1m diameter tube ending in water</dd>
<dt><a href="treeumphant.html#qC2001-204-34"
id="C2001-204-34">C2001-204-34</a></dt>
<dd>Tree: </dd>
<dt><a href="treeumphant.html#qC2001-204-35"
id="C2001-204-35">C2001-204-35</a> Dig</dt>
<dd>Tree:</dd>
<dt><a href="treeumphant.html#qC2001-204-36"
id="C2001-204-36">C2001-204-36</a> C</dt>
<dd>Tree:</dd>
<dt><a href="treeumphant.html#qC2001-204-37"
id="C2001-204-37">C2001-204-37</a></dt>
<dd>Tree:</dd>
<dt><a href="treeumphant.html#qC2001-204-38"
id="C2001-204-38">C2001-204-38</a></dt>
<dd>Tree:</dd>
<dt><a href="treeumphant.html#qC2001-204-39"
id="C2001-204-39">C2001-204-39</a> C</dt>
<dd>Tree:</dd>
<dt><a href="treeumphant.html#qC2001-204-40"
id="C2001-204-40">C2001-204-40</a> C</dt>
<dd>Tree:</dd>
<dt><a href="treeumphant.html#qC2001-204-41"
id="C2001-204-41">C2001-204-41</a></dt>
<dd>Tree:</dd>
<dt><a href="treeumphant.html#qC2001-204-42"
id="C2001-204-42">C2001-204-42</a> X</dt>
<dd>Tree:</dd>
<dt><a href="treeumphant.html#qC2001-204-43"
id="C2001-204-43">C2001-204-43</a> Dig</dt>
<dd>Tree:</dd>
<dt><a href="treeumphant.html#qC2001-204-44"
id="C2001-204-44">C2001-204-44</a></dt>
<dd>Tree:</dd>
<dt><a href="swings.html#qC2001-204-45"
id="C2001-204-45">C2001-204-45</a> C</dt>
<dd>Sw: Climb down over boulders</dd>
<dt><a href="swings.html#qC2001-204-46"
id="C2001-204-46">C2001-204-46</a> C</dt>
<dd>Sw: 20 degree upward tube</dd>
<dt><a href="swings.html#qC2001-204-47"
id="C2001-204-47">C2001-204-47</a> B</dt>
<dd>Sw: Rift 10m deep from Dutch beauty and juicy bits</dd>
<dt><a href="swings.html#qC2001-204-48"
id="C2001-204-48">C2001-204-48</a> C</dt>
<dd>Sw: Diggable body sized tube</dd>
<dt><a href="swings.html#qC2001-204-49"
id="C2001-204-49">C2001-204-49</a> C</dt>
<dd>Sw: Passage through pretties, to be avoided, to save damage to pretties</dd>
<dt><a href="nopain.html#qC2001-204-50"
id="C2001-204-50">C2001-204-50</a> C</dt>
<dd>NPNG: 15m pitch into rift, blocked upstream by boulders</dd>
<dt><a href="nopain.html#qC2001-204-51"
id="C2001-204-51">C2001-204-51</a> B</dt>
<dd>NPNG: Half bolder filled passage 3m tall, staring 1m up wall over rift</dd>
<dt><a href="nopain.html#qC2001-204-52"
id="C2001-204-52">C2001-204-52</a> C</dt>
<dd>NPNG: Continuation of crawl in roof of Pleasuredome, some boulders need moving</dd>
<dt><a href="treeumphant.html#qC2001-204-53"
id="C2001-204-53">C2001-204-53</a> C</dt>
<dd>Tree: Flat-out crawls</dd>
<dt><a href="treeumphant.html#qC2001-204-54"
id="C2001-204-54">C2001-204-54</a> C</dt>
<dd>Tree: Small body sized crawl at the bottom of a pit needs hammering</dd>
<dt><a href="treeumphant.html#qC2001-204-55"
id="C2001-204-55">C2001-204-55</a> X</dt>
<dd>Tree: Aven climbable</dd>
<dt><a href="treeumphant.html#qC2001-204-56"
id="C2001-204-56">C2001-204-56</a> C</dt>
<dd>Tree: small and crumbly</dd>
<dt><a href="treeumphant.html#qC2001-204-57"
id="C2001-204-57">C2001-204-57</a> C</dt>
<dd>Tree: small passage</dd>
<dt><a href="treeumphant.html#qC2001-204-58"
id="C2001-204-58">C2001-204-58</a> C</dt>
<dd>Tree: small passage</dd>
<dt><a href="treeumphant.html#qC2001-204-59"
id="C2001-204-59">C2001-204-59</a> B</dt>
<dd>Tree: Dig through boulders. The way on is visible.</dd>
<dt><a href="nopain.html#qC2001-204-60"
id="C2001-204-60">C2001-204-60</a> X</dt>
<dd>Tree: Aven above pitch in Flopsy the Bunny Rabbits Lair</dd>
<dt><a href="nopain.html#qC2001-204-61"
id="C2001-204-61">C2001-204-61</a> B</dt>
<dd>Tree: Short pitch in Flopsy the Bunny Rabbits Lair</dd>
<dt><a href="nopain.html#qC2001-204-62"
id="C2001-204-62">C2001-204-62</a> C</dt>
<dd>Insig: Crawl from bottom of pitch</dd>
<dt><a href="midlevel.html#qC2001-204-65"
id="C2001-204-65">C2001-204-65</a> B</dt>
<dd>Wolp: 7m pitch</dd>
<dt><a href="midlevel.html#qC2001-204-66"
id="C2001-204-66">C2001-204-66</a> C</dt>
<dd>Wolp: Pitch</dd>
<dt><a href="midlevel.html#qC2001-204-67"
id="C2001-204-67">C2001-204-67</a> B</dt>
<dd>Wolp: Pitch</dd>
<dt><a href="millennium.html#qC2001-204-68"
id="C2001-204-68">C2001-204-68</a> A</dt>
<dd>Mill: Large pitch (&gt;40m)</dd>
<dt><a href="millennium.html#qC2001-204-69"
id="C2001-204-69">C2001-204-69</a> A</dt>
<dd>Mill: Climb up into parallel shaft. This has been pushed: a 7m pitch leads to a boulder choke which has connections back to them main 01-68A pitch.</dd>
<dt><a href="millennium.html#qC2001-204-70"
id="C2001-204-70">C2001-204-70</a> B</dt>
<dd>Mill: Hole in floor in Merry Fucking Christmas; could be climbed, probably be useful to have a bit of rope.</dd>
<dt><a href="millennium.html#qC2001-204-71"
id="C2001-204-71">C2001-204-71</a> C</dt>
<dd>Mill: Small side-passage at enlargement of passage.</dd>
<dt><a href="millennium.html#qC2001-204-72"
id="C2001-204-72">C2001-204-72</a> X</dt>
<dd>Mill: High aven (&gt;40m) above 7-11 chamber.</dd>
<dt><a href="midlevel.html#qC2001-204-73"
id="C2001-204-73">C2001-204-73</a> C</dt>
<dd>Wolp: horizontal slit with a narrow head sized arc, too tight for normal people</dd>
<dt><a href="swings.html#qC2001-204-74"
id="C2001-204-74">C2001-204-74</a></dt>
<dd>Sw: Passage leads in from corner of large chamber.</dd>
<dt><a href="swings.html#qC2001-204-75"
id="C2001-204-75">C2001-204-75</a> A</dt>
<dd>Sw: Rift on right has been climbed for several meters; still
going but becoming more difficult.</dd>
<dt><a href="swings.html#qC2001-204-76"
id="C2001-204-76">C2001-204-76</a> B</dt>
<dd>Sw:Rift on right has been climb for several meters without
result.</dd>
<dt><a href="swings.html#qC2001-204-77"
id="C2001-204-77">C2001-204-77</a> A</dt>
<dd>Sw: Unpromising climb up on left of passage.</dd>
<dt><a href="swings.html#qC2001-204-78"
id="C2001-204-78">C2001-204-78</a> B</dt>
<dd>Sw: Traverse round from Swings.17, short climb up and to
right leads to sloping phreatic shaft up and down; may be way
down to Helter Skelter?</dd>
<dt><a href="swings.html#qC2001-204-79"
id="C2001-204-79">C2001-204-79</a> C</dt>
<dd>Sw: Traverse round from Swings.17 to bottom of proper climb up into space where water can be heard.</dd>
<dt><a href="swings.html#qC2001-204-80"
id="C2001-204-80">C2001-204-80</a> C</dt>
<dd>Sw: Potential way on through very low crawl.</dd>
<dt><a href="swings.html#qC2001-204-81"
id="C2001-204-81">C2001-204-81</a> C</dt>
<dd>Sw: Narrow, sharp, small passage leading in the direction of Boulder
Coaster. Drafting towards you.</dd>
<dt><a href="swings.html#qC2001-204-82"
id="C2001-204-82">C2001-204-82</a> C</dt>
<dd>Sw: This QM may not exist; Earl suspects it may be the same
as the next passage some 20m farther North on the left of
Swings.</dd>
<dt><a href="swings.html#qC2001-204-83"
id="C2001-204-83">C2001-204-83</a> C</dt>
<dd>Sw: On right of Swings passage, follow short passage. Climb
through gap into smaller continuing passage.</dd>
<dt><a href="swings.html#qC2001-204-84"
id="C2001-204-84">C2001-204-84</a> C</dt>
<dd>Sw: QM on left of swings main passage.</dd>
<dt><a href="swings.html#qC2001-204-85"
id="C2001-204-85">C2001-204-85</a> C</dt>
<dd>Sw: QM on left of swings main passage.</dd>
<dt><a href="swings.html#qC2001-204-86"
id="C2001-204-86">C2001-204-86</a> X</dt>
<dd>Sw: Aven shortly before the pitch at the top of The Slide.</dd>
<dt><a href="swings.html#qC2001-204-87"
id="C2001-204-87">C2001-204-87</a> B</dt>
<dd>Sw: Hole in right wall probably connecting to the nearby
large pitch.</dd>
<dt><a href="swings.html#qC2001-204-89"
id="C2001-204-89">C2001-204-89</a> X</dt>
<dd>Sw: Aven above large pitch at the top of The Slide</dd>
<dt><a href="swings.html#qC2001-204-91"
id="C2001-204-91">C2001-204-91</a> B</dt>
<dd>Sw: Hole in right wall probably connecting to the nearby
large pitch.</dd>
<dt><a href="swings.html#qC2001-204-92"
id="C2001-204-92">C2001-204-92</a></dt>
<dd>Sw: Loose pitch in main Swings passage</dd>
<dt><a href="swings.html#qC2001-204-93"
id="C2001-204-93">C2001-204-93</a> X</dt>
<dd>Sw: Aven in Chicago Chicanes.</dd>
<dt><a href="swings.html#qC2001-204-94"
id="C2001-204-94">C2001-204-94</a> B</dt>
<dd>Sw: Drafting passage at top of rubble slope.</dd>
<dt><a href="swings.html#qC2001-204-95"
id="C2001-204-95">C2001-204-95</a> C</dt>
<dd>Sw: Small phreatic passage north of Magic Roundabout
Chamber.</dd>
<dt><a href="swings.html#qC2001-204-97"
id="C2001-204-97">C2001-204-97</a> X</dt>
<dd>Sw: Aven above pitch just off Magic Roundabout Chamber</dd>
<dt><a href="swings.html#qC2001-204-98"
id="C2001-204-98">C2001-204-98</a> C</dt>
<dd>Sw: Rift pitch from bottom of pit, about 8m deep</dd>
<dt><a href="swings.html#qC2001-204-99"
id="C2001-204-99">C2001-204-99</a> B</dt>
<dd>Sw: Small passage in hading rift.</dd>
<dt><a href="swings.html#qC2001-204-100"
id="C2001-204-100">C2001-204-100</a> C</dt>
<dd>Sw: Climb up into roof above North Eastern corner of Living Daylight Cavern. Gets quite
exposed.</dd>
<dt><a href="treeumphant.html#qC2001-204-101"
id="C2001-204-101">C2001-204-101</a> B</dt>
<dd>Tree: 20m pitch through hole in floor</dd>
</dl>
<h3><a id="qms2002">2002</a></h3>
<dl>
<dt><a href="swings.html#qC2002-204-02"
id="C2002-204-02">C2002-204-02</a> C</dt>
<dd>Sw: Tight rift believed to drop into a parallel shaft in second pitch of Gaffered to the Wall</dd>
<dt><a href="swings.html#qC2002-204-03"
id="C2002-204-03">C2002-204-03</a> C</dt>
<dd>Sw: Tight rift believed to drop into a parallel shaft in second pitch of Gaffered to the Wall</dd>
<dt><a href="swings.html#qC2002-204-04"
id="C2002-204-04">C2002-204-04</a> C</dt>
<dd>Sw: Sloping, potentially climbable aven in Gaffered to the Wall between first and second pitches</dd>
<dt><a href="swings.html#qC2002-204-05"
id="C2002-204-05">C2002-204-05</a> A</dt>
<dd>Sw: Undescended rift pitch ~2m wide at lowest point of Gaffered to the Wall below Sellotape pitch</dd>
<dt><a href="swings.html#qC2002-204-06"
id="C2002-204-06">C2002-204-06</a> C</dt>
<dd>Sw: Narrow slot at bottom of Sellotape pitch in Gaffered to the Wall</dd>
<dt><a href="swings.html#qC2002-204-07"
id="C2002-204-07">C2002-204-07</a> A</dt>
<dd>Sw: Crumbly horizontal rift at the bottom of Merry-Go-Round</dd>
<dt><a href="swings.html#qC2002-204-08"
id="C2002-204-08">C2002-204-08</a> C</dt>
<dd>Sw: Large ledge on opposite wall of third pitch near bottom</dd>
<dt><a href="midlevel.html#qC2002-204-09"
id="C2002-204-09">C2002-204-09</a> C</dt>
<dd>Wolp: Narrow rift leading off chamber in Up at 45&deg;</dd>
<dt><a href="midlevel.html#qC2002-204-10"
id="C2002-204-10">C2002-204-10</a> C</dt>
<dd>Wolp: Narrow rift leading off chamber in Up at 45&deg;</dd>
<dt><a href="midlevel.html#qC2002-204-11"
id="C2002-204-11">C2002-204-11</a> C</dt>
<dd>Wolp: Narrow rift leading off chamber in Up at 45&deg;</dd>
<dt><a href="midlevel.html#qC2002-204-12"
id="C2002-204-12">C2002-204-12</a> B</dt>
<dd>Wolp: Crawl to right of Up at 45&deg;</dd>
<dt><a href="midlevel.html#qC2002-204-13"
id="C2002-204-13">C2002-204-13</a> B</dt>
<dd>Wolp: Crawl to left of Up at 45&deg;</dd>
<dt><a href="midlevel.html#qC2002-204-14"
id="C2002-204-14">C2002-204-14</a> C</dt>
<dd>Wolp: Squeeze off Up at 45&deg;</dd>
<dt><a href="midlevel.html#qC2002-204-15"
id="C2002-204-15">C2002-204-15</a> B</dt>
<dd>Wolp: High level passage off Up at 45&deg;, audio connection made</dd>
</dl>
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@ -1,848 +0,0 @@
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.0//EN">
<html lang="en">
<head>
<title>204 Question Mark list</title>
<link rel="stylesheet" type="text/css" href="../../css/main2.css" />
</head>
<body>
<H1>Steinbr&uuml;ckenh&ouml;hle Question Mark list</H1>
<h2>Conventions</h2>
<p>For question mark list conventions, see <a href="../../qm.shtml">here</a>.
<h2>Area codes</h2>
<table>
<tr><td>Aris</td><td>Ariston Series </td></tr>
<tr><td>Insig</td><td>Insignificant Chamber and Bonsai Crawl</td></tr>
<tr><td>NE</td><td>Near End</td></tr>
<tr><td>NPNG</td><td>No Pain No Gain </td></tr>
<tr><td>Tree</td><td>Trunk route from The Colonnade via Treeumphant Passage to Cave Tree Chamber</td></tr>
<tr><td>WE</td><td>White Elephant Series</td></tr>
<tr><td>Wolp</td><td>Wolpertinger Way and 110 A Day level</td></tr>
<tr><td>PD</td><td>Pleasure Dome and pitches below</td></tr>
<tr><td>Sw</td><td>Swings and Roundabouts</td></tr>
</table>
<h2>Question Marks</h2>
<A name=1999><h3>1999</h3></A>
<DL>
<DT><A href="entrance.shtml#qC1999-204-01"
name=C1999-204-01>C1999-204-01</A> C
<DD>NE:Passage visible from pitch head [<A
href="../../handbook/survey/svindx.htm#ent">ent.7</A>]
<DT><A href="entrance.shtml#qC1999-204-03"
name=C1999-204-03>C1999-204-03</A> C
<DD>NE:Passage above gap at edge of snow plug above normal route [<A
href="../../handbook/survey/svindx.htm#ent">ent.7</A>]
<DT><A href="entrance.shtml#qC1999-204-04"
name=C1999-204-04>C1999-204-04</A> C
<DD>NE:Crawl on left in needle passage [<A
href="../../handbook/survey/svindx.htm#ent">ent.25</A>]
<DT><A href="midlevel.shtml#qC1999-204-09"
name=C1999-204-09>C1999-204-09</A> C
<DD>Wolp:Hole in floor through dangerous boulders [<A
href="../../handbook/survey/svindx.htm#veined">veined.10</A>]
<DT><A href="midlevel.shtml#qC1999-204-13"
name=C1999-204-13>C1999-204-13</A> C
<DD>Wolp:Right at X-roads [<A
href="../../handbook/survey/svindx.htm#110aday">110aday.17</A>]
<DT><A href="midlevel.shtml#qC1999-204-14"
name=C1999-204-14>C1999-204-14</A> C
<DD>Wolp:Left branch (tight) [<A
href="../../handbook/survey/svindx.htm#110aday">110aday.1</A>]
<DT><A href="midlevel.shtml#qC1999-204-15"
name=C1999-204-15>C1999-204-15</A> C
<DD>Wolp:Right Branch (tight) [<A
href="../../handbook/survey/svindx.htm#110aday">110aday.1</A>]
<DT><A href="midlevel.shtml#qC1999-204-17"
name=C1999-204-17>C1999-204-17</A> C
<DD>Wolp:Possible Passage heading E on far side of rift opposite pitch head
[<A
href="../../handbook/survey/svindx.htm#pendulum">pendulum.20</A>]
<DT><A href="midlevel.shtml#qC1999-204-19"
name=C1999-204-19>C1999-204-19</A> C
<DD>Wolp:Awkward way on at bottom of 2m climb down [<A
href="../../handbook/survey/svindx.htm#phreatic">phreatic.1</A>]
<DT><A href="ariston.shtml#qC1999-204-20"
name=C1999-204-20>C1999-204-20</A> B
<DD>Aris:Passage possibly leading off from ledge 5m off the floor (RH wall
going in) [<A
href="../../handbook/survey/svindx.htm#ariston2">ariston2.19</A>]
<DT><A href="ariston.shtml#qC1999-204-22"
name=C1999-204-22>C1999-204-22</A> C
<DD>Aris:Tight rift on left [<A
href="../../handbook/survey/svindx.htm#ariston2">ariston2.16</A>]
<DT><A href="pleasuredome.shtml#qC1999-204-26"
name=C1999-204-26>C1999-204-26</A> B
<DD>WE:Narrow slot in rift at -182m [<A
href="../../handbook/survey/svindx.htm#dome">dome.41</A>]
</DL>
<A name=2000><h3>2000</h3></A>
<DL>
<DT><A href="nopain.shtml#qC2000-204-05"
name=C2000-204-05>C2000-204-05</A> C
<DD>NPNG:Rift with stream, going down stream [<A
href="../../handbook/survey/svindx.htm#nopainnogain">nopainnogain.26</A>]
<DT><A href="nopain.shtml#qC2000-204-06"
name=C2000-204-06>C2000-204-06</A> C
<DD>NPNG:Climb at end of chamber to a crawl [<A
href="../../handbook/survey/svindx.htm#nopainnogain">nopainnogain.13</A>]
<DT><A href="nopain.shtml#qC2000-204-07"
name=C2000-204-07>C2000-204-07</A> C
<DD>NPNG:High end of chamber to right[<A
href="../../handbook/survey/svindx.htm#nopainnogain">nopainnogain.20</A>]
<DT><A href="nopain.shtml#qC2000-204-08"
name=C2000-204-08>C2000-204-08</A> B
<DD>NPNG:3m drop down slope in floor of passage [<A
href="../../handbook/survey/svindx.htm#nopainnogain">nopainnogain.19</A>]
<DT><A href="nopain.shtml#qC2000-204-09"
name=C2000-204-09>C2000-204-09</A> B
<DD>Insig:Bedding plane to right [<A
href="../../handbook/survey/svindx.htm#insignificant">insignificant.5</A>]
<DT><A href="nopain.shtml#qC2000-204-10"
name=C2000-204-02>C2000-204-10</A> A
<DD>Insig:30m pitch [<A
href="../../handbook/survey/svindx.htm#insignificant">insignificant.4</A>]
<DT><A href="nopain.shtml#qC2000-204-13"
name=C2000-204-13>C2000-204-13</A> C
<DD>Insig:Small passage continuing in direction of main passage through hole in right wall [<A
href="../../handbook/survey/svindx.htm#treeumphant">treeumphant.12</A>]
<DT><A href="nopain.shtml#qC2000-204-14"
name=C2000-204-14>C2000-204-14</A> C
<DD>Insig:Small passage continuing in opposite direction of main passage through hole in right wall [<A
href="../../handbook/survey/svindx.htm#treeumphant">treeumphant.12</A>]
<DT><A href="nopain.shtml#qC2000-204-16"
name=C2000-204-16>C2000-204-16</A> B
<DD>Tree:Crawl in trench on left [<A
href="../../handbook/survey/svindx.htm#treeumphant">treeumphant.15</A>]
<DT><A href="nopain.shtml#qC2000-204-17"
name=C2000-204-17>C2000-204-17</A> C
<DD>Tree:Small passage links to ?21 [<A
href="../../handbook/survey/svindx.htm#treeumphant">treeumphant.15</A>]
<DT><A href="nopain.shtml#qC2000-204-18"
name=C2000-204-18>C2000-204-18</A> C
<DD>Tree:High up crawl on left [<A
href="../../handbook/survey/svindx.htm#treeumphant">treeumphant.15</A>]
<DT><A href="nopain.shtml#qC2000-204-19"
name=C2000-204-19>C2000-204-19</A> C
<DD>Tree:Tight stooping passage to left [<A
href="../../handbook/survey/svindx.htm#treeumphant">treeumphant.16</A>]
<DT><A href="nopain.shtml#qC2000-204-20"
name=C2000-204-20>C2000-204-20</A> C
<DD>Tree:Passage to left at fork, reduces in size [<A
href="../../handbook/survey/svindx.htm#treeumphant">treeumphant.16</A>]
<DT><A href="nopain.shtml#qC2000-204-21"
name=C2000-204-21>C2000-204-21</A> C
<DD>Tree:Crawl high up links to ?17 [<A
href="../../handbook/survey/svindx.htm#treeumphant">treeumphant.17</A>]
<DT><A href="nopain.shtml#qC2000-204-22"
name=C2000-204-22>C2000-204-22</A> C
<DD>Tree:I do not know, this may well not exist [<A
href="../../handbook/survey/svindx.htm#treeumphant">treeumphant.17</A>]
<DT><A href="treeumphant.shtml#qC2000-204-25"
name=C2000-204-25>C2000-204-25</A> C
<DD>Tree:Crawl high up on right [<A
href="../../handbook/survey/svindx.htm#treeumphant">treeumphant.19</A>]
<DT><A href="treeumphant.shtml#qC2000-204-26"
name=C2000-204-26>C2000-204-26</A> C
<DD>Tree:Tight passage high up [<A
href="../../handbook/survey/svindx.htm#treeumphant">treeumphant.20</A>]
<DT><A href="treeumphant.shtml#qC2000-204-27"
name=C2000-204-27>C2000-204-27</A> X
<DD>Tree:Possibly an aven [<A
href="../../handbook/survey/svindx.htm#treeumphant">treeumphant.19</A>]
<DT><A href="treeumphant.shtml#qC2000-204-29"
name=C2000-204-29>C2000-204-29</A> Dig
<DD>Tree:Pitch low down on right needs digging [<A
href="../../handbook/survey/svindx.htm#treeumphant">treeumphant.23</A>]
<DT><A href="treeumphant.shtml#qC2000-204-30"
name=C2000-204-30>C2000-204-30</A> C
<DD>Tree:Possible passage needing traversing to [<A
href="../../handbook/survey/svindx.htm#treeumphant">treeumphant.24</A>]
<DT><A href="treeumphant.shtml#qC2000-204-32"
name=C2000-204-32>C2000-204-32</A> B
<DD>Tree:Down Great oak chamber 5m? [<A
href="../../handbook/survey/svindx.htm#treeumphant">treeumphant.24</A>]
<DT><A href="treeumphant.shtml#qC2000-204-33"
name=C2000-204-33>C2000-204-33</A> X
<DD>Tree:Passage continues over pitch [<A
href="../../handbook/survey/svindx.htm#treeumphant">treeumphant.24</A>]
<DT><A href="treeumphant.shtml#qC2000-204-34"
name=C2000-204-34>C2000-204-34</A> B
<DD>Tree:Somewhere in oxbow [<A
href="../../handbook/survey/svindx.htm#treeumphant">treeumphant.26</A>]
<DT><A href="treeumphant.shtml#qC2000-204-35"
name=C2000-204-35>C2000-204-35</A> X
<DD>Tree:Aven in oxbow [<A
href="../../handbook/survey/svindx.htm#treeumphant">treeumphant.26</A>]
<DT><A href="treeumphant.shtml#qC2000-204-36"
name=C2000-204-36>C2000-204-36</A> C
<DD>Tree:Floor level on right needs digging [<A
href="../../handbook/survey/svindx.htm#treeumphant">treeumphant.27</A>]
<DT><A href="treeumphant.shtml#qC2000-204-38"
name=C2000-204-38>C2000-204-38</A> X
<DD>Tree:Aven in cave tree chamber [<A
href="../../handbook/survey/svindx.htm#treeumphant">treeumphant.28</A>]
<DT><A href="treeumphant.shtml#qC2000-204-39"
name=C2000-204-39>C2000-204-39</A> B
<DD>Tree:Pitch ?30m [<A
href="../../handbook/survey/svindx.htm#treeumphant">treeumphant.28</A>]
<DT><A href="nopain.shtml#qC2000-204-43"
name=C2000-204-43>C2000-204-43</A> Dig
<DD>Tree:Choss slope on left needs digging[<A
href="../../handbook/survey/svindx.htm#colonade">colonade.5</A>]
<DT><A href="nopain.shtml#qC2000-204-44"
name=C2000-204-44>C2000-204-44</A> X
<DD>Tree:Aven [<A
href="../../handbook/survey/svindx.htm#colonade">colonade.7</A>]
<DT><A href="nopain.shtml#qC2000-204-45"
name=C2000-204-45>C2000-204-45</A> B
<DD>Tree:Straight on tight drafting [<A
href="../../handbook/survey/svindx.htm#colonade">colonade.7</A>]
<DT><A href="nopain.shtml#qC2000-204-46"
name=C2000-204-46>C2000-204-46</A> C
<DD>Tree:Tight rift [<A
href="../../handbook/survey/svindx.htm#colonade">colonade.9</A>]
<DT><A href="nopain.shtml#qC2000-204-47"
name=C2000-204-47>C2000-204-47</A> A
<DD>Tree:Tight rift + stream, may be linked to waterfall in chamber in no pain no gain[<A
href="../../handbook/survey/svindx.htm#colonade">colonade.9</A>]
<DT><A href="nopain.shtml#qC2000-204-48"
name=C2000-204-48>C2000-204-48</A> X
<DD>Tree:Aven [<A
href="../../handbook/survey/svindx.htm#colonade">colonade.9</A>]
<DT><A href="nopain.shtml#qC2000-204-49"
name=C2000-204-49>C2000-204-49</A> C
<DD>Tree:Climb up over boulders [<A
href="../../handbook/survey/svindx.htm#colonade">colonade.8</A>]
<DT><A href="nopain.shtml#qC2000-204-50"
name=C2000-204-50>C2000-204-50</A> C
<DD>Tree:Small passage low down on right in chamber [<A
href="../../handbook/survey/svindx.htm#bonsai">bonsai.3</A>]
<DT><A href="nopain.shtml#qC2000-204-51"
name=C2000-204-51>C2000-204-51</A> C
<DD>Tree:Small passage high up on right in chamber [<A
href="../../handbook/survey/svindx.htm#bonsai">bonsai.3</A>]
<DT><A href="nopain.shtml#qC2000-204-52"
name=C2000-204-52>C2000-204-52</A> C
<DD>Tree:Pitch in chamber [<A
href="../../handbook/survey/svindx.htm#bonsai">bonsai.3</A>]
<DT><A href="nopain.shtml#qC2000-204-55"
name=C2000-204-55>C2000-204-55</A> X
<DD>Tree:Aven [<A
href="../../handbook/survey/svindx.htm#nopainnogain">nopainnogain.13</A>]
<DT><A href="nopain.shtml#qC2000-204-58"
name=C2000-204-58>C2000-204-58</A> C
<DD>Insig:Connected holes in floor on right [<A
href="../../handbook/survey/svindx.htm#insignificant">insignificant.2</A>]
<DT><A href="nopain.shtml#qC2000-204-59"
name=C2000-204-59>C2000-204-59</A> C
<DD>Insig:Hole to the side of the crawl [<A
href="../../handbook/survey/svindx.htm#treeumphant">treeumphant.6</A>]
<DT><A href="ariston.shtml#qC2000-204-60"
name=C2000-204-60>C2000-204-60</A> C
<DD>Aris: Tight rift after 8m pitch
<DT><A href="ariston.shtml#qC2000-204-61"
name=C2000-204-61>C2000-204-61</A> C
<DD>Fled: Traverse in Fledermausschacht
<DT><A href="ariston.shtml#qC2000-204-62"
name=C2000-204-62>C2000-204-62</A> Dig
<DD>Fled: Mud banks in chamber off the top of Fledermausschacht
<DT><A href="ariston.shtml#qC2000-204-63"
name=C2000-204-63>C2000-204-63</A> B
<DD>Razor: Upstream waterfall
<DT><A href="pleasuredome.shtml#qC2000-204-65"
name=C2000-204-65>C2000-204-65</A>
<DD>PD:In the left hand wall about 3m up a short
climb is a small body size tube through which water could be heard.
<DT><A href="pleasuredome.shtml#qC2000-204-66"
name=C2000-204-66>C2000-204-66</A>
<DD>PD:a 3m deep blind(?) trench which has been observed to take a sizeable stream
in wet weather
<DT><A href="entrance.shtml#qC2000-204-69"
name=C2000-204-69>C2000-204-69</A>
<DD>NE: flat out section (not really a squeze, except for lardarses), running water can be heard
<DT><A href="entrance.shtml#qC2000-204-70"
name=C2000-204-70>C2000-204-70</A>
<DD>NE: narrow passage at the northern corner of the chamber
<DT><A href="entrance.shtml#qC2000-204-71"
name=C2000-204-71>C2000-204-71</A>
<DD>NE: hole in the floor
<DT><A href="pleasuredome.shtml#qC2000-204-72"
name=C2000-204-72>C2000-204-72</A>
<DD>PD:By a back and foot traverse to the right at the head of the pitch a small passage can be accessed
<DT><A href="pleasuredome.shtml#qC2000-204-73"
name=C2000-204-73>C2000-204-73</A>
<DD>PD:Also in the bottom 30m were various
galleries with what looked like possible windows into passages although the light used was not strong
enough to say whether these were ways on or just alcoves.These need further investigation by possible
deviation or pendulum
<DT><A href="pleasuredome.shtml#qC2000-204-74"
name=C2000-204-74>C2000-204-74</A>
<DD>PD:Also in the bottom 30m were various
galleries with what looked like possible windows into passages although the light used was not strong
enough to say whether these were ways on or just alcoves.These need further investigation by possible
deviation or pendulum
<DT><A href="pleasuredome.shtml#qC2000-204-75"
name=C2000-204-75>C2000-204-75</A>
<DD>PD:Also in the bottom 30m were various
galleries with what looked like possible windows into passages although the light used was not strong
enough to say whether these were ways on or just alcoves.These need further investigation by possible
deviation or pendulum
<DT><A href="pleasuredome.shtml#qC2000-204-76"
name=C2000-204-76>C2000-204-76</A>
<DD>PD:Also in the bottom 30m were various
galleries with what looked like possible windows into passages although the light used was not strong
enough to say whether these were ways on or just alcoves.These need further investigation by possible
deviation or pendulum
<DT><A href="pleasuredome.shtml#qC2000-204-78"
name=C2000-204-78>C2000-204-78</A>
<DD>WE: Narrow rift to water
<DT><A href="pleasuredome.shtml#qC2000-204-79"
name=C2000-204-79>C2000-204-79</A>
<DD>WE: Narrow rift
</DL>
<A name=2001><h3>2001</h3></A>
<DL>
<DT><A href="nopain.shtml#qC2001-204-1"
name=C2001-204-1>C2001-204-1</A> X
<DD>Insig: Dripping aven 8m
<DT><A href="nopain.shtml#qC2001-204-2"
name=C2001-204-2>C2001-204-2</A> X
<DD>Insig: Aven just up from insignificant chamber
<DT><A href="nopain.shtml#qC2001-204-3"
name=C2001-204-3>C2001-204-3</A> C
<DD>Insig: Small crawl
<DT><A href="nopain.shtml#qC2001-204-4"
name=C2001-204-4>C2001-204-4</A> B
<DD>Insig: Crawl at floor level
<DT><A href="nopain.shtml#qC2001-204-5"
name=C2001-204-5>C2001-204-5</A> C
<DD>Insig: Window 3m up
<DT><A href="nopain.shtml#qC2001-204-6"
name=C2001-204-6>C2001-204-6</A> C
<DD>Insig: Window 4m up above pitch
<DT><A href="nopain.shtml#qC2001-204-7"
name=C2001-204-7>C2001-204-7</A> C
<DD>Insig: Crawl off chamber
<DT><A href="treeumphant.shtml#qC2001-204-8"
name=C2001-204-8>C2001-204-8</A> C
<DD>Tree:
<DT><A href="treeumphant.shtml#qC2001-204-10"
name=C2001-204-10>C2001-204-10</A> A
<DD>Tree: Pitch of 5m
<DT><A href="treeumphant.shtml#qC2001-204-11"
name=C2001-204-11>C2001-204-11</A> X
<DD>Tree: Aven in chamber
<DT><A href="treeumphant.shtml#qC2001-204-12"
name=C2001-204-12>C2001-204-12</A> C
<DD>Tree: Rift going north from chamber
<DT><A href="treeumphant.shtml#qC2001-204-13"
name=C2001-204-13>C2001-204-13</A> C
<DD>Tree: Rift going west from chamber
<DT><A href="treeumphant.shtml#qC2001-204-14"
name=C2001-204-14>C2001-204-14</A> B
<DD>Tree: Mud crawl to north at offset cross roads
<DT><A href="treeumphant.shtml#qC2001-204-15"
name=C2001-204-15>C2001-204-15</A> C
<DD>Tree: Crawl to left
<DT><A href="treeumphant.shtml#qC2001-204-16"
name=C2001-204-16>C2001-204-16</A> A
<DD>Tree: Pitch in chamber 20m deep
<DT><A href="treeumphant.shtml#qC2001-204-17"
name=C2001-204-17>C2001-204-17</A> C
<DD>Tree: Crawl to left
<DT><A href="treeumphant.shtml#qC2001-204-18"
name=C2001-204-18>C2001-204-18</A> X
<DD>Tree: Phreatic aven in passage
<DT><A href="treeumphant.shtml#qC2001-204-19"
name=C2001-204-19>C2001-204-19</A> X
<DD>Tree: Phreatic aven in passage
<DT><A href="treeumphant.shtml#qC2001-204-20"
name=C2001-204-20>C2001-204-20</A> X
<DD>Tree: Phreatic aven in passage
<DT><A href="treeumphant.shtml#qC2001-204-21"
name=C2001-204-21>C2001-204-21</A> X
<DD>Tree: Aven in alchove on left
<DT><A href="treeumphant.shtml#qC2001-204-22"
name=C2001-204-22>C2001-204-22</A> X
<DD>Tree: Phreatic aven in passage
<DT><A href="treeumphant.shtml#qC2001-204-23"
name=C2001-204-23>C2001-204-23</A> X
<DD>Tree: Aven in chamber
<DT><A href="treeumphant.shtml#qC2001-204-24"
name=C2001-204-24>C2001-204-24</A> C
<DD>Tree: For midgets with attitude
<DT><A href="treeumphant.shtml#qC2001-204-25"
name=C2001-204-25>C2001-204-25</A> C
<DD>Tree: Squeze
<DT><A href="treeumphant.shtml#qC2001-204-26"
name=C2001-204-26>C2001-204-26</A> C
<DD>Tree: Flat out crawl
<DT><A href="treeumphant.shtml#qC2001-204-27"
name=C2001-204-27>C2001-204-27</A> X
<DD>Tree: Climbable aven
<DT><A href="treeumphant.shtml#qC2001-204-28"
name=C2001-204-28>C2001-204-28</A> X
<DD>Tree: Climbable aven from chamber
<DT><A href="treeumphant.shtml#qC2001-204-29"
name=C2001-204-29>C2001-204-29</A> C
<DD>Tree: partially filled mud passage
<DT><A href="treeumphant.shtml#qC2001-204-30"
name=C2001-204-30>C2001-204-30</A> C
<DD>Tree: phreatic stoping passage
<DT><A href="treeumphant.shtml#qC2001-204-31"
name=C2001-204-31>C2001-204-31</A> C
<DD>Tree: preatic crawl
<DT><A href="treeumphant.shtml#qC2001-204-32"
name=C2001-204-32>C2001-204-32</A> C
<DD>Tree: downslope continuation of rift
<DT><A href="treeumphant.shtml#qC2001-204-33"
name=C2001-204-33>C2001-204-33</A> B
<DD>Tree: 1m diameter tube ending in water
<DT><A href="treeumphant.shtml#qC2001-204-34"
name=C2001-204-34>C2001-204-34</A>
<DD>Tree:
<DT><A href="treeumphant.shtml#qC2001-204-35"
name=C2001-204-35>C2001-204-35</A> Dig
<DD>Tree:
<DT><A href="treeumphant.shtml#qC2001-204-36"
name=C2001-204-36>C2001-204-36</A> C
<DD>Tree:
<DT><A href="treeumphant.shtml#qC2001-204-37"
name=C2001-204-37>C2001-204-37</A>
<DD>Tree:
<DT><A href="treeumphant.shtml#qC2001-204-38"
name=C2001-204-38>C2001-204-38</A>
<DD>Tree:
<DT><A href="treeumphant.shtml#qC2001-204-39"
name=C2001-204-39>C2001-204-39</A> C
<DD>Tree:
<DT><A href="treeumphant.shtml#qC2001-204-40"
name=C2001-204-40>C2001-204-40</A> C
<DD>Tree:
<DT><A href="treeumphant.shtml#qC2001-204-41"
name=C2001-204-41>C2001-204-41</A>
<DD>Tree:
<DT><A href="treeumphant.shtml#qC2001-204-42"
name=C2001-204-42>C2001-204-42</A> X
<DD>Tree:
<DT><A href="treeumphant.shtml#qC2001-204-43"
name=C2001-204-43>C2001-204-43</A> Dig
<DD>Tree:
<DT><A href="treeumphant.shtml#qC2001-204-44"
name=C2001-204-44>C2001-204-44</A>
<DD>Tree:
<DT><A href="swings.shtml#qC2001-204-45"
name=C2001-204-45>C2001-204-45</A> C
<DD>Sw: Climb down over bolders
<DT><A href="swings.shtml#qC2001-204-46"
name=C2001-204-46>C2001-204-46</A> C
<DD>Sw: 20 degree upward tube
<DT><A href="swings.shtml#qC2001-204-47"
name=C2001-204-47>C2001-204-47</A> B
<DD>Sw: Rift 10m deep from dutch beauty and juicy bits
<DT><A href="swings.shtml#qC2001-204-48"
name=C2001-204-48>C2001-204-48</A> C
<DD>Sw: Diggable body sized tube
<DT><A href="swings.shtml#qC2001-204-49"
name=C2001-204-49>C2001-204-49</A> C
<DD>Sw: Passage through prettys, to be avoided, to save damage to prettys
<DT><A href="nopain.shtml#qC2001-204-50"
name=C2001-204-50>C2001-204-50</A> C
<DD>NPNG: 15m pitch into rift, blocked upstream by bolders
<DT><A href="nopain.shtml#qC2001-204-51"
name=C2001-204-51>C2001-204-51</A> B
<DD>NPNG: Half bolder filled passage 3m tall, staring 1m up wall over rift
<DT><A href="nopain.shtml#qC2001-204-52"
name=C2001-204-52>C2001-204-52</A> C
<DD>NPNG: Continuation of crawl in roff of pleasure dome, some bolders need moving
<DT><A href="treeumphant.shtml#qC2001-204-53"
name=C2001-204-53>C2001-204-53</A> C
<DD>Tree: Flat out crawls
<DT><A href="treeumphant.shtml#qC2001-204-54"
name=C2001-204-54>C2001-204-54</A> C
<DD>Tree: Small body sized crawl at the bottom of a pit needs hammering
<DT><A href="treeumphant.shtml#qC2001-204-55"
name=C2001-204-55>C2001-204-55</A> X
<DD>Tree: Aven climbable
<DT><A href="treeumphant.shtml#qC2001-204-56"
name=C2001-204-56>C2001-204-56</A> C
<DD>Tree: small and crumbly
<DT><A href="treeumphant.shtml#qC2001-204-57"
name=C2001-204-57>C2001-204-57</A> C
<DD>Tree: small passage
<DT><A href="treeumphant.shtml#qC2001-204-58"
name=C2001-204-58>C2001-204-58</A> C
<DD>Tree: small passage
<DT><A href="treeumphant.shtml#qC2001-204-59"
name=C2001-204-59>C2001-204-59</A> B
<DD>Tree: Dig through bolders. The way on is visible.
<DT><A href="treeumphant.shtml#qC2001-204-60"
name=C2001-204-60>C2001-204-60</A> X
<DD>Tree: Aven above pitch in Flopsy the Bunny Rabbits Lair
<DT><A href="treeumphant.shtml#qC2001-204-61"
name=C2001-204-61>C2001-204-61</A> B
<DD>Tree: Short pitch in Flopsy the Bunny Rabbits Lair
<DT><A href="nopain.shtml#qC2001-204-62"
name=C2001-204-62>C2001-204-62</A> C
<DD>Insig: Crawl from bottom of pitch
<DT><A href="midlevel.shtml#qC2001-204-65"
name=C2001-204-65>C2001-204-65</A> B
<DD>Wolp: 7m pitch
<DT><A href="midlevel.shtml#qC2001-204-66"
name=C2001-204-66>C2001-204-66</A> C
<DD>Wolp: Pitch
<DT><A href="midlevel.shtml#qC2001-204-67"
name=C2001-204-67>C2001-204-67</A> B
<DD>Wolp: Pitch
<DT><A href="midlevel.shtml#qC2001-204-68"
name=C2001-204-68>C2001-204-68</A> A</DT>
<DD>Wolp: Large pitch (&gt;40m)</DD>
<DT><A href="midlevel.shtml#qC2001-204-69"
name=C2001-204-69>C2001-204-69</A> A
<DD>Wolp: Climb up into parallel shaft. This has been pushed: a 7m pitch leads to a boulder choke which has connections back to them main 01-68A pitch.</DD>
<DT><A href="midlevel.shtml#qC2001-204-70"
name=C2001-204-70>C2001-204-70</A> B
<DD>Wolp: Hole in floor; could be climbed, probably be useful to have a bit of rope.</DD>
<DT><A href="midlevel.shtml#qC2001-204-71"
name=C2001-204-71>C2001-204-71</A> C
<DD>Wolp: Small side-passage at enlargement of passage.
<DT><A href="midlevel.shtml#qC2001-204-72"
name=C2001-204-72>C2001-204-72</A> X
<DD>Wolp: High aven (&gt;40m) above 7-11 chamber.</DD>
<DT><A href="midlevel.shtml#qC2001-204-73"
name=C2001-204-73>C2001-204-73</A> C
<DD>Wolp: horizontal slit with a narrow head sized arc, too tight for normal people
<DT><A href="swings.shtml#qC2001-204-74"
name=C2001-204-74>C2001-204-74</A>
<DD>Sw: Passage leads in from corner of large chamber.
<DT><A href="swings.shtml#qC2001-204-75"
name=C2001-204-75>C2001-204-75</A> A
<DD>Sw: Rift on right has been climbed for several meters; still
going but becoming more difficult.
<DT><A href="swings.shtml#qC2001-204-76"
name=C2001-204-76>C2001-204-76</A> B
<DD>Sw:Rift on right has been climb for several meters without
result.
<DT><A href="swings.shtml#qC2001-204-77"
name=C2001-204-77>C2001-204-77</A> A
<DD>Sw: Unpromising climb up on left of passage.
<DT><A href="swings.shtml#qC2001-204-78"
name=C2001-204-78>C2001-204-78</A> B
<DD>Sw: Traverse round from Swings.17, short climb up and to
right leads to sloping phreatic shaft up and down; may be way
down to Helter Skelter?
<DT><A href="swings.shtml#qC2001-204-79"
name=C2001-204-79>C2001-204-79</A> C
<DD>Sw: Traverse round from Swings.17 to bottom of proper climb up into space where water can be heard.
<DT><A href="swings.shtml#qC2001-204-80"
name=C2001-204-80>C2001-204-80</A> C
<DD>Sw: Potential way on through very low crawl.
<DT><A href="swings.shtml#qC2001-204-81"
name=C2001-204-81>C2001-204-81</A> C
<DD>Sw: Narrow, sharp, small passage leading in the direction of Boulder
Coaster. Drafting towards you.
<DT><A href="swings.shtml#qC2001-204-82"
name=C2001-204-82>C2001-204-82</A> C
<DD>Sw: This QM may not exist; Earl suspects it may be the same
as the next passage some 20m farther North on the left of
Swings.
<DT><A href="swings.shtml#qC2001-204-83"
name=C2001-204-83>C2001-204-83</A> C
<DD>Sw: On right of Swings passage, follow short passage. Climb
through gap into smaller continuing passage.
<DT><A href="swings.shtml#qC2001-204-84"
name=C2001-204-84>C2001-204-84</A> C
<DD>Sw: QM on left of swings main passage.
<DT><A href="swings.shtml#qC2001-204-85"
name=C2001-204-85>C2001-204-85</A> C
<DD>Sw: QM on left of swings main passage.
<DT><A href="swings.shtml#qC2001-204-86"
name=C2001-204-86>C2001-204-86</A> X
<DD>Sw: Aven shortly before the pitch at the top of The Slide.
<DT><A href="swings.shtml#qC2001-204-87"
name=C2001-204-87>C2001-204-87</A> B
<DD>Sw: Hole in right wall probably connecting to the nearby
large pitch.
<DT><A href="swings.shtml#qC2001-204-89"
name=C2001-204-89>C2001-204-89</A> X
<DD>Sw: Aven above large pitch at the top of The Slide
<DT><A href="swings.shtml#qC2001-204-91"
name=C2001-204-91>C2001-204-91</A> B
<DD>Sw: Hole in right wall probably connecting to the nearby
large pitch.
<DT><A href="swings.shtml#qC2001-204-92"
name=C2001-204-92>C2001-204-92</A>
<DD>Sw: Loose pitch in main Swings passage
<DT><A href="swings.shtml#qC2001-204-93"
name=C2001-204-93>C2001-204-93</A> X
<DD>Sw: Aven in Chicago Chicanes.
<DT><A href="swings.shtml#qC2001-204-94"
name=C2001-204-94>C2001-204-94</A> B
<DD>Sw: Drafting passage at top of rubble slope.
<DT><A href="swings.shtml#qC2001-204-95"
name=C2001-204-95>C2001-204-95</A> C
<DD>Sw: Small phreatic passage north of Magic Roundabout
Chamber.
<DT><A href="swings.shtml#qC2001-204-97"
name=C2001-204-97>C2001-204-97</A> X
<DD>Sw: Aven above pitch just off Magic Roundabout Chamber
<DT><A href="swings.shtml#qC2001-204-98"
name=C2001-204-98>C2001-204-98</A> C
<DD>Sw: Rift pitch from bottom of pit, about 8m deep
<DT><A href="swings.shtml#qC2001-204-99"
name=C2001-204-99>C2001-204-99</A> B
<DD>Sw: Small passage in hading rift.
<DT><A href="swings.shtml#qC2001-204-100"
name=C2001-204-100>C2001-204-100</A> C
<DD>Sw: Climb up into roof above North Eastern corner of Living Daylight Cavern. Gets quite
exposed.
<DT><A href="treeumphant.shtml#qC2001-204-101"
name=C2001-204-101>C2001-204-101</A> B
<DD>Tree: 20m pitch through hole in floor
</DL>
<A name=2002><h3>2002</h3></A>
<DL>
<dt><a href="ariston.shtml#qC2002-204-01"
name=C2002-204-01>C2002-204-01</a> A
<dd>Razor: Pitch at the deepest point in Razordance
<dt><a href="swings.shtml#qC2002-204-02"
name=C2002-204-02>C2002-204-02</a> C
<dd>Sw: Tight rift believed to drop into a parallel shaft in second pitch of Gaffered to the Wall
<dt><a href="swings.shtml#qC2002-204-03"
name=C2002-204-03>C2002-204-03</a> C
<dd>Sw: Tight rift believed to drop into a parallel shaft in second pitch of Gaffered to the Wall
<dt><a href="swings.shtml#qC2002-204-04"
name=C2002-204-04>C2002-204-04</a> C
<dd>Sw: Sloping, potentially climbable aven in Gaffered to the Wall between first and second pitches
<dt><a href="swings.shtml#qC2002-204-05"
name=C2002-204-05>C2002-204-05</a> A
<dd>Sw: Undescended rift pitch ~2m wide at lowest point of Gaffered to the Wall below Cellotape pitch
<dt><a href="swings.shtml#qC2002-204-06"
name=C2002-204-06>C2002-204-06</a> C
<dd>Sw: Narrow slot at bottom of Cellotape pitch in Gaffered to the Wall
<dt><a href="swings.shtml#qC2002-204-07"
name=C2002-204-07>C2002-204-07</a> A
<dd>Sw: Crumbly horiztonal rift at the bottom of Merry-Go-Round
<DT><A href="swings.shtml#qC2002-204-08"
name=C2002-204-08>C2002-204-08</A> C
<DD>Sw: Large ledge on opposite wall of third pitch near bottom
<DT><A href="midlevel.shtml#qC2002-204-09"
name=C2002-204-09>C2002-204-09</A> C
<DD>Wolp: Narrow rift leading off chamber in Up at 45&deg;
<DT><A href="midlevel.shtml#qC2002-204-10"
name=C2002-204-01>C2002-204-01</A> C
<DD>Wolp: Narrow rift leading off chamber in Up at 45&deg;
<DT><A href="midlevel.shtml#qC2002-204-11"
name=C2002-204-11>C2002-204-11</A> C
<DD>Wolp: Narrow rift leading off chamber in Up at 45&deg;
<DT><A href="midlevel.shtml#qC2002-204-12"
name=C2002-204-12>C2002-204-12</A> B
<DD>Wolp: Crawl to right of Up at 45&deg;
<DT><A href="midlevel.shtml#qC2002-204-13"
name=C2002-204-13>C2002-204-13</A> B
<DD>Wolp: Crawl to left of Up at 45&deg;
<DT><A href="midlevel.shtml#qC2002-204-14"
name=C2002-204-14>C2002-204-14</A> C
<DD>Wolp: Squeeze off Up at 45&deg;
<DT><A href="midlevel.shtml#qC2002-204-15"
name=C2002-204-15>C2002-204-15</A> B
<DD>Wolp: High level passage off Up at 45&deg;, audio connection made
</DL>
<p><HR>
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<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1" />
<link rel="stylesheet" type="text/css" href="../../css/main2.css" />
<title>204 Old Question Mark list</title>
</head>
<body>
<h1>Completed Steinbr&uuml;ckenh&ouml;hle Question Mark list</h1>
<h2>Conventions</h2>
<p>For question mark list conventions, see <a href="../../qm.html">here</a>.</p>
<h2>Area codes</h2>
<table>
<tr><td>Aris</td><td>Ariston Series </td></tr>
<tr><td>Insig</td><td>Insignificant Chamber and Bonsai Crawl</td></tr>
<tr><td>NE</td><td>Near End</td></tr>
<tr><td>NPNG</td><td>No Pain No Gain </td></tr>
<tr><td>Tree</td><td>Trunk route from The Colonnade via Treeumphant Passage to Cave Tree Chamber</td></tr>
<tr><td>WE</td><td>White Elephant Series</td></tr>
<tr><td>Wolp</td><td>Wolpertinger Way and 110 A Day level</td></tr>
<tr><td>PD</td><td>Pleasure Dome and pitches below</td></tr>
<tr><td>Sw</td><td>Swings and Roundabouts</td></tr>
</table>
<h2>Question Marks</h2>
<table class="trad">
<tr><td>
C1999-204-02&nbsp;B
</td><td>NE:(Possibly the passage from Jim'll fix it to Stitch that, called
Thread This)[ ]
</td></tr><tr><td>
C1999-204-05&nbsp;B
</td><td>NE:(Possibly Kidney Bean)[ ]
</td></tr><tr><td>
C1999-204-06&nbsp;C
</td><td>NE:Continuation of crawl opposite Thread Pitch head (Choked after 5m or so) [
ent.27]
</td></tr><tr><td>
C1999-204-07 B
</td><td>NE:Climb down into rift in low boulder chamber(I do not know how this got ticked of, possibly it is the pitch at the end of 'king Carbide, although at the time it was claimed that this had not previously been a QM) [
pretty.4]
</td></tr><tr><td>
C1999-204-08 B
</td><td>NE:(Blind pitch about 4m deep) [
junction.2]
</td></tr><tr><td>
C1999-204-10 C
</td><td>Wolp:(Chokes after 3m) [
veined.9]
</td></tr><tr><td>
C1999-204-11 C
</td><td>Wolp:(Leads to 110-bidet) [
110aday.23]
</td></tr><tr><td>
C1999-204-12 C
</td><td>Wolp:(Leads to 110-bidet) [
110aday.17]
</td></tr><tr><td>
C1999-204-16 A
</td><td>Wolp:(Pitch descended to small chamber with too tight ways on [
110aday.1]
</td></tr><tr><td>
C1999-204-18&nbsp;C
</td><td>Wolp:Tight passage on left (Leads to Bunny's Bowels)[
pendulum.13]
</td></tr><tr><td>
C1999-204-21 A
</td><td>Aris:[
ariston2.11?]
</td></tr><tr><td>
C1999-204-23 A
</td><td>Aris:(Fledermaus Series)[
ariston2.14]
</td></tr><tr><td>
C1999-204-24 A
</td><td>Aris:(Pitch to Kiwi Suit)[
ariston2.1]
</td></tr><tr><td>
C1999-204-25 B
</td><td>Aris:(Passage to Pleasure Dome)[
dome.19]
</td></tr><tr><td>
C2000-204-01&nbsp;B
</td><td>NPNG:Upward sloping bedding plane (Connected to 110Bidet [
nopainnogain.34]
</td></tr><tr><td>
C2000-204-02&nbsp;B
</td><td>NPNG:Two passages merging leading to small pitch, aven (Connected to bottom of 'king Carbide pitch) [
nopainnogain.30]
</td></tr><tr><td>
C2000-204-03&nbsp;C
</td><td>NPNG:Crawling passage to right at fork (Connected ed to 2000-204-04C) [
nopainnogain.30]
</td></tr><tr><td>
C2000-204-04&nbsp;C
</td><td>NPNG:Right at T junction (Connected ed to 2000-204-03C) [
nopainnogain.27]
</td></tr><tr><td>
C2000-204-11&nbsp;B
</td><td>Insig:Sloping chute to 30m pitch, dead? (Drilling Delight)[
treeumphant.2]
</td></tr><tr><td>
C2000-204-12&nbsp;B
</td><td>Insig:Stooping passage to left at fork (Swings and Roundabouts) [
treeumphant.11]
</td></tr><tr><td>
C2000-204-15&nbsp;C
</td><td>Tree:Crawl on right (Got small after a few meters leading to two tight ways on) [
treeumphant.13]
</td></tr><tr><td>
C2000-204-23&nbsp;C
</td><td>Tree:Up boulder slope at south end of the large part of Treeumphant passage (Lead to chamber with no ways on and sloping boulder floors) [
treeumphant.18]
</td></tr><tr><td>
C2000-204-24&nbsp;A
</td><td>Tree:Walking passage keeps go a long way (Crowning Glory) [
treeumphant.19]
</td></tr><tr><td>
C2000-204-28&nbsp;A
</td><td>Tree:Stooping passage (Connected to Crowning Glory) [
treeumphant.22]
</td></tr><tr><td>
C2000-204-31&nbsp;B
</td><td>Tree:Passage continues over pitch(Passage chokes after 40m) [
treeumphant.24]
</td></tr><tr><td>
C2000-204-37&nbsp;C
</td><td>Tree:Floor level on right needs digging (15m of passage no leads) [
treeumphant.27]
</td></tr><tr><td>
C2000-204-40&nbsp;A
</td><td>Tree:Passage continuation over pitch (Chocolate Salty Balls)[
treeumphant.28]
</td></tr><tr><td>
C2000-204-41&nbsp;A
</td><td>Tree:Initially walking drafting tube 70m uphill still going walk/crawl (Sucker)[
colonade.2]
</td></tr><tr><td>
C2000-204-42&nbsp;B
</td><td>Tree:Low drafting crawl (North end of Flopsy the Bunny Rabbits Lair)[
colonade.2]
</td></tr><tr><td>
C2000-204-53&nbsp;A
</td><td>Tree:Passage continues (South end of Flopsy the Bunny Rabbits Lair) [
bonsai.6]
</td></tr><tr><td>
C2000-204-54&nbsp;B
</td><td>Wolp:Crawl, that is windy (Up at 45 degrees) [
110_bidet.9]
</td></tr><tr><td>
C2000-204-56&nbsp;B
</td><td>Insig:Climb up over boulders in Insignificant Chamber (10m of passage leading to an aven) [
insignificant.2]
</td></tr><tr><td>
C2000-204-57&nbsp;C
</td><td>Insig:Phreatic tube off Insignificant Chamber, may need a traverse bolting (Passages towards which drop into Pleasure Dome)[
insignificant.2]
</td></tr><tr><td>
C2000-204-64&nbsp;A
</td><td>Razor: Downstream pitch (Razor Dance continued in 2002)
</td></tr><tr><td>
C2000-204-67&nbsp;
</td><td>PD: Moderate sized tube (Goes towards No Pain No Gain)
</td></tr><tr><td>
C2000-204-68&nbsp;
</td><td>PD: Crawl (Leads towards passages in the roof of Pleasure Dome)
</td></tr><tr><td>C2000-204-77</td><td>enumeration error
</td></tr><tr><td>
C2001-204-09&nbsp;A
</td><td>Tree: Scramble up boulder slope in rift (Leads to Treeumphant passage)
</td></tr><tr><td>
C2001-204-63&nbsp;C
</td><td>Insig: 2m climb up (Blind)
</td></tr><tr><td>
C2001-204-64&nbsp;B
</td><td>Insig: Pitch (Ends in a puddle)
</td></tr><tr><td>
C2001-204-88&nbsp;C
</td><td>Sw: Small passage on left just before pitch at top of The
Slide. (Choked)
</td></tr><tr><td>
C2001-204-90&nbsp;A
</td><td>Sw: Large pitch at the top of The Slide (Merry Go Round)
</td></tr><tr><td>
C2001-204-96&nbsp;A
</td><td>Sw: Pitch just off Magic Roundabout Chamber, 2-3 second
drop. (Gaffered To The Wall Series)
</td></tr><tr><td>
C2002-204-01&nbsp;A
</td><td>Pitch in Razordance (Steady Now - descended 2003)</td></tr>
</table>
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<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.0//EN">
<html lang="en">
<head>
<title>204 Question Mark list</title>
<link rel="stylesheet" type="text/css" href="../../css/main2.css" />
</head>
<body>
<H1>Completed Steinbr&uuml;ckenh&ouml;hle Question Mark list</H1>
<h2>Conventions</h2>
<p>For question mark list conventions, see <a href="../../qm.shtml">here</a>.
<h2>Area codes</h2>
<table>
<tr><td>Aris</td><td>Ariston Series </td></tr>
<tr><td>Insig</td><td>Insignificant Chamber and Bonsai Crawl</td></tr>
<tr><td>NE</td><td>Near End</td></tr>
<tr><td>NPNG</td><td>No Pain No Gain </td></tr>
<tr><td>Tree</td><td>Trunk route from The Colonnade via Treeumphant Passage to Cave Tree Chamber</td></tr>
<tr><td>WE</td><td>White Elephant Series</td></tr>
<tr><td>Wolp</td><td>Wolpertinger Way and 110 A Day level</td></tr>
<tr><td>PD</td><td>Pleasure Dome and pitches below</td></tr>
<tr><td>Sw</td><td>Swings and Roundabouts</td></tr>
</table>
<h2>Question Marks</h2>
<A name=1999><h3>1999</h3></A>
<DL>
<DT><A href="entrance.shtml#qC1999-204-02"
name=C1999-204-02>C1999-204-02</A> B
<DD>NE:(Possibly the passage from Jim'll fix it to Stitch that, called Thread This)[<A
href="../../handbook/survey/svindx.htm#ent">
</A>]
<DT><A href="entrance.shtml#qC1999-204-05"
name=C1999-204-05>C1999-204-05</A> B
<DD>NE:(Possibly Kidney Bean)[<A
href="../../handbook/survey/svindx.htm#pretty">
</A>]
<DT><A href="entrance.shtml#qC1999-204-06"
name=C1999-204-06>C1999-204-06</A> C
<DD>NE:Continuation of crawl opposite Thread Pitch head(Choked after 5m or so) [<A
href="../../handbook/survey/svindx.htm#ent">ent.27</A>]
<dt><a href="entrance.shtml#qC1999-204-07"
name=C1999-204-07>C1999-204-07</a> B
<dd>NE:Climb down into rift in low boulder chamber(I do not know how this got ticked of, possibly it is the pitch at the end of 'king Carbide, although at the time it was claimed that this had not previously been a QM) [<a
href="../../handbook/survey/svindx.htm#pretty">pretty.4</a>]
<dt><a href="entrance.shtml#qC1999-204-08"
name=C1999-204-08>C1999-204-08</a> B
<dd>NE:(Blind pitch about 4m deep) [<a
href="../../handbook/survey/svindx.htm#junction">junction.2</a>]
<dt><a href="entrance.shtml#qC1999-204-10"
name=C1999-204-10>C1999-204-10</a> C
<dd>Wolp:(Chokes after 3m) [<a
href="../../handbook/survey/svindx.htm#veined">veined.9</a>]
<dt><a href="entrance.shtml#qC1999-204-11"
name=C1999-204-11>C1999-204-11</a> C
<dd>Wolp:(Leads to 110-bidet) [<a
href="../../handbook/survey/svindx.htm#110aday">110aday.23</a>]
<dt><a href="entrance.shtml#qC1999-204-12"
name=C1999-204-12>C1999-204-12</a> C
<dd>Wolp:(Leads to 110-bidet) [<a
href="../../handbook/survey/svindx.htm#110aday">110aday.17</a>]
<dt><a href="midlevel.shtml#qC1999-204-16"
name=C1999-204-16>C1999-204-16</a> A
<dd>Wolp:(Pitch descended to small chamber with too tight ways on [<a
href="../../handbook/survey/svindx.htm#110aday">110aday.1</a>]
<DT><A href="midlevel.shtml#qC1999-204-18"
name=C1999-204-18>C1999-204-18</A> C
<DD>Wolp:Tight passage on left (Leads to Bunnys Bowels)[<A
href="../../handbook/survey/svindx.htm#pendulum">pendulum.13</A>]
<dt><a href="ariston.shtml#qC1999-204-21"
name=C1999-204-21>C1999-204-21</a> A
<dd>Aris:[<a
href="../../handbook/survey/svindx.htm#ariston2">ariston2.11?</a>]
<dt><a href="ariston.shtml#qC1999-204-23"
name=C1999-204-23>C1999-204-23</a> A
<dd>Aris:(Fledermaus Deries)[<a
href="../../handbook/survey/svindx.htm#ariston2">ariston2.14</a>]
<dt><a href="ariston.shtml#qC1999-204-24"
name=C1999-204-24>C1999-204-24</a> A
<dd>Aris:(Pitch to Kiwi Suit)[<a
href="../../handbook/survey/svindx.htm#ariston2">ariston2.1</a>]
<dt><a href="pleasuredome.shtml#qC1999-204-25"
name=C1999-204-25>C1999-204-25</a> B
<dd>Aris:(Passage to Pleasure Dome)[<a
href="../../handbook/survey/svindx.htm#dome">dome.19</a>]
</DL>
<A name=2000><h3>2000</h3></A>
<DL>
<DT><A href="nopain.shtml#qC2000-204-01"
name=C2000-204-01>C2000-204-01</A> B
<DD>NPNG:Upward sloping bedding plane (Connected to 110Bidet [<A
href="../../handbook/survey/svindx.htm#nopainnogain">nopainnogain.34</A>]
<DT><A href="nopain.shtml#qC2000-204-02"
name=C2000-204-02>C2000-204-02</A> B
<DD>NPNG:Two passages merging leading to small pitch, aven (Connected to bottom of 'king Carbide pitch) [<A
href="../../handbook/survey/svindx.htm#nopainnogain">nopainnogain.30</A>]
<DT><A href="nopain.shtml#qC2000-204-03"
name=C2000-204-03>C2000-204-03</A> C
<DD>NPNG:Crawling passage to right at fork (Connecteded to 2000-204-04C) [<A
href="../../handbook/survey/svindx.htm#nopainnogain">nopainnogain.30</A>]
<DT><A href="nopain.shtml#qC2000-204-04"
name=C2000-204-04>C2000-204-04</A> C
<DD>NPNG:Right at T junction (Connecteded to 2000-204-03C) [<A
href="../../handbook/survey/svindx.htm#nopainnogain">nopainnogain.27</A>]
<DT><A href="nopain.shtml#qC2000-204-11"
name=C2000-204-11>C2000-204-11</A> B
<DD>Insig:Sloping chute to 30m pitch, dead? (Drilling Delight)[<A
href="../../handbook/survey/svindx.htm#treeumphant">treeumphant.2</A>]
<DT><A href="nopain.shtml#qC2000-204-12"
name=C2000-204-12>C2000-204-12</A> B
<DD>Insig:Stooping passage to left at fork (Swings and Roundabouts) [<A
href="../../handbook/survey/svindx.htm#treeumphant">treeumphant.11</A>]
<DT><A href="nopain.shtml#qC2000-204-15"
name=C2000-204-15>C2000-204-15</A> C
<DD>Tree:Crawl on right (Got small after a few meters leading to two tight ways on) [<A
href="../../handbook/survey/svindx.htm#treeumphant">treeumphant.13</A>]
<DT><A href="nopain.shtml#qC2000-204-23"
name=C2000-204-23>C2000-204-23</A> C
<DD>Tree:Up boulder slope at south end of the large part of Treeumphant passage (Lead to chamber with no ways on and sloping boulder floors) [<A
href="../../handbook/survey/svindx.htm#treeumphant">treeumphant.18</A>]
<DT><A href="treeumphant.shtml#qC2000-204-24"
name=C2000-204-24>C2000-204-24</A> A
<DD>Tree:Walking passage keeps go a long way (Crowning Glory) [<A
href="../../handbook/survey/svindx.htm#treeumphant">treeumphant.19</A>]
<DT><A href="treeumphant.shtml#qC2000-204-28"
name=C2000-204-28>C2000-204-28</A> A
<DD>Tree:Stooping passage (Connected to Crowning Glory) [<A
href="../../handbook/survey/svindx.htm#treeumphant">treeumphant.22</A>]
<DT><A href="treeumphant.shtml#qC2000-204-31"
name=C2000-204-31>C2000-204-31</A> B
<DD>Tree:Passage continues over pitch(Passage chokes after 40m) [<A
href="../../handbook/survey/svindx.htm#treeumphant">treeumphant.24</A>]
<DT><A href="treeumphant.shtml#qC2000-204-37"
name=C2000-204-37>C2000-204-37</A> C
<DD>Tree:Floor level on right needs digging (15m of passage no leads) [<A
href="../../handbook/survey/svindx.htm#treeumphant">treeumphant.27</A>]
<DT><A href="treeumphant.shtml#qC2000-204-40"
name=C2000-204-40>C2000-204-40</A> A
<DD>Tree:Passage continuation over pitch (Chocolate Salty Balls)[<A
href="../../handbook/survey/svindx.htm#treeumphant">treeumphant.28</A>]
<DT><A href="nopain.shtml#qC2000-204-41"
name=C2000-204-41>C2000-204-41</A> A
<DD>Tree:Initially walking drafting tube 70m uphill still going walk/crawl (Sucker)[<A
href="../../handbook/survey/svindx.htm#colonade">colonade.2</A>]
<DT><A href="nopain.shtml#qC2000-204-42"
name=C2000-204-42>C2000-204-42</A> B
<DD>Tree:Low drafting crawl (North end of Flopsy the Bunny Rabbits Lair)[<A
href="../../handbook/survey/svindx.htm#colonade">colonade.2</A>]
<DT><A href="nopain.shtml#qC2000-204-53"
name=C2000-204-53>C2000-204-53</A> A
<DD>Tree:Passage continues (South end of Flopsy the Bunny Rabbits Lair) [<A
href="../../handbook/survey/svindx.htm#bonsai">bonsai.6</A>]
<DT><A href="midlevel.shtml#qC2000-204-54"
name=C2000-204-54>C2000-204-54</A> B
<DD>Wolp:Crawl, that is windy (Up at 45 degrees) [<A
href="../../handbook/survey/svindx.htm#110_bidet">110_bidet.9</A>]
<DT><A href="nopain.shtml#qC2000-204-56"
name=C2000-204-56>C2000-204-56</A> B
<DD>Insig:Climb up over boulders in Insignificant Chamber (10m of passage leading to an aven) [<A
href="../../handbook/survey/svindx.htm#insignificant">insignificant.2</A>]
<DT><A href="nopain.shtml#qC2000-204-57"
name=C2000-204-57>C2000-204-57</A> C
<DD>Insig:Phreatic tube off Insignificant Chamber, may need a traverse bolting (Passages towards which drop into Pleasure Dome)[<A
href="../../handbook/survey/svindx.htm#insignificant">insignificant.2</A>]
<DT><A href="ariston.shtml#qC2000-204-64"
name=C2000-204-64>C2000-204-64</A> A
<DD>Razor: Downstream pitch (Razor Dance continued in 2002)
<DT><A href="ariston.shtml#qC2000-204-67"
name=C2000-204-67>C2000-204-67</A>
<DD>PD: Moderate sized tube (Goes towards No Pain No Gain)
<DT><A href="ariston.shtml#qC2000-204-68"
name=C2000-204-68>C2000-204-68</A>
<DD>PD: Crawl (Leads towards passages in the roof of Pleasure Dome)
<DT>C2000-204-77 enumeration error
<DD>
</DL>
<A name=2001><h3>2001</h3></A>
<DL>
<DT><A href="treeumphant.shtml#qC2001-204-9"
name=C2001-204-9>C2001-204-9</A> A
<DD>Tree: Scramble up boulder slope in rift (Leads to Treeumphant passage)
<DT><A href="nopain.shtml#qC2001-204-63"
name=C2001-204-63>C2001-204-63</A> C
<DD>Insig: 2m climb up (Blind)
<DT><A href="nopain.shtml#qC2001-204-64"
name=C2001-204-64>C2001-204-64</A> B
<DD>Insig: Pitch (Ends in a puddle)
<DT><A href="swings.shtml#qC2001-204-88"
name=C2001-204-88>C2001-204-88</A> C
<DD>Sw: Small passage on left just before pitch at top of The
Slide. (Choked)
<DT><A href="swings.shtml#qC2001-204-90"
name=C2001-204-90>C2001-204-90</A> A
<DD>Sw: Large pitch at the top of The Slide (Merry Go Round)
<DT><A href="swings.shtml#qC2001-204-96"
name=C2001-204-96>C2001-204-96</A> A
<DD>Sw: Pitch just off Magic Roundabout Chamber, 2-3 second
drop. (Gaffered To The Wall Series)
</dl>
<p><HR>
<!-- LINKS -->
<p><ul>
<li><a href="204.shtml">Back to 204 index page</a>
</ul>
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View File

@ -16,7 +16,7 @@ photo is taken looking back towards the Brauning Wall, with the Dachstein range
in the background.
<p>The small grassy patch to the left of the cairn lies directly over the
<a href="entrance.shtml#firstpitch">first pitch</a> of 204 and between
<a href="entrance.html#firstpitch">first pitch</a> of 204 and between
the 204a and 204b entrances (204a is to the left in the photo, 204b to the right);
there is room here for one small tent.
@ -25,7 +25,7 @@ there is room here for one small tent.
<p><hr>
<p><ul>
<li>Back to <a href="204.shtml">204 description</a>
<li>Back to <a href="204.html">204 description</a>
</ul>
</body>

294
smkridge/204/swings.html Normal file
View File

@ -0,0 +1,294 @@
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<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1" />
<link rel="stylesheet" type="text/css" href="../../css/main2.css" />
<title>1623:204 -- Swings and Roundabouts area</title>
</head>
<body>
<table id="cavepage">
<tr><th id="kat_no">204</th><th id="name">Steinbr&uuml;ckenh&ouml;hle</th><th id="status">4/S x</th></tr>
</table>
<h1>Swings and Roundabouts area</h1>
<div>
<b><a href="#survey">Survey</a></b>&nbsp;--&nbsp;
<b><a href="204.html">204 index</a></b></div>
<hr />
<p>Swings and Roundabouts is an area of rubble-strewn passages to the west of
<a href="treeumphant.html">Treeumphant Passage</a>. Access is from <a
href="nopain.html#bonsai">Bonsai Crawl</a> or the 204d entrance.</p>
<h3>Playground</h3>
<p>Swings and Roundabouts branches off from <a
href="nopain.html#bonsai">Bonsai Crawl</a>, at what was QM2000-12B.
Initially, a walking sized passage <b>Playground</b> leads past some mud
formations and a drippy mini-aven to a view overlooking a mid-sized chamber,
<b>Magic Roundabout</b>, with several exits. The easiest way to the chamber
floor is via a climb down through a hole in the floor on the right at the end
of Playground.</p>
<h3><a id="magicroundabout">Magic Roundabout Chamber</a> and surrounding
passage</h3>
<p>Once in the chamber, climbing down over boulders to the left leads to a
small exit between rocks. A short rubble-strewn chute (which is free-climbable
but crumbly, and was rigged in 2002 with a Y-hang following Dave falling off it)
leads to a duck under a flake into a mud-floored ramp. After 15m or so a large
shaft is reached, <a href="#gaffer">Gaffer Tape</a>, the start of the Gaffered
to the Walls series.</p>
<p>Back in the main chamber, a rubble slope to the north leads onwards. To the
north of the slope is an unpromising QM [<a href="qm.html#C2001-204-95"
id="qC2001-204-95">C2001-204-95 C</a>]; to the east leads back to the point
where Playground overlooks the chamber. To the west is the main passage
continuation. A passage on the left is <a href="#dutchbeauty">Dutch Beauty</a>,
which also has windows into the main chamber. Continuing over rocks, a phreatic
tube enters from <a href="#juicybits">Juicy Bits</a> on the left ahead, and a
crawl enters from Dutch Beauty behind; the main way on is up a short slope over
boulders to the start of the main Swings trunk passage: 10m wide and 8m
high.</p>
<h3>Gaffered to the Wall series</h3>
<p><img class="onright" src="rigging/gttw.png" alt="D Gaffered to the Wall
rigging guide" />
The initial pitch, <b><a id="gaffer">Gaffer Tape</a></b> (70m), is an imposing
oval shaft, which continues upwards [<a href="qm.html#C2001-204-97"
id="qC2001-204-97">C2001-204-97 X</a>]. A passage leads off from the bottom,
splitting in two going round a pillar and emerging in a chamber formed from a
slightly hading line of weakness. A ledge can be followed on the right hand
wall. Down a hole to the left, two uninspiring rifts [<a
href="qm.html#C2002-204-02" id="qC2002-204-02">C2002-204-02 C</a>, <a
href="qm.html#C2002-204-03" id="qC2002-204-03">C2002-204-03 C</a>] lead off
downwards, which probably rejoin a parallel shaft to LX Tape pitch. Up to the
right <a href="qm.html#C2002-204-04" id="qC2002-204-04">C2002-204-04 C</a>], a
sloping aven is visible which may be climbable. Continuing on past a large
boulder, a rift is intersected at a chamber. Upstream (to the right) a trickle
of water emerges from a small slot in the ceiling. The main way on is down
through a small hole in the floor, which can be descended via a backup round
the large boulder, a flake in the floor and a rope protector. This is <b>Tape Worm</b>
pitch; this rebelays off a horizontal thread down to a ledge with large fossils
visible in the floor and walls, where the small rift of Tape Worm joins the
impressive shaft of <b>LX Tape</b> pitch. Looking out to the left a parallel shaft can
be seen which may be enterable from <a href="qm.html#C2002-204-02"
>C2002-204-02 C</a> and <a href="qm.html#C2002-204-03"
>C2002-204-03 C</a>. A traverse along the right-hand wall
reaches a natural from which the next pitch LX Tape may be rigged; this
descends to land on a rock bridge near another large boulder. On the far wall
near the bottom is a ledge [<a href="qm.html#C2002-204-08"
id="qC2002-204-08">C2002-204-08 C</a>]. On the near side of the rock bridge is
a tight and unpromising rift [<a href="qm.html#C2002-204-06"
id="qC2002-204-06">C2002-204-06 C</a>]. On the far side, a spit rebelay allows
one to descend to another chamber, where a large thread is the main hang for
<b>Sellotape</b> pitch, a fine 2m wide rift, which lands a slight puddle, and a
horizontal silt floor leads 5m to the next undescended pitch [<a
href="qm.html#C2002-204-05" id="qC2002-204-05">C2002-204-05 A</a>].</p>
<h3>Pretty Bits and <a id="dutchbeauty">Dutch Beauty</a></h3>
<p>Pretty Bits branches off the <a href="#swingstrunk">Swings and Roundabouts
trunk passage</a>, passing a pit on the right (which can be climbed over to a
crawl, emerging in the main passage). Down the pit is a tight rift pitch [<a
href="qm.html#C2001-204-98" id="qC2001-204-98">C2001-204-98 C</a>].
Continuing along the passage past the pit, a number of windows are visible
overlooking <a href="#magicroundabout">Magic Roundabout Chamber</a>. A passage
goes off to the right which passes a number of stalactites, before intersecting
a rift. A grotto of stalactites is visible to the left, with possible
continuing passage beyond[<a href="qm.html#C2001-204-49"
id="qC2001-204-49">C2001-204-49 C</a>]. The rift has not been descended[<a
href="qm.html#C2001-204-47" id="qC2001-204-47">C2001-204-47 B</a>], although a
light connection has been made to <a href="#juicybits">Juicy Bits</a>.</p>
<h3><a id="juicybits">Juicy Bits</a></h3>
<p>Juicy Bits is a large passage to the left from the south end of the <a
href="#swingstrunk">Swings and Roundabouts trunk passage</a>. After 10m in, a
large passage descends at a 30 degree slope down, which can be traversed
around. At the bottom there is a climb down over boulders[<a
href="qm.html#C2001-204-45" id="qC2001-204-45">C2001-204-45 C</a>]. This
passage can be traversed around, and a passage to the right decreases in size
to a body sized tube that needs removing [<a href="qm.html#C2001-204-48"
id="qC2001-204-48">C2001-204-48 C</a>]. The main passage then splits in two,
the right turn going to the rift that connects to <a href="#dutchbeauty">Dutch
Beauty</a> [<a href="qm.html#C2001-204-47">C2001-204-47 B</a>]. To the left a
smaller passage doubles back on itself, past a small window to the rift. Now
going uphill the passage turns a sharp right and flattens out and passes a
tube going into the ceiling[<a href="qm.html#C2001-204-46"
id="qC2001-204-46">C2001-204-46 C</a>], before emerging in to the passage near
<a href="#magicroundabout">Magic Roundabout Chamber</a>.</p>
<h3><a id="swingstrunk">Swings Passage</a></h3>
<p>The trunk passage, a large phreatic with much breakdown and generally a
boulder strewn floor, continues for over 100m in a northerly direction. Rubble
slopes up and down keep the passage at roughly the same level. Along its
length, a number of passages branch off to the left and right.</p>
<p>The first two passages leading off are <a href="#juicybits">Juicy Bits</a>
on the left and the way towards <a href="#theslide">The Slide</a> on the right.
Further along, the small connection with The Slide enters from the right. QMs
[<a href="qm.html#C2001-204-84" id="qC2001-204-84">C2001-204-84 C</a>] and [<a
href="qm.html#C2001-204-85" id="qC2001-204-85">C2001-204-85 C</a>] may be
found on the right wall. A pitch on the left [<a href="qm.html#C2001-204-92"
id="qC2001-204-92">C2001-204-92</a>] is surrounded by a lot of very loose
boulders; rocks fall for a considerable distance, but no attempt was made to
descend due to the loose debris. Across the top of the pitch are two slots
looking into <a href="#chicagochicanes">Chicago Chicanes</a>. Continuing along
Swings passage, the main entrance to Chicago Chicanes is on the left and a
short unpromising QM on the right [<a href="qm.html#C2001-204-83"
id="qC2001-204-83">C2001-204-83 C</a>].</p>
<p>A little further along, a phreatic tube slopes down to the left. This passes
through a small chamber and develops a stream in a deep, narrow slot in the
floor before choking in earth. This passage may in fact be [<a
href="qm.html#C2001-204-82" id="qC2001-204-82">C2001-204-82 C</a>] or this QM
may in fact exist as a separate lead on the left wall of the main swings
passage; the survey notes are somewhat unclear.</p>
<p>A series of small holes in the right hand wall interconnect, with a
possible, uninviting, way on through tight, sharp vadose passage. [<a
href="qm.html#C2001-204-80" id="qC2001-204-80">C2001-204-80 C</a>] [<a
href="qm.html#C2001-204-81" id="qC2001-204-81">C2001-204-81 C</a>] </p>
<p>At the end of Swings passage, a very loose rubble slope leads up to
<a href="#suspended">Suspended Solution</a>, and so on towards the 204d
entrance. Mid-way up the slope, a traverse (rope advised) round a nose of rock
is possible. This leads one to the base of a climb (not yet done) up to where
water can be heard and a large passage continues [<a
href="qm.html#C2001-204-79" id="qC2001-204-79">C20010-204-79 C</a>].
Alternatively, traversing further to the right from the base of the climb leads
to a steeply sloping, clean-washed phreatic tube. This heads both up and down
and may be the connection to <a href="treeumphant.html#helterskelter">Helter
Skelter</a> [<a href="qm.html#C2001-204-78" id="qC2001-204-78">C2001-204-78
B</a>].</p>
<h4><a id="theslide">The Slide</a></h4>
<p>A large passage to the right quickly narrows up a rubble slope to a
drafting, but otherwise unpromising QM [<a href="qm.html#C2001-204-94"
id="qC2001-204-94">C2001-204-94 B</a>]. Before the slope, a passage entering
from the left leads to <b>The Slide</b> passages.</p>
<p>The Slide passages are upwardly sloping phreatics, mainly clean washed. Soon
after entering the slide, a small passage on the left connects back to the main
Swings trunk passage. Heading on up the slope past a couple of small loops and
a small aven [<a href="qm.html#C2001-204-86" id="qC2001-204-86">C2001-204-86
X</a>] brings one to a window onto a very large shaft whose roof [<a
href="qm.html#C2001-204-89" id="qC2001-204-89">C2001-204-89 X</a>] is not
visible, down the pitch leads to <a href="#merrygoround">Merry Go Round</a>. At the corner before
the pitch, a small passage leads of but quickly chokes. The holes on the right,
[<a href="qm.html#C2001-204-91" id="qC2001-204-91">C2001-204-91 B</a>] and [<a
href="qm.html#C2001-204-87" id="qC2001-204-87">C2001-204-87 B</a>], probably
connect back into Merry Go Round. </p>
<h4><a id="merrygoround">Merry Go Round</a></h4>
<p><img class="onright" src="rigging/mgr.png" alt="D Merry Go Round Rigging
Guide" />
The first pitch of Merry Go Round is rigged with a backup and Y hang, and the
rope lies against the wall for 13m till a rebelay, which allows a clear hang to
the floor. The floor is a a slope of loose boulders, heading towards a hole in
the floor. It is advisable to stay on the rope whilst traversing this; going
over a large wedged boulder leads to the second pitch, a Y hang, giving a free
hang to the floor. At this point the passage becomes more of a rift, and the
ceiling is still not visible, which starts slightly further upstream than where
the ropes hangs down to. In the rain, water comes down the top end of the
rift, from the hole in the floor of the chamber above, and disappears down a
very small rift.</p>
<p>5m from the bottom of the second pitch, the third pitch starts, with a
traverse line and a short drop down to the main Y hang. A couple of deviations
pull the rope away from the wall; below these, it was too wet to continue
rigging in the wet. The pitch continues down past a couple of deviations, just
above obvious places where the wall is undercut. The floor of this pitch is
jagged boulders, which form a slight slope. The walls have large (10-20cm)
fossil bivalves protruding from them. Up slope a small rift twists round to a
chamber, linked by a window to the main shaft. Down slope leads to a narrow
rift, which has a very small slot in the floor. At the end of this, a natural
thread in the roof (all the rock is like cottage cheese), which allows a
vertical squeeze to be rigged. The squeeze is not too bad, and has a convenient
ledge below to stand on. Just below the squeeze, a rope protector is useful
for the remaining few meters of descent into a rift type chamber. The way on
continues via the fifth pitch, from a Y-hang, descending down more rift, before
the chamber becomes more shaft-like and a deviation, allows descent to the
floor. Going downstream, the passage becomes keyhole shaped, with puddles on
the ground; the passage turns left, and a crumbly looking rift continues
onwards [<a href="qm.html#C2002-204-07" id="qC2002-204-07">C2002-204-07
A</a>].</p>
<h4><a id="chicagochicanes">Chicago Chicanes</a></h4>
<p><b>Chicago Chicanes</b> doubles back on the main passage. A series of rubble
filled pot-holes leads to a chamber with a high aven [<a
href="qm.html#C2001-204-93" id="qC2001-204-93">C2001-204-93 X</a>] and slits up
on the right wall back into the main passage. Beyond the chamber, a hole in the
floor leads to two small rift passages, left an unpromising QM [<a
href="qm.html#C2001-204-99" id="qC2001-204-99">C2001-204-99 B</a>] , and right
probably linking into the pitch head at the start of <a href="#juicybits">Juicy
Bits</a>. Climbing up and over the hole leads to more pot-holes and a boulder
choke. Carefully negotiating the boulders and through a narrow slot brings one
back to Juicy Bits.</p>
<h3><a id="suspended">Suspended Solution</a></h3>
<p><b>Suspended Solution</b> is a solution tube at the top of the rubble slope
at the end of Swings Passage. When scaling this slope, care is needed as if too
much rubble is kicked down it will be difficult to climb up into the tube.
Also, the (much larger) boulders at the top of the slope may be dislodged.
Climbing up through the tube brings one to the base of another scree slope. A
sloping passage to the right [<a href="qm.html#C2001-204-76"
id="qC2001-204-76">C2001-204-76 B</a>] has been climbed for some distance but
appears to go nowhere.</p>
<p>At the top of the scree slope, under a low arch, is a small chamber. A
hading rift on the right [<a href="qm.html#C2001-204-75"
id="qC2001-204-75">C2001-204-75 A</a>] has been climbed for some distance.
There is an unpromising hole on the left. [<a href="qm.html#C2001-204-77"
id="qC2001-204-77">C2001-204-77 A</a>] Straight ahead leads to a climb down
(20' ladder useful) into <a href="#livingdaylight">Living Daylight Cavern</a>.</p>
<h3><a id="livingdaylight">Living Daylight Cavern</a> and <a
id="entd">204d</a></h3>
<p>
<img class="onright" src="rigging/d.png" alt="D Entrance Pitches" />
<a href="l/14entd.html"><img src="t/14entd.jpg"
class="onleft" alt="204d entrance photo" /></a>
This large chamber (11m diameter) has a boulder floor and what looked like a
dried-up streambed. A possible QM [<a href="qm.html#C2001-204-74"
id="qC2001-204-74">C2001-204-74 B</a>] in the left hand corner goes over
boulders into a small chamber. The way on is under a low arch across the
chamber from the ladder. A climb up reaches more space and becomes more serious
[<a href="qm.html#C2001-204-100" id="qC2001-204-100">C2001-204-100 C</a>].
From the arch, go left to within sight of the 204d entrance. The 7m climb up is
bolted at the top, or may be climbed from the bottom in the recess in the right
hand wall. Traversing over the top of the climb emerges in the base of a shake
hole.</p>
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<h3><a id="survey">Survey</a></h3>
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<HTML lang=en><HEAD><TITLE>1623:204 -- Swings and Roundabouts area</TITLE>
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<TH align=left width="30%"><FONT size=+2>204</font><br><font size=+1>(CUCC 1999/03)</FONT></TH>
<TH lang=de><h1>Steinbrückenhöhle</h1></TH>
<TH align=right width="30%"><FONT size=+2>4/S x</FONT></TH></TR>
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<h2>Swings and Roundabouts area</h2>
Swings and Roundabouts is an area of rubble-strewn passages to the west of
Treeumphant Passage. Access is from Bonsai Crawl or the 204d entrance.
<H3>Playground</H3>
<p>Swings and Roundabouts branches off
<a href="treeumphant.shtml">Treeumphant Passage</a> at what was QM2000-12B, in
<a href="nopain.shtml#Bonsaicrawl">Bonsai Crawl</a>.
Initialy, a walking sized passage <b>Playground</b> leads past some mud
formations and a drippy mini-aven to a view overlooking a mid-sized chamber <b>Magic
Roundabout</b> with several exits. The easiest way to the chamber floor is via a climb
down through a hole on the right at the end of Playground.</P>
<H3>Magic Roundabout Chamber and surrounding passage</H3>
<p>Once in the chamber, climbing down over boulders to the left leads to a
small exit between rocks. A short rubble-strewn chute follows arriving after a few
metres at a large shaft, <b>Gaffer Tape</b>, the start of the <b>Gaffered to the Wall</b> series.</p>
<p>Back in the main chamber, a rubble slope to the north leads onwards. To the north
of the slope is
an unpromising QM [<A href="qm.shtml#C2001-204-95" name=qC2001-204-95>C2000-204-95 C</A>]; to the east leads back to the point where Playground overlooks the
chamber. To the west is the main passage continuation. A passage on the left is
<b>Dutch Beauty</b>, which also has windows into the main chamber. Continuing over rocks,
a phreatic tube enters from <b>Juicy Bits</b> on the left a head, and a crawl enters from Dutch Beauty behind; the main way on is up a short
slope over boulders to the start of the main Swings trunk passage: 10m wide and 8m
high.</p>
<h3>Gaffered to the Wall series</h3>
<img class=onright src="rigging/gttw.png" alt="D Gaffered to the Wall rigging guide">
<p> The initial pitch, <b>Gaffer Tape</b>, (70m) is an imposing oval shaft, which continues upwards [<A
href="qm.shtml#C2001-204-97" name=qC2001-204-97>C2001-204-97 X</A>]. A
passage leads off from the bottom, splitting in two going round a horizontal thread, emerging in a chamber formed from a slightly hading line of weakness. A ledge can be followed on the right hand wall. Down a hole to the left, two uninspiring rifts [<A href="qm.shtml#C2002-204-02" name=qC2002-204-02>
C2002-204-02 C</a>, <A href="qm.shtml#C2002-204-03" name=qC2002-204-03>C2002-204-03 C</a>] lead off downwards, which probably rejoin a parallel shaft to LX Tape pitch. Up to the right <A href="qm.shtml#C2002-204-04" name=qC2002-204-04>C2002-204-04 C</a>], a sloping aven is visible which may be climbable . Continuing on past a large boulder, a rift is intesected at a chamber. Up stream (to the right) a small trickle of water emerges from a small slot in the ceiling. The main way on is down through a small hole in the floor, which can be descended via a backup round the large boulder, a flake in the floor and a rope protector. This is Tape Worm pitch; this rebelays off a horizontal thread down to a ledge with large fossils
visible in the floor, where the small rift of Tape Worm joins the impressive shaft of LX Tape pitch. Looking out to the left a parralel shaft can be seen which may be enterable from <A href="qm.shtml#C2002-204-02" name=qC2002-204-02>
C2002-204-02 C</a> and <A href="qm.shtml#C2002-204-03" name=qC2002-204-03>C2002-204-03 C</a>. A traverse along the right-hand wall reaches a natural from which the next pitch LX Tape may be rigged; this
descends to land on a rock bridge near another large boulder. On the near side of the rock bridge is a tight and unpromising rift
[<A href="qm.shtml#C2002-204-06" name=qC2002-204-06>C2002-204-06 C</a>].
On the far side, a spit rebelay allows one to descend to another chamber, where a large thread is the main hang for Sellotape pitch, a fine 2m wide rift, which lands a slight puddle, and a horizontal silt floor leads 5m to the next undescended pitch [<A
href="qm.shtml#C2002-204-05" name=qC2002-204-05>C2002-204-05 A</a>].
<H3>Dutch Beauty</H3>
Pretty Bits comes off Swings and Roundabouts, passing a pit on the right (which can be climbed over to a crawl, emerging in the main passage). Down the pit is a tight rift pitch [<A href="qm.shtml#C2001-204-98" name=qC2001-204-98>C2001-204-98 C</A>]. Continuing along the passage past the pit, a number of windows are visible overlooking <B>Magic Roundabout chamber</B>. A passage goes of to the right which passes a number of stalactites, before intersecting a rift. A grotto of stalactites is visible to the left, with possible continuing passage beyond[<A href="qm.shtml#C2001-204-49" name=qC2001-204-49>C2001-204-49 C</A>]. The rift has not been descended[<A href="qm.shtml#C2001-204-47" name=qC2001-204-47>C2001-204-47 B</A>], although a light connection has been made to <B>Juicy Bits</B>.
<H3>Juicy Bits</H3>
Juicy Bits is a large passage to the left from the south end of <B>Swings Passage</B>. After 10m in, a large passage descends at a 30 degree slope down, which can be traversed around. At the bottom there is a climb down over bolders[<A href="qm.shtml#C2001-204-45" name=qC2001-204-45>C2001-204-45 C</A>]. This passage can be traversed around, and a passage to the right decreases in size to a body sized tube that needs removing [<A href="qm.shtml#C2001-204-48" name=qC2001-204-48>C2000-204-48 C</A>]. The main passage then splits in two, the right turn going to the rift that connects to <B>Dutch Beauty</B> [<A href="qm.shtml#C2001-204-47">C2001-204-47 B</A>]. To the left a smaller passage doubles back on itself, past a small window to the rift. Now going uphill the passage turns a sharp right and flatterns out and passes a tube going into the ceiling[<A href="qm.shtml#C2001-204-46" name=qC2001-204-46>C2001-204-46 C</A>] , before emerging in to the passage near <B>Magic Roundabout Chamber</B>
<H3>Swings Passage</H3>
<p>The trunk passage, a large phreatic with much breakdown and generally a boulder strewn
floor, continues for over 100m in a northerly direction. Rubble slopes up and down
keep the passage at roughly the same level. Along its length, a number of
passages branch off to the left and right.</P>
<P>The first two passages leading off are <b>Juicy Bits</b> on the left and the way
towards <b>The Slide</b> on the right. Further along, the small connection with The
Slide enters from the right. QMs [<A href="qm.shtml#C2001-204-84" name=qC2001-204-84>C2000-204-84 C</A>]
and [<A href="qm.shtml#C2001-204-84" name=qC2001-204-84>C2000-204-84 C</A>]
may be found on the right wall. A pitch on the left [<A href="qm.shtml#C2001-204-92" name=qC2001-204-92>C2000-204-92</A>]
is surrounded by a lot of very
loose boulders; rocks fall for a considerable distance, but no attempt was made
to desecend due to the loose debris. Across the top of the pitch are two slots
looking into <b>Chicago Chicanes</b>. Continuing along Swings passage, the entrance to
Chicago Chicanes is on the left and a short unpromising QM on the right [<A href="qm.shtml#C2001-204-83" name=qC2001-204-83>C2000-204-83 C</A>].</P>
<P>A little further along, a phreatic tube slopes down to the left. This passes
through a small chamber and develops a stream in a deep, narrow slot in the
floor before choking in earth. This passage may in fact be [<A href="qm.shtml#C2001-204-82" name=qC2001-204-82>C2000-204-82 C</A>]
or this QM may in fact exist as a separate lead on the left wall of the main swings passage; the survey notes are somewhat unclear.
</P>
<P>A series of small holes in the right hand wall interconnect, with a
possible, uninviting, way on through tight, sharp vadose passage. [<A href="qm.shtml#C2001-204-80" name=qC2001-204-80>C2000-204-80 C</A>]
[<A href="qm.shtml#C2001-204-81" name=qC2001-204-81>C2000-204-81 C</A>]
</P>
<P>At the end of Swings passage, a very loose rubble slope leads up to
<b>Suspended Solution</b>, and so on towards the 204d entrance. Mid-way up the
slope, a traverse (rope advised) round a nose of rock is possible. This leads
one to the base of a climb (not yet done) up to where water can be heard and a
large passage continues [<A href="qm.shtml#C2001-204-79" name=qC2001-204-79>C2000-204-79 C</A>]. Alternatively, traversing futher to the right from the
base of the climb leads to a steeply sloping, cleanwashed phreatic tube. This
heads both up and down and may be the connection to <b>Helter Skelter</b> [<A href="qm.shtml#C2001-204-78" name=qC2001-204-78>C2000-204-78 B</A>].</p>
<H4>The Slide</H4>
<p>A large passage to the right quickly narrows up a rubble slope to a
drafting, but otherwise unprommising QM [<A href="qm.shtml#C2001-204-94" name=qC2001-204-94>C2001-204-94 B</A>].
Before the slope, a passage entering from the left leads to <b>The Slide</b> passages.</P>
<p>The Slide passages are upwardly sloping phreatics, mainly clean washed. Soon
after entering the slide, a small passage on the left connects back to the main
Swings trunk passage. Heading on up the slope past a couple of small loops and a small aven [<A href="qm.shtml#C2001-204-86" name=qC2001-204-86>C2001-204-86 X</A>]
brings one to a window onto a very large shaft whoose roof [<A href="qm.shtml#C2001-204-89" name=qC2001-204-89>C2001-204-89 X</A>]
is not visible, down the pitch leads to <b>Merry Go Round</b>. At the corner before the pitch, a small passage leads of but quickly chokes. The holes on the right, [<A href="qm.shtml#C2001-204-91" name=qC2001-204-91>C2001-204-91 B</A>] and
[<A href="qm.shtml#C2001-204-87" name=qC2001-204-87>C2001-204-87 B</A>], probably connect back into Merry Go Round.
</P>
<h4>Merry Go Round</H4>
<img class=onright src="rigging/mgr.png" alt="D Merry Go Round Rigging Guide">
<p> The first pitch of Merry Go Round is rigged with a backup and Y hang, and
the rope lies against the wall for 13m till a rebelay, which allows a clear
hang to the floor. The floor is a a slope of loose boulders, heading towards a
hole in the floor. It is advisable to stay on the rope whilst traversing this;
going over a large wedged boulder leads to the second pitch, a Y hang, giving
a free hang to the floor. At this point the passage becomes more of a rift,
and the ceiling is still not visible, which starts slightly further upstream
than where the ropes hangs down to. In the rain, water comes down the top end
of the rift, from the hole in the floor of the chamber above, and
disappears down a very small rift. </p>
<p>5m from the bottom of the secnd pitch,
the third pitch starts, with a traverse line and a short drop down to the main Y
hang. A couple of deviations pull the rope away from the wall; below these,
it was too wet to continue rigging in the wet. The pitch continues down past a
couple of deviations, just above obvious places where the wall is undercut.
The floor of this pitch is jagged boulders, which form a slight slope. The
walls have large (10-20cm) Bivalves protruding from them. Up slope a small
rift twists round to a chamber, linked by a window to the main shaft. Down
slope leads to a narrow rift, which has a very small slot in the floor. At the
end of this, a natural thread in the roof (all the rock is like cottage
cheese), which allows a vertical squeeze to be rigged. The squeeze is not too
bad, and has a convient ledge below to stand on. Just below the squeeze, a rope
protector is useful for the remaining few meters of descent into a rift type
chamber. The way on continues via the fifth pitch, from a Y-hang, descending
down more rift, before the chamber becomes more shaft-like and a deviation,
allows descent to the floor. Going downstream, the passage becomes keyhole
shaped, with puddles on the ground; the passage turns left, and a crumbly
looking rift continues onwards [<A href="qm.shtml#C2002-204-07"
name=qC2002-204-07>C2002-204-07 A</A>],
<h4>Chicago Chicanes</H4>
<b>Chicago Chicanes</b> doubles back on the main passage. A series of rubble filled
pot-holes leads to a chamber with a high aven [<A href="qm.shtml#C2001-204-92" name=qC2001-204-92>C2000-204-92</A>]
and slits up on the right wall
back into the main passage. Beyond the chamber, a hole in the floor leads to
two small rift passages, left an unpromising QM [<A href="qm.shtml#C2001-204-99" name=qC2001-204-99>C2000-204-99 B</A>]
, an right probably linking into
the pitch head at the start of <b>Juicy Bits</b>. Climbing up and over the hole leads
to more pot-holes and a boulder choke. Carefully negotiating the boulders and
through a narrow slot brings one back to Juicy Bits.</P>
<h3>Suspended Solution</h3>
<P><b>Suspended Solution</b> is a solution tube at the top of the rubble slope at the
end of Swings Passage. When scaling this slope, care is needed as if too much
rubble is kicked down it will be difficult to climb up into the tube. Also, the
(much larger) boulders at the top of the slope may be dislodged. Climbing up
through the tube brings one to the base of another scree slope. A sloping
passage to the right [<A href="qm.shtml#C2001-204-76" name=qC2001-204-76>C2000-204-76 B</A>]
has been climbed for some distance but appears to go
nowhere.</P>
<P>At the top of the scree slope, under a low arch, is a small chamber. A
hading rift on the right [<A href="qm.shtml#C2001-204-75" name=qC2001-204-75>C2000-204-75 A</A>]
has been climbed for some distance. There is an
unpromising hole on the left. [<A href="qm.shtml#C2001-204-77" name=qC2001-204-77>C2000-204-77 A</A>]
Straight ahead leads to a climb down (20' ladder
useful) into <b>Living Daylight Cavern</b>.</P>
<H3><a name="entd">Living Daylight Cavern and 204d</a></H3>
<img class=onright src="rigging/d.png" alt="D Entrance Pitches">
<P>This large chamber (11m diameter) has a boulder floor and what looked like a
dried stream floor. A possible QM [<A href="qm.shtml#C2001-204-74" name=qC2001-204-74>C2000-204-74 B</A>]
in the left hand corner goes over boulders
into a small chamber. The way on is under a low arch across the chamber from
the ladder. A climb up reaches more space and becomes more serious [<A href="qm.shtml#C2001-204-100"
name=qC2001-204-100>C2000-204-100 C</A>]. From the
arch, go left to within sight of the 204d entrance. The 7m climb up is bolted
at the top, or may be climbed from the bottom in the recess in the right hand
wall. Traversing over the top of the climb emerges in the base of a shake
hole.</p>
<a href="l/14entd.shtml"><img src="t/14entd.jpg" alt="204d entrance photo" /></a>
<H3><A name=survey>Survey</A></H3>
<center><img src="swings.png" width=756 height=880 alt="Survey"></center>
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<title>1623:204 -- Treeumphant Passage area</title>
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<table id="cavepage">
<tr><th id="kat_no">204</th><th id="name">Steinbr&uuml;ckenh&ouml;hle</th><th id="status">4/S x</th></tr>
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<h1>Treeumphant Passage area</h1>
<div>
<b><a href="#survey">Survey</a></b>&nbsp;--&nbsp;
<b><a href="204.html">204 index</a></b></div>
<hr />
<h3><a id="thecolonnade">The Colonnade</a></h3>
<p><a href="nopain.html#bonsai">Bonsai Crawl</a> emerges into <b>The
Colonnade</b>, a wide walking passage with a boulder floor, at a sharp turn,
from which one can continue right or straight on.</p>
<p><i>
To the right the passage comes to a chamber-like crossroads. To the left is an
initially walking-sized tube, <a href="#sucker">Sucker</a>, and to the right a low draughting
crawl, <a href="nopain.html#flopsy">Flopsy the Bunny Rabbit's Lair</a>, which connects back to
<a href="nopain.html#insignificantchamber">Insignificant Chamber</a>. The
Colonnade continues straight on, and a stream joins from the left. Further
along on the left is a pile of stones which must originate from a passage [<a
href="qm.html#C2000-204-43" id="qC2000-204-43">C2000-204-43 Dig</a>]. The
passage then becomes small with a possible aven [<a
href="qm.html#C2000-204-44" id="qC2000-204-44">C2000-204-44 X</a>], a tight
rift [<a href="qm.html#C2000-204-45" id="qC2000-204-45">C2000-204-45 B</a>],
and a crawl down and to the right. The crawl emerges into a chamber, with a
possible way on over rocks directly ahead [<a href="qm.html#C2000-204-49"
id="qC2000-204-49">C2000-204-49 C</a>]. The chamber gets larger to the right,
where there are two tight rifts leading off [<a href="qm.html#C2000-204-46"
id="qC2000-204-46">C2000-204-46 C</a>], [<a href="qm.html#C2000-204-47"
id="qC2000-204-47">C2000-204-47 C</a>] and an aven [<a
href="qm.html#C2000-204-48" id="qC2000-204-48">C2000-204-48 X</a>]. Water was
flowing down one of these, possibly to the waterfall entering the chamber in
<a href="nopain.html#nopainnogain">No Pain No Gain</a>. At this time in 2000
it had not rained on the surface for 8 days.</i></p>
<p>Back where <a href="nopain.html#bonsai">Bonsai Crawl</a> enters, the main
route continues straight on for around 70m, with a number of minor passages to the sides.
These are:</p>
<ul>
<li>A crawl to the left, which slopes slightly upwards to a pit with a small
body sized tube going off at the bottom [<a href="qm.html#C2001-204-54"
id="qC2001-204-54">C2001-204-54 C</a>]; continuing over the pit leads to a flat
out crawl [<a href="qm.html#C2001-204-53" id="qC2001-204-53">C2001-204-53
C</a>].
</li>
<li>Some
distance further on, another crawl on the left [<a href="qm.html#C2000-204-16"
id="qC2000-204-16">C2000-204-16 B</a>] leading from a trench in the passage.</li>
<li>A
small passage on the right [<a href="qm.html#C2000-204-17"
id="qC2000-204-17">C2000-204-17 C</a>] that allegedly links to [<a
href="qm.html#C2000-204-21">C2000-204-21 C</a>].</li>
<li>A
crawl high up to the left [<a
href="qm.html#C2000-204-18" id="qC2000-204-18">C2000-204-18 C</a>].</li>
<li>A short
distance further a walking-size passage goes to the left [<a
href="qm.html#C2000-204-19" id="qC2000-204-19">C2000-204-19 C</a>].</li>
</ul>
<p>The main passage then forks: to the left is [<a href="qm.html#C2000-204-20"
id="qC2000-204-20">C2000-204-20 C</a>] whilst to the right the passage
continues past a high up crawl [<a href="qm.html#C2000-204-21"
id="qC2000-204-21">C2000-204-21 C</a>], and then possibly [<a
href="qm.html#C2000-204-22" id="qC2000-204-22">C2000-204-22 C</a>]. The main
passage then pops out into <a
href="treeumphant.html#treeumphantpassage"><b>Treeumphant Passage</b></a>.</p>
<h3><a id="treeumphantpassage">Treeumphant Passage</a></h3>
<p><a href="#thecolonnade">The Colonnade</a> meets <b>Treeumphant Passage</b>
at a narrow angle. Doubling back sharp left leads to a boulder slope. Ascending
this leads to a fork; the left branch is blind and the right branch ends
shortly afterwards in a choked chamber. In the other direction, Treeumphant
Passage continues over large boulders, sloping slightly upwards. There is a
walking passage off to the left which goes to <a href="#crowningglory">Crowning
Glory</a>, as well as a high up crawl to the right [<a
href="qm.html#C2000-204-25" id="qC2000-204-25">C2000-204-25 C</a>] and then a
tight high passage to the left [<a href="qm.html#C2000-204-26"
id="qC2000-204-26">C2000-204-26 C</a>]. The passage then increases in height
approaching a sharp turn to the right. Here a walking size passage continues
straight on, connecting with <a href="#crowningglory">Crowning Glory</a>, and
there may be an aven in the ceiling [<a
href="qm.html#C2000-204-27" id="qC2000-204-27">C2000-204-27 X</a>]. The main
passage passes possibly diggable holes at floor level [<a
href="qm.html#C2000-204-29" id="qC2000-204-29">C2000-204-29 Dig</a>], and
continues into <a href="#greatoakchamber">Great Oak Chamber</a>.</p>
<h3><a id="greatoakchamber">Great Oak Chamber</a></h3>
<p><b>Great Oak Chamber</b> is a substantial chamber, with a 5m drop in the
floor [<a href="qm.html#C2000-204-32" id="qC2000-204-32">C2000-204-32 B</a>].
There is also an aven above [<a href="qm.html#C2000-204-33"
id="qC2000-204-33">C2000-204-33 X</a>]. <i>A traverse across the left-hand wall
reaches a passage on the far side which is choked after 40m. There is also as a
passage to the right [<a href="qm.html#C2000-204-30"
id="qC2000-204-30">C2000-204-30 C</a>].</i> Just before the drop there is a
bouldery slope up to another, smaller, walking size passage. There is an oxbow
to the left, with a possible passage leading off it [<a
href="qm.html#C2000-204-34" id="qC2000-204-34">C2000-204-34 B</a>], as well as
an aven [<a href="qm.html#C2000-204-35" id="qC2000-204-35">C2000-204-35
X</a>]. There are a couple of digs to the left slightly further on; the first
has not been explored [<a href="qm.html#C2000-204-36"
id="qC2000-204-36">C2000-204-36 C</a>], while the second led to 15m of passage
with no further leads. The main passage continues into <a
href="#cavetreechamber">Cave Tree Chamber</a>.</p>
<h3><a id="cavetreechamber">Cave Tree Chamber</a></h3>
<p>This is another substantial chamber, accessed by a climb down of about 2m.
It has a bouldery floor on the left, and a pitch on the right [<a
href="qm.html#C2000-204-39" id="qC2000-204-39">C2000-204-39 B</a>]. An aven
extends above [<a href="qm.html#C2000-204-38" id="qC2000-204-38">C2000-204-38
X</a>], which is the 204c entrance discovered by Duncan and MikeTA in 2000;
this has not been used since as it is exceedingly loose and dangerous. The
passage continues over the pitch (via a traverse that needs rigging) to <a
href="#chocolatesaltyballs">Chocolate Salty Balls</a>.</p>
<h3><a id="chocolatesaltyballs">Chocolate Salty Balls</a></h3>
<p>Duncs... [<a href="qm.html#C2001-204-34" id="qC2001-204-34">C2000-204-34</a>] [<a href="qm.html#C2001-204-35"
id="qC2001-204-35">C2000-204-35 Dig</a>] [<a href="qm.html#C2001-204-36" id="qC2001-204-36">C2000-204-36 C</a>] [<a
href="qm.html#C2001-204-37" id="qC2001-204-37">C2000-204-37</a>] [<a href="qm.html#C2001-204-38"
id="qC2001-204-38">C2000-204-38</a>] [<a href="qm.html#C2001-204-39" id="qC2001-204-39">C2000-204-39 C</a>] [<a
href="qm.html#C2001-204-40" id="qC2001-204-40">C2000-204-40 C</a>] [<a href="qm.html#C2001-204-41"
id="qC2001-204-41">C2000-204-41</a>] [<a href="qm.html#C2001-204-42" id="qC2001-204-42">C2000-204-42 X</a>] [<a
href="qm.html#C2001-204-43" id="qC2001-204-43">C2000-204-43 Dig</a>] [<a href="qm.html#C2001-204-44"
id="qC2001-204-44">C2000-204-44</a>]</p>
<h3><a id="crowningglory">Crowning Glory</a></h3>
<p>A phreatic passage with a stream flowing down it, which heads upwards from
<a href="#treeumphantpassage">Treeumphant Passage</a>. Near the beginning a
high up crawl heads off to the left [<a href="qm.html#C2001-204-8"
id="qC2001-204-8">C2000-204-8 C</a>]. Another 20m leads to a bolder infall
which can be climbed over, or the stream can be followed around to the right.
A 2m scramble climb is reached, and <a href="#bouldercoaster">Boulder
Coaster</a>, on the left, can be accessed by traversing from the pitch head.
Further up the passage boulder infall from the left leads to a connection back
to <a href="#treeumphantpassage">Treeumphant Passage</a>. The summit of a
boulder is soon reached, as the passage becomes smaller. Going down the
boulders goes into a chamber, with an aven [<a href="qm.html#C2001-204-11"
id="qC2001-204-11">C2000-204-11 X</a>], and a 4m climb up at the end, followed
by a pitch, which has been started down [<a href="qm.html#C2001-204-10"
id="qC2001-204-10">C2000-204-10 A</a>].</p>
<h3><a id="germknodel">Germkn&ouml;dels' Revenge</a></h3>
<p><img class="onright" src="rigging/e.png" alt="E entrance rigging guide" />
Germkn&ouml;dels' Revenge is the short connection between the 204e and 204f
entrances and the Treeumphant end of Boulder Coaster. <b>204e</b> is a low
square hole in the face of a cliff. From here a low passage leads down and to
the right. A short climb down and up again brings one to the top of the pitch.
The (awkward) passage from 204f is a small tube sloping uphill at ~45&deg; on
the right, and a possible QM from across the top of the shaft.</p>
<p><b>204f</b> is a hole in a pile of boulders a few metres up the surface
gully from 204e. A small tube descends towards 204e via a couple of bouldery
squeezes. The tube becomes steeper with a black space beyond. A light shone
down this tube reveals that it connects to the top of the pitch reached from
204e; it was not thought worth the considerable bother of rigging this
route.</p>
<p>A backup and Y-hang are followed by a rebelay or short deviation next to a
window into a parallel shaft (There may be undocumented QMs in this shaft). The
pitch narrows below the deviation, to a rebelay where it bells out to several
metres diameter. The remaining drop is in a fine open shaft, passing a ledge a
few metres off the floor, into Crowning Glory Chamber in <a
href="#bouldercoaster">Boulder Coaster</a> near its connection to Crowning Glory
Passage. </p>
<h3><a id="bouldercoaster">Boulder Coaster</a></h3>
<p>A walking sized passage goes from <a href="#crowningglory">Crowning Glory
Passage</a> to <b>Crowning Glory Chamber</b> where 204e and 204f drop in from
<a href="#germknodel">Germkn&ouml;dels Revenge</a>, daylight being just visible.
A rift intersects the chamber at the north end [<a href="qm.html#C2001-204-12"
id="qC2001-204-12">C2001-204-12 C</a>], [<a href="qm.html#C2001-204-13"
id="qC2001-204-13">C2001-204-13 C</a>]. The obvious way out of the chamber
continues for 15m before choking, passing under avens [<a
href="qm.html#C2001-204-18" id="qC2001-204-18">C2001-204-18 X</a>] and [<a
href="qm.html#C2001-204-19" id="qC2001-204-19">C2001-204-19 X</a>] at a cross
junction. To the left is too tight, and to the right, along with the next
passage to the right join up at a chamber with an aven [<a
href="qm.html#C2001-204-20" id="qC2001-204-20">C2001-204-20 X</a>]. The
passage continues from the bottom of the chamber and passes a pocket on the
right with an aven [<a href="qm.html#C2001-204-21"
id="qC2001-204-21">C2001-204-21 X</a>]. The passage continues to a a staggered
crossroads; to the right there is a sandy crawl [<a
href="qm.html#C2001-204-14" id="qC2001-204-14">C2001-204-14 B</a>]. The other
two ways on later rejoin; the left route has a phreatic tube going into the
roof [<a href="qm.html#C2001-204-22" id="qC2001-204-22">C2001-204-22 X</a>].
Continuing downslope, the passage splits in two, to the left is [<a
href="qm.html#C2001-204-15" id="qC2001-204-15">C2001-204-15 C</a>]. The right
way leads to a chamber with a pitch [<a href="qm.html#C2001-204-16"
id="qC2001-204-16">C2001-204-16 A</a>] and an aven [<a
href="qm.html#C2001-204-23" id="qC2001-204-23">C2001-204-23 X</a>]. The
passage continues opposite the entrance, in walking sized downhill passage,
passing a crawl to the left [<a href="qm.html#C2001-204-17"
id="qC2001-204-17">C2001-204-17 C</a>], then a too tight passage to the
right.</p>
<p>Further down, the passage turns a sharp left, then turns around to the left,
after which a small passage goes of to the left [<a
href="qm.html#C2001-204-56" id="qC2001-204-56">C2001-204-56 C</a>]. Further
on a passage is reached, with a climbable aven [<a href="qm.html#C2001-204-55"
id="qC2001-204-55">C2001-204-55 X</a>]. The passage to the right soon turns
left, going downhill to a junction. Straight on is a small passage [<a
href="qm.html#C2001-204-57" id="qC2001-204-57">C2001-204-57 C</a>]. Turning
left leads to a junction with the downhill passage of the previous chamber.
Continuing downwards, a small passage leads to the left [<a
href="qm.html#C2001-204-58" id="qC2001-204-58">C2001-204-58 C</a>]. Further
down <b><a id="helterskelter">Helterskelter Pitch</a></b> is reached. At the
pitch head passages go to the left and right but are too tight. The pitch is 8m
deep and can be climbed down, and spirals around on itself, ending in boulders,
and a visible way on through the boulders [<a href="qm.html#C2001-204-59"
id="qC2001-204-59">C2001-204-59 B</a>].</p>
<h3><a id="sucker">Sucker</a></h3>
<p>An initially walking passage branching off from <a href="#thecolonnade">The
Colonnade</a>, which soon degenerates to crawling. After 15m, a 1m diameter
tube continues straight on [<a href="qm.html#C2001-204-33"
id="qC2001-204-33">C2001-204-33 B</a>], whilst the explored route turns right.
After another 30m a small passage bears to the right [<a
href="qm.html#C2001-204-24" id="qC2001-204-24">C2001-204-24 C</a>]. A further
15m leads to a small chamber with large dubious boulders on a sloping floor.
Straight on is [<a href="qm.html#C2001-204-25" id="qC2001-204-25">C2001-204-25
C</a>], and there is a pitch in the floor [<a href="qm.html#C2001-204-101"
id="qC2001-204-101">C2001-204-101 B</a>], which can be stepped over. This leads
to a key hole passage with a rift disappearing on the right [<a
href="qm.html#C2001-204-32" id="qC2001-204-32">C2001-204-32 C</a>], which may
be descendible. The key hole passage then turns right, straight on at this
point a small stream enters, where there is an aven above [<a
href="qm.html#C2001-204-27" id="qC2001-204-27">C2001-204-27 X</a>], and a flat
out crawl entering from the right [<a href="qm.html#C2001-204-26"
id="qC2001-204-26">C2001-204-26 C</a>] , this ends in a mud floored chamber
with an aven [<a href="qm.html#C2001-204-28" id="qC2001-204-28">C2001-204-28
X</a>]. Continuing along the key hole passage, a passage intersects, and the
keyhole passage becomes blocked. To the right, another passage intersects which
quickly becomes too tight in both directions, the passage continues straight on
to a small partially mud filled passage [<a href="qm.html#C2001-204-29"
id="qC2001-204-29">C2001-204-29 C</a>]. To the left a body sized passage
continues to a T junction with continuations [<a href="qm.html#C2001-204-30"
id="qC2001-204-30">C2001-204-30 C</a>], [<a href="qm.html#C2001-204-31"
id="qC2001-204-31">C2001-204-31 C</a>].</p>
<hr />
<div class="centre">
<h3><a id="survey">Survey</a></h3>
<img style="padding: 2pt; border: 2px solid #000" src="treeumphant.png" alt="Survey" /></div>
<hr />
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<HTML lang=en><HEAD><TITLE>1623:204 -- Treeumphant Passage area</TITLE>
<link rel="stylesheet" type="text/css" href="../../css/main2.css" />
</head> <BODY> <DIV align=center> <CENTER> <TABLE border=0 width="100%"> <TR> <TH align=left width="30%"><FONT
size=+2>204</font><br><font size=+1>(CUCC 1999/03)</FONT></TH> <TH lang=de><h1>Steinbrückenhöhle</h1></TH> <TH
align=right width="30%"><FONT size=+2>4/S x</FONT></TH></TR> <TR> </TABLE></CENTER></DIV>
<h2>Treeumphant Passage through to Cave Tree Chamber and beyond</h2>
<div>
<b><a href="#survey">Survey</a></b>&nbsp;--&nbsp;
<b><a href="204.shtml">204 index</a></b></div>
<hr />
<H3><A name=thecolonnade>The Colonnade</A></H3>
<p><b>Bonsai Crawl</b> emerges into <b>The Colonnade</b>, a wide
walking passage with a boulder floor, at a sharp turn. To the right the
passage comes to a chamber-like crossroads. To the left is an initially
walking-sized tube, <b>Sucker</b>, and to the right a low draughting crawl,
<b>Flopsy the Bunny Rabbit's Lair</b>, which connects back to <b>Insignificant
Chamber</b>. The Colonnade continues straight on, and a stream joins from the left.
Further along on the left is a pile of stones
which must originate from a passage [<A href="qm.shtml#C2000-204-43"
name=qC2000-204-43>C2000-204-43 Dig</A>]. The passage then becomes small with
a possible aven [<A href="qm.shtml#C2000-204-44"
name=qC2000-204-44>C2000-204-44 X</A>], a tight rift [<A
href="qm.shtml#C2000-204-45" name=qC2000-204-45>C2000-204-45 B</A>], and a
crawl down and to the right. The crawl emerges into a chamber, with a possible
way on over rocks directly ahead [<A href="qm.shtml#C2000-204-49"
name=qC2000-204-49>C2000-204-49 C</A>]. The chamber gets larger to the right,
where there are two tight rifts leading off [<A href="qm.shtml#C2000-204-46"
name=qC2000-204-46>C2000-204-46 C</A>], [<A href="qm.shtml#C2000-204-47"
name=qC2000-204-47>C2000-204-47 C</A>] and an aven [<A
href="qm.shtml#C2000-204-48" name=qC2000-204-48>C2000-204-48 X</A>]. Water was
flowing down one of these, possibly to the waterfall entering the chamber in
<b>No Pain No Gain</b>. At this time in 2000 it had not rained on the surface
for 8 days. Back where <b>Bonsai Crawl</b> enters, the passage goes straight
on with a number of minor passages to the sides. These are: a crawl to the left
which slopes slightly upwards to a pit with a small body sized tube going of at
the bottom[<A href="qm.shtml#C2000-204-54" name=qC2000-204-54>C2000-204-54
C</A>], continuing over the pit a flat out crawl continues upwards[<A
href="qm.shtml#C2000-204-53" name=qC2000-204-53>C2000-204-53 C</A>]; some
distance further on, another crawl on the left [<A href="qm.shtml#C2000-204-16"
name=qC2000-204-16>C2000-204-16 B</A>] leading from a trench in the passage; a
small passage on the right [<A href="qm.shtml#C2000-204-17"
name=qC2000-204-17>C2000-204-17 C</A>] that links to [<A
href="qm.shtml#C2000-204-21" name=qC2000-204-21>C2000-204-21 C</A>]; and a
crawl high up to the left [<A
href="qm.shtml#C2000-204-18" name=qC2000-204-18>C2000-204-18 C</A>]. A short
distance further a walking-size passage goes to the left [<A
href="qm.shtml#C2000-204-19" name=qC2000-204-19>C2000-204-19 C</A>]. The main
passage then forks: to the left is [<A href="qm.shtml#C2000-204-20"
name=qC2000-204-20>C2000-204-20 C</A>] whilst to the right the passage
continues past a high up crawl [<A href="qm.shtml#C2000-204-21"
name=qC2000-204-21>C2000-204-21 C</A>], and then possibly [<A
href="qm.shtml#C2000-204-22" name=qC2000-204-22>C2000-204-22 C</A>]. The main
passage then pops out into<a
href="treeumphant.shtml#treeumphantpassage"><B>Treeumphant Passage</B></a>.
<H3><A name=treeumphantpassage>Treeumphant Passage</A></H3>
<P><B>The Colonnade</B> meets <B>Treeumphant Passage</B> at a narrow angle. In
one direction Treeumphant Passage ends just next to its entrance at a boulder
slope. Ascending this leads to a fork; the left branch is blind and the right
branch ends shortly afterwards in a choked chamber. In the other direction,
Treeumphant Passage continues over large boulders going slightly up hill.
There is a walking passage off to the left which goes to <B>Crowning Glory</B>,
as well as a high up crawl to the right [<A href="qm.shtml#C2000-204-25"
name=qC2000-204-25>C2000-204-25 C</A>] and then a tight high passage to the
left [<A href="qm.shtml#C2000-204-26" name=qC2000-204-26>C2000-204-26 C</A>].
The passage then increases in height approaching a sharp turn to the right.
Here a walking size passage [<A href="qm.shtml#C2000-204-28"
name=qC2000-204-28>C2000-204-28 A</A>] continues straight on, and there may be
an aven in the ceiling [<A href="qm.shtml#C2000-204-27"
name=qC2000-204-27>C2000-204-27 X</A>]. The main passage passes possibly
diggable holes at floor level [<A href="qm.shtml#C2000-204-29"
name=qC2000-204-29>C2000-204-29 Dig</A>], and continues into <B>Great Oak
Chamber</B>.
<H3><A name=greatoakchamber>Great Oak Chamber</A></H3>
<P><B>Treeumphant Passage</B> disappears into an approx 5m drop [<A href="qm.shtml#C2000-204-32"
name=qC2000-204-32>C2000-204-32 B</A>] in Great Oak Chamber and there is an aven above [<A href="qm.shtml#C2000-204-33"
name=qC2000-204-33>C2000-204-33 X</A>]. There may be passage continuing straight across the chamber [<A
href="qm.shtml#C2000-204-31" name=qC2000-204-31>C2000-204-31 B</A>], as well as a passage to the right [<A
href="qm.shtml#C2000-204-30" name=qC2000-204-30>C2000-204-30 C</A>]. Just before the drop there is a bouldery slope up
to another smaller walking size passage. There is an oxbow to the left, with a possible passage leading offit [<A
href="qm.shtml#C2000-204-34" name=qC2000-204-34>C2000-204-34 B</A>], as well as an aven [<A
href="qm.shtml#C2000-204-35" name=qC2000-204-35>C2000-204-35 X</A>]. There are a couple of possible digs to the left
slightly further on [<A href="qm.shtml#C2000-204-36" name=qC2000-204-36>C2000-204-36 C</A>], [<A
href="qm.shtml#C2000-204-37" name=qC2000-204-37>C2000-204-37 C</A>] before the passage enters <B>Cave Tree Chamber</B>.
<H3><A name=cavetreechamber>Cave Tree Chamber</A></H3>
<P>There is a climb down of about 2m into <B>Cave Tree Chamber</B>, which has a bouldery floor on the left, and a pitch
on the right [<A href="qm.shtml#C2000-204-39" name=qC2000-204-39>C2000-204-39 B</A>]. An aven extends above [<A
href="qm.shtml#C2000-204-38" name=qC2000-204-38>C2000-204-38 X</A>], and the passage may continue over the pitch [<A
href="qm.shtml#C2000-204-40" name=qC2000-204-40>C2000-204-40 A</A>]. It would be advisable to protect this traverse.
<H3><A name=crowningglory>Crowning Glory</A></H3>
<P>A phreatic passage with a stream flowing down it, which heads upwards from a passage of<B>Treeumphant Passage</B>.
Near the begining a high up crawl heads of to the left[<A href="qm.shtml#C2001-204-8" name=qC2001-204-8>C2000-204-8
C</A>]. Another 20m leads to a bolder infall which can be climbed over, or the stream can be followed around to the
right. A 2m scramble climb is reaced, and <B>Bolder Coaster</B>, on the left, can be acessed by traversing from the
pitch head. Further up the passage bolder infall from the left leads to <B>Treeumphant Passage</B>[<A
href="qm.shtml#C2001-204-9" name=qC2001-204-9>C2000-204-9 A</A>]. The summit of a bolder is soon reached, as the
passage becomes smaller. Going down the bolders goes into a chamber, with an aven[<A href="qm.shtml#C2001-204-11"
name=qC2001-204-11>C2000-204-11 X</A>], and a 4m climb up at the end, followed by a pitch, which has been started
down[<A href="qm.shtml#C2001-204-10" name=qC2001-204-10>C2000-204-10 A</A>].
<H3><A name="Germknodel">Germkn&ouml;dels Revenge</A></H3>
<P>Germkn&ouml;dels Revenge is the short connection between 204e and the Treeumphant end of Boulder Coaster. 204e is a
low square hole in the face of a cliff. From here a low passage leads down and to the right. A short climb down and up
again brings one to the top of the pitch. The (awkward) passage from 204f is a small tube sloping uphill at ~45&deg; on
the right, and a possible QM from across the top of the shaft.</P>
<P>A backup and Y-hang are followed by a rebelay or short deviation next to a window into a parallel shaft (There may
be undocumented QMs in this shaft). The pitch narrows below the deviation, to a rebelay where it bells out to several
metres diameter. The remaining drop is in a fine open shaft, passing a ledge a few metres off the floor, into
<B>Crowning Glory Chamber</B></p>
<img class=onright src="rigging/e.png" alt="E entrance rigging guide">
<P>204f is a hole in a pile of boulders a few metres up the surface gully from 204e. A small tube descends towards 204e
via a couple of bouldery squeezes. The tube becomes steeper with a black space beyond. A light shone down this tube
reveals that it connects to the top of the pitch reached from 204e.
<H3><A name="bouldercoaster">Boulder Coaster</A></H3>
Boulder coaster
A walking sized passage goes from <B>Crowning Glory passage</B> to <B>Crowning Glory Chamber</B> where <B>204 e</b> and
<B> 204 f</B> drop in from <B>Germkn&ouml;dels Revenge</B>, daylight being just visible. A rift intersects the
chamber, at the north end[<A href="qm.shtml#C2001-204-12" name=qC2001-204-12>C2000-204-12 C</A>],[<A
href="qm.shtml#C2001-204-13" name=qC2001-204-13>C2000-204-13 C</A>]. The obvious way out of the chamber continues for
15m before choking, passing under avens [<A href="qm.shtml#C2001-204-18" name=qC2001-204-18>C2000-204-18 X</A>] and [<A
href="qm.shtml#C2001-204-19" name=qC2001-204-19>C2000-204-19 X</A>] at a cross junction. To the left is too tight, and
to the right, along with the next passage to the right join up at a chamber with an aven[<A
href="qm.shtml#C2001-204-20" name=qC2001-204-20>C2000-204-20 X</A>]. The passage continues from the botom of the
chamber and passes a pocket on the right with an aven[<A href="qm.shtml#C2001-204-21" name=qC2001-204-21>C2000-204-21
X</A>]. The passage continues to a a staggered cross roads, to the right there is a sandy crawl[<A
href="qm.shtml#C2001-204-14" name=qC2001-204-14>C2000-204-14 B</A>]. The other two ways on later rejoin, the left
route has a phreatic tube going into the roof[<A href="qm.shtml#C2001-204-22" name=qC2001-204-22>C2000-204-22 X</A>].
Continuing downslope, the passage splits in two, to the left is[<A href="qm.shtml#C2001-204-15"
name=qC2001-204-15>C2000-204-15 C</A>]. The right way leads to a chamber with a pitch[<A href="qm.shtml#C2001-204-16"
name=qC2001-204-16>C2000-204-16 A</A>] and an aven[<A href="qm.shtml#C2001-204-23" name=qC2001-204-23>C2000-204-23
X</A>]. The passage continues opposite the entrance, in walking sized downhill passage, passing a crawl to the left
[<A href="qm.shtml#C2000-204-17" name=qC2000-204-17>C2000-204-17 C</A>], then a too tight passage to the right.
Further down, the passage turns a sharp left, then turns around to the left, after which a small passage goes of to the
left[<A href="qm.shtml#C2000-204-56" name=qC2000-204-56>C2000-204-56 C</A>]. Further on a passage is reached, with a
climable aven[<A href="qm.shtml#C2000-204-55" name=qC2000-204-55>C2000-204-55 X</A>]. The passage to the right soon
turns left, going downhill to a junction. Straight on is a small passage[<A href="qm.shtml#C2000-204-57"
name=qC2000-204-57>C2000-204-57 C</A>]. Turning left leads to a junction with the downhill passage of the previous
chamber. Continuing downwards, a small passage leads to the left[<A href="qm.shtml#C2000-204-58"
name=qC2000-204-58>C2000-204-58 C</A>]. Further down <b>Helterskelter Pitch</b> is reached. At the pitch head passages go
to the left and right but are too tight. The pitch is 8m deep and can be climbed down, and spirals around on itself,
ending in bolders, and a visible way on through the bolders[<A href="qm.shtml#C2000-204-59"
name=qC2000-204-59>C2000-204-59 B</A>].
<H3><A name=sucker>Sucker</A></H3>
An initialy walking passage, which degenerates to crawling passage, which leads from <B>The Colonade</B>. After 15m, a
1m diameter tube continues straight on[<A href="qm.shtml#C2001-204-33" name=qC2001-204-33>C2000-204-33 B</A>], whilst
the explored route turns right. After another 30m a small passage bears to the right[<A href="qm.shtml#C2001-204-24"
name=qC2001-204-24>C2000-204-24 C</A>]. A further 15m leads to a small chamber with large dubious bolders on a sloping
floor. Straight on is [<A href="qm.shtml#C2001-204-25" name=qC2001-204-25>C2000-204-25 C</A>], and there is a pitch
in the floor[<A href="qm.shtml#C2001-204-101" name=qC2001-204-101>C2000-204-101 B</A>], which can be stepped over.
This leads to a key hole passage with a rift disappearing on the right[<A href="qm.shtml#C2001-204-32"
name=qC2001-204-32>C2000-204-32 C</A>], which may be descendable. The key hole passage then turns right, straight on
at this point a small stream enters, where there is an aven above[<A href="qm.shtml#C2001-204-27"
name=qC2001-204-27>C2000-204-27 X</A>], and a flat out crawl entering from the right[<A href="qm.shtml#C2001-204-26"
name=qC2001-204-26>C2000-204-26 C</A>] , this ends in a mud floored chamber with an aven[<A
href="qm.shtml#C2001-204-28" name=qC2001-204-28>C2000-204-28 X</A>]. Continuing along the key hole passage, a passage
intersects, and the keyhole passage becomes blocked. To the right, another passage intersects which quickly becomes
too tight in both directions, the passage continues straight on to a small partially mud filled passage[<A
href="qm.shtml#C2001-204-29" name=qC2001-204-29>C2000-204-29 C</A>]. To the left a body sized passage continues to a T
juction with continuations[<A href="qm.shtml#C2001-204-30" name=qC2001-204-30>C2000-204-30 C</A>], [<A
href="qm.shtml#C2001-204-31" name=qC2001-204-31>C2000-204-31 C</A>].
<H3><A name=chocolatesaltyballs>Chocolate Salty Balls</A></H3>
Duncs... [<A href="qm.shtml#C2001-204-34" name=qC2001-204-34>C2000-204-34</A>] [<A href="qm.shtml#C2001-204-35"
name=qC2001-204-22>C2000-204-35 Dig</A>] [<A href="qm.shtml#C2001-204-36" name=qC2001-204-36>C2000-204-36 C</A>] [<A
href="qm.shtml#C2001-204-37" name=qC2001-204-37>C2000-204-37</A>] [<A href="qm.shtml#C2001-204-38"
name=qC2001-204-38>C2000-204-38</A>] [<A href="qm.shtml#C2001-204-39" name=qC2001-204-39>C2000-204-39 C</A>] [<A
href="qm.shtml#C2001-204-40" name=qC2001-204-40>C2000-204-40 C</A>] [<A href="qm.shtml#C2001-204-41"
name=qC2001-204-41>C2000-204-41</A>] [<A href="qm.shtml#C2001-204-42" name=qC2001-204-42>C2000-204-42 X</A>] [<A
href="qm.shtml#C2001-204-43" name=qC2001-204-43>C2000-204-43 Dig</A>] [<A href="qm.shtml#C2001-204-44"
name=qC2001-204-44>C2000-204-44</A>]
<hr />
<H3><A name=survey>Survey</A></H3><center><img src="treeumphant.png" width=1225 height=1071 alt="Survey"></center>
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