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edited log - online edit of years/2023/logbook.html
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<p><b>Unknown Territory</b></p>
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<p>
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Setting off down the phreatic rift, we quickly entered the beginning of The Second Coming, where a truly massive gust can be felt. A brief, pleasent passage, was shortly followed by a number of both protected (traverse line), and unprotected traverses with varying degrees of exposure. A fall on any of these without a safety could be catastrophic. This is crossed to a calcited, blackened ledge at the end of a travese line an feels like an obvious end to the first section. Following this, the ante is uped and the traveses become more techinical, involving some harder climbing and some crossing of loose-ish collapses. Eventually, the end of the rift is reached and a sharp leftward bend is found. <i>A number of sumps, puddles, and a few brilliant white formations can be seen on the journey. </i>
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Immediately after this bend, a deep cross-rift is found and a swiss-cheese like maze of passage is entered upon crossing the rift (this needs properly surveying and is the end of the currently surveyed passage). Passing through this and trending left (following the draught) leads to a pre-rigged traverse line which continues again in a high-level passage which followed to a Y-hang. Descending this leads to an upward-trending wall traverse which terminates in a 2/3 bolt Y/tri-hang. This hangs over The Lizard King and is descended over something like 50m via a 1-bolt rebelay, a deviation, and two further 2-bolt rebelays, eventually either reaching the floor (we had a good look around here and it didn't appear to be very useful) or a higher level muddy ledge facing away from the rebelay and on the right. This was already bolted and leads to the start of another deep rift.
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Immediately after this bend, a deep cross-rift is found and a swiss-cheese like maze of passage is entered upon crossing the rift (this needs properly surveying and is the end of the currently surveyed passage, we have named this "Swiss Cheese"). Passing through this and trending left (following the draught) leads to a pre-rigged traverse line which continues again in a high-level passage which followed to a Y-hang. Descending this leads to an upward-trending wall traverse which terminates in a 2/3 bolt Y/tri-hang. This hangs over The Lizard King and is descended over something like 50m via a 1-bolt rebelay, a deviation, and two further 2-bolt rebelays, eventually either reaching the floor (we had a good look around here and it didn't appear to be very useful) or a higher level muddy ledge facing away from the rebelay and on the right. This was already bolted and leads to the start of another deep rift.
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</p>
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<p><b>It begins</b></p>
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<p>
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Following a new set of bolts placed by myself (the first bolt is at a funky angle and could be replaced but is likely fine), a new traverse line is followed up the roof of the rift along steep-walls. This is easy with a traverse line but is more thought provoking to bolt, rig, and de-rig. Much like the top of The Lizard King, a Y-hang is reached (there is another bolt further used for exploring but was deemed to be useless) and is descended into War of Attrition. A 95m rope was used to righ from the the top of The Lizard King to the Y-hang dropping into War of Attrition. A 1-bolt rebelay is reached and a deviation is used on the opposite wall. This is finally descended to a ledge with another 1-bolt rebelay. Here the intention is to continue down to reach a to-be-bolted Y-hang in the right in an attempt to decrease rope-rub. This would be descended about 7m to a vague ledge system and followed further into the large phreatic tube via a traverse line.
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Following a new set of bolts placed by myself (the first bolt is at a funky angle and could be replaced but is likely fine), a new traverse line is followed up the roof of the rift along steep-walls. This is easy with a traverse line but is more thought provoking to bolt, rig, and de-rig. Much like the top of The Lizard King, a Y-hang is reached (there is another bolt further used for exploring but was deemed to be useless) and is descended into War of Attrition. A 95m rope was used to righ from the the top of The Salamander Queen 2 (previously named "The Lizard King") to the Y-hang dropping into War of Attrition. A 1-bolt rebelay is reached and a deviation is used on the opposite wall. This is finally descended to a ledge with another 1-bolt rebelay. Here the intention is to continue down to reach a to-be-bolted Y-hang in the right in an attempt to decrease rope-rub. This would be descended about 7m to a vague ledge system and followed further into the large phreatic tube via a traverse line.
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<div class="timeug">T/U 12.5 hrs</div>
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<hr />
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@ -371,7 +371,5 @@ The Amphitheater Hoehle is named after its entrance which resembles an amphithea
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We went on a via ferrata located close to the Loseralm parking lot. The via ferrata route is graded D. Car is best parked on the side of the toll road, below the parking lot, next to a big pile of rocks. Getting to the start of the via ferrata requires a short (200m ?) hike up on steep terrain with many small loose boulders, which make the hike anoying.
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<p>The via ferrata route goes up the mountain (it's vertical) and it is very exposed. It requires using the upper body quite a lot and does not have many aids besides the metal wire. The route ends next to a metal cross at the peak of the mountain. One hikes down to get to the car. The description says that the via ferrata takes between 1 and 2 hours but it took us 50 minutes, with a 5 min photo break in the middle.
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<div class="timeug">T/U: 0.0 hours</div>
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<hr />
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</body>
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<hr /></body>
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</html>
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