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Online edit of cave 1626-359
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<!DOCTYPE html>
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<!-- This file is generated by troggle on July 26, 2023, 12:26 p.m. UTC using the form documented at /handbook/survey/caveentry.html -->
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<!-- This file is generated by troggle on July 26, 2023, 12:27 p.m. UTC using the form documented at /handbook/survey/caveentry.html -->
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<!-- Only put one cave in this file -->
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<!-- If you edit this 1623-nnn.html file by hand, and manually upload it to the server using git,
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make sure you update the database by doing a full data import. If you edit it using the online form
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@ -10,7 +10,7 @@ though, you do not need to do a data import as it happens automatically -->
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<meta http-equiv="Content-Type" content="text/html; charset=UTF-8"/>
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</head>
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<body>
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<b>This file is generated by troggle</b> on July 26, 2023, 12:26 p.m. UTC using the form documented at
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<b>This file is generated by troggle</b> on July 26, 2023, 12:27 p.m. UTC using the form documented at
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the form documented at
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<a href="/handbook/survey/caveentry.html">handbook/survey/caveentry.html</a>
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<br>
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@ -181,8 +181,9 @@ there is a climb down on the L into a passage which is presumed to be
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the continuation of the lower level passage. This QM B has not been
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pushed beyond the wide pool). </i>
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Continuing past this junction the passage becomes maze-like and needs fully surveying, this is <b>Swiss Cheese</b>. It eventually ends at a deep drafty rift.
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Crossing the meander at the far end of Swiss Cheese, a deep draughty rift is reached and can be traversed at roof level for about 40m. This terminates in a y-hang leading to another roof-level traverse. Following this for 13m leads to another Y-hang which is best rigged as a 3-bolt hang. This drops into <b>The Lizard Queen II</b> (originally scooped by Hayden and named Lizard King). The rigging here is a little confusing but will eventually pass between 2 and 3 re-belays before reaching the floor of <b>The Lizard Queen II</b>. This is a large canyon with a sump and two or more waterfalls at the southern side which can be easily freeclimbed (the second of which may require a rope to descend). This is expected to lead towards <b>Swiss Cheese</b>, <b>Heifer</b>, and <b>Watershed</b>. Heading north leads to <b>German Engineering</b> and can be followed in a high-level traverse for 20m to the pitch-head of <b>War of Attrition</b>. Descending this leads to a 1-bolt wonder (in very good rock) and then to a Y-hang which is descended to yet another traverse. <b><i>The deviation MUST be used to prevent catastrophic rope rub.</i></b> At the end of the traverse line a brief section of walking passage is reached before reaching a further traverse which terminates at the pitch-head of <b>Salamander Queen</b>. <i>Care must be taken when rigging this to avoid rope rub.</i> <b>Salamander Queen</b> can be descended to a y-hang which <b><i>MUST have a rope-protector placed</i></b> to prevent catastrophic rope rub. Bottoming this chamber leads to a small calcified aven and small stream at the south side and a large, clean washed, aven at the north. This aven can be descended into via a 1-bolt wonder (about 7m) and leads to a high-level, clean-washed rift traverse which quickly opens over a very large chamber (maybe 20m wide, very long and something like 40m+ deep. It is expected that this is part of the same rift system seen at the end of <b>Brief Respite<\b> and connects back towards watershed as a hydrological connection at minimum). Continuing in the traverse leads to a phreatic tube on the left, <b>Brief Respite</b>. This is easy stomping passage with a few small waterfalls. After about 80m the passage constricts and leads to an airy traverse over a huge chamber where a waterfall can be heard in the distance. A y-hang is in place to drop the chamber. The chamber is expected to be around 50m+ deep. HERE BE THE PUSHING FRONT.
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<p>Continuing past this junction the passage becomes maze-like and needs fully surveying, this is <b>Swiss Cheese</b>. It eventually ends at a deep drafty rift.
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Crossing the meander at the far end of Swiss Cheese, a deep draughty rift is reached and can be traversed at roof level for about 40m. This terminates in a y-hang leading to another roof-level traverse. Following this for 13m leads to another Y-hang which is best rigged as a 3-bolt hang. This drops into <b>The Lizard Queen II</b> (originally scooped by Hayden and named Lizard King). The rigging here is a little confusing but will eventually pass between 2 and 3 re-belays before reaching the floor of <b>The Lizard Queen II</b>. This is a large canyon with a sump and two or more waterfalls at the southern side which can be easily freeclimbed (the second of which may require a rope to descend). This is expected to lead towards <b>Swiss Cheese</b>, <b>Heifer</b>, and <b>Watershed</b>.
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<p>Heading north leads to <b>German Engineering</b> and can be followed in a high-level traverse for 20m to the pitch-head of <b>War of Attrition</b>. Descending this leads to a 1-bolt wonder (in very good rock) and then to a Y-hang which is descended to yet another traverse. <b><i>The deviation MUST be used to prevent catastrophic rope rub.</i></b> At the end of the traverse line a brief section of walking passage is reached before reaching a further traverse which terminates at the pitch-head of <b>Salamander Queen</b>. <i>Care must be taken when rigging this to avoid rope rub.</i> <b>Salamander Queen</b> can be descended to a y-hang which <b><i>MUST have a rope-protector placed</i></b> to prevent catastrophic rope rub. Bottoming this chamber leads to a small calcified aven and small stream at the south side and a large, clean washed, aven at the north. This aven can be descended into via a 1-bolt wonder (about 7m) and leads to a high-level, clean-washed rift traverse which quickly opens over a very large chamber (maybe 20m wide, very long and something like 40m+ deep. It is expected that this is part of the same rift system seen at the end of <b>Brief Respite</b> and connects back towards watershed as a hydrological connection at minimum). Continuing in the traverse leads to a phreatic tube on the left, <b>Brief Respite</b>. This is easy stomping passage with a few small waterfalls. After about 80m the passage constricts and leads to an airy traverse over a huge chamber where a waterfall can be heard in the distance. A y-hang is in place to drop the chamber. The chamber is expected to be around 50m+ deep. HERE BE THE PUSHING FRONT.
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<H3>Hobnob Hallway</H3>
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