<P><B>Thread Pitch</B> and <b>Stitch This</b> from <A href="entrance.shtml#nearend">The Near End</A> land at the top of a large 6-8m diameter phreatic passage, <B>Wolpertinger Way</B>. This heads downhill past some ice formations on the left hand side, for 35m to a junction. Straight ahead is a steep gully leading to a 6.5m diameter circular shaft with aven above - <B>You're So Veined</B>. There is a traverse round the right hand side of the gully on an increasingly narrow ledge.
<P><B>You're So Veined</B> is rigged at its southern end, and this is reached via a sandy crawl off to the right from the top of the steep gully, which passes over a hole in the floor through dangerous boulders [<A href="qm.shtml#C1999-204-09" name=qC1999-204-09>C1999-204-09 C</A>] to reach a junction. Right is a passage, which quickly chokes, straight ahead leads into <A
href="#110aday">110 A Day</A>, whilst left is the main route.
<P>More sandy crawling leads to a crossroads, where left leads to the ledge overlooking the pitch, and right is a short crawl leading to the main passage part of the way down <A href="#pendulum">Pendulum Pitch</A>, the easiest route to the <A href="pleasuredome.shtml#elephant">White Elephant Series</A>. Straight ahead leads to a further junction. Right is a short passage to a traverse round a blind pit, an alternative route to <A
href="#pendulum">Pendulum Pitch</A>. Left is the head of <B>You're So Veined</B>, the start of the <A href="ariston.shtml#ariston">Ariston Series</A>. </P>
<P><B>110 A Day</B> is a long, dusty passage which varies between stooping and crawling for 110m. Immediately after the start is a sharp right hand bend with a crawl straight ahead to <B>110 Bidet</B>. About halfway along is a crossroads, where low passages lead off to the left to <B>110 Bidet</B> and to the right [<A href="qm.shtml#C1999-204-13" name=qC1999-204-13>C1999-204-13 C</A>]. At the terminus reached in 1999, the passage splits into two. Each branch immediately becomes tight, but could be pushed further with a little determination and effort [<A href="qm.shtml#C1999-204-14"
name=qC1999-204-14>C1999-204-14 C</A> and <A href="qm.shtml#C1999-204-15" name=qC1999-204-15>C1999-204-15 C</A>]. In the left hand branch, just before the passage becomes tighter, is an undescended pitch [<A href="qm.shtml#C1999-204-16" name=qC1999-204-16>C1999-204-16 A</A>] of perhaps 20m.
<P><B>110 Bidet</B> is a stooping size passage which runs parallel to <B>110 A Day</B>. It can be accessed via a crawl about 1m up that carries straight on from where <B>110 A Day</B> starts with a sharp right hand turn. The crawl emerges into larger passage; to the left after 5m is <B>Pendulum Pitch</B>. Going right leads to a hole in the floor among boulders, <B>Marble Run</B>. To the left here is a low passage leading to <B>No Pain No Gain</B>, whilst <B>110 Bidet</B> carries straight on. Continuing on, the passage turns right, followed shortly by a crossroads with a crawly passage.
To the right is a dead end; to the left is [<A href="qm.shtml#C2000-204-54" name=qC2000-204-54>C2000-204-54 B</A>]. Straight on emerges into <B>110 A Day</B> about half way along its length.
tube, which has subsequently been intersected by a tight rifty stream way. 20m along the rift bears to the right and is too tight to pass, whilst the phreatic passage continues on to a small chamber. Here the passage doubles back over itself to continue above the original passage. The passage does this once more to end in an earth blockage.
<P><B>Pendulum Pitch</B> is in a large rift. The first section is a loose boulder slope (care required) to a rebelay, then a descent of 23m via a deviation off the far wall below a large wedged boulder. There may be a passage on the far side of the rift accessible with difficulty from this boulder [<A href="qm.shtml#C1999-204-17" name=qC1999-204-17>C1999-204-17 C</A>]. From the base of the pitch, two rift passages lead off which very quickly become too tight.
<P>The main route on is reached by swinging off after 16m into a 6m wide passage. Two passages in the left hand wall are quickly encountered. The first quickly becomes too tight, the second is a short crawl leading into the network of sandy crawls at the bottom of <A href="#wolp">Wolpertinger Way</A>, and is the best route from here to the <A href="ariston.shtml#ariston">Ariston Series</A>. Continuing down the main passage, passing either side of a huge boulder, reaches a blind pit in the floor, with two ways on.
<P>A loose and slightly precarious traverse round the blind pit leads to a short passage on the left, emerging at the head of <B>You're So Veined</B> at the start of the <A
href="ariston.shtml#ariston">Ariston Series</A>. A rift visible at the opposite side of the pit has an audible connection to <B>You're so Veined</B>.
<P>To the right at the blind pit is a draughting phreatic tube which heads downhill at a comfortable walking size past a tight passage on the left [<A href="qm.shtml#C1999-204-18" name=qC1999-204-18>C1999-204-18 C</A>]. After 20m, a 3m climb up into a roof tube on the right hand side is the way into the <A href="pleasuredome.shtml#elephant">White Elephant Series</A>. The phreatic passage continues for a further 15m past a too tight inlet on the right and a traverse over a blind pit to a 3m deep hole in the floor, which is blind. Traversing over the hole and up a loose climb with a too tight rift in the right hand wall leads into an uphill passage, which is choked with mud after 5m. A sandy crawl on the right just before the choke leads via a left hand bend with a too tight rift on the right (probably connecting to that at the loose climb) ending at a 2m climb down. There is a possible way on at the bottom of this, but it is very small and tall people at least would have to enter feet first [<A href="qm.shtml#C1999-204-19" name=qC1999-204-19>C1999-204-19 C</A>]. There is a noticeable draught here blowing downhill (into the cave).