64a36970d6
* Maintains PHP `7.4` compatibility and adds PHP `8.4` compatibility * The `4.4.x` branch does the same, but I didn't see any reason not to go to `5.0.x`. * https://github.com/chillerlan/php-qrcode/releases
362 lines
12 KiB
PHP
362 lines
12 KiB
PHP
<?php
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/**
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* Class Binarizer
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*
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* @created 17.01.2021
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* @author ZXing Authors
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* @author Smiley <smiley@chillerlan.net>
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* @copyright 2021 Smiley
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* @license Apache-2.0
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*/
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namespace chillerlan\QRCode\Decoder;
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use chillerlan\QRCode\Common\LuminanceSourceInterface;
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use chillerlan\QRCode\Data\QRMatrix;
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use function array_fill, count, intdiv, max;
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/**
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* This class implements a local thresholding algorithm, which while slower than the
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* GlobalHistogramBinarizer, is fairly efficient for what it does. It is designed for
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* high frequency images of barcodes with black data on white backgrounds. For this application,
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* it does a much better job than a global blackpoint with severe shadows and gradients.
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* However, it tends to produce artifacts on lower frequency images and is therefore not
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* a good general purpose binarizer for uses outside ZXing.
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*
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* This class extends GlobalHistogramBinarizer, using the older histogram approach for 1D readers,
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* and the newer local approach for 2D readers. 1D decoding using a per-row histogram is already
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* inherently local, and only fails for horizontal gradients. We can revisit that problem later,
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* but for now it was not a win to use local blocks for 1D.
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*
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* This Binarizer is the default for the unit tests and the recommended class for library users.
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*
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* @author dswitkin@google.com (Daniel Switkin)
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*/
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final class Binarizer{
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// This class uses 5x5 blocks to compute local luminance, where each block is 8x8 pixels.
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// So this is the smallest dimension in each axis we can accept.
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private const BLOCK_SIZE_POWER = 3;
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private const BLOCK_SIZE = 8; // ...0100...00
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private const BLOCK_SIZE_MASK = 7; // ...0011...11
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private const MINIMUM_DIMENSION = 40;
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private const MIN_DYNAMIC_RANGE = 24;
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# private const LUMINANCE_BITS = 5;
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private const LUMINANCE_SHIFT = 3;
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private const LUMINANCE_BUCKETS = 32;
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private LuminanceSourceInterface $source;
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private array $luminances;
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/**
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*
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*/
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public function __construct(LuminanceSourceInterface $source){
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$this->source = $source;
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$this->luminances = $this->source->getLuminances();
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}
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/**
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* @throws \chillerlan\QRCode\Decoder\QRCodeDecoderException
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*/
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private function estimateBlackPoint(array $buckets):int{
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// Find the tallest peak in the histogram.
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$numBuckets = count($buckets);
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$maxBucketCount = 0;
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$firstPeak = 0;
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$firstPeakSize = 0;
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for($x = 0; $x < $numBuckets; $x++){
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if($buckets[$x] > $firstPeakSize){
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$firstPeak = $x;
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$firstPeakSize = $buckets[$x];
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}
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if($buckets[$x] > $maxBucketCount){
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$maxBucketCount = $buckets[$x];
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}
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}
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// Find the second-tallest peak which is somewhat far from the tallest peak.
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$secondPeak = 0;
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$secondPeakScore = 0;
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for($x = 0; $x < $numBuckets; $x++){
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$distanceToBiggest = ($x - $firstPeak);
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// Encourage more distant second peaks by multiplying by square of distance.
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$score = ($buckets[$x] * $distanceToBiggest * $distanceToBiggest);
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if($score > $secondPeakScore){
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$secondPeak = $x;
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$secondPeakScore = $score;
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}
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}
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// Make sure firstPeak corresponds to the black peak.
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if($firstPeak > $secondPeak){
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$temp = $firstPeak;
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$firstPeak = $secondPeak;
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$secondPeak = $temp;
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}
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// If there is too little contrast in the image to pick a meaningful black point, throw rather
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// than waste time trying to decode the image, and risk false positives.
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if(($secondPeak - $firstPeak) <= ($numBuckets / 16)){
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throw new QRCodeDecoderException('no meaningful dark point found'); // @codeCoverageIgnore
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}
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// Find a valley between them that is low and closer to the white peak.
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$bestValley = ($secondPeak - 1);
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$bestValleyScore = -1;
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for($x = ($secondPeak - 1); $x > $firstPeak; $x--){
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$fromFirst = ($x - $firstPeak);
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$score = ($fromFirst * $fromFirst * ($secondPeak - $x) * ($maxBucketCount - $buckets[$x]));
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if($score > $bestValleyScore){
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$bestValley = $x;
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$bestValleyScore = $score;
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}
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}
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return ($bestValley << self::LUMINANCE_SHIFT);
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}
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/**
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* Calculates the final BitMatrix once for all requests. This could be called once from the
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* constructor instead, but there are some advantages to doing it lazily, such as making
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* profiling easier, and not doing heavy lifting when callers don't expect it.
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*
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* Converts a 2D array of luminance data to 1 bit data. As above, assume this method is expensive
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* and do not call it repeatedly. This method is intended for decoding 2D barcodes and may or
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* may not apply sharpening. Therefore, a row from this matrix may not be identical to one
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* fetched using getBlackRow(), so don't mix and match between them.
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*
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* @return \chillerlan\QRCode\Decoder\BitMatrix The 2D array of bits for the image (true means black).
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*/
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public function getBlackMatrix():BitMatrix{
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$width = $this->source->getWidth();
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$height = $this->source->getHeight();
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if($width >= self::MINIMUM_DIMENSION && $height >= self::MINIMUM_DIMENSION){
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$subWidth = ($width >> self::BLOCK_SIZE_POWER);
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if(($width & self::BLOCK_SIZE_MASK) !== 0){
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$subWidth++;
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}
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$subHeight = ($height >> self::BLOCK_SIZE_POWER);
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if(($height & self::BLOCK_SIZE_MASK) !== 0){
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$subHeight++;
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}
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return $this->calculateThresholdForBlock($subWidth, $subHeight, $width, $height);
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}
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// If the image is too small, fall back to the global histogram approach.
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return $this->getHistogramBlackMatrix($width, $height);
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}
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/**
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*
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*/
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private function getHistogramBlackMatrix(int $width, int $height):BitMatrix{
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// Quickly calculates the histogram by sampling four rows from the image. This proved to be
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// more robust on the blackbox tests than sampling a diagonal as we used to do.
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$buckets = array_fill(0, self::LUMINANCE_BUCKETS, 0);
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$right = intdiv(($width * 4), 5);
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$x = intdiv($width, 5);
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for($y = 1; $y < 5; $y++){
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$row = intdiv(($height * $y), 5);
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$localLuminances = $this->source->getRow($row);
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for(; $x < $right; $x++){
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$pixel = ($localLuminances[$x] & 0xff);
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$buckets[($pixel >> self::LUMINANCE_SHIFT)]++;
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}
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}
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$blackPoint = $this->estimateBlackPoint($buckets);
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// We delay reading the entire image luminance until the black point estimation succeeds.
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// Although we end up reading four rows twice, it is consistent with our motto of
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// "fail quickly" which is necessary for continuous scanning.
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$matrix = new BitMatrix(max($width, $height));
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for($y = 0; $y < $height; $y++){
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$offset = ($y * $width);
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for($x = 0; $x < $width; $x++){
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$matrix->set($x, $y, (($this->luminances[($offset + $x)] & 0xff) < $blackPoint), QRMatrix::M_DATA);
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}
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}
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return $matrix;
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}
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/**
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* Calculates a single black point for each block of pixels and saves it away.
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* See the following thread for a discussion of this algorithm:
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*
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* @see http://groups.google.com/group/zxing/browse_thread/thread/d06efa2c35a7ddc0
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*/
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private function calculateBlackPoints(int $subWidth, int $subHeight, int $width, int $height):array{
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$blackPoints = array_fill(0, $subHeight, array_fill(0, $subWidth, 0));
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for($y = 0; $y < $subHeight; $y++){
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$yoffset = ($y << self::BLOCK_SIZE_POWER);
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$maxYOffset = ($height - self::BLOCK_SIZE);
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if($yoffset > $maxYOffset){
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$yoffset = $maxYOffset;
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}
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for($x = 0; $x < $subWidth; $x++){
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$xoffset = ($x << self::BLOCK_SIZE_POWER);
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$maxXOffset = ($width - self::BLOCK_SIZE);
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if($xoffset > $maxXOffset){
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$xoffset = $maxXOffset;
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}
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$sum = 0;
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$min = 255;
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$max = 0;
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for($yy = 0, $offset = ($yoffset * $width + $xoffset); $yy < self::BLOCK_SIZE; $yy++, $offset += $width){
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for($xx = 0; $xx < self::BLOCK_SIZE; $xx++){
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$pixel = ((int)($this->luminances[(int)($offset + $xx)]) & 0xff);
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$sum += $pixel;
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// still looking for good contrast
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if($pixel < $min){
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$min = $pixel;
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}
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if($pixel > $max){
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$max = $pixel;
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}
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}
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// short-circuit min/max tests once dynamic range is met
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if(($max - $min) > self::MIN_DYNAMIC_RANGE){
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// finish the rest of the rows quickly
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for($yy++, $offset += $width; $yy < self::BLOCK_SIZE; $yy++, $offset += $width){
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for($xx = 0; $xx < self::BLOCK_SIZE; $xx++){
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$sum += ((int)($this->luminances[(int)($offset + $xx)]) & 0xff);
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}
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}
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}
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}
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// The default estimate is the average of the values in the block.
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$average = ($sum >> (self::BLOCK_SIZE_POWER * 2));
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if(($max - $min) <= self::MIN_DYNAMIC_RANGE){
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// If variation within the block is low, assume this is a block with only light or only
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// dark pixels. In that case we do not want to use the average, as it would divide this
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// low contrast area into black and white pixels, essentially creating data out of noise.
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//
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// The default assumption is that the block is light/background. Since no estimate for
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// the level of dark pixels exists locally, use half the min for the block.
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$average = ($min / 2);
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if($y > 0 && $x > 0){
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// Correct the "white background" assumption for blocks that have neighbors by comparing
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// the pixels in this block to the previously calculated black points. This is based on
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// the fact that dark barcode symbology is always surrounded by some amount of light
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// background for which reasonable black point estimates were made. The bp estimated at
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// the boundaries is used for the interior.
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// The (min < bp) is arbitrary but works better than other heuristics that were tried.
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$averageNeighborBlackPoint = (
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($blackPoints[($y - 1)][$x] + (2 * $blackPoints[$y][($x - 1)]) + $blackPoints[($y - 1)][($x - 1)]) / 4
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);
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if($min < $averageNeighborBlackPoint){
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$average = $averageNeighborBlackPoint;
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}
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}
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}
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$blackPoints[$y][$x] = $average;
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}
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}
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return $blackPoints;
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}
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/**
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* For each block in the image, calculate the average black point using a 5x5 grid
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* of the surrounding blocks. Also handles the corner cases (fractional blocks are computed based
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* on the last pixels in the row/column which are also used in the previous block).
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*/
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private function calculateThresholdForBlock(int $subWidth, int $subHeight, int $width, int $height):BitMatrix{
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$matrix = new BitMatrix(max($width, $height));
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$blackPoints = $this->calculateBlackPoints($subWidth, $subHeight, $width, $height);
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for($y = 0; $y < $subHeight; $y++){
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$yoffset = ($y << self::BLOCK_SIZE_POWER);
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$maxYOffset = ($height - self::BLOCK_SIZE);
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if($yoffset > $maxYOffset){
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$yoffset = $maxYOffset;
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}
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for($x = 0; $x < $subWidth; $x++){
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$xoffset = ($x << self::BLOCK_SIZE_POWER);
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$maxXOffset = ($width - self::BLOCK_SIZE);
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if($xoffset > $maxXOffset){
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$xoffset = $maxXOffset;
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}
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$left = $this->cap($x, 2, ($subWidth - 3));
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$top = $this->cap($y, 2, ($subHeight - 3));
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$sum = 0;
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for($z = -2; $z <= 2; $z++){
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$br = $blackPoints[($top + $z)];
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$sum += ($br[($left - 2)] + $br[($left - 1)] + $br[$left] + $br[($left + 1)] + $br[($left + 2)]);
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}
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$average = (int)($sum / 25);
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// Applies a single threshold to a block of pixels.
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for($j = 0, $o = ($yoffset * $width + $xoffset); $j < self::BLOCK_SIZE; $j++, $o += $width){
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for($i = 0; $i < self::BLOCK_SIZE; $i++){
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// Comparison needs to be <= so that black == 0 pixels are black even if the threshold is 0.
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$v = (((int)($this->luminances[($o + $i)]) & 0xff) <= $average);
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$matrix->set(($xoffset + $i), ($yoffset + $j), $v, QRMatrix::M_DATA);
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}
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}
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}
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}
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return $matrix;
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}
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/**
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* @noinspection PhpSameParameterValueInspection
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*/
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private function cap(int $value, int $min, int $max):int{
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if($value < $min){
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return $min;
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}
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if($value > $max){
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return $max;
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}
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return $value;
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}
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}
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