239 lines
8.4 KiB
Plaintext
239 lines
8.4 KiB
Plaintext
# Thank you code_nomad: http://9m.no/ꪯ鵞
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#################################
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#
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# Backend
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#
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#################################
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# Backend to use: "xrender" or "glx".
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# GLX backend is typically much faster but depends on a sane driver.
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backend = "xrender";
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#################################
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#
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# GLX backend
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#
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#################################
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glx-no-stencil = true;
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# GLX backend: Copy unmodified regions from front buffer instead of redrawing them all.
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# My tests with nvidia-drivers show a 10% decrease in performance when the whole screen is modified,
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# but a 20% increase when only 1/4 is.
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# My tests on nouveau show terrible slowdown.
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# Useful with --glx-swap-method, as well.
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glx-copy-from-front = true;
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# GLX backend: Use MESA_copy_sub_buffer to do partial screen update.
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# My tests on nouveau shows a 200% performance boost when only 1/4 of the screen is updated.
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# May break VSync and is not available on some drivers.
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# Overrides --glx-copy-from-front.
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# glx-use-copysubbuffermesa = true;
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# GLX backend: Avoid rebinding pixmap on window damage.
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# Probably could improve performance on rapid window content changes, but is known to break things on some drivers (LLVMpipe).
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# Recommended if it works.
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glx-no-rebind-pixmap = true;
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# GLX backend: GLX buffer swap method we assume.
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# Could be undefined (0), copy (1), exchange (2), 3-6, or buffer-age (-1).
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# undefined is the slowest and the safest, and the default value.
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# copy is fastest, but may fail on some drivers,
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# 2-6 are gradually slower but safer (6 is still faster than 0).
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# Usually, double buffer means 2, triple buffer means 3.
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# buffer-age means auto-detect using GLX_EXT_buffer_age, supported by some drivers.
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# Useless with --glx-use-copysubbuffermesa.
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# Partially breaks --resize-damage.
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# Defaults to undefined.
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glx-swap-method = "undefined";
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#################################
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#
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# Shadows
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#
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#################################
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# Enabled client-side shadows on windows.
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shadow = true;
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# Don't draw shadows on DND windows.
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no-dnd-shadow = true;
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# Avoid drawing shadows on dock/panel windows.
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no-dock-shadow = true;
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# Zero the part of the shadow's mask behind the window. Fix some weirdness with ARGB windows.
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clear-shadow = true;
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# The blur radius for shadows. (default 12)
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shadow-radius = 5;
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# The left offset for shadows. (default -15)
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shadow-offset-x = -5;
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# The top offset for shadows. (default -15)
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shadow-offset-y = -5;
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# The translucency for shadows. (default .75)
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shadow-opacity = 0.5;
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# Set if you want different colour shadows
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# shadow-red = 0.0;
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# shadow-green = 0.0;
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# shadow-blue = 0.0;
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# The shadow exclude options are helpful if you have shadows enabled. Due to the way compton draws its shadows, certain applications will have visual
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#glitches
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# (most applications are fine, only apps that do weird things with xshapes or argb are affected).
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# This list includes all the affected apps I found in my testing. The "! name~=''" part excludes shadows on any "Unknown" windows, this prevents a
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#visual glitch with the XFWM alt tab switcher.
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shadow-exclude = [
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"! name~=''",
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"name = 'Notification'",
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"name = 'Plank'",
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"name = 'Docky'",
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"name = 'Kupfer'",
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"name = 'xfce4-notifyd'",
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"name *= 'VLC'",
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"name *= 'compton'",
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"name *= 'Chromium'",
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"name *= 'Chrome'",
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"class_g = 'Conky'",
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"class_g = 'Kupfer'",
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"class_g = 'Synapse'",
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"class_g ?= 'Notify-osd'",
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"class_g ?= 'Cairo-dock'",
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"class_g ?= 'Xfce4-notifyd'",
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"class_g ?= 'Xfce4-power-manager'",
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"_GTK_FRAME_EXTENTS@:c"
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];
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# Avoid drawing shadow on all shaped windows (see also: --detect-rounded-corners)
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shadow-ignore-shaped = false;
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#################################
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#
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# Opacity
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#
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#################################
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menu-opacity = 1;
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inactive-opacity = 0.75;
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active-opacity = 1;
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frame-opacity = 1;
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inactive-opacity-override = false;
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alpha-step = 0.06;
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# Dim inactive windows. (0.0 - 1.0)
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# inactive-dim = 0.2;
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# Do not let dimness adjust based on window opacity.
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# inactive-dim-fixed = true;
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# Blur background of transparent windows. Bad performance with X Render backend. GLX backend is preferred.
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# blur-background = true;
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# Blur background of opaque windows with transparent frames as well.
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# blur-background-frame = true;
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# Do not let blur radius adjust based on window opacity.
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blur-background-fixed = false;
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blur-background-exclude = [
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"window_type = 'dock'",
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"window_type = 'desktop'"
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];
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#################################
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#
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# Fading
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#
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#################################
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# Fade windows during opacity changes.
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fading = true;
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# The time between steps in a fade in milliseconds. (default 10).
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fade-delta = 4;
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# Opacity change between steps while fading in. (default 0.028).
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fade-in-step = 0.03;
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# Opacity change between steps while fading out. (default 0.03).
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fade-out-step = 0.03;
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# Fade windows in/out when opening/closing
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# no-fading-openclose = true;
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# Specify a list of conditions of windows that should not be faded.
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fade-exclude = [ ];
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#################################
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#
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# Other
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#
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#################################
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# Try to detect WM windows and mark them as active.
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mark-wmwin-focused = true;
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# Mark all non-WM but override-redirect windows active (e.g. menus).
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mark-ovredir-focused = true;
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# Use EWMH _NET_WM_ACTIVE_WINDOW to determine which window is focused instead of using FocusIn/Out events.
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# Usually more reliable but depends on a EWMH-compliant WM.
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use-ewmh-active-win = true;
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# Detect rounded corners and treat them as rectangular when --shadow-ignore-shaped is on.
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detect-rounded-corners = true;
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# Detect _NET_WM_OPACITY on client windows, useful for window managers not passing _NET_WM_OPACITY of client windows to frame windows.
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# This prevents opacity being ignored for some apps.
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# For example without this enabled my xfce4-notifyd is 100% opacity no matter what.
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detect-client-opacity = true;
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# Specify refresh rate of the screen.
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# If not specified or 0, compton will try detecting this with X RandR extension.
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refresh-rate = 0;
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# Set VSync method. VSync methods currently available:
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# none: No VSync
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# drm: VSync with DRM_IOCTL_WAIT_VBLANK. May only work on some drivers.
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# opengl: Try to VSync with SGI_video_sync OpenGL extension. Only work on some drivers.
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# opengl-oml: Try to VSync with OML_sync_control OpenGL extension. Only work on some drivers.
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# opengl-swc: Try to VSync with SGI_swap_control OpenGL extension. Only work on some drivers. Works only with GLX backend. Known to be most effective
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#on many drivers. Does not actually control paint timing, only buffer swap is affected, so it doesn’t have the effect of --sw-opti unlike other
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#methods.
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#Experimental.
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# opengl-mswc: Try to VSync with MESA_swap_control OpenGL extension. Basically the same as opengl-swc above, except the extension we use.
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# (Note some VSync methods may not be enabled at compile time.)
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vsync = "drm";
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# Enable DBE painting mode, intended to use with VSync to (hopefully) eliminate tearing.
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# Reported to have no effect, though.
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dbe = true;
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# Painting on X Composite overlay window. Recommended.
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paint-on-overlay = true;
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# Limit compton to repaint at most once every 1 / refresh_rate second to boost performance.
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# This should not be used with --vsync drm/opengl/opengl-oml as they essentially does --sw-opti's job already,
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# unless you wish to specify a lower refresh rate than the actual value.
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sw-opti = true;
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# Unredirect all windows if a full-screen opaque window is detected, to maximize performance for full-screen windows, like games.
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# Known to cause flickering when redirecting/unredirecting windows.
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# paint-on-overlay may make the flickering less obvious.
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unredir-if-possible = true;
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# Specify a list of conditions of windows that should always be considered focused.
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focus-exclude = [ ];
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# Use WM_TRANSIENT_FOR to group windows, and consider windows in the same group focused at the same time.
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detect-transient = true;
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# Use WM_CLIENT_LEADER to group windows, and consider windows in the same group focused at the same time.
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# WM_TRANSIENT_FOR has higher priority if --detect-transient is enabled, too.
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detect-client-leader = true;
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#################################
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#
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# Window type settings
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#
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#################################
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wintypes:
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{
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tooltip =
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{
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# fade: Fade the particular type of windows.
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fade = true;
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# shadow: Give those windows shadow
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shadow = false;
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# opacity: Default opacity for the type of windows.
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opacity = 0.85;
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# focus: Whether to always consider windows of this type focused.
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focus = true;
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};
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};
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