From ed750dd970efb57f3b5a5ed7ec07e7157c5c00a5 Mon Sep 17 00:00:00 2001
From: opafix <38703509+opafix@users.noreply.github.com>
Date: Mon, 17 Sep 2018 11:09:19 +0100
Subject: [PATCH] Delete compton.conf

---
 Falk/compton.conf | 238 ----------------------------------------------
 1 file changed, 238 deletions(-)
 delete mode 100644 Falk/compton.conf

diff --git a/Falk/compton.conf b/Falk/compton.conf
deleted file mode 100644
index ec67bfbf..00000000
--- a/Falk/compton.conf
+++ /dev/null
@@ -1,238 +0,0 @@
-# Thank you code_nomad: http://9m.no/ꪯ鵞
-
-#################################
-#
-# Backend
-#
-#################################
-
-# Backend to use: "xrender" or "glx".
-# GLX backend is typically much faster but depends on a sane driver.
-backend = "xrender";
-
-#################################
-#
-# GLX backend
-#
-#################################
-
-glx-no-stencil = true;
-
-# GLX backend: Copy unmodified regions from front buffer instead of redrawing them all.
-# My tests with nvidia-drivers show a 10% decrease in performance when the whole screen is modified,
-# but a 20% increase when only 1/4 is.
-# My tests on nouveau show terrible slowdown.
-# Useful with --glx-swap-method, as well.
-glx-copy-from-front = true;
-
-# GLX backend: Use MESA_copy_sub_buffer to do partial screen update.
-# My tests on nouveau shows a 200% performance boost when only 1/4 of the screen is updated.
-# May break VSync and is not available on some drivers.
-# Overrides --glx-copy-from-front.
-# glx-use-copysubbuffermesa = true;
-
-# GLX backend: Avoid rebinding pixmap on window damage.
-# Probably could improve performance on rapid window content changes, but is known to break things on some drivers (LLVMpipe).
-# Recommended if it works.
-glx-no-rebind-pixmap = true;
-
-
-# GLX backend: GLX buffer swap method we assume.
-# Could be undefined (0), copy (1), exchange (2), 3-6, or buffer-age (-1).
-# undefined is the slowest and the safest, and the default value.
-# copy is fastest, but may fail on some drivers,
-# 2-6 are gradually slower but safer (6 is still faster than 0).
-# Usually, double buffer means 2, triple buffer means 3.
-# buffer-age means auto-detect using GLX_EXT_buffer_age, supported by some drivers.
-# Useless with --glx-use-copysubbuffermesa.
-# Partially breaks --resize-damage.
-# Defaults to undefined.
-glx-swap-method = "undefined";
-
-#################################
-#
-# Shadows
-#
-#################################
-
-# Enabled client-side shadows on windows.
-shadow = true;
-# Don't draw shadows on DND windows.
-no-dnd-shadow = true;
-# Avoid drawing shadows on dock/panel windows.
-no-dock-shadow = true;
-# Zero the part of the shadow's mask behind the window. Fix some weirdness with ARGB windows.
-clear-shadow = true;
-# The blur radius for shadows. (default 12)
-shadow-radius = 5;
-# The left offset for shadows. (default -15)
-shadow-offset-x = -5;
-# The top offset for shadows. (default -15)
-shadow-offset-y = -5;
-# The translucency for shadows. (default .75)
-shadow-opacity = 0.5;
-
-# Set if you want different colour shadows
-# shadow-red = 0.0;
-# shadow-green = 0.0;
-# shadow-blue = 0.0;
-
-# The shadow exclude options are helpful if you have shadows enabled. Due to the way compton draws its shadows, certain applications will have visual 
-#glitches
-# (most applications are fine, only apps that do weird things with xshapes or argb are affected).
-# This list includes all the affected apps I found in my testing. The "! name~=''" part excludes shadows on any "Unknown" windows, this prevents a 
-#visual glitch with the XFWM alt tab switcher.
-shadow-exclude = [
-    "! name~=''",
-    "name = 'Notification'",
-    "name = 'Plank'",
-    "name = 'Docky'",
-    "name = 'Kupfer'",
-    "name = 'xfce4-notifyd'",
-    "name *= 'VLC'",
-    "name *= 'compton'",
-    "name *= 'Chromium'",
-    "name *= 'Chrome'",
-    "class_g = 'Conky'",
-    "class_g = 'Kupfer'",
-    "class_g = 'Synapse'",
-    "class_g ?= 'Notify-osd'",
-    "class_g ?= 'Cairo-dock'",
-    "class_g ?= 'Xfce4-notifyd'",
-    "class_g ?= 'Xfce4-power-manager'",
-    "_GTK_FRAME_EXTENTS@:c"
-];
-# Avoid drawing shadow on all shaped windows (see also: --detect-rounded-corners)
-shadow-ignore-shaped = false;
-
-#################################
-#
-# Opacity
-#
-#################################
-
-menu-opacity = 1;
-inactive-opacity = 0.75;
-active-opacity = 1;
-frame-opacity = 1;
-inactive-opacity-override = false;
-alpha-step = 0.06;
-
-# Dim inactive windows. (0.0 - 1.0)
-# inactive-dim = 0.2;
-# Do not let dimness adjust based on window opacity.
-# inactive-dim-fixed = true;
-# Blur background of transparent windows. Bad performance with X Render backend. GLX backend is preferred.
-# blur-background = true;
-# Blur background of opaque windows with transparent frames as well.
-# blur-background-frame = true;
-# Do not let blur radius adjust based on window opacity.
-blur-background-fixed = false;
-blur-background-exclude = [
-    "window_type = 'dock'",
-    "window_type = 'desktop'"
-];
-
-#################################
-#
-# Fading
-#
-#################################
-
-# Fade windows during opacity changes.
-fading = true;
-# The time between steps in a fade in milliseconds. (default 10).
-fade-delta = 4;
-# Opacity change between steps while fading in. (default 0.028).
-fade-in-step = 0.03;
-# Opacity change between steps while fading out. (default 0.03).
-fade-out-step = 0.03;
-# Fade windows in/out when opening/closing
-# no-fading-openclose = true;
-
-# Specify a list of conditions of windows that should not be faded.
-fade-exclude = [ ];
-
-#################################
-#
-# Other
-#
-#################################
-
-# Try to detect WM windows and mark them as active.
-mark-wmwin-focused = true;
-# Mark all non-WM but override-redirect windows active (e.g. menus).
-mark-ovredir-focused = true;
-# Use EWMH _NET_WM_ACTIVE_WINDOW to determine which window is focused instead of using FocusIn/Out events.
-# Usually more reliable but depends on a EWMH-compliant WM.
-use-ewmh-active-win = true;
-# Detect rounded corners and treat them as rectangular when --shadow-ignore-shaped is on.
-detect-rounded-corners = true;
-
-# Detect _NET_WM_OPACITY on client windows, useful for window managers not passing _NET_WM_OPACITY of client windows to frame windows.
-# This prevents opacity being ignored for some apps.
-# For example without this enabled my xfce4-notifyd is 100% opacity no matter what.
-detect-client-opacity = true;
-
-# Specify refresh rate of the screen.
-# If not specified or 0, compton will try detecting this with X RandR extension.
-refresh-rate = 0;
-
-# Set VSync method. VSync methods currently available:
-# none: No VSync
-# drm: VSync with DRM_IOCTL_WAIT_VBLANK. May only work on some drivers.
-# opengl: Try to VSync with SGI_video_sync OpenGL extension. Only work on some drivers.
-# opengl-oml: Try to VSync with OML_sync_control OpenGL extension. Only work on some drivers.
-# opengl-swc: Try to VSync with SGI_swap_control OpenGL extension. Only work on some drivers. Works only with GLX backend. Known to be most effective 
-#on many drivers. Does not actually control paint timing, only buffer swap is affected, so it doesn’t have the effect of --sw-opti unlike other 
-#methods. 
-#Experimental.
-# opengl-mswc: Try to VSync with MESA_swap_control OpenGL extension. Basically the same as opengl-swc above, except the extension we use.
-# (Note some VSync methods may not be enabled at compile time.)
-vsync = "drm";
-
-# Enable DBE painting mode, intended to use with VSync to (hopefully) eliminate tearing.
-# Reported to have no effect, though.
-dbe = true;
-# Painting on X Composite overlay window. Recommended.
-paint-on-overlay = true;
-
-# Limit compton to repaint at most once every 1 / refresh_rate second to boost performance.
-# This should not be used with --vsync drm/opengl/opengl-oml as they essentially does --sw-opti's job already,
-# unless you wish to specify a lower refresh rate than the actual value.
-sw-opti = true;
-
-# Unredirect all windows if a full-screen opaque window is detected, to maximize performance for full-screen windows, like games.
-# Known to cause flickering when redirecting/unredirecting windows.
-# paint-on-overlay may make the flickering less obvious.
-unredir-if-possible = true;
-
-# Specify a list of conditions of windows that should always be considered focused.
-focus-exclude = [ ];
-
-# Use WM_TRANSIENT_FOR to group windows, and consider windows in the same group focused at the same time.
-detect-transient = true;
-# Use WM_CLIENT_LEADER to group windows, and consider windows in the same group focused at the same time.
-# WM_TRANSIENT_FOR has higher priority if --detect-transient is enabled, too.
-detect-client-leader = true;
-
-#################################
-#
-# Window type settings
-#
-#################################
-
-wintypes:
-{
-    tooltip =
-    {
-        # fade: Fade the particular type of windows.
-        fade = true;
-        # shadow: Give those windows shadow
-        shadow = false;
-        # opacity: Default opacity for the type of windows.
-        opacity = 0.85;
-        # focus: Whether to always consider windows of this type focused.
-        focus = true;
-    };
-};