665 lines
22 KiB
Python
665 lines
22 KiB
Python
from django.db import models
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import multiselectfield
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from random import randint
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from math import ceil
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#==============================================================================#
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#-------------------------------- OPTION LISTS --------------------------------#
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#==============================================================================#
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ATTRIBUTES = [
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(
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"Physical", (
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("STR", "Srength"),
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("DEX", "Dexterity"),
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("STA", "Stamina"),
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),
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),
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(
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"Social", (
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("CHA", "Charisma"),
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("MAN", "Manipulation"),
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("APP", "Appearance"),
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),
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),
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(
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"Mental", (
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("PER", "Perception"),
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("INT", "Intelligence"),
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("WIT", "Wits"),
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),
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),
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]
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ABILITIES = [
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(
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"War", (
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("ARCHERY", "Archery"),
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("ATHLETICS", "Athletics"),
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("AWARENESS", "Awareness"),
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("BRAWL", "Brawl"),
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("DODGE", "Dodge"),
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("INTEGRITY", "Integrity"),
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("MELEE", "Melee"),
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("RESISTANCE", "Resistance"),
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("THROWN", "Thrown"),
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("WAR", "War"),
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),
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),
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(
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"Life", (
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("CRAFT", "Craft"),
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("LARCENY", "Larceny"),
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("LINGUISTICS", "Linguistics"),
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("PERFORMANCE", "Performance"),
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("PRESENCE", "Presence"),
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("RIDE", "Ride"),
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("SAIL", "Sail"),
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("SOCIALISE", "Socialise"),
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("STEALTH", "Stealth"),
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("SURVIVAL", "Survival"),
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),
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),
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(
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"Wisdom", (
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("BUREAUCRACY", "Bureaucracy"),
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("INVESTIGATION", "Investigation"),
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("LORE", "Lore"),
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("MEDICINE", "Medicine"),
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("OCCULT", "Occult"),
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),
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),
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]
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STATICS = [
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("SOAK NATURAL", "Natural Soak"),
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("SOAK ARMORED", "Armored Soak"),
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("SOAK TOTAL", "Total Soak"),
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("HARDNESS", "Hardness"),
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("PARRY", "Parry"),
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("EVASION", "Evasion"),
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("RESOLVE", "Resolve"),
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("GUILE", "Guile"),
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("RUSH", "Rush"),
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("DISENGAGE", "Disengage"),
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("JOIN BATTLE", "Join Battle"),
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]
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CATEGORIES = [
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("L", "Light"),
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("M", "Medium"),
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("H", "Heavy"),
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]
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TAGS_WEAPONS = [
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(
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"General", (
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("ONE HANDED", "One Handed"),
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("TWO HANDED", "Two Handed"),
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("BASHING", "Bashing"),
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("CONCEALABLE", "Concealable"),
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("LETHAL", "Lethal"),
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("MOUNTED", "Mounted"),
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("PIERCING", "Piercing"),
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("SPECIAL", "Special"),
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),
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),
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(
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"Melee", (
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("MELEE", "Melee"),
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("BALANCED", "Balanced"),
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("BRAWL", "Brawl"),
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("CHOPPING", "Chopping"),
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("DISARMING", "Disarming"),
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("FLEXIBLE", "Flexible"),
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("IMPROVISED", "Improvised"),
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("GRAPPLING", "Grappling"),
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("MARTIAL ARTS", "Martial Arts"),
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("NATURAL", "Natural"),
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("REACHING", "Reaching"),
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("SHIELD", "Shield"),
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("SMASHING", "Smashing"),
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("WORN", "Worn"),
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),
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),
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(
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"Thrown", (
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("THROWN", "Occult"),
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("CUTTING", "Cutting"),
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("POISONABLE", "Poisonable"),
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("SUBTLE", "Subtle"),
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),
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),
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(
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"Archery", (
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("ARCHERY", "Archery"),
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("CROSSBOW", "Crossbow"),
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("FLAME", "Flame"),
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("POWERFUL", "Powerful"),
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("SLOW", "Slow"),
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),
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),
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]
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TAGS_ARMOR = [
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("BUOYANT", "Buoyant"),
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("CONCEALABLE", "Concealable"),
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("SILENT", "Silent"),
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]
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INTENSITIES = [
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("MINOR", "Minor"),
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("MAJOR", "Major"),
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("DEFINING", "Defining"),
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]
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DIE_TYPES = [
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("NONE", "None"),
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("SUCCESS", "Success"),
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("DOUBLE", "Double"),
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("EXPLODING_DISAPPEARING", "Exploding / Disappearing"),
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("SUBTRACTING", "Subtracting")
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]
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#==============================================================================#
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#------------------------------- CUSTOM MODELS --------------------------------#
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#==============================================================================#
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class NameField(models.CharField):
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def __init__(self, *args, **kwargs):
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kwargs['verbose_name'] = "Name"
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kwargs['blank'] = False
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kwargs['max_length'] = 100
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super().__init__(*args, **kwargs)
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class DescriptionField(models.TextField):
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def __init__(self, *args, **kwargs):
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kwargs['verbose_name'] = "Description"
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kwargs['blank'] = True
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kwargs['max_length'] = 1000
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super().__init__(*args, **kwargs)
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class DotField(models.IntegerField):
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def __init__(self, verbose_name, *args, **kwargs):
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kwargs['verbose_name'] = verbose_name
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kwargs['blank'] = False
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kwargs['default'] = 0
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super().__init__(*args, **kwargs)
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class SingleChoiceField(models.CharField):
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def __init__(self, verbose_name, choices, *args, **kwargs):
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kwargs['verbose_name'] = verbose_name
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kwargs['choices'] = choices
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kwargs['blank'] = True
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kwargs['max_length'] = 100
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super().__init__(*args, **kwargs)
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class MultiChoiceField(multiselectfield.MultiSelectField):
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def __init__(self, verbose_name, choices, *args, **kwargs):
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kwargs['verbose_name'] = verbose_name
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kwargs['choices'] = choices
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kwargs['blank'] = True
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kwargs['max_length'] = 100
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super().__init__(*args, **kwargs)
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class NamedIntegerField(models.IntegerField):
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def __init__(self, verbose_name, desc=None, *args, **kwargs):
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kwargs['verbose_name'] = verbose_name
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kwargs['help_text'] = desc
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kwargs['blank'] = False
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kwargs['default'] = 0
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super().__init__(*args, **kwargs)
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class NamedCharField(models.CharField):
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def __init__(self, verbose_name, *args, **kwargs):
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kwargs['verbose_name'] = verbose_name
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kwargs['blank'] = False
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kwargs['max_length'] = 100
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super().__init__(*args, **kwargs)
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class DieField(multiselectfield.MultiSelectField):
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def __init__(self, verbose_name, number, default, *args, **kwargs):
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self.number = number
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kwargs['verbose_name'] = verbose_name
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kwargs['default'] = default
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kwargs['choices'] = DIE_TYPES
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kwargs['blank'] = False
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kwargs['max_length'] = 100
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super().__init__(*args, **kwargs)
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def deconstruct(self):
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name, path, args, kwargs = super().deconstruct()
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kwargs['number'] = self.number
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return name, path, args, kwargs
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class NamedBooleanField(models.BooleanField):
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def __init__(self, verbose_name, default=False, *args, **kwargs):
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kwargs['verbose_name'] = verbose_name
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kwargs['default'] = default
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kwargs['blank'] = False
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super().__init__(*args, **kwargs)
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class NamedForeignKeyField(models.ForeignKey):
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def __init__(self, verbose_name, *args, **kwargs):
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kwargs['verbose_name'] = verbose_name
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kwargs['on_delete'] = models.CASCADE
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kwargs['blank'] = True
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kwargs['null'] = True
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super().__init__(*args, **kwargs)
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class NamedManyToManyField(models.ManyToManyField):
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def __init__(self, verbose_name, *args, **kwargs):
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kwargs['verbose_name'] = verbose_name
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kwargs['blank'] = True
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super().__init__(*args, **kwargs)
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class NamedOneToOneField(models.OneToOneField):
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def __init__(self, verbose_name, *args, **kwargs):
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kwargs['verbose_name'] = verbose_name
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kwargs['on_delete'] = models.CASCADE
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kwargs['blank'] = True
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kwargs['null'] = True
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super().__init__(*args, **kwargs)
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#==============================================================================#
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#-------------------------------- DICE ROLLING --------------------------------#
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#==============================================================================#
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class rollConfiguration(models.Model):
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r01 = DieField("1s", 1, ["NONE"])
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r02 = DieField("2s", 2, ["NONE"])
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r03 = DieField("3s", 3, ["NONE"])
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r04 = DieField("4s", 4, ["NONE"])
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r05 = DieField("5s", 5, ["NONE"])
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r06 = DieField("6s", 6, ["NONE"])
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r07 = DieField("7s", 7, ["SUCCESS"])
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r08 = DieField("8s", 8, ["SUCCESS"])
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r09 = DieField("9s", 9, ["SUCCESS"])
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r10 = DieField("10s", 10, ["SUCCESS", "DOUBLE"])
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def roll(self, pool=1):
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listDice = [
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self.r01,
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self.r02,
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self.r03,
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self.r04,
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self.r05,
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self.r06,
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self.r07,
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self.r08,
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self.r09,
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self.r10,
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]
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listSuccess, listDouble, listExplodingDisappearing, listSubtracting = [], [], [], []
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for die in listDice:
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if "SUCCESS" in die:
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listSuccess.append(die.number)
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if "DOUBLE" in die:
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listDouble.append(die.number)
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if "EXPLODING_DISAPPEARING" in die:
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listExplodingDisappearing.append(die.number)
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if "SUBTRACTING" in die:
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listSubtracting.append(die.number)
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successes = 0
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listExploded, listDisappeared = [], []
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listRoll = [0 for die in range(pool)]
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while 0 in listRoll:
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for die in listRoll:
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if die == 0:
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die = randint(1, 10)
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if die in listExplodingDisappearing:
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if die in listSuccess:
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listExploded.append(die)
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else:
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listDisappeared.append(die)
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die = 0
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for die in listRoll + listExploded:
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if die in listSuccess:
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successes += 1
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if die in listDouble:
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successes += 1
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if die in listSubtracting:
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successes -= 1
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if successes < 0:
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successes = 0
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botch = (successes == 0) and (1 in listRoll)
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return successes, botch, listRoll, listExploded, listDisappeared
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#==============================================================================#
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#--------------------------------- MODIFIERS ----------------------------------#
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#==============================================================================#
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class modifierBase(models.Model):
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class Meta:
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abstract = True
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value = NamedIntegerField("Modifier Value")
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class modifierAttribute(modifierBase):
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def __str__(self):
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return "{} [{}]".format(self.attribute, self.value)
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attribute = SingleChoiceField("Attribute", ATTRIBUTES)
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class modifierAbility(modifierBase):
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def __str__(self):
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return "{} [{}]".format(self.ability, self.value)
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ability = SingleChoiceField("Ability", ABILITIES)
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class modifierStatic(modifierBase):
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def __str__(self):
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return "{} [{}]".format(self.static, self.value)
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static = SingleChoiceField("Static", STATICS)
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#==============================================================================#
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#--------------------------------- CHARACTERS ---------------------------------#
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#==============================================================================#
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class characterBase(models.Model):
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def __str__(self):
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return self.name
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#============ GENERAL =============#
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name = NameField()
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#=========== ATTRIBUTES ===========#
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strength = DotField("Strength")
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dexterity = DotField("Dexterity")
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stamina = DotField("Stamina")
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charisma = DotField("Charisma")
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manipulation = DotField("Manipulation")
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appearance = DotField("Apperance")
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perception = DotField("Perception")
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intelligence = DotField("Intelligence")
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wits = DotField("Wits")
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#=========== ABILITIES ============#
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archery = DotField("Archery")
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athletics = DotField("Athletics")
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awareness = DotField("Awareness")
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brawl = DotField("Brawl")
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bureaucracy = DotField("Bureaucracy")
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craft = DotField("Craft")
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dodge = DotField("Dodge")
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integrity = DotField("Integrity")
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investigation = DotField("Investigation")
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larceny = DotField("Larceny")
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linguistics = DotField("Linguistics")
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lore = DotField("Lore")
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martialArts = DotField("MartialArts")
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medicine = DotField("Medicine")
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melee = DotField("Melee")
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occult = DotField("Occult")
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performance = DotField("Performance")
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presence = DotField("Presence")
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resistance = DotField("Resistance")
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ride = DotField("Ride")
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sail = DotField("Sail")
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socialize = DotField("Socialize")
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stealth = DotField("Stealth")
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survival = DotField("Survival")
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thrown = DotField("Thrown")
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war = DotField("War")
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#============= MERITS =============#
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# Reverse relation
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# .merit_set.all()
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#=========== WILLPOWER ============#
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willpowerCap = 10
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willpowerMax = NamedIntegerField("Maximum Willpower")
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willpower = NamedIntegerField("Current Willpower")
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#=========== EXPERIENCE ===========#
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experienceTotal = NamedIntegerField("Total Experience")
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experience = NamedIntegerField("Current Experience")
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#============ WEAPONS =============#
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# Reverse relation
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# .itemWeaponMelee_set.all()
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# .itemWeaponRanged_set.all()
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#============= ARMOR ==============#
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# Reverse relation
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# .itemArmor_set.all()
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#============= ITEMS ==============#
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# Reverse relation
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# .item_set.all()
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#============= HEALTH =============#
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health0 = NamedIntegerField("'-0' Health Levels")
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health1 = NamedIntegerField("'-1' Health Levels")
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health2 = NamedIntegerField("'-2' Health Levels")
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healthIndex = NamedIntegerField("Health Track Index")
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def healthTrack(self):
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return ["Healthy"] + ["-0" for i in range(self.health0)] + ["-1" for i in range(self.health1)] + ["-1" for i in range(self.health1)] + ["-4", "i"]
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def healthLevel(self):
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return self.healthTrack()[self.healthIndex]
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#============ STATICS =============#
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def resolve(self, speciality=None, mod=0):
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if self.charmsActive():
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mod += sum([])
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if speciality:
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mod += specility.modifier
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return mod + ceil((self.wits + self.integrity) / 2)
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def guile(self, speciality=None, mod=0):
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if self.charmsActive():
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mod += sum([])
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if speciality:
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mod += specility.modifier
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return mod + ceil((self.manipulation + self.socialize) / 2)
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def soakNatural(self, mod=0):
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if self.charmsActive():
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mod += sum([])
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return mod + self.stamina
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def soakArmored(self, mod=0):
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if self.armorEquipped.all():
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mod += sum([])
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return mod
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def soakTotal(self, mod=0):
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return mod + self.soakNatural() + self.soakArmored()
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def hardness(self, mod=0):
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if self.armorEquipped.all():
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mod += sum([])
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if self.charmsActive():
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mod += sum([])
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return mod
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def joinBattle(self, mod=0):
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if self.charmsActive():
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mod += sum([])
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return mod + self.wits + self.awareness + 3
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def evasion(self, mod=0):
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if self.charmsActive():
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mod += sum([])
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return mod + ceil((self.dexterity + self.dodge) / 2) - sum([])
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def rush(self, mod=0):
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if self.charmsActive():
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mod += sum([])
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return mod + self.dexterity + self.athletics
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def disengage(self, mod=0):
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if self.charmsActive():
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mod += sum([])
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return mod + self.dexterity + self.dodge
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class characterExaltBase(characterBase):
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class Meta:
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abstract = True
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#============ ESSENCE =============#
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#============= LIMIT ==============#
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#======= EXALTED EXPERIENCE =======#
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#============= CHARMS =============#
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pass
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class characterExaltSolar(characterExaltBase):
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#============ SUPERNAL ============#
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pass
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class characterExaltLunar(characterExaltBase):
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#========= SHAPESHIFTING ==========#
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pass
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#==============================================================================#
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#----------------------------------- ITEMS ------------------------------------#
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#==============================================================================#
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class itemBase(models.Model):
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class Meta:
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abstract = True
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def __str__(self):
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return self.name
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name = NameField()
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description = DescriptionField()
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character = NamedForeignKeyField("Character", characterBase)
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class item(itemBase):
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pass
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#==============================================================================#
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#---------------------------------- WEAPONS -----------------------------------#
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#==============================================================================#
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class itemWeaponBase(itemBase):
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class Meta:
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abstract = True
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equipped = NamedBooleanField("Equipped?")
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category = SingleChoiceField("Category", CATEGORIES)
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tags = MultiChoiceField("Tags", TAGS_WEAPONS)
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accuracy = NamedIntegerField("Accuracy")
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damage = NamedIntegerField("Damage")
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defense = NamedIntegerField("Defense")
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overwhelming = NamedIntegerField("Overwhelming")
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attunement = NamedIntegerField("Attunement")
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class itemWeaponMelee(itemWeaponBase):
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def attack(self, ability, mod=0, withering=True):
|
|
if withering:
|
|
return mod + ability + self.dexterity + weapon.accuracy
|
|
else:
|
|
return mod + ability + self.dexterity
|
|
def parry(self, ability, mod=0):
|
|
if self.character.charmsActive():
|
|
mod += sum([])
|
|
return mod + ceil((self.dexterity + ability) / 2) + weapon.defense
|
|
|
|
class itemWeaponRanged(itemWeaponBase):
|
|
rangeClose = NamedIntegerField("Close Range")
|
|
rangeShort = NamedIntegerField("Short Range")
|
|
rangeMedium = NamedIntegerField("Medium Range")
|
|
rangeLong = NamedIntegerField("Long Range")
|
|
rangeExtreme = NamedIntegerField("Extreme Range")
|
|
def attack(self, ability, rangeBand, mod=0, withering=True):
|
|
rangeBand = rangeBand.lower()
|
|
if rangeBand == "close" or rangeBand == "c":
|
|
rangeModifier = self.rangeClose
|
|
elif rangeBand == "short" or rangeBand == "s":
|
|
rangeModifier = self.rangeShort
|
|
elif rangeBand == "medium" or rangeBand == "m":
|
|
rangeModifier = self.rangeMedium
|
|
elif rangeBand == "long" or rangeBand == "l":
|
|
rangeModifier = self.rangeLong
|
|
elif rangeBand == "extreme" or rangeBand == "e":
|
|
rangeModifier = self.rangeExtreme
|
|
else:
|
|
rangeModifier = 0
|
|
if withering:
|
|
return mod + rangeModifier + ability + self.dexterity + weapon.accuracy
|
|
else:
|
|
return mod + rangeModifier + ability + self.dexterity
|
|
|
|
#==============================================================================#
|
|
#----------------------------------- ARMOR ------------------------------------#
|
|
#==============================================================================#
|
|
class itemArmor(itemBase):
|
|
equipped = NamedBooleanField("Equipped?")
|
|
category = SingleChoiceField("Category", CATEGORIES)
|
|
tags = MultiChoiceField("Tags", TAGS_ARMOR)
|
|
soak = NamedIntegerField("Soak")
|
|
hardness = NamedIntegerField("Hardness")
|
|
mobilityPenalty = NamedIntegerField("Mobility Penalty")
|
|
attunement = NamedIntegerField("Attunement")
|
|
|
|
#==============================================================================#
|
|
#----------------------------------- CHARMS -----------------------------------#
|
|
#==============================================================================#
|
|
class charm(models.Model):
|
|
def __str__(self):
|
|
return self.name
|
|
|
|
name = NameField()
|
|
description = DescriptionField()
|
|
rollConfiguration = NamedManyToManyField("Roll Configurations", rollConfiguration)
|
|
character = NamedForeignKeyField("Character", characterBase)
|
|
active = NamedBooleanField("Active?")
|
|
modifierAttribute = NamedManyToManyField("Attribute Modifiers", modifierAttribute)
|
|
modifierAbility = NamedManyToManyField("Abilities Modifiers", modifierAbility)
|
|
modifierStatic = NamedManyToManyField("Statics Modifiers", modifierStatic)
|
|
def modifier(self, keyword):
|
|
output = 0
|
|
for modifierAttribute in self.modifierAttribute.all():
|
|
if keyword == modifierAttribute.attribute:
|
|
output += modifierAttribute.value
|
|
for modifierAbility in self.modifierAbility.all():
|
|
if keyword == modifierAbility.ability:
|
|
output += modifierAbility.value
|
|
for modifierStatic in self.modifierStatic.all():
|
|
if keyword == modifierStatic.static:
|
|
output += modifierStatic.value
|
|
return
|
|
|
|
#==============================================================================#
|
|
#----------------------------------- MERITS -----------------------------------#
|
|
#==============================================================================#
|
|
class merit(models.Model):
|
|
def __str__(self):
|
|
return self.name
|
|
|
|
name = NameField()
|
|
description = DescriptionField()
|
|
dots = DotField("Dots")
|
|
character = NamedForeignKeyField("Character", characterBase)
|
|
rollConfiguration = NamedManyToManyField("Roll Configurations", rollConfiguration)
|
|
modifierAttribute = NamedManyToManyField("Attribute Modifiers", modifierAttribute)
|
|
modifierAbility = NamedManyToManyField("Abilities Modifiers", modifierAbility)
|
|
modifierStatic = NamedManyToManyField("Statics Modifiers", modifierStatic)
|
|
|
|
#==============================================================================#
|
|
#-------------------------------- SPECIALITIES --------------------------------#
|
|
#==============================================================================#
|
|
class speciality(models.Model):
|
|
def __str__(self):
|
|
return "[{}] {}".format(self.ability, self.name)
|
|
|
|
modifier = 2
|
|
name = NameField()
|
|
ability = SingleChoiceField("Ability", ABILITIES)
|
|
character = NamedForeignKeyField("Character", characterBase)
|
|
|
|
#==============================================================================#
|
|
#--------------------------------- INTIMACIES ---------------------------------#
|
|
#==============================================================================#
|
|
class intimacyBase(models.Model):
|
|
class Meta:
|
|
abstract = True
|
|
|
|
def __str__(self):
|
|
return "[{}] {}".format(self.description, self.intensity)
|
|
|
|
description = DescriptionField()
|
|
intensity = SingleChoiceField("Intensity", INTENSITIES)
|
|
character = NamedForeignKeyField("Character", characterBase)
|
|
|
|
class intimacyTie(intimacyBase):
|
|
target = NamedCharField("Target")
|
|
|
|
class intimacyPrincipal(intimacyBase):
|
|
pass
|
|
|