{% extends 'templates/baseCharacter.html' %} {% block general %}

{{ object.type }}Player: {{ object.player }}

{{ object.name }}

{% if object.concept %}

Concept{{ object.concept }}

{% endif %} {% if object.caste %}

Caste{{ object.caste }}

{% endif %} {% if object.anima %}

Anima{{ object.anima }}

{% endif %} {% if object.spiritShape %}

Spirit Shape{{ object.spiritShape }}

{% endif %} {% if object.tell %}

Tell{{ object.tell }}

{% endif %} {% if object.abilitySupernal %}

Supernal Ability{{ object.abilitySupernal }}

{% endif %} {% endblock %} {% block abilities %}

Abilities

{% for type, ownerships in object.abilitySet %}

{{ type }}

{% for ownership in ownerships %}

{{ ownership.target.name }} {% for dot in ownership.dots %} {% if dot %} {% else %} {% endif %} {% endfor %}

{% if ownership.target.description %} {{ ownership.target.description }} {% else %} No description found. {% endif %}

{% endfor %} {% endfor %} {% endblock %} {% block attributes %}

Attributes

Physical

Strength: STR: {% for dot in object.dotsStrength %} {% if dot %} {% else %} {% endif %} {% endfor %}  

Dexterity: DEX: {% for dot in object.dotsDexterity %} {% if dot %} {% else %} {% endif %} {% endfor %}  

Stamina: STA: {% for dot in object.dotsStamina %} {% if dot %} {% else %} {% endif %} {% endfor %}  

Social

Charisma: CHA: {% for dot in object.dotsCharisma %} {% if dot %} {% else %} {% endif %} {% endfor %}  

Manipulation: MAN: {% for dot in object.dotsManipulation %} {% if dot %} {% else %} {% endif %} {% endfor %}  

Appearance: APP: {% for dot in object.dotsAppearance %} {% if dot %} {% else %} {% endif %} {% endfor %}  

Mental

Perception: PER: {% for dot in object.dotsPerception %} {% if dot %} {% else %} {% endif %} {% endfor %}  

Intelligence: INT: {% for dot in object.dotsIntelligence %} {% if dot %} {% else %} {% endif %} {% endfor %}  

Wits: WIT: {% for dot in object.dotsWits %} {% if dot %} {% else %} {% endif %} {% endfor %}  

{% endblock %} {% block specialities %}

Specialities

{% if object.specialitySet %} {% for speciality in object.specialitySet %}

{{ speciality }}

{% if speciality.description %} {{ speciality.description }} {% else %} No description found. {% endif %}

{% endfor %} {% else %}

No specialities found.

{% endif %} {% endblock %} {% block willpower %}

Willpower

{% for dot in object.dotsTriWillpower %} {% if dot == 2 %} {% elif dot == 1 %} {% else %} {% endif %} {% endfor %}

{% endblock %} {% block essence %}

Essence

{% for dot in object.dotsEssence %} {% if dot %} {% else %} {% endif %} {% endfor %}

{% if object.type is not "Mortal" %}

Personal: {{ object.motesPersonal }}/{{ object.motesPersonalMax }}

Peripheral: {{ object.motesPeripheral }}/{{ object.motesPeripheralMax }}

Personal: {{ object.motesCommitted }}

{% endif %} {% endblock %} {% block merits %}

Merits

{% if object.meritSet %} {% for merit in object.meritSet %}

{{ merit }} {% for dot in merit.dotsDisplay %} {% if dot %} {% else %} {% endif %} {% endfor %}  

{% endfor %} {% else %}

No merits found.

{% endif %} {% endblock %} {% block limit %}

Limit

{% for dot in object.dotsLimit %} {% if dot %} {% else %} {% endif %} {% endfor %}

{{ object.limitTrigger }}

{% endblock %} {% block experience %}

Experience

Experience

Current: {{ object.experience }}
Total: {{ object.experienceTotal }}
{% if object.type is not "Mortal" %}

Exalted Experience

Current: {{ object.experienceExalted }}
Total: {{ object.experienceExaltedTotal }}
{% endif %}
{% endblock %} {% block weapons_armor %}

Weapons & Armor

Weapons & Armor

{% if object.itemWeaponSet %} {% for weapon in object.itemWeaponSet %} {% if weapon.rangeClose %} {% else %} {% endif %} {% endfor %} {% else %} {% endif %}
Weapon ACC DAM DEF OVW ATT
{{ weapon.name }}{{ weapon.rangeClose }}/{{ weapon.rangeShort }}/{{ weapon.rangeMedium }}/{{ weapon.rangeLong }}/{{ weapon.rangeExtreme }}{{ weapon.accuracy }}{{ weapon.damage }} {{ weapon.defense }} {{ weapon.overwhelming }} {{ weapon.attunement }}
{{ weapon.description }} Describe a really long sentence that will definitely overflow the bounds of the single cell
No weapons found.

{% if object.itemArmorSet %} {% for armor in object.itemArmorSet %} {% endfor %} {% else %} {% endif %}
Armor SOAK HRD MP ATT
{{ armor.name }} {{ armor.soak }} {{ armor.hardness }} {{ armor.mobilityPenalty }} {{ armor.attunement }}
No armor found.
{% endblock %} {% block health_defense %}

Health & Defense

Health & Defense

Soak (N/A/T): {{ object.soakNatural }}/{{ object.soakArmored }}/{{ object.soakTotal }}
Hardness: {{ object.hardness }}
Guile: {{ object.guile }}
Resolve: {{ object.resolve }}
Rush: {{ object.rush }}
Evasion: {{ object.evasion }}
Disengage: {{ object.disengage }}
Join Battle: {{ object.joinBattle }}
{% for level,dot in object.healthDots %}

{% if dot %}     {% else %}     {% endif %}

  {{ level }}  

{% endfor %}


{% endblock %} {% block intimacies %}

Intimacies

Intimacies

{% if object.intimacy_set.all %} {% for tie in object.intimacy_set.all %} {% endfor %} {% else %} {% endif %}
Intimacy Target Intensity
{{ tie.description }} {{ tie.target }} {{ tie.intensity }}
No intimacies found.
{% endblock %} {% block charms %}

Charms

Charms

{% if object.charmSet %} {% for charm in object.charmSet %} {% endfor %} {% else %} {% endif %}
Charm Type Duration Keywords Description
{{ charm.name }} {{ charm.charmType }} {{ charm.duration }} {{ charm.keywords }} {{ charm.description }}
No charms found.
{% if object.lunarShapeSet %}
{% for charm in object.lunarShapeSet %} {% endfor %}
Shape Type Size Description
{{ charm.name }} {{ charm.shapeType }} {{ charm.size }} {{ charm.description }}
{% endif %} {% if object.evocationSet %}
{% for charm in object.evocationSet %} {% endfor %}
Evocation Type Duration Keywords Description
{{ charm.name }} {{ charm.charmType }} {{ charm.duration }} {{ charm.keywords }} {{ charm.description }}
{% endif %} {% if object.martialArtSet %}
{% for charm in object.martialArtSet %} {% endfor %}
Charm Type Duration Keywords Description
{{ charm.name }} {{ charm.charmType }} {{ charm.duration }} {{ charm.keywords }} {{ charm.description }}
{% endif %} {% endblock %} {% block items %}

Items

Inventory

{% if object.itemSet %} {% for item in object.itemSet %} {% endfor %} {% else %} {% endif %}
Item Description
{{ item.name }} {{ item.description }}
No items found.
{% endblock %}