{% extends 'templates/baseCharacter.html' %} {% block general %}

{{ object.type }} Player: {{ object.player }}

{{ object.name }}

{% if object.concept %}

Concept: {{ object.concept }}

{% endif %} {% if object.caste %}

Caste: {{ object.caste }}

{% endif %} {% if object.anima %}

Anima: {{ object.anima }}

{% endif %} {% if object.spiritShape %}

Spirit Shape: {{ object.spiritShape }}

{% endif %} {% if object.abilitySupernal %}

Supernal Ability: {{ object.abilitySupernal }}

{% endif %}
{% endblock %} {% block abilities %}

Abilities

Archery: {% for dot in object.dotsArchery %} {% if dot %} {% else %} {% endif %} {% endfor %}  

Athletics: {% for dot in object.dotsAthletics %} {% if dot %} {% else %} {% endif %} {% endfor %}  

Awareness: {% for dot in object.dotsAwareness %} {% if dot %} {% else %} {% endif %} {% endfor %}  

Brawl: {% for dot in object.dotsBrawl %} {% if dot %} {% else %} {% endif %} {% endfor %}  

Bureaucracy: {% for dot in object.dotsBureaucracy %} {% if dot %} {% else %} {% endif %} {% endfor %}  

Craft: {% for dot in object.dotsCraft %} {% if dot %} {% else %} {% endif %} {% endfor %}  

Dodge: {% for dot in object.dotsDodge %} {% if dot %} {% else %} {% endif %} {% endfor %}  

Integrity: {% for dot in object.dotsIntegrity %} {% if dot %} {% else %} {% endif %} {% endfor %}  

Investigation: {% for dot in object.dotsInvestigation %} {% if dot %} {% else %} {% endif %} {% endfor %}  

Larceny: {% for dot in object.dotsLarceny %} {% if dot %} {% else %} {% endif %} {% endfor %}  

Linguistics: {% for dot in object.dotsLinguistics %} {% if dot %} {% else %} {% endif %} {% endfor %}  

Lore: {% for dot in object.dotsLore %} {% if dot %} {% else %} {% endif %} {% endfor %}  

Martial Arts: {% for dot in object.dotsMartialArts %} {% if dot %} {% else %} {% endif %} {% endfor %}  

Medicine: {% for dot in object.dotsMedicine %} {% if dot %} {% else %} {% endif %} {% endfor %}  

Melee: {% for dot in object.dotsMelee %} {% if dot %} {% else %} {% endif %} {% endfor %}  

Occult: {% for dot in object.dotsOccult %} {% if dot %} {% else %} {% endif %} {% endfor %}  

Performance: {% for dot in object.dotsPerformance %} {% if dot %} {% else %} {% endif %} {% endfor %}  

Presence: {% for dot in object.dotsPresence %} {% if dot %} {% else %} {% endif %} {% endfor %}  

Resistance: {% for dot in object.dotsResistance %} {% if dot %} {% else %} {% endif %} {% endfor %}  

Ride: {% for dot in object.dotsRide %} {% if dot %} {% else %} {% endif %} {% endfor %}  

Sail: {% for dot in object.dotsSail %} {% if dot %} {% else %} {% endif %} {% endfor %}  

Socialize: {% for dot in object.dotsSocialize %} {% if dot %} {% else %} {% endif %} {% endfor %}  

Stealth: {% for dot in object.dotsStealth %} {% if dot %} {% else %} {% endif %} {% endfor %}  

Survival: {% for dot in object.dotsSurvival %} {% if dot %} {% else %} {% endif %} {% endfor %}  

Thrown: {% for dot in object.dotsThrown %} {% if dot %} {% else %} {% endif %} {% endfor %}  

War: {% for dot in object.dotsWar %} {% if dot %} {% else %} {% endif %} {% endfor %}  

{% endblock %} {% block attributes %}

Attributes

Physical

Strength: STR: {% for dot in object.dotsStrength %} {% if dot %} {% else %} {% endif %} {% endfor %}  

Dexterity: DEX: {% for dot in object.dotsDexterity %} {% if dot %} {% else %} {% endif %} {% endfor %}  

Stamina: STA: {% for dot in object.dotsStamina %} {% if dot %} {% else %} {% endif %} {% endfor %}  

Social

Charisma: CHA: {% for dot in object.dotsCharisma %} {% if dot %} {% else %} {% endif %} {% endfor %}  

Manipulation: MAN: {% for dot in object.dotsManipulation %} {% if dot %} {% else %} {% endif %} {% endfor %}  

Appearance: APP: {% for dot in object.dotsAppearance %} {% if dot %} {% else %} {% endif %} {% endfor %}  

Mental

Perception: PER: {% for dot in object.dotsPerception %} {% if dot %} {% else %} {% endif %} {% endfor %}  

Intelligence: INT: {% for dot in object.dotsIntelligence %} {% if dot %} {% else %} {% endif %} {% endfor %}  

Wits: WIT: {% for dot in object.dotsWits %} {% if dot %} {% else %} {% endif %} {% endfor %}  

{% endblock %} {% block specialities %}

Specialities

{% if object.specialitySet %} {% for speciality in object.specialitySet %}

{{ speciality }}

{% endfor %} {% else %}

No specialities found.

{% endif %}

{% endblock %} {% block willpower %}

Willpower

{% for dot in object.dotsTriWillpower %} {% if dot == 2 %} {% elif dot == 1 %} {% else %} {% endif %} {% endfor %}

{% endblock %} {% block essence %}

Essence

{% for dot in object.dotsEssence %} {% if dot %} {% else %} {% endif %} {% endfor %}

{% if object.type is not "Mortal" %}

Personal: {{ object.motesPersonal }}/{{ object.motesPersonalMax }}

Peripheral: {{ object.motesPeripheral }}/{{ object.motesPeripheralMax }}

Personal: {{ object.motesCommitted }}

{% endif %}
{% endblock %} {% block merits %}

Merits

{% if object.meritSet %} {% for merit in object.meritSet %}

{{ merit }}

{% endfor %} {% else %}

No merits found.

{% endif %}

{% endblock %} {% block limit %}

Limit

{% for dot in object.dotsLimit %} {% if dot %} {% else %} {% endif %} {% endfor %}

{{ object.limitTrigger }}
{% endblock %} {% block experience %}

Experience

Current: {{ object.experience }}
Total: {{ object.experienceTotal }}
{% if object.type is not "Mortal" %}

Exalted Experience

Current: {{ object.experienceExalted }}
Total: {{ object.experienceExaltedTotal }}
{% endif %}
{% endblock %} {% block weapons_armor %}

Weapons & Armor

{% if object.itemWeaponSet %} {% for weapon in object.itemWeaponSet %} {% if weapon.rangeClose %} {% else %} {% endif %} {% endfor %} {% else %} {% endif %}
Weapon ACC DAM DEF OVW ATT Range/Parry
{{ weapon.name }} {{ weapon.accuracy }} {{ weapon.damage }} {{ weapon.defense }} {{ weapon.overwhelming }} {{ weapon.attunement }}{{ weapon.rangeClose }}/{{ weapon.rangeShort }}/{{ weapon.rangeMedium }}/{{ weapon.rangeLong }}/{{ weapon.rangeExtreme }}
No weapons found.
{% if object.itemArmorSet %} {% for armor in object.itemArmorSet %} {% endfor %} {% else %} {% endif %}
Armor SOAK HRD MP ATT
{{ armor.name }} {{ armor.soak }} {{ armor.hardness }} {{ armor.mobilityPenalty }} {{ armor.attunement }}
No armor found.
{% endblock %} {% block health_defense %}

Health & Defense

Soak (N/A/T): {{ object.soakNatural }}/{{ object.soakArmored }}/{{ object.soakTotal }}
Hardness: {{ object.hardness }}
Guile: {{ object.guile }}
Resolve: {{ object.resolve }}
Rush: {{ object.rush }}
Evasion: {{ object.evasion }}
Disengage: {{ object.disengage }}
Join Battle: {{ object.joinBattle }}
{% endblock %} {% block intimacies %}

Intimacies

{% if object.intimacyPrincipal_set.all %} {% for tie in object.intimacyPrincipal_set.all %} {% endfor %} {% else %} {% endif %}
Principal Intensity
{{ tie.description }} {{ tie.intensity }}
No principals found.
{% if object.intimacyTie_set.all %} {% for tie in object.intimacyTie_set.all %} {% endfor %} {% else %} {% endif %}
Tie Target Intensity
{{ tie.description }} {{ tie.target }} {{ tie.intensity }}
No ties found.
{% endblock %} {% block charms %}

Charms

{% endblock %} {% block items %}

Items

{% endblock %}