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troggle/media/jslib/CaveView installation.mhtml
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Snapshot-Content-Location: https://aardgoose.github.io/CaveView.js/installation.html
Subject: CaveView installation
Date: Sun, 24 Oct 2021 15:46:19 -0000
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<title>CaveView installation</title>
=09
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<body>
<h1>Cave View - installation instructions - V2 API</h1>
<h2>Install CaveView files</h2>
<p>A zip archive containing the required files for the latest release are =
<a href=3D"https://github.com/aardgoose/CaveView.js/releases">here</a>.</p>
<p>There is no need to build the JavaScript application from source files =
unless you would like to modify the application.</p>
<p>Unzip the archive in a convenient location on your web server </p>
<h2>Using in a web page</h2>
<p>CaveView requires two files to be included in the page. Replace the plac=
eholder %path% with the path to the unzipped files on the server in the fol=
lowing examples.</p><p>
</p><h3>caveview.css</h3>
<p>The side panel interface and on screen indicators are styled with cavevi=
ew.css. Include this in the <strong>head</strong> section of the page.</p>
<pre> &lt;link type=3D"text/css" href=3D"%path%/CaveView/css/caveview.css" =
rel=3D"stylesheet" /&gt;</pre>
<h3>CaveView.js</h3>
<p>The CaveView application is provided in one javascript file. Include thi=
s in the <strong>body</strong> section of the page. <strong>NOTE: The filen=
ame has changed for the V2 API.</strong></p>
<pre> &lt;script type=3D"text/javascript" src=3D"%path%/CaveView/js/CaveVie=
w2.js" &gt;&lt;/script&gt;</pre>
<h3>Add a container element</h3>
<p>Add an empty block element to the page, with a suitable <strong>id</stro=
ng> attribute. This contains the application, and be sized as required. For=
example a <strong>div</strong> element:</p>
<pre>&lt;div id=3D'% element-id %' &gt;&lt;/div&gt;</pre>
<h3>Create a script to run the application</h3>
<p>The application can be loaded using javascript, typically using an load =
event handler. Replace the placeholder %...% elements with values appropria=
te for your site.</p>
<pre>&lt;script type=3D"text/javascript" &gt;
function onLoad () {
// display the user interface - and a blank canvas
// the configuration object specifies the location of CaveView, surveys a=
nd terrain files
var viewer =3D new CV2.CaveViewer( '% element-id %', {
home: '% location of the unzipped CaveView directory on the survey %',
surveyDirectory: '% location of the survey files on the server %',
terrainDirectory: '% location of the terrain files on the server %'
} );
// if using the full user interface (UI)
var ui =3D new CV2.CaveViewUI( viewer );
// load a single survey to display
ui.loadCave( '% survey filename %' );
// or without the user interface
viewer.loadCave( '% survey filename %' );
}
&lt;/script&gt;
</pre>
<p>alternatively provide a list of surveys to display, by replacing the loa=
dCave() function call with loadCaveList() :</p>
<pre> ui.loadCaveList( [ '% survey filename 1 %', '% survey filename 2 %', =
'% survey filename 3 %' ] );
</pre>
<p>This can be automatically executed on page load by including a page load=
handler in the page <strong>body</strong> tag:</p>
<pre>&lt;body onload=3D"onload();" &gt;</pre>
<p>CaveView should now display when the page is viewed.</p>
<p>The example files included demonstrate using multiple viewers on a page,
changing the default view settings and altering the appearance of the viewe=
r.</p>
<h3>Removal</h3>
<p>To remove the viewer from a page and reclaim memory used promptly:</p>
<pre> ui.dispose();
ui =3D null;
viewer =3D null;
</pre>
<p>Or if not using the UI, just the viewer:</p>
<pre> viewer.dispose();
viewer =3D null;
</pre>
</body></html>
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