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<title>1623/161 Kaninchenhöhle side passages - RHR</title>
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<p><center><a href="161.html"><img alt="Overview "
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<a href="../../../index.htm"><img alt=" CUCC"
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<center><h2>161 Kaninchenhöhle: Right Hand Route side passages</h2>
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<h3>(inaccessible from Knossos)</h3></center>
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<h3><a name="brunners">Bladerunner</a> (1992)</h3>
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<p>Also known as '<b>The Hole Below The Pitch Below The Squeeze</b>'. This is
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reached by an awkward 6m climb down at the foot of
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<a href="rhr.htm#chunnel">Chunnel Pitch</a>. An annoying faff through a tube
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to the pitch head follows (rigging from naturals).
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<p><a name="hansolo">A 5m</a> slope abseil is followed by a 14m pitch, <b>Han
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Solo</b>, into big classic stream rift cave. <a name="brunnerp">Traversing
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along gives another pitch of 14m, <b>Bladerunner</b></a>, into the bottom of
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the canyon.
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<p><a name="mcoast">8m along</a> is an awkward tight pitch, <b>Mosquito
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Coast</b>, 8m, which widens as it enters another big rift. A large boulder
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here provides access - climb over it, then down to the right, then back
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underneath it to traverse along the canyon. This rather confusing section is
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called <a name="yoda"><b>Yoda</b></a>.
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<p><a name="mfalcan">The stream here</a> is far too narrow, and the way,
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<b>Millennium Falcon</b>, is by traversing gently up to a higher passage. A
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narrow chossy rising passage leads into big rift again, and after a few
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metres is another pitch. The first 10m of this is over large fallen blocks,
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then pitch proper into more complex rift. The pitch,
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<a name="androids"><b>Androids</b></a>, is 20m so far with another 15m+ ahead
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[<a href="qmtodo.htm#C1992-161-09" name="qC1992-161-09">C1992-161-09</a> A].
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<hr />
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<h3><a name="potofau">Pot of Gold</a> (1989)</h3>
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<p>A short climb down through boulders about 4m before
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<a href="rhr.htm#otr">Over the Rainbow</a> leads into a small maze of
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phreatic passages. Down and to the left is a short pitch to a false floor. A
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rift to the right has not been descended yet [<a href="qmtodo.htm#C1989-161-15"
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name="qC1989-161-15">C1989-161-15</a> C]. The way on is through the floor below the pitch
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leading to another slightly bigger pitch. This can be entirely rigged using
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very small and dodgy natural belays to a small chamber which has not been
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extensively explored [<a href="qmtodo.htm#C1989-161-16" name="qC1989-161-16">C1989-161-16</a> C].
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<p><a name="trembling">The way</a> on is to the left and down a steep and
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quite long climb to a fossilised streamway, <b>Trembling</b> (reminiscent of
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Quaking), which is tight in places (The Crux, a few metres long). This leads
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to a 25m pitch ending in an impossibly tight rift.
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<p><a name="freeattics">An inlet</a> left off Trembling just after the tight
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section leads to a maze of phreatic tubes heading generally west, <b>Free
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Attics</b>, including a link back to the head of the 25m pitch. At the end of
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the westernmost tube is a drop into the short active <b>Alphetta
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Streamway</b> 8m high and 2m high at the point of entry. However to the left
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(south) 10m upstream ends in a waterfall from a tiny hole 4m up in the roof,
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whilst only a few metres downstream the passage narrows to a high rift that
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is too tight to follow.
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<hr />
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<h3><a name="vestab">Vestabule</a> (1990)</h3>
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<p>At the start of the area of rock pinnacles and water-worn clefts in the
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Chunnel (10m before the 3m climb down into <a href="rhr.htm#otr">Over The
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Rainbow</a>), there is a small mud-floored/sandy passage in the right hand
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wall which goes downhill. This can be followed past a junction on the
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right with a tiny passage leading back into the Chunnel 10m further along.
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After 15m is a 12m pitch into a 3m wide by 20m high choked rift, The
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<b>Vestabule</b>. The pitch lands on a boulder 6m above the actual floor.
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Steep climbs can be followed downwards to the lowest point, where a further
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8m pitch (just free-climbable) drops to a choked floor.
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<p>Going uphill from the pitch for 30m leads to a 19m pitch which is also
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choked. There is a small, 15m long passage in the left wall and a 6m climb
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up the right hand wall 10m back from the pitch leads into a passage which
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quickly comes back into the <a href="rhr.htm#chunnel">Chunnel</a> directly
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above the OTR climb.
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<p><center><a href="l/boltin.htm"><img src="t/boltin.jpg" width=113
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height=152></a><br>
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Bolting high in Vestabule (1994) near Stomping</center>
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<h3><a name="stomping">Stomping</a> and Limo Series</h3>
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<!-- source: MikeTA S94p186, extrapolated/reversed by AERW -->
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<p>From the top of the boulder pile at the Northeast end of Vestabule, is a
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sandy passage. This leads to an ascent past some calcited rock to emerge
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from one of a set of holes in the floor of <b>Stomping</b>, now the normal
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route of access to the Limo Series. From this point, Stomping heads two
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ways.
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<p>Back SW towards Vestabule, another group of holes is crossed a few metres
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before the passage ends at a window high at the SW end of Vestabule. A climb
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down the holes leads to another window from which a descent of Vestabule can
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be rigged on naturals.
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<p>The other way in Stomping is an unpleasant low, thrutchy passage, leading
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over boulders, eventually to a largish chamber with twin pillars. Between the
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pillars is the way to the bottom of <a href="offdtm.htm#dkiller">Driller
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Killer</a> pitch (coming from <a href="offdtm.htm#gnome2">Gnome II</a> in
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Dreamtime). To the right in the chamber is a change to sandy passage. A hole
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here is [<a href="qmdone.htm#C1994-161-56" name="qC1994-161-56">C1994-161-56</a> B], leading to two
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tight passages into <a href="#limosr"><b>Limo's Revenge</b></a>.
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<p><a name="ddhole">At the bottom</a> of Driller Killer one emerges from the
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SE to find several ways on. A short rope traverse leads to a larger passage
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and thence to a pitch, <b>Dead Drill Hole</b>, into a large chamber,
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<a href="#dolimo"><b>Dreaming of Limo</b></a>.
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<p><a name="dollkp">The</a> opposite (SW) side of Dreaming of Limo can also
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be reached from Driller Killer by going left (west) in the smaller <b>Doll
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Killer Passage</b> and a climb up a rift. From this side it is possible to
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climb down to the bottom of Dreaming of Limo, avoiding the Dead Drill Hole
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pitch. Continuing down this climb is [<a href="qmdone.htm#C1994-161-53"
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name="qC1994-161-53">C1994-161-53</a> B] into <a href="#doubting"><b>Doubting Thomas
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Series</b></a>. A small passage left (SW) about halfway along Doll Killer is
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[<a href="qmtodo.htm#C1994-161-54" name="qC1994-161-54">C1994-161-54</a> C], whilst a low passage
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further left at Driller Killer (also heading SW) is [<a
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href="qmtodo.htm#C1994-161-55" name="qC1994-161-55">C1994-161-55</a> B].
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<p>A rift at the top of Dead Drill Hole, leading to the top of another pitch
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is [<a href="qmtodo.htm#C1994-161-50" name="qC1994-161-50">C1994-161-50</a> B]. The northern extent
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of Dead Drill Hole is [<a href="qmtodo.htm#C1994-161-51" name="qC1994-161-51">C1994-161-51</a> B],
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and the continuation downwards is [<a href="qmtodo.htm#C1994-161-52"
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name="qC1994-161-52">C1994-161-52</a> A].
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<p><a name="nsoilp">Shortly</a> before Dead Drill Hole, a junction on the
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right leads to a long, narrow, soil-filled rift heading east, <b>Night Soil
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Passage</b>, which eventually ends in a soil blockage with a tiny draughting
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hole [<a href="qmtodo.htm#C1994-161-40" name="qC1994-161-40">C1994-161-40</a> C]. A small lead left
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at a junction is [<a href="qmtodo.htm#C1994-161-39" name="qC1994-161-39">C1994-161-39</a> C].
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<h3><a name="dolimo">Dreaming of Limo</a> (1994)</h3>
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<!-- source: AERW made this up from sketches S94p187, S95p3 -->
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<p>Dreaming of Limo is a chamber c 20m from NE to SW, with a SW trending
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extension and a plethora of leads. Dead Drill Hole drops into the chamber at
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the eastern corner. Doll Killer Passage enters the SE wall of the chamber at
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the southern end, and to the left here leads SW in a rift. A pitch on the
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left [<a href="qmdone.htm#C1994-161-44" name="qC1994-161-44">C1994-161-44</a> B] is merely a loop of
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the rift, whilst a climb up opposite this is [<a href="qmtodo.htm#C1994-161-45"
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name="qC1994-161-45">C1994-161-45</a> B], and a passage by the arête is [<a
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href="qmtodo.htm#C1994-161-46" name="qC1994-161-46">C1994-161-46</a> C]. Further SW, possible down
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climbs are [<a href="qmtodo.htm#C1994-161-43" name="qC1994-161-43">C1994-161-43</a>C], while further
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on again is another possible down climb [<a href="qmtodo.htm#C1994-161-42"
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name="qC1994-161-42">C1994-161-42</a>B] and a pitch at the southernmost point [<a
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href="qmtodo.htm#C1994-161-41" name="qC1994-161-41">C1994-161-41</a> A].
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<p>Across from the point of entry from Doll Killer is another SW-trending
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continuation (not a rift) which contains two leads [<a href="qmtodo.htm#C1994-161-47"
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name="qC1994-161-47">C1994-161-47</a> B]. In the middle of the NW wall of the chamber is a
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wet pitch [<a href="qmdone.htm#C1994-161-48" name="qC1994-161-48">C1994-161-48</a> B] which led to
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<a href="#splatry">Splattery</a>, and to its right, at the northernmost point
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of the chamber is a further pitch [<a href="qmdone.htm#C1994-161-49"
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name="qC1994-161-49">C1994-161-49</a>A] which yielded the Oral Series.
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<h4><a name="orals">Oral Series</a> (1995)</h4>
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<!-- source: Nick, 28/7/95, 1995 survey book ? -->
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<a name="dfloss">From the</a> north end of Dreaming of Limo chamber a winding
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rift leads on to a 8m pitch, <b>Dental Floss</b>, down to a ledge and a
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further small pitch to the bottom, through a hole on the right. <a
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name="tonsils">This</a> sloping rift <b>Tonsils</b>, leads down to a chamber
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with several holes in the floor mostly too tight.
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<p><a name="teeth">Facing</a> away from the pitch it is possible to turn left
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though a calcite passage to the top of the appalling <b>Teeth</b> pitch
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(rigged off three naturals). The rock is very crumbly. Teeth is best
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descended by abseil and then climbed, rather than prussiked. After 10m of
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tight rift, the pitch opens out into a chamber and a 9m free hang to the
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floor.
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<p><a name="stomach">Climbing</a> up to the left over a large boulder leads
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to a 3m climb down and into <b>Stomach</b> chamber.
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<a name="arseh">Climbing</a> up along the rift becomes too tight and a hole
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in the floor gives an 11m pitch, <b>The Arsehole</b>, which chokes. There are
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two pristine white stals down in the Stomach.
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<h4><a name="splatry">Splattery</a> (1995)</h4>
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<!-- source: Nick, 28/7/95, 1995 survey book ? -->
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<p>The wet pitch in Dreaming of Limo chamber is descended from a ledge on the
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right to a rebelay 4m down and a further 10m to the bottom. A streamway comes
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in from a rift (too tight after 5m) from the direction of Dreaming of Limo
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chamber. The rift continues in the opposite direction and can be followed
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after climbing over some boulders. The awkward rift carries on for 15m before
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a 3m climb up. At the top of the climb the passage can be followed in two
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directions. Doubling back comes out at the top of <b>Splattery</b> pitch, and
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an awkward traverse leads back to the pitch head. The other way on, continues
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away from Dreaming of Limo, is more tight rift which continues for some 25m
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before becoming too tight.
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<h4><a name="doubting">Doubting Thomas Series</a> (1995)</h4>
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<!-- source: Anthony, 30/7/95, 1995 survey book ? -->
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<p>Doubting Thomas is a ~100m pitch series essentially
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dropping down the same rift as the Oral Series. Access is gained by either
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<b>Gnasher pitch</b> [<a href="#qC1994-161-53">C1994-161-53</a>] which is below the 5m climb
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down into Dreaming of Limo at the end of <a href="#dollkp">Doll Killer
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Passage</a>, or via <a name="dennistm"><b>Dennis the Menace</b></a>, a
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parallel shaft which drops through a fairly tight rift some 20m back along
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Doll Killer (rigged off huge natural thread). This quickly enlarges to a 4m
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diameter 25m shaft with Gnasher joining from the side after 10m.
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<p><a name="ctt">The way</a> on from the foot of the shaft is a narrow rift,
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which leads to a miserable 5m pitch, <b>Clearly Too Tight</b>. The rift
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enlarges a little at the foot of this pitch, but quickly narrows down again.
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<a name="nogoer">More</a> scrotting around in the miserable rift yields the
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head of <b>No Goer</b>pitch (~20m) which is broken by a ledge half way down.
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This pitch is drippy (in dry weather), but there is much mud around.
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<a name="mentali">The water</a> disappears down a "too tight" rift at the
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foot of the pitch, but an eyehole above is passable and after a short crawl
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enlarges at the head of <b>Mental Imbalance</b> pitch.
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<a name="naturali">This</a> is about 15m and lands on a ledge adjacent to a
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large flake off which the next pitch, <b>Natural Imbalance</b>, is rigged.
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[If anyone goes down here again it needs re-rigging as the flake in question
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started to fall apart during exploration.]
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<p><a name="dthomasc">At the foot</a> of this pitch, a 2m climb to an eyehole
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looks onto <b>Doubting Thomas</b> chamber, 10m across and with no obvious
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roof. The descent to the floor is ~15m. The way in is a tall bent narrow rift
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to the left which after 15m joins a perpendicular rift with a proper stream
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in the bottom. To the left (down stream) the rift continues (the only place
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it is not too tight too follow is in the roof) for 15m to a 90° left hand
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bend, with some genuinely pretty calcite formations, before becoming too
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tight to follow. A fossil passage continues straight ahead at this point, but
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quickly becomes too tight. Upstream there is a short crawl through a puddle
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to a small chamber at the foot of a ~8m waterfall. There appears to be
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walking size passage above this, but the climb looks v.v.hard (esp. since
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wet) [<a name="qC1995-161-07" href="qmtodo.htm#C1995-161-07">C1995-161-07</a> C]. There is a third
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route, a fossil passage in the roof immediately downstream of the junction
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with the rift but then wiggles off to the right for ~40m before becoming too
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tight to pass with SRT gear on
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[<a name="qC1995-161-08" href="qmtodo.htm#C1995-161-08">C1995-161-08</a> C].
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<h4><a name="limosr">Limo's Revenge</a> (1995)</h4>
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<!-- source: Nick, 28/7/95, 1995 survey book ? -->
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<p>From the largish chamber along Stomping, with the twin pillars (the route
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on to Driller Killer goes between them) two tight passages lead off on the
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right, doubling back. These join up after 10m and a tight, winding rift
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passage continues for 50m before widening out to a chamber. The chamber has a
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too tight rift off it and several other holes can be followed from the top of
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a ramp. These all become too tight.
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<hr />
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<h3>Over The Rainbow</h3>
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<p>The bypass to <a href="rhr.htm#otr">Over The Rainbow</a> is to its right,
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behind a rock pillar. Just to the right again at the same level, is a small
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passage. 10m along this is a choice of: straight on, a 2m climb down; or to
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the right, a larger passage which doubles back to a 4m pitch into Over The
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Rainbow. Straight on leads to a 3m wide, 2m deep hole in the floor. It is
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possible (but difficult) to traverse over it and it is easier to go down the
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climb and along a lower passage which comes out into this hole, and then
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climb up the far side. Beyond this the passage veers left and then wiggles
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back into the main Right Hand Route passage via a choice of routes and sandy
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climbs down.
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<hr />
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<h3><a name="ba">Boulder Alley</a></h3>
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<h4><a name="semidet">Semi-Detached</a> and
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<a name="viewport">Viewport</a> (1994-5)</h4>
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<p>A 5m traverse to the left of <a href="rhr.htm#poxyp">the Bungalow</a>
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leads to a 2m climb up in a rift to a short thrutch in passage. Behind is a
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window looking back to Bungalow (used for the survey, but impractical as a
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route). To left is a narrow rift (immature) which becomes too tight after
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about 5m. Ahead is big passage <b>Viewport</b> developed in same rift/joint
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as Boulder Alley below.
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<p>Viewport passage runs for 30m, bypassing Bungalow and Poxy Pitches and the
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boulder collapse beyond them, and then looks out over <a
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href="rhr.htm#poxyp">Boulder Alley</a>. This view over lots of space is
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the source of the name. Traversing out from the hole (needs a rope) across
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some very friable rock leads to the shaft part way down the Alley. Partway
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along the Viewport there is a hole on the right overlooking Poxy Pitch.
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<p>20m along Viewport passage on the left is short (3m) traverse up
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wall into <b>Semi-Detached</b>, which starts as a draughty crawl. After 2m
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there is a window back out into the big passage and a c5 down into immature
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rift with another (impassable) window.
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<p><a name="semirope">Taking the</a> crawl up-dip, a zigzag is reached.
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Immediately following this is a pitch (15m+ Undescended
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[<a href="qmtodo.htm#C1995-161-01" name="qC1995-161-01">C1995-161-01</a> B]). The traverse is airy
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but easy and roped (<a href="../../fixaid.htm#semidet">left rigged</a> in
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1995, but needs a sling at this end for thread). Beyond is 12m of small and
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well-decorated (extraordinarily so for KH) passage. Great care is needed to
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pass on right of stal without breakage or muddying.
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<p>This passage debouches into a space. This is the foot of a
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<a href="qmaven.htm#C1995-161-sa" name="qC1995-161-sa">high aven</a> (30m+).
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The way on is a c2 (easier than it looks) into a small, 2m long crawl with a
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c2 down to a ledge at the top of an 18m pitch. A small continuation at the
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other end of the ledge chokes after 4m.
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<p>The pitch lands on the opposite side to a waterfall. A hasty dash under
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this gains access to an awkward rift with a key hole that is too tight. After
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10m this opens out to a pitch (4+ seconds undescended
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[<a href="qmtodo.htm#C1995-161-02" name="qC1995-161-02">C1995-161-02</a> A]).
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The traverse over the top is possible but rapidly becomes over exposed.
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<p>Just beyond the way into Semi-Detached is a hole looking back into
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space above Poxy pitch. At end (lowest point) of passage is truly stonking
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view above Boulder Alley <b>The Viewport</b> and a big space over 30m across.
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It is not clear whether there is any passage here (eg. in shadows on left).
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Paul Smith's efforts here in 1990 suggest not.
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<h4><a name="pitandp">Pit and Pendulum</a> (1990)</h4>
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<p>At the bottom of <a href="rhr.htm#poxyp">Boulder Alley</a>, there is an
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extremely high aven and pitch, <b>The Pit and The
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Pendulum</b>, which can be seen where it intersects with the right hand
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wall 3m above the floor. This 9m diameter hole gives a xxxm broken hang to a
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bolt, from which a xxxm drop gains the floor of a rift. A walk up false
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floor leads to <a href="sibria.htm#knossos">Knossos</a>, 3m above an
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undescended loose hole in the floor (this may be
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[<a href="qmtodo.htm#C1989-161-01">C1989-161-01</a> C] ?).
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<p><a name="rabbitc">A route</a> below this false floor involves hanging a
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rope down a 10cm slit, and squeezing down nearby to gain the rope for a 30m
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pitch, leading to a 4m diameter loose floor. A small crawl leads to a loose
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pit, from where a way can be seen into a very loose boulder choke which was
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not further investigated - this area is <b>Rabbit Curry</b>.
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<p>Upslope of the entry to Pit and Pendulum is a pitch [<a
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href="qmtodo.htm#C1988-161-04" name="qC1988-161-04">C1988-161-04</a> B] apparently considered a
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B-lead in the QM list, but also labelled "probably not".
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<hr />
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