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<meta http-equiv="Content-Type" content="text/html; charset=utf8" />
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<link rel="stylesheet" type="text/css" href="../../css/main2.css" />
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<title>1623/204 -- Treeumphant Passage area</title>
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</head>
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<body>
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<table id="cavepage">
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<tr><th id="kat_no">204</th><th id="name">Steinbrückenhöhle</th><th id="status">5/S x</th></tr>
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</table>
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<h1>Treeumphant Passage area</h1>
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<div>
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<b><a href="#survey">Survey</a></b> --
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<b><a href="204.html">204 index</a></b></div>
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<hr />
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<h3><a id="thecolonnade">The Colonnade</a></h3>
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<p><a href="nopain.html#bonsai">Bonsai Crawl</a> emerges into <b>The
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Colonnade</b>, a wide walking passage with a boulder floor, at a sharp turn,
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from which one can continue right or straight on.</p>
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<p><i>
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To the right the passage comes to a chamber-like crossroads. To the left is an
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initially walking-sized tube, <a href="#sucker">Sucker</a>, and to the right a low draughting
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crawl, <a href="nopain.html#flopsy">Flopsy the Bunny Rabbit's Lair</a>, which connects back to
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<a href="nopain.html#insignificantchamber">Insignificant Chamber</a>. The
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Colonnade continues straight on, and a stream joins from the left. Further
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along on the left is a pile of stones which must originate from a passage [<a
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href="qm.html#C2000-204-43" id="qC2000-204-43">C2000-204-43 Dig</a>]. The
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passage then becomes small with a possible aven [<a
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href="qm.html#C2000-204-44" id="qC2000-204-44">C2000-204-44 X</a>], a tight
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rift [<a href="qm.html#C2000-204-45" id="qC2000-204-45">C2000-204-45 B</a>],
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and a crawl down and to the right. The crawl emerges into a chamber, <b><a
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id="waterfall">Waterfall Chamber</a></b>. Directly ahead is a boulder chimney,
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the other side of <a href="entrance.html#deathglory">Death</a>, while above is
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Glory chimney, the connection route into the Near End. The chamber gets larger
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to the right, where there are two tight rifts leading off [<a
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href="qm.html#C2000-204-46" id="qC2000-204-46">C2000-204-46 C</a>], [<a
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href="qm.html#C2000-204-47" id="qC2000-204-47">C2000-204-47 C</a>] and an aven
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[<a href="qm.html#C2000-204-48" id="qC2000-204-48">C2000-204-48 X</a>]. Water
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was flowing out of the aven and down one of the rifts, possibly to the
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waterfall entering the chamber in <a href="nopain.html#nopainnogain">No Pain No
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Gain</a>. At this time in 2000 it had not rained on the surface for 8
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days.</i></p>
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<h3><a id="sucker">Sucker</a></h3>
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<p>An initially walking passage branching off from <a href="#thecolonnade">The
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Colonnade</a>, which soon degenerates to crawling. After 15m, a 1m diameter
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tube continues straight on [<a href="qm.html#C2001-204-33"
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id="qC2001-204-33">C2001-204-33 B</a>], whilst the explored route turns right.
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After another 30m a small passage bears to the right [<a
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href="qm.html#C2001-204-24" id="qC2001-204-24">C2001-204-24 C</a>]. A further
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15m leads to a small chamber with large dubious boulders on a sloping floor.
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Straight on is [<a href="qm.html#C2001-204-25" id="qC2001-204-25">C2001-204-25
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C</a>], and there is a pitch in the floor [<a href="qm.html#C2001-204-101"
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id="qC2001-204-101">C2001-204-101 B</a>], which can be stepped over. This leads
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to a key hole passage with a rift disappearing on the right [<a
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href="qm.html#C2001-204-32" id="qC2001-204-32">C2001-204-32 C</a>], which may
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be descendible. The key hole passage then turns right, straight on at this
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point a small stream enters, where there is an aven above [<a
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href="qm.html#C2001-204-27" id="qC2001-204-27">C2001-204-27 X</a>], and a flat
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out crawl entering from the right [<a href="qm.html#C2001-204-26"
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id="qC2001-204-26">C2001-204-26 C</a>] , this ends in a mud floored chamber
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with an aven [<a href="qm.html#C2001-204-28" id="qC2001-204-28">C2001-204-28
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X</a>]. Continuing along the key hole passage, a passage intersects, and the
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keyhole passage becomes blocked. To the right, another passage intersects which
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quickly becomes too tight in both directions, the passage continues straight on
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to a small partially mud filled passage [<a href="qm.html#C2001-204-29"
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id="qC2001-204-29">C2001-204-29 C</a>]. To the left a body sized passage
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continues to a T junction, with both directions soon becoming too tight.</p>
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<h3><a id="treeumphantpassage">Treeumphant Passage</a></h3>
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<p>Back where <a href="nopain.html#bonsai">Bonsai Crawl</a> enters, the main
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route continues straight northwards for around 70m, with a number of minor passages to the sides.
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These are:</p>
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<ul>
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<li>A crawl to the left, which slopes slightly upwards to a pit with a small
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body sized tube going off at the bottom [<a href="qm.html#C2001-204-54"
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id="qC2001-204-54">C2001-204-54 C</a>]; continuing over the pit leads to a flat
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out crawl [<a href="qm.html#C2001-204-53" id="qC2001-204-53">C2001-204-53
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C</a>].</li>
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<li>Some distance further on, two crawling passages to the left (one in a
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trench in the floor, and the other slightly higher up a metre or so further on)
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lead to a passage running parallel to the main passage for 10m or so, known as
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<b><a id="dutchelm">Dutch Elm Disease</a></b>.</li>
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<li>Opposite this is a crawl high up on the right, the other half of Dutch Elm,
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which leads to a second parallel passage. This ends at a junction with one
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passage emerging high in the wall of Treeumphant and another leading to a
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chimney climb down which connects back via two crawls at the Treeumphant floor
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level.</li>
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<li>On the left slightly beyond the floor trench is a stooping-size passage on
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the left; this passes a large mobile boulder then closes down.</li>
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</ul>
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<p><a href="l/treeumphant1.html"><img class="onleft" src="t/treeumphant1.jpg" /></a>
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The main passage then forks: to the left is blind whilst to the right the
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passage continues past the other end of Dutch Elm Disease to a junction where a
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boulder slope enters from the left. <i>Ascending this leads to a fork; the left
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branch is blind and the right branch ends shortly afterwards in a choked
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chamber.</i> In the other direction, Treeumphant Passage continues over large
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boulders, sloping slightly upwards. There is a walking passage off to the left
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which goes to <a href="#crowningglory">Crowning Glory</a>; this junction can be
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recognised by a large whitish slab, known as the Tombstone.<i>Slightly further
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on is the <b><a id="twiglets">Twiglets</a></b>, a pair of passages high on
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either side [MARTIN] [<a href="qm.html#C2005-204-48"
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id="qC2005-204-48">C2005-204-48 D</a>]</i>. The passage then increases in
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height approaching a sharp turn to the right. Here a walking size passage
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continues straight on, connecting with <a href="#crowningglory">Crowning
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Glory</a>, and there may be an aven in the ceiling [<a
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href="qm.html#C2000-204-27" id="qC2000-204-27">C2000-204-27 X</a>]. The main
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passage continues for another 20m to arrive at a boulder slope leading down to
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<a href="#greatoakchamber">Great Oak Chamber</a>; an unobtrusive rifty hole
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on the right here is the start of <a href="#riverdance">Riverdance</a>.</p>
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<h3><a id="greatoakchamber">Great Oak Chamber</a></h3>
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<p><b>Great Oak Chamber</b> is a substantial chamber, with a rock bridge crossing it;
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the hole on the left can be descended to reach a sloping boulder floor after about 5m.
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A rift leads off at the south end of the chamber but this is blind.
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Above is an imposing aven [<a href="qm.html#C2000-204-33"
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id="qC2000-204-33">C2000-204-33 X</a>]. <i>A traverse across the left-hand wall
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reaches a passage on the far side which is choked after 40m. Just before the drop there is a
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bouldery slope up to another, smaller, walking size passage, the continuation of Treeumphant..
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There is an oxbow to the left, which closes down after a few metres, as well as
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an aven [<a href="qm.html#C2000-204-35" id="qC2000-204-35">C2000-204-35
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X</a>]. There are a couple of digs to the left slightly further on; the first
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led to 15m of passage with no leads, while the second is blind.</i> The main passage continues into <a
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href="#cavetreechamber">Cave Tree Chamber</a>.</p>
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<h3><a id="riverdance">Riverdance</a></h3>
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<p>The first pitch (7m) of this series is narrow and rifty but hangs cleanly
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from a rebelay bolt in the ceiling. After a few short climbs down the next
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pitch (18m) is reached; this is rigged from a backup and a single hang bolt on
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the left wall, and is sloping with numerous ledges. Beyond this a tight S-bend
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of rift opens out to the third pitch (8m), and the next three pitches (5m, 8m,
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8m) follow in quick succession. A short climb down leads to the head of the
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7th pitch (4m) and soon the 8th (a mere 3m), notable for the atrocious quality
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of the rock. This lands in a round chamber; continuing rift leads shortly to
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the head of the 9th pitch (not descended in 2006, but plumbed as 16.5m) [<a
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href="qm.html#C2006-204-08" id="qC2006-204-08">C2006-204-08 A</a>].
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Approximately 160m of rope is needed to reach this point.</p>
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<h3><a id="cavetreechamber">Cave Tree Chamber</a></h3>
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<p>This is another substantial chamber, accessed by a climb down of about 2m.
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It has a bouldery floor on the left, and a pitch on the right leading into the
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<a href="#goesser">Gösser Streamway</a>. An aven extends above [<a
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href="qm.html#C2000-204-38" id="qC2000-204-38">C2000-204-38 X</a>], which is
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the 204c entrance discovered by Duncan and MikeTA in 2001; this has not been
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used since as it is exceedingly loose and dangerous. The passage continues over
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the pitch (via a traverse that has been permanently rigged since 2001) to <a
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href="#chocolatesaltyballs">Chocolate Salty Balls</a>.</p>
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<h3><a id="goesser">Gösser Streamway</a></h3>
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<p>[MARK AARON] From Cave Tree Chamber, a short pitch, rigged using the bolts
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from the Chocolate Salty Balls traverse line drops approximately 10m to the
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floor (via an acrobatic rebelay on the left). A short section of pleasant rift
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streamway reaches a second pitch of 6m, landing in a rounded chamber, with a
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sloping trench in the floor taking the stream. There is a window high up on the
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left-hand wall [<a href="qm.html#C2006-204-06" id="qC2006-204-06">C2006-204-06
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B</a>]. 15m of meandering streamway rift lead to the next pitch, which is
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rigged by traversing out to two spits in the right-hand wall. Beware of the
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loose boulder on the left! This bolt gives a 14m hang to a ledge overlooking a
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much larger pitch of 29m. At the bottom of the pitch is a meandering passage
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which ends in one direction with solid rock, and the other direction with a deep pool
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beneath an inpenetrable rift.</p>
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<h3><a id="chocolatesaltyballs">Chocolate Salty Balls</a></h3>
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<div class="centre"><img src="smallsurveys/csballs.png" /> <p
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class="caption">Chocolate Salty Balls area</p></div>
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<p>From <a href="#cavetreechamber">Cave Tree Chamber</a>, an exposed climb (a
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traverse line is a sensible precaution, and one has been left in place since
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2001; it was still in good condition in 2006) above a pitch gains a comfortably
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proportioned walking passage, which ascends steadily. After 20 metres, the
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passage turns sharp left; here there is an unpromising lead, a narrow rift to
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the right which continues for a few metres to a boulder blockage [<a
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href="qm.html#C2001-204-39" id="qC2001-204-39">C2001-204-39 C</a>]. The passage
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continues to climb, turning sharp right and again sharp left, to reach a pile
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of breakdown over which it is possible to crawl. Some 40 metres beyond the
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breakdown there are two crawls on the left, which become too tight. Another 30
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metres reaches a climb down into the base of an aven [<a
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href="qm.html#C2001-204-42" id="qC2001-204-42">C2001-204-42 X</a>].</p>
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<p>There are two ways on from the aven; straight ahead leads after 30 metres to
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a blind pit with an aven [<a href="qm.html#C2001-204-41" id="qC2001-204-41">C2001-204-41
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X</a>] above it, and a continuing passage on the far side, which leads to a 30m pitch, <b>Good vibrations</b>,
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which is choked at the bottom. Back at the aven, a
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climb up on the left (handline useful) gains a short section of passage to
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another climb down into a small chamber.</p>
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<p>Again there are two ways on; to the left leads after 25 metres to a choke,
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but there is a small hole in the north wall half-way along [<a
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href="qm.html#C2001-204-36" id="qC2001-204-36">C2001-204-36 C</a>], while back
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in the chamber a climb up straight ahead (handline useful) leads after 15
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metres to a T-junction. To the right ascends and enlarges for 20 metres before
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reaching a draughting choke with a narrow gap between the rocks and the ceiling
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[<a href="qm.html#C2001-204-43" id="qC2001-204-43">C2001-204-43 D</a>]. To
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the left the passage soon swings right to where a false floor of boulders
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conceals a pitch [<a href="qm.html#C2001-204-44"
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id="qC2001-204-44">C2001-204-44 B</a>]. Traversing carefully over the pitch, a
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climb up leads to the head of another pitch. <i>Sharp right here is a very
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strongly draughting body-size tube, <b><a id="fingerbang">Fingerbang</a></b>,
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which passes a contortion over a boulder on the floor and a dog-leg to the left
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to enter a small chamber. Climbing up into the ceiling reveals a connection to
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another chamber with a critical-angle boulder slope leading up into the
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ceiling, where a draught emerges [<a href="qm.html#C2006-204-09"
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id="qC2006-204-09">C2006-204-09 D</a>]. Removing the boulders would not be a
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problem, but doing so without crushing yourself might be harder.</i> Back at
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the pitch-head, a traverse across the pitch to an apparent continuation merely
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gains an alcove. The pitch is 7 metres; at the bottom a short crawl leads to a
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small chamber containing <a href="#11second">The eleven second rattle</a>.</p>
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<h3><a id="11second">The eleven second rattle</a></h3>
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<p>Having descended a 7m pitch (deviation placement and tightness should be done with care as otherwise
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difficult to navigate - at this point rain also causes phenomenal flood sound without much water actually
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materialising), the cave ceiling temporarily lowers before raising again into a bulbous and comfortably
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warm phreatic pitch head. A ledge is visible above and opposite, possibly with a lead onward (QM C). A
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stone thrown down this pitch will rattle for more than eleven seconds (hence the <b>11 Second Rattle</b>).
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Bolts in the ceiling allow this spacious pitch to be descended.</p>
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<p>The pitch is rigged with difficulty, oweing to it corkscrewing down clockwise. After a while the
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incline of this roomy pitch becomes less severe, before a rocky terrace is reached. On the right some
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boulders can be climbed to a phreatic tube which goes up a few meters, turns left and descends (the
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<b>Super Fun Happy Slide</b>). Rope can be rigged from the top of this tube, then up to a bolt high up
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(skyhook may be needed for access) in the ceiling at the end of the tube, where it emerges into the roof of
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a fairly large chamber (<b>Wet Dry World</b>), which has another aven and a bouldery floor. A way out may
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be possible by moving a wall of rocks (QM D), but there is also a crouching-height gap through into the
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<b>Whomp's Fortress</b>.</p>
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<p>If one continues down the slope of the <b>11 Second Rattle</b> on the left at this terrace there is a
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turning off right, or one can continue to where the passage flattens. This passage soon tightens and the
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roof descends markedly (QM D). If one instead takes the turning down the smaller, still phreatic, passage,
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a chamber broken-up by walls of rock (alternatively possibly thought of as a series of interlinked
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chambers) is reached, with some walls of boulders, a rocky floor and a lowish roof that makes it often feel
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more like passage than chamber (<b>Whomp's Fortress</b>). At the start of <b>Whomp's Fortress</b> from
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this side is a tight QM C. A gap through some boulders at a far end of <b>Whomp's Fortress</b> leads up
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into <b>Wet Dry World</b>.</p>
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<h3><a id="crowningglory">Crowning Glory</a></h3>
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<p><a href="l/cglory.html"><img src="t/cglory.jpg" class="onleft" /></a> This
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large phreatic passage, with a (normally dry) streambed in the floor, heads
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upwards from <a href="#treeumphantpassage">Treeumphant Passage</a>. Near the
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beginning a high up crawl heads off to the left, connecting to <a
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href="#twiglets">Twiglets</a>. Another 20m leads to a boulder infall which can
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be climbed over, or the fossil streambed can be followed around to the
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right.</p>
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<p><a href="l/cgjunct.html"><img src="t/cgjunct.jpg" class="onright" /></a>
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Scrambling 2m up loose boulders reaches an important junction <i>(see picture,
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right)</i> where a side passage, <a href="#bouldercoaster">Boulder Coaster</a>,
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branches off to the left; this is the route to the 204e entrance.</p>
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<p style="clear: left"><a href="l/cgnorth.html"><img src="t/cgnorth.jpg"
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class="onleft" /></a> Continuing along the main passage, boulder infall from
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the left leads to a connection back to <a
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href="#treeumphantpassage">Treeumphant Passage</a>.The summit of a boulder is
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soon reached, as the passage becomes smaller. Going down the boulders goes into
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a chamber, with an aven [<a href="qm.html#C2001-204-11"
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id="qC2001-204-11">C2001-204-11 X</a>], and a 4m climb up at the end, followed
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by a pitch of approximately 5m. At the bottom of this is a blind pit; walking
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up a boulder slope on the other side of this leads to a further drop, descended
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in 2003 with a tackle-sack rope protector. To the left is a rift, ending in an
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aven after 5m [<a href="qm.html#C2006-204-04" id="qC2006-204-04">C2006-204-04
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X</a>]. In the LH wall, 2m up, is a small crawl which closes down after around
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2m. Straight on, the rift continues down a moderate pitch which drops into a small
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chamber with a hole in the floor [C2007 ?? C] which may require hammering to descend; above this
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the passage continues. This was reached in 2006 via a slightly hairy climb, now
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left permanently rigged. Shortly beyond is another short descent (riggable
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from a thread in the right-hand wall) with an aven on the left [<a
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href="qm.html#C2006-204-02" id="qC2006-204-02">C2006-204-02 X</a>]. Ahead the
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passage continues up a slope of boulders, past another large aven on the left [C2007 ?? X], before closing down.
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<h3><a id="germknodel">Germknödels' Revenge</a></h3>
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<p>
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<a href="l/ente.html"><img class="onleft" src="t/ente.jpg" /></a>
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<a href="l/gkrevenge.html"><img class="onright" src="t/gkrevenge.jpg" /></a>
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Germknödels' Revenge is the short connection between the 204e and 204f
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entrances and the Treeumphant end of Boulder Coaster. <b>204e</b> is a low
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square hole in the face of a cliff. From here a low passage leads down and to
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the right. A short climb down and up again brings one to the top of the pitch.
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The (awkward) passage from 204f is a small tube sloping uphill at ~45° on
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the right, and there is also a possible undocumented QM across the top of the shaft.</p>
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<p><b>204f</b> is a hole in a pile of boulders a few metres up the surface
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gully from 204e. A small tube descends towards 204e via a couple of bouldery
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squeezes, passing an unexplored side branch [<a href="qm.html#C2001-204-102"
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id="qC2001-204-102">C2001-204-102 C</a>]. The tube becomes steeper with
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a black space beyond. A light shone down this tube reveals that it connects to
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the top of the pitch reached from 204e; it was not thought worth the
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considerable bother of rigging this route.</p>
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<p><img class="onright" src="rigging/e.png" alt="E entrance rigging guide" />
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<a href="l/epitch.html"><img class="onleft" src="t/epitch.jpg" /></a>
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A backup and Y-hang are followed by a rebelay or short deviation next to a
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window into a parallel shaft (There may be undocumented QMs in this shaft). The
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pitch narrows below the deviation, to a rebelay where it bells out to several
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metres diameter. The remaining drop is in a fine open shaft, passing a ledge a
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few metres off the floor, into Crowning Glory Chamber in <a
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href="#bouldercoaster">Boulder Coaster</a> near its connection to Crowning Glory
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Passage. </p>
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<h3 style="clear: both"><a id="bouldercoaster">Boulder Coaster</a></h3>
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<p>A walking sized passage goes from <a href="#crowningglory">Crowning Glory
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Passage</a> to <b><a id="cgchamber">Crowning Glory Chamber</a></b> where 204e
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and 204f drop in from <a href="#germknodel">Germknödels Revenge</a>,
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daylight being just visible (unless F entrance is blocked by snow, which it
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frequently is). A rift intersects the chamber at the north end, but this closes
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down in both directions; a faint sound of water could be heard in this in 2006.
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<i>A bedding plane at the base of the pitch, <b><a id="stageleft">Exit Stage
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Left</a></b>, leads to a short passage ending at a short free-climbable drop
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into a rift. To the right here slopes up to a visual connection with a slot in
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the floor of Crowning Glory Chamber. To the left slopes down gently for 10m or
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so to a point overlooking an awkward climb down of perhaps 2m to a mud-floored
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chamber [<a href="qm.html#C2006-204-05" id="qC2006-204-05">C2006-204-05 C</a>].
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Traversing over this on wedged boulders leads to more rift; holes in the
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ceiling communicate with Boulder Coaster above.</i> The obvious way out of the
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chamber continues for 15m, passing under avens [<a href="qm.html#C2001-204-18"
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id="qC2001-204-18">C2001-204-18 X</a>] and [<a href="qm.html#C2001-204-19"
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id="qC2001-204-19">C2001-204-19 X</a>] at a cross junction.</p>
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<div class="centre">
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<img src="smallsurveys/helterskelter.png"/>
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<p class="caption">Boulder Coaster / Sandpit / Helter Skelter area</p>
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</div>
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<p>Straight on here leads to a choke. To the left is too tight, and to the
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right, along with the next passage to the right join up at a chamber with an
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aven [<a href="qm.html#C2001-204-20" id="qC2001-204-20">C2001-204-20 X</a>].
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The passage continues from the bottom of the chamber and passes a pocket on the
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right with an aven [<a href="qm.html#C2001-204-21"
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id="qC2001-204-21">C2001-204-21 X</a>]. The passage continues to a a staggered
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crossroads; to the right there is a sandy crawl, leading to <a
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href="#sandpit">Sand Pit</a>. The other two ways on later rejoin; the left
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route has a phreatic tube going into the roof [<a href="qm.html#C2001-204-22"
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id="qC2001-204-22">C2001-204-22 X</a>]. Continuing downslope, the passage
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splits in two; to the left is blind, while the right way leads to a chamber
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with a pitch [<a href="qm.html#C2001-204-16" id="qC2001-204-16">C2001-204-16
|
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C</a>] and an aven [<a href="qm.html#C2001-204-23"
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id="qC2001-204-23">C2001-204-23 X</a>]. The passage
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continues opposite the entrance, in walking sized downhill passage, passing a
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crawl to the left [<a href="qm.html#C2001-204-17"
|
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id="qC2001-204-17">C2001-204-17 C</a>] (not pushed in order not to disturb the attractive white mud), then a too tight passage to the
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right.</p>
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<p>Further down, the passage turns a sharp left, then turns around to the left,
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after which a small crumbly tube goes of to the left [<a href="qm.html#C2001-204-56"
|
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id="qC2001-204-56">C2001-204-56 C</a>]. Further on a passage is reached, with
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an aven above where <a href="swings.html#crestarun">Cresta Run</a>, the
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connection with Swings and Roundabouts, drops in. (In 2005 this was the main
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trade route into Cresta Run, but it needs to be rigged from above by a party
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going via Swings.) The passage to the right soon
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turns left, going downhill to a junction. Straight on is a small passage
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(blind). Turning left leads to a junction
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with the downhill passage of the previous chamber. Continuing downwards, a
|
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small passage leads to the left, also blind. Further down <b><a
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id="helterskelter">Helterskelter Pitch</a></b> is reached. At the
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pitch head passages go to the left and right but are too tight. The pitch is 8m
|
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deep and can be climbed down, and spirals around on itself, ending in boulders,
|
|
and a visible way on through the boulders [<a href="qm.html#C2001-204-59"
|
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id="qC2001-204-59">C2001-204-59 B</a>].</p>
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<h3><a id="sandpit">Sand Pit</a></h3>
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<p><p><a href="l/sandpit.html"><img class="onleft" src="t/sandpit.jpg"
|
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alt="Sandpit" /></a>A sandy crawl (formerly QM 2001-14B) leads to a small passage. This closes off up + to the right; the main way goes past a dead furry bat to a sandy hole which was dug out in 2003. This tube goes up steeply. At the top, straight ahead leads up into small chamber, with a a series of sloping pitches, <b>Pingu</b>, which lead to a more vertical section of about 25m. Beyond this, the pitches continue [C2008 ?? A]. On the left is a 15m pitch which becomes too tight. The main way from the sandy tube follows the draft to the left, along a crawling tube past a couple of not-bad straws into a small chamber. There is a thin, deep, narrow rift to the right (leading to a small shaft?). Ahead, there is a nasty loose hole to left but the main way is under a low wall + crawl up a ramp on the right side. Over a loose boulder wall, to the right went to a pitch head with a huge boulder perched on top [<a href="qm.html#C2003-204-35" id="qC2003-204-35">C2003-204-35 B</a>]. It's possible to free-climb down this rift to the left to a drippy floor, and Martin climbed a further 2m below this without reaching the bottom of the shaft (doesn't look promising though). Various tubes above pitch head probably don't go [<a href="qm.html#C2003-204-34" id="qC2003-204-34">C2003-204-34 C</a>] [<a href="qm.html#C2003-204-36" id="qC2003-204-36">C2003-204-36 C</a>]. The main way is to the left after the boulder wall, crawling to the edge of a ramp, passing a small passage on right [<a href="qm.html#C2003-204-37" id="qC2003-204-37">C2003-204-37 C</a>]. <em>It is possible to climb down to the left. At the bottom, on the left is a nasty loose pitch <b>I nood noodles</b> which ends at another nasty awkward pitch-head [C2008 ?? C]</em>. Ahead, clamber over boulders. At the far end, a small passage leads off and up but gets too small. Climbing up and to the left, a solution tube in the roof can be followed for several metres to the top of an aven before closing down. The main way on at the ramp is across and up to a small sandy tube. Continuing down this and to right leads to a crawly passage with odd boulders in it needing gardening + more bat skeletons; this in turn leads up and past final squeeze into a quite large drippy rift. This continues to the left [<a href="qm.html#C2003-204-40" id="qC2003-204-40">C2003-204-40 C</a>]; to the right it is possible to climb up two levels (first one a rather dodgy free climb) until it becomes too hard to up-climb, but aven continues up beyond this point [<a href="qm.html#C2003-204-41" id="qC2003-204-41">C2003-204-41 C</a>]. A small side passage on the left from the sandy tube leads to [<a href="qm.html#C2003-204-39" id="qC2003-204-39">C2003-204-39 C</a>].
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<hr />
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<div class="centre">
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<h3><a id="survey">Survey</a></h3>
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<img style="padding: 2pt; border: 2px solid #000" src="smallsurveys/treeumphant.png" alt="Survey" /></div>
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<hr />
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</body>
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</html>
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