expoweb/smkridge/234/upperlevel.html
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<title>1623/234: Upper horizontal levels</title>
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<table id="cavepage">
<tr><th id="kat_no">234 - a b<br />(2000-09)</th><th id="name">Hauchh&ouml;hle</th><th id="status">3/S/W x</th></tr>
</table>
<h1>Upper horizontal levels</h1>
<div>
<b><a href="rigging.png">Rigging diagram</a></b></div>
<hr />
<p><a href="l/dripline.html"><img class="onleft" src="t/dripline.jpg" /></a> <a
href="l/ent.html"><img class="onleft" src="t/ent.jpg" /></a>The horizontal
entrance slopes downhill for about 20m. Just beyond the dripline, on the right,
is a sheltered alcove ideal for storing gear; this remains dry even in heavy
rain. Continuing downslope past a skylight, there is a crawl on the left
leading to the <a href="#lefthand">Left Hand Series</a>. At the bottom of the
slope there is another, unpushed crawl to the left [<a
href="qm.html#C2002-234-01" id="qC2002-234-01">C2002-234-01 C</a>] and a
wriggle up over rubble into a chamber floored with more loose rock. From this
chamber, the obvious way on is a pitch of approximately 15m; there is an
unpushed, unpromising crawl above this [<a href="qm.html#C2002-234-07"
id="qC2002-234-07">C2002-234-07 C</a>]. The pitch may be rigged from an obvious
natural backup in the ceiling on the right followed by a spit at the pitchhead,
landing on a ledge where a deviation off a spit gives a free hang for the
remainder of the pitch. The spit in the large crystalline slab to one side of
the pitchhead should be ignored, and pointed out to novices as an example of
how not to place bolts!</p>
<a href="l/entpitch.html"><img class="onright" src="t/entpitch.jpg" /></a>
<p>At the foot of the pitch, in large rift passage, a crawl on the left leads
for about 15m before turning left and becoming too tight. Further along,
another crawl on the left leads to <a href="#underhand">Underhand Passage</a>,
while the main passage continues to a choice of a climb down of around 2m or an
ascending traverse round to the left.</p>
<p class="branch1">The traverse is exposed but easy, and leads to an upwards
sloping passage, with an aven above from which daylight emerges; a vocal
connection has been established to a nearby surface shaft, which has
accordingly been tagged as 234b. The passage continues upwards past some loose
boulders to emerge in a small chamber leading down to the right. An awkward
wriggle through boulders to the left in the chamber leads to a drop [<a
href="qm.html#C2004-234-01" id="qC2004-234-01">C2004-234-01 C</a>].</p>
<p><a href="l/flashgun.html"><img class="onleft" src="t/flashgun.jpg" /></a>The
climb leads to a short slope down, after which ducking under a low arch leads
to <b>Doesn't Go Rift</b>, where a choice of ascending traverse levels can be
followed via various ledges on the left-hand wall; alternatively it is possible
to force through at floor level, but this is difficult. It is advisable to
climb down a little before the end of the passage, reaching the level of two
prominent wedged boulders, where there are threads in the left-hand wall from
which a handline can be rigged for the 3m climb down to the floor of
<b>Flashgun Chamber</b>. Alternatively, one may stay high up and descend this
as a pitch, but a rope protector is required; this 2006 variant lands rather
higher up the sloping floor of the chamber.</p>
<p>Flashgun Chamber is a large rift chamber whose floor slopes upwards steeply
to the left; there is an aven above [<a href="qm.html#C2004-234-30"
id="qC2004-234-30">C2004-234-30 X</a>]. At the bottom of the chamber one can
climb back down underneath the rift to the head of a pitch, <b>Foolish
Plan</b>. <i>This was descended in 2005 and proved to be blind.</i> Climbing up
the sloping floor of the chamber (beware of loose rock) reaches a ledge;
turning left there is a short crawl, with a narrow tube in the ceiling and an
oxbow on the right. A few metres on there is a T-junction. <i>The passage on
the left is a descending body-sized tube, which was explored by Dave Loeffler
for several body lengths to a tight bend [<a href="qm.html#C2004-234-35"
id="qC2004-234-35">C2004-234-35 C</a>]. This must be close to the upper levels
of Doesn't Go Rift.</i> The main way on the draughting right-hand passage,
<b><a id="geom">Geometers' Crawl</a></b>; this is not really a crawl, and can
be negotiated by stooping. A few metres in is the other end of the
aforementioned oxbow, and further along is a passage on the right, the far end
of <a href="#circuit">Clifton's Circuit</a>.</p>
<p>At the end of Geometers' Crawl is a T-junction. <span class="branch1">Left
leads to <b>Hades</b>, two interconnecting parallel passages sloping steeply
upward. The right-hand passage is too tight; the left fork levels off slightly,
at which point there are three possibilities: straight on is too tight; down a
hole in the floor is choked; down and to the left through an extremely tight
tube leads to a drop, awkward even to throw stones into, which could possibly
be passed by someone really small and ambitious [<a href="qm.html#C2004-234-03"
id="qC2004-234-03">C2004-234-03 C</a>]</span>. Right at the T-junction is a 2m
deep hole in the floor, which can either be traversed over or climbed down.</p>
<p><a href="l/golf.html"><img class="onright" src="t/golf.jpg" /></a><span
class="branch1">At the bottom of the 2m climb there are two passages to the
right and one to the left. The leftwards branch passes over some dry cascades
to a climb down, where there are curious golfball-like formations in the
ceiling. Crawling on from here the passage gradually becomes impassably tight;
more spacious passage is visible through a slot in the floor, but this looks to
be difficult to enter to enter [<a href="qm.html#C2004-234-04"
id="qC2004-234-04">C2004-234-04 C</a>]. The rightwards branches soon unite and
lead back into <a href="#geom">Geometers' Crawl</a>, forming the loop known as
<b><a id="circuit">Clifton's Circuit</a></b>.</span></p>
<p><a href="l/ymbj.html"><img class="onleft" src="t/ymbj.jpg" /></a>
An intimidating ascending traverse across the hole, <b>You Must Be
Joking</b>, soon regains the floor. <span class="branch1">Climbing into the
roof at this point gains access to <a href="#dangly">Dangly Bag
Jazz</a>.</span> Straight on is <b>Tacklesack Blues</b>, an awkward section of
tight hading rift, with intermittent wider sections where there are holes in
the floor - these could possibly be entered but are very tight [<a
href="qm.html#C2004-234-11" id="qC2004-234-11">C2004-234-11 C</a>]. A stal on
the right-hand wall heralds the return to easier passage, where there is a
triple junction. Climbing down a hole in the floor (5m handline recommended)
leads to a small chamber, with possible crawls left, right and down, all
looking tight and awkward [<a href="qm.html#C2004-234-12"
id="qC2004-234-12">C2004-234-12 C</a>]. Traversing over this hole to the left
leads to <a href="#measles">Measles Inlet</a>. Straight on leads to Stalactite
Passage.</p>
<p style="clear: both"><a href="l/stalactite.html"><img class="onleft" src="t/stalactite.jpg"
/></a><b>Stalactite Passage</b> is a fine stooping-height phreatic passage with
a soft mud floor; after a few metres there is a duck under a low section where
there are some formations on the right. Shortly beyond this is a choice of a
floor-level crawl, or a clamber over a greasy slab, into a chamber on the
right. There may be a passage in the roof on the right behind some wedged
boulders [<a href="qm.html#C2004-234-13" id="qC2004-234-13">C2004-234-13 C</a>].
Immediately beyond is a junction, where a 3m climb leads to the <a
href="pie.html">Pie Series</a>, while on the left is an upwards-sloping passage.
This soon trifurcates. The leftmost passage leads to a drop [<a
href="qm.html#C2004-234-14" id="qC2004-234-14">C2004-234-14 C</a>]; this has not
been descended but there is a light connection to Cess Pot. The middle and
largest passage bends round to the right, where a sequence of small passages
branch off to join up with the remaining fork at the head of a loose, chossy
pitch of at least ten metres [<a href="qm.html#C2004-234-15"
id="qC2004-234-15">C2004-234-15 B</a>]; traversing over this leads to <a
href="#sweet">Sweet Sight</a>. The main passage continues to a climb up to the
left over a large smooth slab, where there is a window into a chamber. There is
a possibly free-climbable hole in the floor, <b>Cess Pot</b> [<a
href="qm.html#C2004-234-16" id="qC2004-234-16">C2004-234-16 B</a>] and there may
be passage continuing at the other side of the chamber [<a
href="qm.html#C2004-234-17" id="qC2004-234-17">C2004-234-17 C</a>]; there is
also an aven above [<a href="qm.html#C2004-234-31"
id="qC2004-234-31">C2004-234-31 X</a>].</p>
<h3><a id="measles">Measles Inlet</a></h3>
<p>Measles Inlet begins as a fine phreatic passage, sloping slightly upwards. A
few metres in there is a passage entering from the left. <span
class="branch1">A few metres into this there is a rightwards bend, at which
point a wriggle down into the floor on the left leads to a tight tube, <b><a
id="dangly">Dangly Bag Jazz</a></b>; after an S-bend this emerges in the roof
above the top end of You Must Be Joking traverse. The passage continues past a
prominent pillar to emerge in <b>Cascade Chamber</b>, an aven chamber with
water dripping down several tiers of cascades. One can climb up for some
distance but it is loose and rather unappealing [<a href="qm.html#C2004-234-06"
id="qC2004-234-06">C2004-234-06 C</a>]; decidedly exposed steps lead into two
passages to either side [<a href="qm.html#C2004-234-07"
id="qC2004-234-07">C2004-234-07 B</a>]. There is also a climb down at floor
level at the far end of the chamber, which is too tight after around 3m. The
water disappears into a hole in the floor, where there is another small
chamber, with a crawl leading off to the right in sharp rock [<a
href="qm.html#C2004-234-08" id="qC2004-234-08">C2004-234-08
C</a>]. The largest way on from Cascade Chamber is an exposed climb up
to the right into a continuing rift passage. This soon splits. The left hand passage
ends, whilst the right hand passage appears to continue at a
down-climb [<a href="qm.html#C2008-234-02" id="qC2008-234-02">C2008-234-02 B</a>]</span> The
main Measles Inlet passage continues sloping gradually upwards; the left-hand
wall is covered in brown mud blobs (hence the passage name). There is a crawl
leading off to the right around halfway along [<a href="qm.html#C2004-234-09"
id="qC2004-234-09">C2004-234-09 C</a>]. After some distance a chamber is
reached; the only obvious way on is a crawl at floor level to the left
which passes over attractive calcited mud with dessication
cracks. This leads, via a rubbly squeeze, into an aven. The passage at
the top of the aven soon chokes, however there is another small passage half
way up the aven which is difficult to get to without a rope [<a href="qm.html#C2008-234-01" id="qC2008-234-01">C2008-234-01 C</a>]</p>
<h3><a id="sweet">Sweet Sight</a></h3>
<p><a href="l/deadbat.html"><img src="t/deadbat.jpg" class="onright" /></a>
Traversing round the left-hand side of the pitch (rope advised; two natural
pillars provide ample backup, and there is a thread at the far end). This leads
to an ascending ruler-straight phreatic tube, <b>Sweet Sight</b>. After 30m
this bends sharply right, and there is a sloping downwards crawl leading off
straight ahead. Round the corner is a chamber, <b>Fledermaushalle</b>, with a
high dripping aven on the right [<a href="qm.html#C2004-234-36"
id="qC2004-234-36">C2004-234-36 X</a>]; the floor is amply sprinkled with bat
excrement, and a bat skeleton <i>(right)</i> was observed by the discoverers in 2004. Across
the chamber, a slot in the floor is too tight, and there is a possibly passable
but awkward crawl beyond this [<a href="qm.html#C2004-234-18"
id="qC2004-234-18">C2004-234-18 C</a>]. Easier going is provided by a passage
leading off to the left. A few metres into this is a branch to the left which
connects back to the downward-sloping passage at the previous junction. The
main passage continues on for a further 40m or so before closing down in a
pebble choke [<a href="qm.html#C2004-234-19" id="qC2004-234-19">C2004-234-19
Dig</a>]. Midway along this passage is a climb up into an ascending roof tube
on the left, <b>Sour Taste</b>, which closes down after a few metres.</p>
<h3><a id="lefthand">Left-Hand Series</a></h3>
<p>The crawl to the left in the entrance passage leads to a drop into a rift,
where there are three ways on. To the right closes down; to the left, there are
crawls at two levels. The higher-level crawl chokes; the two crawls at the
lower level unite, passing two branches to the left [<a
href="qm.html#C2002-234-02" id="qC2002-234-02">C2002-234-02 C</a>] [<a
href="qm.html#C2002-234-03" id="qC2002-234-03">C2002-234-03 C</a>] and then
reach a junction. To the left chokes; to the right leads to a chamber. This
chamber can also be reached by going straight on from the aforementioned
junction at the rift.</p>
<p>From this chamber, there are two ways on. <span class="branch1">A small
choss wall surrounds a vertical hole through which it is possible to drop down
(tricky on the return) into a small chamber. From here, an awkward squeeze
leads into a continuing crawl, which has not been pushed [<a
href="qm.html#C2002-234-04" id="qC2002-234-04">C2002-234-04 C</a>].</span> To
the left is a crawl over choss which enlarges. <span class="branch1">After a
short distance a tube on the right leads to the head of a pitch (not pushed;
probably 15-20m [<a href="qm.html#C2002-234-05" id="qC2002-234-05">C2002-234-05
B</a>]) and continues to a choke.</span> Straight ahead leads to an
earthen-floored draughting crawl which has been dug, and needs further work to
get through [<a href="qm.html#C2002-234-06" id="qC2002-234-06">C2002-234-06
Dig</a>]. Shortly before the crawl becomes flat-out, a tube leading up on the
right also becomes too tight.</p>
<h3><a id="underhand">Underhand Passage</a></h3>
<p>The crawl on the left in the main rift shortly after the bottom of the first
pitch leads to a small mud-floored chamber, after which a further
downward-sloping crawl emerges in a large rift passage parallel to the main
route. To the right are a profusion of tubes, one leading down into the floor
[<a href="qm.html#C2004-234-26" id="qC2004-234-26">C2004-234-26 C</a>], one
leading up into the ceiling [<a href="qm.html#C2004-234-25"
id="qC2004-234-25">C2004-234-25 C</a>], and two at more or less head level [<a
href="qm.html#C2004-234-23" id="qC2004-234-23">C2004-234-23 B</a>] [<a
href="qm.html#C2004-234-24" id="qC2004-234-24">C2004-234-24 B</a>]. These have
been explored by Pete Clifton, leading to a maze known as the Flatulence
Series, but no description is extant. There is also an aven above [<a
href="qm.html#C2004-234-33" id="qC2004-234-33">C2004-234-33 X</a>], which is
presumed to connect to undescended pitch 02-05 in the <a
href="#lefthand">Left-Hand Series</a>.</p>
<p>To the left, the rift passage continues onwards, sloping gradually downhill,
past another aven [<a href="qm.html#C2004-234-34"
id="qC2004-234-34">C2004-234-34 X</a>]. After around 20m it closes down; a
passage to the left leads to a contortion into a narrow immature dry streamway,
which draughts somewhat and continues in both directions [<a
href="qm.html#C2004-234-27" id="qC2004-234-27">C2004-234-27 C</a>] [<a
href="qm.html#C2004-234-28" id="qC2004-234-28">C2004-234-28 C</a>]. </p>
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