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<title>1623:204 -- Swings and Roundabouts area</title>
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<table id="cavepage">
<tr><th id="kat_no">204</th><th id="name">Steinbr&uuml;ckenh&ouml;hle</th><th id="status">4/S x</th></tr>
</table>
<h1>Swings and Roundabouts area</h1>
<div>
<b><a href="#survey">Survey</a></b>&nbsp;--&nbsp;
<b><a href="204.html">204 index</a></b>
</div>
<hr />
<p>Swings and Roundabouts is an area of rubble-strewn passages to the west of
<a href="treeumphant.html">Treeumphant Passage</a>. Access is from <a
href="nopain.html#bonsai">Bonsai Crawl</a> or the 204d entrance. The series
links to the <a href="rhino.html">Rhino Rift</a> series via Taking the Piss
pitch, and to the <a href="uworld.html">Underworld</a> via the Gaffered to the
Walls series.</p>
<h3>Playground</h3>
<p>Swings and Roundabouts branches off from <a href="nopain.html#bonsai">Bonsai
Crawl</a>, at what was QM2000-12B. Initially, a walking sized passage
<b><a id="playground">Playground</a></b> leads past some mud formations and a
drippy mini-aven to a view overlooking a mid-sized chamber,
<b>Magic Roundabout</b>, with several exits. The easiest way to the chamber
floor is via a climb down through a hole in the floor on the right at the end
of Playground.</p>
<h3><a id="magicroundabout">Magic Roundabout Chamber</a> and surrounding
passage</h3>
<p>Once in the chamber, climbing down over boulders to the left leads to a
small exit between rocks. A short rubble-strewn chute (which is free-climbable
but crumbly, and was rigged in 2002 with a Y-hang following Dave falling off it)
leads to a duck under a flake into a mud-floored ramp. After 15m or so a large
shaft is reached, <a href="#gaffertape">Gaffer Tape</a>, the start of the Gaffered
to the Walls series.</p>
<p>Back in the main chamber, a rubble slope to the north leads onwards. To the
north up the slope is an unpromising passage called
<a href="#ermintrude">ermintrude</a>; to the east leads back to the point where
Playground overlooks the chamber. To the west is the main passage
continuation. A passage on the left is <a href="#dutchbeauty">Dutch Beauty</a>,
which also has windows into the main chamber. Continuing over rocks, a phreatic
tube enters from <a href="#juicybits">Juicy Bits</a> on the left ahead, and a
crawl enters from Dutch Beauty behind; the main way on is up a short slope over
boulders to the start of the main Swings trunk passage: 10m wide and 8m
high.</p>
<h3><a id="ermintrude">Ermintrude</a></h3>
<p> Ermintrude passage, which leads north from <a href="#magicroundabout">
Magic Roundabout Chamber</a>, soon shrinks to a crawl, with some boulders that
need crawling around. This leads to a small chamber, with a small phreatic tube
leading off to the right about 2m above the floor. This leads to the base of a free
climbable aven
[<a href="qm.html#C2003-204-01" id="qC2003-204-01">C2003-204-01 B</a>].</p>
<h3><a id="gaffered">Gaffered to the Walls series</a></h3>
<p><i>See <a href="rigging/gttw.png">rigging guide</a>.</i></p>
<p>The initial pitch, <b><a id="gaffertape">Gaffer Tape</a></b> (70m), is an
imposing oval shaft, which continues upwards [<a href="qm.html#C2001-204-97"
id="qC2001-204-97">C2001-204-97 X</a>]. It is rigged from a bolted traverse on
the right wall to a bolted Y-hang and a second bolted Y-hang about 25m below.</p>
<p>A passage leads off from the top of the small chamber at the bottom,
splitting in two around a pillar and emerging in a chamber formed from a
slightly hading line of weakness. A ledge can be traversed on the right wall to
go up past a large boulder, at which point a rift is intersected at a small
chamber. <i>Down a hole to the left, two uninspiring rifts
[<a href="qm.html#C2002-204-02" id="qC2002-204-02">C2002-204-02 C</a>],
[<a href="qm.html#C2002-204-03" id="qC2002-204-03">C2002-204-03 C</a>] lead down
and probably rejoin a parallel shaft to LX Tape pitch. Up to the right,
[<a href="qm.html#C2002-204-04" id="qC2002-204-04">C2002-204-04 C</a>], a
sloping aven is visible which may be climbable. Upstream and to the right of
the small chamber, a trickle of water emerges from a small slot in the
ceiling.</i> The main way on is down on the left of the small chamber, through
a small hole in boulders in the floor to<b><a id="tapeworm">Tape Worm</a></b>
pitch. This is descended via a backup round the large boulder and a Y-hang on
spits (care to avoid rubs), then a rebelay off a horizontal thread just below
a small ledge. Tape Worm pitch lands at a roomy ledge with large fossils
visible in the floor and walls. Here the small rift of Tape Worm joins the
larger shaft of <b><a id="lxtape">LX Tape</a></b> pitch. <i>Looking out to the
left a parallel shaft can be seen which may be enterable from
[<a href="qm.html#C2002-204-02">C2002-204-02 C</a>] and/or
[<a href="qm.html#C2002-204-03">C2002-204-03 C</a>].</i> A bolted traverse along
the right wall reaches a natural from which LX Tape pitch is rigged. This
descends, via a deviation on the left wall just below the main ledge, and then
a second deviation on a natural only around 4m lower but much further along.
LX Tape pitch is then rebelayed just below a rock bridge near another large
boulder. <i>On the far wall near the bottom is a ledge
[<a href="qm.html#C2002-204-08" id="qC2002-204-08">C2002-204-08 C</a>]. On the
near side of the rock bridge is a tight and unpromising rift [<a
href="qm.html#C2002-204-06" id="qC2002-204-06">C2002-204-06 C</a>].</i></p>
<p> LX Tape pitch lands in another small chamber. Here a spit backup then a
crawl through an eye-hole to a bolted Y-hang provides the main hang for
<b><a id="sellotape">Sellotape</a></b>(or eye hole pitch). This is a fine, 2m
wide rift which lands in a slight puddle. A horizontal floor leads 5m to a roomy
ledge on the left of the main rift. A bolted traverse to the end of the ledge
reaches the <b><a id="trihang">Trihang</a></b> pitch-head. This is no longer
rigged as a tri-hang but instead around the large natural above the ledge.
Tri-Hang pitch descends beyond a small ledge which has a bolted deviation level
with the ledge down to a small puddle. Here wellies and jammers should be
washed clean of mud prior to ascent (washing-up brush left there in 2004 for
this purpose). The tight rift continues down
[<a href="qm.html#C2003-204-02" id="qC2003-204-02">C2003-204-02 B</a>] but the
way on is up an awkward and steep bolted traverse up the right wall of the rift
on a small-to-vanishing ledge. After 5m this reaches the top of the final
pitch, <b><a id="cerberus">Cerberus</a></b>. The traverse is best rigged by
free-climbing to the top of Cerberus pitch on the left side of the rift then
rigging the traverse from the top.</p>
<p><a href="l/kangatwo.html"><img class="onleft" src="t/kangatwo.jpg" /></a>
<i>At the pitch-head for Cerberus, above the traverse up to it, a slightly
exposed sideways traverse gives access to a stooping-height phreatic passage,
<b><a id="eeyore">Eeyore</a></b>, floored with thick, sticky mud. After around
five metres, Eeyore opens out into a moderately large chamber, <b><a
id="kanga">Kanga</a></b>. A bolted Y-hang on the right wall drops down to a
ledge and then to a second bolted Y-hang to the steeply descending floor of the
chamber. There is a small pitch on the left [<a href="qm.html#C2004-204-68"
id="qC2004-204-68">C2004-204-68 B</a>] which may link to the lower pitch in
Eeyore. At the bottom of the chamber a small passage leads off on the left to a
rift; this heads uphill for a few metres over loose, powdery mud before
emerging in a chamber. Climbing down around a large wedged boulder to the floor
reveals a narrow, unpromising-looking pitch-head, estimated at 10m [<a
href="qm.html#C2004-204-69" id="qC2004-204-69">C2004-204-69 B</a>].</i></p>
<p>Cerberus is a steeply sloping, very muddy ramp down. It is rigged from a
bolted Y-hang and then a deviation from a natural the left wall, landing in the
<a href="uworld.html">Underworld</a>.</p>
<h3><a id="the21bolttrav">21 Bolt Traverse</a></h3>
<p>From the head of <a href="#gaffertape">Gaffer Tape</a> pitch, a narrow ledge
continues around the right-hand wall of the shaft towards an opening visible at
the far side, which was the target of a loony bolt traverse in 2003.</p>
<p>There are significant ledges and other footholds around for most of the way,
which is just as well given the variable quality of the rock. Starting from the
pitch-head traverse line, it is possible to climb up onto a large ledge. After
around 10m this ledge runs out and the traverse continues as a blank wall for a
few metres. A pull up onto a muddy ledge signals the halfway point. Here a
muddy tube slopes up to a mud/sand choke [<a href="qm.html#C2003-204-52"
id="qC2003-204-52">C2003-204-52 C</a>].</p>
<p>At the NW corner of the shaft, there is a small slot in the wall, where
there is a view through boulders but it "seemed unwise" to try to pass through.
Three bolts further on it is possible to abseil down onto the target passage's
boulder slope. This is the far end of <a href="rhino.html#boltbypass">21 Bolt
Bypass</a> in Rhino Rift.</p>
<h3>Pretty Bits and <a id="dutchbeauty">Dutch Beauty</a></h3>
<p>Pretty Bits branches off the <a href="#swingstrunk">Swings and Roundabouts
trunk passage</a>, passing a pit on the right (which can be climbed over to a
crawl, emerging in the main passage). Down the pit is a tight rift pitch [<a
href="qm.html#C2001-204-98" id="qC2001-204-98">C2001-204-98 C</a>].
Continuing along the passage past the pit, a number of windows are visible
overlooking <a href="#magicroundabout">Magic Roundabout Chamber</a>. A passage
goes off to the right which passes a number of stalactites, before intersecting
a rift. A grotto of stalactites is visible to the left, with possible
continuing passage beyond[<a href="qm.html#C2001-204-49"
id="qC2001-204-49">C2001-204-49 C</a>]. The rift has not been descended[<a
href="qm.html#C2001-204-47" id="qC2001-204-47">C2001-204-47 B</a>], although a
light connection has been made to <a href="#juicybits">Juicy Bits</a>.</p>
<h3><a id="juicybits">Juicy Bits</a></h3>
<p>Juicy Bits is a large passage to the left from the south end of the <a
href="#swingstrunk">Swings and Roundabouts trunk passage</a>. After 10m in, a
large passage descends at a 30 degree slope down, which can be traversed
around. At the bottom there is a climb down over boulders[<a
href="qm.html#C2001-204-45" id="qC2001-204-45">C2001-204-45 C</a>]. This
passage can be traversed around, and a passage to the right decreases in size
to a body sized tube that needs removing [<a href="qm.html#C2001-204-48"
id="qC2001-204-48">C2001-204-48 C</a>]. The main passage then splits in two,
the right turn going to the rift that connects to <a href="#dutchbeauty">Dutch
Beauty</a> [<a href="qm.html#C2001-204-47">C2001-204-47 B</a>]. To the left a
smaller passage doubles back on itself, past a small window to the rift. Now
going uphill the passage turns a sharp right and flattens out and passes a
tube going into the ceiling[<a href="qm.html#C2001-204-46"
id="qC2001-204-46">C2001-204-46 C</a>], before emerging in to the passage near
<a href="#magicroundabout">Magic Roundabout Chamber</a>.</p>
<h3><a id="swingstrunk">Swings Passage</a></h3>
<p>The trunk passage, a large phreatic with much breakdown and generally a
boulder strewn floor, continues for over 100m in a northerly direction. Rubble
slopes up and down keep the passage at roughly the same level. Along its
length, a number of passages branch off to the left and right.</p>
<p>The first two passages leading off are <a href="#juicybits">Juicy Bits</a>
on the left and the way towards <a href="#theslide">The Slide</a> on the right.
Further along, the small connection with The Slide enters from the right. QMs
[<a href="qm.html#C2001-204-84" id="qC2001-204-84">C2001-204-84 C</a>] and [<a
href="qm.html#C2001-204-85" id="qC2001-204-85">C2001-204-85 C</a>] may be
found on the right wall. A pitch on the left [<a href="qm.html#C2001-204-92"
id="qC2001-204-92">C2001-204-92</a>] is surrounded by a lot of very loose
boulders; rocks fall for a considerable distance, but no attempt was made to
descend due to the loose debris. Across the top of the pitch are two slots
looking into <a href="#chicagochicanes">Chicago Chicanes</a>. There are some
passage to the right at this point that need a descent description, with one qm
[<a href="qm.html#C2004-204-04" id="qC2004-204-04">C2004-204-04 C</a>].
Continuing along
Swings passage, the main entrance to Chicago Chicanes is on the left, and a
climb up on the right leads to <a href="#trapeze">Trapeze</a>.</p>
<p>A little further along, a phreatic tube slopes down to the left. This passes
through a small chamber and develops a stream in a deep, narrow slot in the
floor before choking in earth. This passage may in fact be [<a
href="qm.html#C2001-204-82" id="qC2001-204-82">C2001-204-82 C</a>] or this QM
may in fact exist as a separate lead on the left wall of the main swings
passage; the survey notes are somewhat unclear.</p>
<p>A series of small holes in the right hand wall interconnect, with a
possible, uninviting, way on through tight, sharp vadose passage. [<a
href="qm.html#C2001-204-80" id="qC2001-204-80">C2001-204-80 C</a>] [<a
href="qm.html#C2001-204-81" id="qC2001-204-81">C2001-204-81 C</a>] </p>
<p>At the end of Swings passage, a very loose rubble slope leads up to
<a href="#suspended">Suspended Solution</a>, and so on towards the 204d
entrance. Mid-way up the slope, a traverse (rope advised) round a nose of rock
is possible. This leads one to the base of a climb (not yet done) up to where
water can be heard and a large passage continues [<a
href="qm.html#C2001-204-79" id="qC2001-204-79">C20010-204-79 C</a>].
Alternatively, traversing further to the right from the base of the climb leads
to a steeply sloping, clean-washed phreatic tube, <a href="#crestarun">Cresta
Run</a>.</p>
<h4><a id="crestarun">Cresta Run</a></h4>
<p>The climb mentioned above was bolted in 2004 and has been left permanently rigged.
From the head of the pitch, a short climb up leads to a ledge overlooking
Swings on one side and on the other side a (blind?) pit with an aven [<a
href="qm.html#C2004-204-05" id="qC2004-204-05">C2004-204-05 X</a>] above.
Straight ahead is a steeply descending tube (best rigged); after a few metres
the floor disappears, revealing a pitch down into <a
href="treeumphant.html#helterskelter">Helter Skelter</a>.</p>
<p>Traversing over this pitch past an aven [<a href="qm.html#C2004-204-06"
id="qC2004-204-06">C2004-204-06 X</a>] and a narrow passage leading off into
the roof [<a href="qm.html#C2004-204-07" id="qC2004-204-07">C2004-204-07 C</a>]
leads to a small chamber. Above this is another aven [<a
href="qm.html#C2004-204-08" id="qC2004-204-08">C2004-204-08 X</a>]; the way on
is a passage sloping down to the left. This continues downwards past a number
of dog-legs to reach a loose boulder-filled chamber; various attempts to dig in
the floor and walls of this met with no success. The way on is a
downward-sloping tube, leading to a further chamber; an oxbow part- way down
the slope leads back into this lower chamber, and a hole in the floor of the
slope also doesn't go <!-- Check with Stuart -->. In the chamber there are two
ways on; one horizontal meandering slot closes down, while a prominent ramp
leads to the head of a large pitch (est. 40m), which is undescended [<a
href="qm.html#C2004-204-09" id="qC2004-204-09">C2004-204-09 A</a>]. Several
passages on the same level appear to continue beyond the pitch head [<a
href="qm.html#C2004-204-10" id="qC2004-204-10">C2004-204-10 B</a>] [<a
href="qm.html#C2004-204-11" id="qC2004-204-11">C2004-204-11 A</a>].</p>
<p>The only one of these accessible without gear is reached by a clamber to the
left over a greasy slab, leading to a high rift passage. After a few metres the
lower level becomes too narrow, but a tube in the ceiling continues to a
chamber, <b><a id="piledriver">Pile Driver</a></b>, floored with a loose choss
slope. Here a hole in the floor leads to a tight-looking crawl[<a
href="qm.html#C2004-204-13" id="qC2004-204-13">C2004-204-13 C</a>]; there is an
aven in the ceiling, while straight on there may be a continuing crawl
underneath a magical levitating boulder [<a href="qm.html#C2004-204-14"
id="qC2004-204-14">C2004-204-14 C</a>].</p>
<h4><a id="theslide">The Slide</a></h4>
<p>A large passage to the right, <b><a id="southcircular">South
Circular</a></b> quickly narrows up a rubble slope to a drafting, but otherwise
unpromising QM [<a href="qm.html#C2001-204-94" id="qC2001-204-94">C2001-204-94
B</a>]. Before the slope, a passage entering from the left leads to <b>The
Slide</b> passages.</p>
<p>The Slide passages are upwardly sloping phreatics, mainly clean washed. Soon
after entering the slide, a small passage on the left connects back to the main
Swings trunk passage. Heading on up the slope past a couple of small loops and
a small aven [<a href="qm.html#C2001-204-86" id="qC2001-204-86">C2001-204-86
X</a>] brings one to a window onto a very large shaft whose roof [<a
href="qm.html#C2001-204-89" id="qC2001-204-89">C2001-204-89 X</a>] is not
visible, down the pitch leads to <a href="#merrygoround">Merry Go Round</a>. At the corner before
the pitch, a small passage leads of but quickly chokes. The holes on the right,
[<a href="qm.html#C2001-204-91" id="qC2001-204-91">C2001-204-91 B</a>] and [<a
href="qm.html#C2001-204-87" id="qC2001-204-87">C2001-204-87 B</a>], probably
connect back into Merry Go Round. </p>
<h4><a id="merrygoround">Merry Go Round</a></h4>
<p><img class="onright" src="rigging/mgr.png" alt="D Merry Go Round Rigging
Guide" />
The first pitch of Merry Go Round is rigged with a backup and Y hang, and the
rope lies against the wall for 13m till a rebelay, which allows a clear hang to
the floor. The floor is a a slope of loose boulders, heading towards a hole in
the floor. It is advisable to stay on the rope whilst traversing this; going
over a large wedged boulder leads to the second pitch, a Y hang, giving a free
hang to the floor. At this point the passage becomes more of a rift, and the
ceiling is still not visible, which starts slightly further upstream than where
the ropes hangs down to. In the rain, water comes down the top end of the
rift, from the hole in the floor of the chamber above, and disappears down a
very small rift.</p>
<p>5m from the bottom of the second pitch, the third pitch starts, with a
traverse line and a short drop down to the main Y hang. A couple of deviations
pull the rope away from the wall; below these, it was too wet to continue
rigging in the wet. The pitch continues down past a couple of deviations, just
above obvious places where the wall is undercut. The floor of this pitch is
jagged boulders, which form a slight slope. The walls have large (10-20cm)
fossil bivalves protruding from them. Up slope a small rift twists round to a
chamber, linked by a window to the main shaft. Down slope leads to a narrow
rift, which has a very small slot in the floor. At the end of this, a natural
thread in the roof (all the rock is like cottage cheese), which allows a
vertical squeeze to be rigged. The squeeze is not too bad, and has a convenient
ledge below to stand on. Just below the squeeze, a rope protector is useful
for the remaining few meters of descent into a rift type chamber. The way on
continues via the fifth pitch, from a Y-hang, descending down more rift, before
the chamber becomes more shaft-like and a deviation, allows descent to the
floor. Going downstream, the passage becomes keyhole shaped, with puddles on
the ground; the passage turns left, and a crumbly looking rift continues
onwards [<a href="qm.html#C2002-204-07" id="qC2002-204-07">C2002-204-07
A</a>].</p>
<h4><a id="chicagochicanes">Chicago Chicanes</a></h4>
<p><b>Chicago Chicanes</b> doubles back on the main passage. A series of rubble
filled pot-holes leads to a chamber with a high aven [<a
href="qm.html#C2001-204-93" id="qC2001-204-93">C2001-204-93 X</a>] and slits up
on the right wall back into the main passage. Beyond the chamber, a hole in the
floor leads to two small rift passages, left an unpromising QM [<a
href="qm.html#C2001-204-99" id="qC2001-204-99">C2001-204-99 B</a>] , and right
probably linking into the pitch head at the start of <a href="#juicybits">Juicy
Bits</a>. Climbing up and over the hole leads to more pot-holes and a boulder
choke. Carefully negotiating the boulders and through a narrow slot brings one
back to Juicy Bits.</p>
<h4><a id="trapeze">Trapeze</a></h4>
<p>Stuart / Becka / Nial ...</p>
<h3><a id="suspended">Suspended Solution</a></h3>
<p><b>Suspended Solution</b> is a solution tube at the top of the rubble slope
at the end of Swings Passage. When scaling this slope, care is needed as if too
much rubble is kicked down it will be difficult to climb up into the tube.
Also, the (much larger) boulders at the top of the slope may be dislodged.
Climbing up through the tube brings one to the base of another scree slope. A
sloping passage to the right [<a href="qm.html#C2001-204-76"
id="qC2001-204-76">C2001-204-76 B</a>] has been climbed for some distance but
appears to go nowhere.</p>
<p>At the top of the scree slope, under a low arch, is a small chamber. A
hading rift on the right [<a href="qm.html#C2001-204-75"
id="qC2001-204-75">C2001-204-75 A</a>] has been climbed for some distance.
There is an unpromising hole on the left. [<a href="qm.html#C2001-204-77"
id="qC2001-204-77">C2001-204-77 A</a>] Straight ahead leads to a climb down
(20' ladder useful) into <a href="#livingdaylight">Living Daylight Cavern</a>.</p>
<h3><a id="livingdaylight">Living Daylight Cavern</a> and <a
id="entd">204d</a></h3>
<p>
<img class="onright" src="rigging/d.png" alt="D Entrance Pitches" />
<a href="l/14entd.html"><img src="t/14entd.jpg"
class="onleft" alt="204d entrance photo" /></a>
This large chamber (11m diameter) has a boulder floor and what looked like a
dried-up streambed. A possible QM [<a href="qm.html#C2001-204-74"
id="qC2001-204-74">C2001-204-74 B</a>] in the left hand corner goes over
boulders into a small chamber. The way on is under a low arch across the
chamber from the ladder. A climb up reaches more space and becomes more serious
[<a href="qm.html#C2001-204-100" id="qC2001-204-100">C2001-204-100 C</a>].
From the arch, go left to within sight of the 204d entrance. The 7m climb up is
bolted at the top, or may be climbed from the bottom in the recess in the right
hand wall. Traversing over the top of the climb emerges in the base of a shake
hole.</p>
<hr style="clear: both" />
<div class="centre">
<h3><a id="survey">Survey</a></h3>
<img style="padding: 2pt; border: 2px solid #000" src="swings.png" alt="Survey"
/></div>
<hr />
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