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<h2>161 Kaninchenh&ouml;hle: Leads from Triassic Park III</h2>
<h3>Overview</h3>
<p>Unlike the extensive horizontal passages of Flat France and leads from
Triassic Park I and II, leads from the area of Trifurcation and Bugger seem
to be predominantly vertical. There is clearly significant faulting in the
vicinity of Knossos, though the throw (and even orientation) of this is at
present unclear. Interview Blues seems to be formed on two sets of joints,
SW-NE at the start (in line with the Knossos - Minoan Surprise - Trifurcation
axis), and N-S lower down underneath the E-W section of Triassic Park.
Bottomless Pit of Eternal Chaos connects to Interview Blues but extends
underneath Knossos. Fine Clean Rock appears to continue the trend of Triassic
Park above the climb of Bugger, but Henri's Cat drops below this passage to
form the second deepest shaft system in the cave (down to -450m).
<hr />
<p>The main trunk of Triassic Park changes character abruptly at
Trifurcation, shortly beyond which progress is interrupted by a steep climb
up which stopped exploration in 1995.
<h3><a name="iblues">Interview Blues</a>
(<a href="/years/1996/index.htm">1996</a>)</h3>
<!-- QM 95-55, description source 1996 KH pp 187-189, Nick Procter -->
<p>"<i>A delightful series of ten pitches intermingled with sections of
entertaining rift</i>"<br>
or<br>
"<i>Whaddya mean this is a bag of shite ? This is the <u>nice</u> bit !</i>"
<p>Turn hard right (NE) at Trifurcation, up a boulder slope to a draughting
rift. Ten metres into the rift is a hole in the floor - the main route in
Interview Blues. The roped <b>Fear-On Traverse</b> on the right hand side is
both technically difficult and very exposed, leading to the
<a href="#fearon">Meeting Room</a> pitch.
<p><a name="gizzaj">The first pitch</a>, <b>Gizza Job</b> is 25m, opening
into a ~5m diameter shaft after a muddy slope at the top. This drops onto a
boulder floor, which immediately drops down the 6m second pitch <a
name="degreeot"><b>Degree of Talent</b></a> in a narrow rift. At the
bottom a slot in the floor is traversed over for 3m before the top of the
10m third pitch <a name="doledrums"><b>The Doledrums</b></a> is reached.
This is deviated from a bolt in the left hand wall to reach the floor, which
is a ledge.
<p><!-- start of IVBlues pt2 --><a name="outrej">The 16m fourth</a> pitch,
<b>Outright Rejection</b> follows immediately from the ledge at the bottom
of the Doledrums. From a Y hang, this is deviated from the far wall (natural
thread, <u>long</u> sling required). There is a hole in the side of the
shaft which leads to the parallel shaft from Meeting Room pitch (unsurveyed).
<p><a href="300dpi/ivb.png"><img alt="survey - 22k gif" width=600
height=500 src="inline/ivb.png"></a>
<h4><a name="stateoi">State of Independence?</a>
(<a href="/years/1996/index.htm">1996</a>)</h4>
<p>At the bottom of Outright Rejection there is a chamber with a too-tight
rift off to the right. This whole area is called <b>State of
Independence?</b>. The way on is over a 2m climb up and down. Here, a slot in
the floor (too tight) looks onto the top of the fifth pitch. The way on is to
the right, through a narrow crawl into the next chamber. Straight on stops
after ~10m, with a hole in the floor (too tight at the bottom). Left and up
through a window goes to another chamber. There are three ways on:
To the right leads into a <a href="#tooting">connecting route</a>
<!-- IVB pt 4 -->to Bottomless Pit.
A traverse across the top of a trench in the floor is a potential lead
[<a name="qC1996-161-01" href="qmtodo.htm#C1996-161-01">C1996-161-01</a> C], to a boulder slope
leading upwards (hard and lots of hanging death).
<p><a name="app4life">Down the</a> trench in the floor <!-- IVB pt3 -->leads
to the top of the fifth pitch <b>Application for Life</b>. This descends 55m
in a large shaft (via two rebelays and a rope protector half way down the
final section). The Meeting Room route joins in here, with a flow of water.
At the bottom, the water disappears through a slot in the floor. A rising
rift can be followed, traversing over the slot to a hole.
<p><a id="id24kids">The hole</a> can then be crawled through into a boulder
choked section of the rift, which is followed by a 2.5m climb down (handline
useful for going back up), more rift and then the top of the sixth pitch
<b>2.4 Kids</b> (p13) with several large boulders jammed in the rift. After a
narrow top and a rebelay 3m down, this opens up into a wider shaft, where
the water appears in the corner (the hang is perfectly dry).
<p><a name="volvo">The bottom</a> of 2.4 kids is a sloping ledge and the top
of a 20m pitch, <b>The Volvo</b>. This is rigged off a bolt in the floor
(rope protector), hang bolt 1.5m down and then straight down to the floor
(rope protector a third of the way down.) Here the water joins (bottom can
be splashy when it rains), but immediately disappears down a slot
in the floor.
<p><a name="earlyret">There</a> is more rising rift at the bottom which
quickly leads to a crossroads. <!-- IVB pt6 -->Left closes down after 10m.
Straight (E) on veers left (N) immediately and a muddy slope is followed into
<b>Early Retirement</b>, a small phreatic with a slot in the floor. This is
followed for ~30m before a tight S-bend leads to a small muddy chamber (dead
bat on floor) then more rift and out onto a pitch [<a name="qC1996-161-02"
href="qmtodo.htm#C1996-161-02">C1996-161-02</a> A] estimated at 25m deep, and aven. The
pitch takes water but could be rigged dry. There is a floor ~10m down, but
there is a hole in this.
<p><a name="gravyt">Right</a> (south) at the crossroads is <b>The Gravy
Train</b> - more tight muddy rift with a slot in the floor. After 5m the slot
can be descended and followed back underneath for ~10m before getting too
tight. The way on is up a steep slope above a hole (too tight) which leads
after 20m of scrotty thrutching to the top of the 13m eighth pitch, <a
name="mlcrisis"><b>Mid Life Crisis</b></a>. This is descended to the floor
(though the rift could be traversed along at half height) where the water
appears briefly again. More muddy rift leads to <!-- IVB pt7 -->the
constricted head of a 48m pitch, <a name="endnigh"><b>The End is
Nigh?</b></a> which goes through the slot in the floor, via a deviation a
quarter of the way down (off a flake) to a boulder strewn floor. This pitch
takes a lot of spray in its lower half.
<p><a name="nybaloo">At the</a> bottom of The End is Nigh?, a short walk
across the boulders leads to the top of the 42m tenth pitch <b>Not Yet
Baloo</b>, a large shaft ~6m in diameter. A rebelay on the lip gives a hang
(1 deviation a little over halfway down) to the floor. A small waterfall
emerges 1m to the right of this rebelay making the lower part of the pitch
slightly damp.
<h4><a name="muchtodo">Too Much to Do</a> - many leads</h4>
<p>The chamber at the bottom of Not Yet Baloo, <b>Too Much to Do</b>,
is large (~10m across) and has several ways on. The water flows south and
then disappears under a boulder choke. A squeeze through the choke can be
made then a 1m climb down to the top of a ~5m drop down which the water flows
[<a name="qC1996-161-03" href="qmtodo.htm#C1996-161-03">C1996-161-03</a> B]. This is the deepest
point of the survey, at -451m from 161a, and could be rigged out of the
water. The rift continues south for ~60m before becoming too tight.
<p>Northwest across the chamber are two parallel passages leading off, which
join after ~10m. The right hand one contains a chamber with a hole in the
floor [<a name="qC1996-161-04" href="qmtodo.htm#C1996-161-04">C1996-161-04</a> B] and a rising rift
across the hole with the sound of water [<a name="qC1996-161-05"
href="qmtodo.htm#C1996-161-05">C1996-161-05</a> B].
<p>The left passage follows the rift with a slot in the floor. A hole [<a
name="qC1996-161-06" href="qmtodo.htm#C1996-161-06">C1996-161-06</a> B] is crossed after ~15m (hole
not deep (10m) and sounds choked.) The rift is followed (sound of water) and
can be gradually descended to the level of the water. Upstream is a waterfall
[<a name="qC1996-161-07" href="qmtodo.htm#C1996-161-07">C1996-161-07</a> C] of about 4m. Downstream
the bottom of the rift can be followed to another waterfall [<a name="qC1996-161-08"
href="qmtodo.htm#C1996-161-08">C1996-161-08</a> B] (constricted pitch head, can't tell if it
can be rigged dry, but best potential for more depth.)
<p>Back in Too Much to Do, in the same corner as the two
parallel passages is a muddy crawl heading off south [<a name="qC1996-161-09"
href="qmtodo.htm#C1996-161-09">C1996-161-09</a> B].
<p>In the east corner of Too Much to Do is another passage, which rises
gently. It is initially large (3m across) but quickly narrows to a rift [<a
name="qC1996-161-10" href="qmtodo.htm#C1996-161-10">C1996-161-10</a> A].
<h3><a name="tooting">Connection</a> From Interview Blues to Bottomless Pit</h3>
<p><!-- IVB pt4 -->Instead of descending Application for Life, turn right
(SW) and follow a narrow rift. This rises up and the walls can be scaled (3m
climb) into the top to gain a muddy passage which leads into a large shaft. A
traverse along the right hand wall leads to a 10m pitch <b>How Far to
Tooting?</b> which descends into an alcove. There is a pitch off the ledge
(~25m undescended). Looking up:- this point can also be reached by a direct
pitch from the large hole in Minoan Surprise (<a href="#qC1995-161-53">C1995-161-53</a>).
<p><a name="spatial">A traverse</a> <!-- IVB pt5 -->along the left side leads
to another hole (separated from the undescended pitch by a rock curtain but
joins via a narrow rift lower down). This is the 35m <b>Spatial Awareness</b>
which lands in the same chamber as the bottom of <a href="#bpoec">Bottomless
Pit of Eternal Chaos</a> - the foot of this pitch being 20m away SW down the
30&deg; slope.
<h3><a name="fearon">Fear-On Traverse</a> down to Interview Blues</h3>
<p>Turning hard right (NE) from Trifurcation to the top of Interview Blues,
the strong breeze is felt coming from across the top of Gizza Job, where a
passage is visible. A roped (<a href="../../fixaid.htm#fearon">permanently
rigged</a>) traverse on the right starts off on an easy but exposed ledge,
but becomes increasingly desperate from belay to belay as the wall overhangs.
A final lunge round a corner enters the passage.
<p><a name="meeting">Immediately</a> beyond the traverse, this passage
encounters a further pitch, <b>The Meeting Room</b>. This is the start of an
unsurveyed parallel shaft, communicating with Interview Blues via a window in
the side of Outright Rejection, and finally joining the main route where the
water enters at the foot of Application for Life. Warning: this
pitch (left rigged in 1996) was derigged in 1999.
<p><center><a href="l/fearon.htm"><img src="t/fearon.jpg" width=160
height=117></a></center>
<p>In a thunderstorm, a flood pulse hits this pitch series about two
minutes after the inlet from the roof at Trifurcation rises. The draught
also comes from across the head of this pitch, and a further airy
traverse [<a name="qC1996-161-11" href="qmtodo.htm#C1996-161-11">C1996-161-11</a> B] could reach
this inlet, which presumably comes from the surface. Notice that the draught
is in the opposite direction to that in 161d, so is either driven by a
waterfall, or comes from much higher up than these eastern entrances.
<h3>Pitches from Minoan Surprise
(<a href="/years/1996/index.htm">1996</a>)</h3>
<p>Left at Trifurcation is a passage interrupted by a series of pitches. The
first [<a name="qC1995-161-53" href="qmdone.htm#C1995-161-53">C1995-161-53</a> A] appears to be a
relatively short drop, but in fact turns out to be 55m to land at the foot of
<a href="#tooting">How Far to Tooting?</a> in Interview Blues.
<p>The second [<a name="qC1995-161-54" href="qmdone.htm#C1995-161-54">C1995-161-54</a> A] sounds
much deeper (4 seconds drop), and is the Bottomless Pit of Eternal Chaos. The
third [<a href="qmdone.htm#C1995-161-52">C1995-161-52</a>] is the shortest and drops
directly into <a href="sibria.htm#knossos">Knossos</a> on the <a
href="rhr.htm#rhroute">Right Hand Route</a> of "old Kaninchenh&ouml;hle".
<h4><a name="bpoec">Bottomless Pit of Eternal Chaos</a>
(<a href="/years/1996/index.htm">1996</a>)</h4>
<!-- This is 95-54 A -->
<p>In the left hand wall of <a href="triasp.htm#minoan">Minoan Surprise</a>
(facing southwest towards Knossos) ~15m back from the pitch into Knossos is
an eyehole onto a pitch with a 4s drop. This is the 79m <b>Bottomless Pit of
Eternal Chaos</b> which is descended via 2 rebelays (after 10m and 17m) then
a fine 60m hang (with a slight deviation) to the floor. An aven above is
visible from the second rebelay, so the first 20m of the pitch is a sloping
window into a larger shaft.
<p><a name="hellsteeth">At the foot</a> of the Bottomless Pit is an L-shaped
chamber with a sloping boulder floor. Water enters at the downslope end of
the chamber. This is where <a href="#spatial">Spatial Awareness</a> from
<a href="#iblues">Interview Blues</a> connects. Heading upslope the chamber
narrows to a tall rift at a T-junction, at which the way on is to the right
<b>Hell's Teeth</b>. Straight ahead is a steeply sloping uphill rift which
bends to the left immediately and continues for ~15m to a small chamber. Left
here is an eyehole back onto the Bottomless Pit, right leads via a short
squeeze to another small chamber with water entering and a too tight rift
exiting.
<p>Hell's Teeth is ~20m of tedious rift, mostly 40cm wide and very tall. For
the most part the rift is traversed at half height over jammed boulders.
3m in is a c2 into the bottom of the rift (tricky on return) and there is
another c2 5m further along back up onto jammed boulders. 7m further on
the floor disappears and the traverse must be continued on increasingly
tenuous ledges (traverse line required, rigged off a chockstone high in
the rift) until the rift reaches a 6m long chamber with water entering on
the right.
<p><a name="redemption">On the left</a> in the chamber is the head of the 27m
<b>Redemption Pitch</b>. At the foot is a 3m wide tall rift with a stream
flowing in the bottom. Upstream leads quickly to a ~5m waterfall. Downstream
slopes steeply downwards, and another stream enters from the left, also with
a 5m high waterfall some 10m back up the side passage.
<p><a name="corinthc">Following</a> the combined Redemption and inlet water
downstream, the rift narrows to ~1m and becomes <b>Corinth Canal</b>, which
is very tall (&gt;30m) and has a number of boulders jammed higher up. The
water quickly disappears down a too tight hole on the right, but the rift may
be followed for a further 20m until it is blocked by sand.
<!-- AJD has only been this far - the rest of this description is derived
from the survey and conversations with Nick. -->
<p><a name="yorkshol">A 1m climb</a> to the right followed by a short
squeeze, regains the stream. A 10m hole in the floor is too tight at the
bottom, but it is possible to traverse over the top (traverse line required)
to gain entry to <b>Yorkshire Holiday</b>, more 40cm wide rift which
continues for 20m before being blocked by boulders. There are two junctions
on the left, the first of which leads back to the 10m pit at the start of
Yorkshire Holiday, the second quickly becomes too tight. This area is
directly below <a href="sibria.htm#knossos">Knossos</a> (perhaps 50m below
the boulder floor).
<h3><a name="bugger">Bugger</a> leading to <a name="fcrock">Fine Clean
Rock</a> (<a href="/years/1996/index.htm">1996</a>)</h3>
<!-- Bugger, 95-59, climbs from fcr.2 to fcr.6 -->
<p><a href="l/bugger.htm"><img src="t/bugger.jpg" width=123
height=186 align=left hspace=10></a>Straight on from Triassic Park (north) at
<a href="triasp.htm#trifurc">Trifurcation</a>, feels like taking a right and
becomes very wide. Ahead is a 5m high col interrupting the passage. This can
be reached by a climb across broken boulders at floor level, a traverse to
the right of this, or most easily by the long slope on the right hand side. A
4m down climb from the col (least scary to right hand side), reaches a big
rift pitch to left (<a href="#chossp">Choss Pot</a>) and the foot of a long
slope up to [<a href="qmdone.htm#C1995-161-59" name="qC1995-161-59">C1995-161-59</a> A+]. The base
of this wall is called <b>Bugger</b>, as the expletive of choice upon the
discovery that it was not possible without gear and therefore marked an end
to exploration in this direction for 1995.
<p>The base of the climb, <b>Fine Clean Rock</b>, is reached via a platform,
4m from the V-shaped groove on the side further from Triassic Park. Care is
needed on the approach as the climbing requires a long reach, and is exposed
to a 40m fall into Choss Pot. The climb itself is about 14 metres total
vertical, starting up an inclined slab, past a rebelay, to a deviation from a
nose of rock. It is now <a href="../../fixaid.htm#bugger">permanently
rigged</a>and has an awkward get-off at the top (loose rock) onto a narrow
ledge under an overhang, from where a stomach-traverse leads round the corner
into bigger passage.
<p>On standing up, the top of the climb is surrounded by half an amphitheatre
of sand and mud. This is a little delicate, and was partly traversed, then
big lights were used, but no accessible leads were seen.
<p>The main way on is between a large rock and the wall which eventually
becomes the roof. This leads north in a bouldery passage about 2m high that
slowly lowers until it breaks out into a chamber made by an ill-defined
junction of four or five ways.
<p><a href="300dpi/fcr.png"><img alt="survey - 13k gif" width=450 height=450 align=left hspace=10 src="inline/fcr.png"></a>Up and to the left narrows
and comes out in the amphitheatre just above the rock ducked under when
leaving Fine Clean Rock. However, this climb is slippery and the route
described above is far easier.
<p>Right narrows to a short (5m?) pitch that looks loose and tight, but is
undescended [<a href="qmtodo.htm#C1996-161-99" name="qC1996-161-99">C1996-161-99</a> C]. Sharp right
leads to some small sandy and short dead ends.
<p><a name="nchunks">The main</a> way continues downhill northwest
for a few metres to a split. Left reaches the head of a large shaft,
<a href="#hencat">Henri's Cat</a>, almost immediately, whilst right is an
ascending passage, <b>Neoprene Chunks</b>. This soon widens on the right,
with two undescended pitches in the floor, and two unascended climbs in the
continuation north. Left is downhill, and leads SW, past a window on the left
into the opposite side of Henri's Cat. This way continues west as a tube
below a narrow rift for 20m to a junction. Left is a 2m climb up to reach a
further climb (up or down ?) which has not been pushed. Right is a short
climb down, again reaching a further unpushed climb. These ends are at a
depth of -204m from 161a, and almost directly above
<a href="deepwy.htm#fbs">Flat Battery Series</a> (off
<a href="sibria.htm#cfn">Chicken Flied Nice</a>).<br clear=all>
<h4><a name="hencat">Henri's Cat</a>
(<a href="/years/1996/index.htm">1996</a>)</h4>
<p>Henri's Cat starts as a 7m diameter shaft, rigged from bolts on the left.
Three metres down is a bolt rebelay for a vertical hang of 18m to a further
bolt rebelay. This drops 23m to the <b>Mother of All Deviations</b>, which is
over 5m from the vertical line of the rope. A further 9m reaches another bolt
rebelay for a 10m hang to another deviation, again well off to one side. 17m
below this is a floor, <b>Catshit</b>, 80m below the takeoff of the pitch.
<p>A descending passage goes east of north for 17m to the top of another
shaft, rigged from a bolt on the far wall. This is 24m to a complicated ledge
system, where the pitch jags a couple of metres, before dropping 5m to a
deviation a couple of metres across, reached via another ledge. The rope then
hangs free for 32m to a wide ledge, from where 5m very off-vertical hits
another ledge. Another 5m gains a steeply descending short passage to another
pitch rigged from a bolt. This is a 6m drop to a sloping white ledge which in
a few metres breaks out into the side of a larger shaft dropping from out of
sight. Two bolts here mark the start of a 52m free hang in an enlarging
shaft, which is c15m diameter at the bottom. This has a flat floor with no
obvious way on. The survey (via a long traverse) shows this point to be about
30m ESE of <a href="deepwy.htm#fbs">Flat Battery</a> Series, but at
-424m from 161a, whilst the deepest point of Flat Battery is -390m.
<hr />
<h3><a name="chossp">Chosspot</a>
(<a href="/years/1996/index.htm">1996</a>)</h3>
<!-- This is 95-58 A (big rift pitch to left).
starts from fcr.3 which is first station part way up Bugger -->
<p>Straight on (north) from <a href="triasp.htm#trifurc">Trifurcation</a>
at the end of Triassic Park III, over the col and down the 4m climb reaches
a big rift pitch to the left, <b>Choss Pot</b>.This is a very chossy pitch
(p16) which is sloping in its upper half to a rebelay on a ledge, then more
vertical to the bottom. At the foot is a chamber only just big enough to
shelter from the crap falling from the pitch above. A smallish gap leads onto
a chossy slope, about 30m south to a final 7m pitch down a slightly active
small rift which rapidly became too tight. Upstream in the rift was also too
tight.
<hr />
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