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</header>
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<div class="container">
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<h1 id="raster-reprojection">Raster Reprojection</h1>
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<p>OpenLayers has an ability to display raster data from WMS, WMTS, static images and many other sources in a different coordinate system than delivered from the server.
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Transformation of the map projections of the image happens directly in a web browser.
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The view in any Proj4js supported coordinate reference system is possible and previously incompatible layers can now be combined and overlaid.</p>
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<h1 id="usage">Usage</h1>
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<p>The API usage is very simple. Just specify proper projection (e.g. using <a href="https://epsg.io">EPSG</a> code) on <code>ol/View</code>:</p>
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<pre><code class="language-js">import Map from 'ol/Map.js';
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import TileLayer from 'ol/layer/Tile.js';
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import TileWMS from 'ol/source/TileWMS.js';
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import View from 'ol/View.js';
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const map = new Map({
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target: 'map',
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view: new View({
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projection: 'EPSG:3857', // here is the view projection
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center: [0, 0],
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zoom: 2,
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}),
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layers: [
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new TileLayer({
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source: new TileWMS({
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projection: 'EPSG:4326', // here is the source projection
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url: 'https://ahocevar.com/geoserver/wms',
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params: {
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'LAYERS': 'ne:NE1_HR_LC_SR_W_DR',
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},
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}),
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}),
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],
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});
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</code></pre>
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<p>If a source (based on <code>ol/source/TileImage</code> or <code>ol/source/Image</code>) has a projection different from the current <code>ol/View</code>’s projection then the reprojection happens automatically under the hood.</p>
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<h3 id="examples">Examples</h3>
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<ul>
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<li><a href="/en/latest/examples/reprojection.html">Raster reprojection demo</a></li>
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<li><a href="/en/latest/examples/reprojection-wgs84.html">OpenStreetMap to WGS84 reprojection</a></li>
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<li><a href="/en/latest/examples/reprojection-by-code.html">Reprojection with EPSG.io database search</a></li>
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<li><a href="/en/latest/examples/reprojection-image.html">Image reprojection</a></li>
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</ul>
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<h3 id="custom-projection">Custom projection</h3>
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<p>The easiest way to use a custom projection is to add the <a href="http://proj4js.org/">Proj4js</a> library to your project and then define the projection using a proj4 definition string. It can be installed with</p>
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<pre><code>npm install proj4
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</code></pre>
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<p>Following example shows definition of a <a href="https://epsg.io/27700">British National Grid</a>:</p>
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<pre><code class="language-js">import proj4 from 'proj4';
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import {get as getProjection} from 'ol/proj.js';
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import {register} from 'ol/proj/proj4.js';
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proj4.defs('EPSG:27700', '+proj=tmerc +lat_0=49 +lon_0=-2 +k=0.9996012717 ' +
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'+x_0=400000 +y_0=-100000 +ellps=airy ' +
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'+towgs84=446.448,-125.157,542.06,0.15,0.247,0.842,-20.489 ' +
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'+units=m +no_defs');
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register(proj4);
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const proj27700 = getProjection('EPSG:27700');
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proj27700.setExtent([0, 0, 700000, 1300000]);
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</code></pre>
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<h3 id="change-of-the-view-projection">Change of the view projection</h3>
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<p>To switch the projection used to display the map you have to set a new <code>ol/View</code> with selected projection on the <code>ol/Map</code>:</p>
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<pre><code class="language-js">map.setView(new View({
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projection: 'EPSG:27700',
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center: [400000, 650000],
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zoom: 4,
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}));
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</code></pre>
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<h2 id="tilegrid-and-extents">TileGrid and Extents</h2>
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<p>When reprojection is needed, new tiles (in the target projection) are under the hood created from the original source tiles.
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The TileGrid of the reprojected tiles is by default internally constructed using <code>ol/tilegrid~getForProjection(projection)</code>.
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The projection should have extent defined (see above) for this to work properly.</p>
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<p>Alternatively, a custom target TileGrid can be constructed manually and set on the source instance using <code>ol/source/TileImage~setTileGridForProjection(projection, tilegrid)</code>.
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This TileGrid will then be used when reprojecting to the specified projection instead of creating the default one.
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In certain cases, this can be used to optimize performance (by tweaking tile sizes) or visual quality (by specifying resolutions).</p>
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<h1 id="how-it-works">How it works</h1>
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<p>The reprojection process is based on triangles – the target raster is divided into a limited number of triangles with vertices transformed using <code>ol/proj</code> capabilities (<a href="http://proj4js.org/">proj4js</a> is usually utilized to define custom transformations).
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The reprojection of pixels inside the triangle is approximated with an affine transformation (with rendering hardware-accelerated by the canvas 2d context):</p>
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<img src="raster-reprojection-resources/how-it-works.jpg" alt="How it works" width="600" />
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<p>This way we can support a wide range of projections from proj4js (or even custom transformation functions) on almost any hardware (with canvas 2d support) with a relatively small number of actual transformation calculations.</p>
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<p>The precision of the reprojection is then limited by the number of triangles.</p>
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<p>The reprojection process preserves transparency on the raster data supplied from the source (png or gif) and the gaps and no-data pixels generated by reprojection are automatically transparent.</p>
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<h3 id="dynamic-triangulation">Dynamic triangulation</h3>
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<p>The above image above shows a noticeable error (especially on the edges) when the original image (left; EPSG:27700) is transformed with only a limited number of triangles (right; EPSG:3857).
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The error can be minimized by increasing the number of triangles used.</p>
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<p>Since some transformations require a more detail triangulation network, the dynamic triangulation process automatically measures reprojection error and iteratively subdivides to meet a specific error threshold:</p>
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<img src="raster-reprojection-resources/iterative-triangulation.png" alt="Iterative triangulation" width="600" />
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<p>For debugging, rendering of the reprojection edges can be enabled by <code>ol.source.TileImage#setRenderReprojectionEdges(true)</code>.</p>
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<h1 id="advanced">Advanced</h1>
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<h3 id="triangulation-precision-threshold">Triangulation precision threshold</h3>
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<p>The default <a href="#dynamic-triangulation">triangulation error threshold</a> in pixels is given by <code>ERROR_THRESHOLD</code> (0.5 pixel).
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In case a different threshold needs to be defined for different sources, the <code>reprojectionErrorThreshold</code> option can be passed when constructing the tile image source.</p>
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<h3 id="limiting-visibility-of-reprojected-map-by-extent">Limiting visibility of reprojected map by extent</h3>
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<p>The reprojection algorithm uses inverse transformation (from <em>view projection</em> to <em>data projection</em>).
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For certain coordinate systems this can result in a "double occurrence" of the source data on a map.
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For example, when reprojecting a map of Switzerland from EPSG:21781 to EPSG:3857, it is displayed twice: once at the proper place in Europe, but also in the Pacific Ocean near New Zealand, on the opposite side of the globe.</p>
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<img src="raster-reprojection-resources/double-occurrence.jpg" alt="Double occurrence of a reprojected map" width="600" />
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<p>Although this is mathematically correct behavior of the inverse transformation, visibility of the layer on multiple places is not expected by users.
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A possible general solution would be to calculate the forward transformation for every vertex as well - but this would significantly decrease performance (especially for computationally expensive transformations).</p>
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<p>Therefore a recommended workaround is to define a proper visibility extent on the <code>ol.layer.Tile</code> in the view projection.
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Setting such a limit is demonstrated in the <a href="https://openlayers.org/en/latest/examples/reprojection.html">reprojection demo example</a>.</p>
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<h3 id="resolution-calculation">Resolution calculation</h3>
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<p>When determining source tiles to load, the ideal source resolution needs to be calculated.
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The <code>ol/reproj~calculateSourceResolution(sourceProj, targetProj, targetCenter, targetResolution)</code> function calculates the ideal value in order to achieve pixel mapping as close as possible to 1:1 during reprojection, which is then used to select proper zoom level from the source.</p>
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<p>It is, however, generally not practical to use the same source zoom level for the whole target zoom level -- different projections can have significantly different resolutions in different parts of the world (e.g. polar regions in EPSG:3857 vs EPSG:4326) and enforcing a single resolution for the whole zoom level would result in some tiles being scaled up/down, possibly requiring a huge number of source tiles to be loaded.
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Therefore, the resolution mapping is calculated separately for each reprojected tile (in the middle of the tile extent).</p>
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Code licensed under the <a href='http://www.tldrlegal.com/license/bsd-2-clause-license-(freebsd)'>2-Clause BSD</a>.
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All documentation <a href='http://creativecommons.org/licenses/by/3.0/'>CC BY 3.0</a>.
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