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<title>1623/161 Kaninchenhöhle: Puerile Humour - Iceland</title>
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<p><center><a href="161.html"><img alt="Overview "
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src="ovview.png" width=40 height=40></a>
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<a href="pixsf.htm"><img alt=" Photos "
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src="vtour.png" width=40 height=40></a>
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<img alt="Rigging" src="rigbut.png" width=40 height=40>
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<a href="names.htm"><img alt=" Glossary "
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src="idx161.png" width=40 height=40></a>
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<a href="../index.html#id161"><img alt=" Desc "
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src="desc.png" width=40 height=40></a>
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<a href="../../index.htm"><img alt=" Expo "
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src="ausbut.png" width=40 height=40></a>
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<a href="../../infodx.htm"><img alt=" Topics "
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src="index.png" width=40 height=40></a>
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<a href="../../indxal.htm"><img alt=" Index "
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src="indxal.png" width=40 height=40></a>
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<a href="../../../index.htm"><img alt=" CUCC"
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src="cucc.png" width=40 height=40></a></center>
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<h2><a id="id161e">161 Kaninchenhöhle: 161e</a> and 161g entrances and Iceland
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(<a href="/years/1996/index.htm">1996</a>)</h2>
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<p>Like Scarface and 161f, 161e was discovered from inside the cave, and
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should perhaps be more properly called an exit, especially in view of
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its relative inaccessibility from the surface. However, it can be
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approached by a traverse from 161d, and this may prove to be the most
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convenient approach to the passages in this area.
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<p><a name="yorkspud">The 161e entrance</a> is a draughting 1.5m wide 30cm
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high slot in the hill and proceeds down a steeply sloping boulder slope for
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5m to a small chamber. There is short squeeze (harder on the way out) 2m
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inside the entrance which AJD had to be dug out of during the initial
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exploration and is thus called <b>Yorkshire Pudding</b>.
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<p><a name="rosbif">From the</a> chamber the boulder slope continues down for
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a further 5m before the passage enlarges to a breezy 2m diameter phreatic
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tube, <b>Roast Beef</b>, which slopes gently downhill for about 80m to a
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chamber formed by a hading rift. A rift on the right at the enlargement of
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the passage is too tight but two further tight passages in the right hand
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wall may go ([<a name="qC1996-161-18" href="qmtodo.htm#C1996-161-18">C1996-161-18</a> C] and [<a
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name="qC1996-161-19" href="qmtodo.htm#C1996-161-19">C1996-161-19</a> C].) 20m back from the hading
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rift chamber a walking size passage on the right is the route into the
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Crystal Maze and Iceland.
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<p><a href="300dpi/161e.png"><img alt="Survey - 11k gif" width=400
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height=500 src="inline/161e.png"></a>
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<p>Climbing up the hading rift (exposed in places) leads to a steeply sloping
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passage at the top (approx 25m up a 50° slope). There are a few small
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passages leading up from here, all of which get too tight or are blocked. At
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the foot of the rift a low crawl to the right leads into the <a
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href="#xtalmaze">Crystal Maze</a>. A hole in the floor leads to a short climb
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down (2m) to a draughting rift which goes back under the chamber but is too
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tight to follow. To the left are two crawls, the right hand of which quickly
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chokes, the left hand crawl is the way on.
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<p>After 15m of crawling in a wide bedding plane, including traverses to the
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right hand side of two blind pits, the passage enlarges to walking height. A
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crawl on the right parallels the main route back towards the chamber and
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is thought to be the same as the choked crawl referred to above. The main
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route leads to a T-junction. Straight ahead is a pit in the floor with a
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too tight rift exiting. Traversing round to the right gives a window onto
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<b>Bounce Rift.</b> A hole to the left of the hole is a small passage which
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doubles back and connects back into Roast Beef 3m before the T-junction.
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<p>Right at the T junction leads to a 6m pitch into
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<a href="pheast.htm#bouncer">Bounce Rift</a>, the northern extremity of the
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Puerile Humour series. A steeply sloping rift up to the right here quickly
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closes down.
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<h3><a name="xtalmaze">Crystal Maze,</a> Iceland and beyond
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(<a href="/years/1996/index.htm">1996</a>)</h3>
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<p>Crystal Maze is reached from a walking size passage in Roast Beef. 20m
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along is a sharp right hand bend with a low crawl off to the left which
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leads back to the hading rift chamber in Roast Beef. walking passage
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continues for a further 20m before degenerating to a stoop/crawl for a
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further 20m where there is a small boulder strewn chamber with two ways
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on.
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<p>To the left there is 25m of tall rift passage before it closes down. A 3m
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climb on the right is the easiest way on to the rest of Crystal Maze. A
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hole in the left hand side of the passage quickly chokes. A hading rift
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at the end of the passage similar to that in Roast Beef may be climbed
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for ~25m to a pitch which is thought to connect back to the top of the 3m
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climb.
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<p>Turning right at the boulder filled chamber a crawl over boulders leads
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off which briefly divides into two. Shortly after the two routes rejoin, a
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crawl off to the right leads to a draughty aven (at least 15m tall) with
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a 1.5m ice stal at the bottom. The aven is climbable for at least 7m
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before becoming a bit vertical. It is probably possible to climb
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further, but requires protecting and a rope for the descent [<a name="qC1996-161-20" href="qmtodo.htm#C1996-161-20">C1996-161-20</a> B].
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<p>At the base of the aven, the crawl continues uphill over rocks until it
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meets a larger walking/stooping height passage. To the left leads after a
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short low section to a tall rift and the top of the 3m climb from the left
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hand branch after 25m.
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<p>Straight ahead leads to another junction where left is the way on.
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Straight on is a short uphill sandy passage which closes down after 15m
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where there is a pretty ice curtain. There are two possible ways on on
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the left, the first of which quickly gets very small indeed and probably
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connects back to the rest of Crystal Maze, the second is also very small
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but may go further [<a name="qC1996-161-21" href="qmtodo.htm#C1996-161-21">C1996-161-21</a> C].
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<p><a name="iceland">Turning left</a> quickly encounters a hole. This is an
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estimated 20m pitch (undescended) [<a name="qC1996-161-22"
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href="qmtodo.htm#C1996-161-22">C1996-161-22</a> B]. Traversing over this leads to
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<b>Iceland</b> chamber, 15m long and approx 10m tall running perpendicular to
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the passage which enters. An ice boss partially blocks the way into the
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chamber, and there is an impressive 4m long ice stal on the wall opposite the
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entry point. There are three holes in the roof, one of which might be
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accessible by an exposed climb in the right hand corner of the chamber
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[<a name="qC1996-161-23" href="qmtodo.htm#C1996-161-23">C1996-161-23</a> C]. The considerable breeze
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which is present throughout Crystal Maze is thought to emanate from these
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holes (there is very little breeze in the passages beyond). One of these holes
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is the connection to <a href="#id161g">161g</a>.
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<p><center><a name="icepic" href="l/jtice.htm"><img alt="Photo - 42k"
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src="t/jtice.jpg" width=134 height=200></a><br>
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Julian Todd in Iceland</center>
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<p><a name="xylvania">The current</a> way on is <b>Transylvania Avenue</b>, a
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wide sandy hands and knees crawl opposite the way into Iceland from Crystal
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Maze. A crawl up to the right immediately on entering the passage quickly
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closes down. The passage continues to a sharp right hand bend at which a
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possible climb up to the left quickly closes down.
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<p><a href="300dpi/ice.png"><img alt="Survey - 9k gif" width=550
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height=250 src="inline/ice.png"></a>
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<p><a name="dracula">A passage</a> on the right before the corner leads
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to a 3m deep rectangular ice filled pit, <b>Dracula's Grave</b>, which is
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also accessible by continuing on the main route. The passage enlarges to
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walking height and splits at a 3m deep blind pit on the right. The left
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hand branch is a narrow sandy rift which is blocked after 25m, though
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there may be a continuation higher up reached by a 3m climb some 5m back
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along the passage [<a name="qC1996-161-24" href="qmtodo.htm#C1996-161-24">C1996-161-24</a> C].
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<p><a name="fturkey">Traversing round</a> the blind pit yields wider passage
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and another junction. Right here forks after 15m, the right branch becomes
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gradually lower and choke after a further 10m, the left branch is thought
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to lead to <a href="#id161h">161h</a>. To the left at the junction is
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<b>Frozen Turkey,</b> a short pitch (climbable for the first 2m but then
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needs gear) with a tall 1m wide rift exiting [<a name="qC1996-161-25"
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href="qmtodo.htm#C1996-161-25">C1996-161-25</a> A]. This proved to be 30m in
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three 10m sections, separated by chossy sloping ledges where it is impossible
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to avoid kicking crap down. This is followed immediately by another pitch of
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c 15m, which has not been fully descended. The way on appears to be through a
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fairly narrow rift (probably another pitch [C1999-161-xx B])
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<h3><a id="id161g">161g</a> (Arachnowrapper)</h3>
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<p>161g is a wide stooping-height horizontal entrance leading to a tunnel of
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generous proportions, perhaps 4m wide and 40m long. There are three holes in
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the floor. The first, near the entrance, is very chossy and loose and was not
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descended. The third, at the far end, was descended and found to be blind; a
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traverse across the pitch head also produced no results.</p>
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<p>However, the second hole in the floor (22m in from the entrance) leads to a
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50m pitch. From the base of this an 11m sloping pitch leads into Iceland
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chamber.</p>
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<h3><a id="id161h">161h</a></h3>
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<p>Entrance is body size tube which enlarges to stooping and walking size
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passage with avens in roof. At far left end a body size tube can be squeezed
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to emerge in <a href="#fturkey">Frozen Turkey</a></p>
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<hr /></body>
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</html>
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