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104 lines
5.0 KiB
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<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.0//EN">
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<title>1623/161 Kaninchenhöhle side passages - Dreamtime</title>
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<h2>161 Kaninchenhöhle: Dreamtime</h2>
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<h3><a name="deepsleep">Deep Sleep</a> (1992)</h3>
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<p>Deep Sleep is a steep, relatively narrow, rift development in the floor of
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Dreamtime - much more recent than the original Dreamtime passage.
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<p>About 20m down <a href="dream.htm#dreamtime">Dreamtime</a> (from
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Alternative Shopper) there are a pair of large blocks covering a narrow floor
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canyon. This can be reached by sliding under the far side of the second block
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to a Y-hang below it. This is a 15m pitch broken by a ledge at 12m. A small
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hole in the rocky floor dead-ends after three rather dodgy metres. 5m on is
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the next drop (5m), into a wider portion of rift, which can also be reached
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via an eyehole from the ledge on the first pitch. Beyond this is a 20m pitch.
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The rift can be followed for another 10m over rocks but the way on is blocked
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by rockfall.
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<h3><a name="gnome">Gnome Passage area</a> (1990/1992/1994/1995)</h3>
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<p>To the right in the bedding plane below
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<a href="dream.htm#eyeholep">Eyehole Pitch</a> is <b>Gnome Passage</b>, a
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small winding passage which forks just after a stal boss (1990).
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<p>A rift pitch,
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[<a href="qmdone.htm#C1989-161-11" name="qC1989-161-11">C1989-161-11</a>], at
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the start of the Gnome bedding, just by the foot of Eyehole, is rigged on
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naturals (with rebelay). At the foot, some traversing through rift leads to a
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horribly tight pitch of c 12m which ends in a tiny hole (1994).
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<p>In Gnome, the left leads to a draughting choke through which black space
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can be seen. This was thought worthy of further attention when discovered in
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1990 but had (apparently) changed when revisited in 1992. There appears to be
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space beyond the visible rocks, but the pile looks too precarious for anyone
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to risk trying to get through. It would be an easy job in Mendip!
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<p><a name="gnome2">The right</a> hand fork eventually closes down to a
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constriction which was passed in 1992 (gear removal required for all but
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micro-masochists, although it is only caused by sand, so half an hour with a
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trenching tool would make it easy). Beyond, the passage, <b>Gnome II</b>,
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enlarges to walking size before reaching a short (3m) pitch into the side of
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a rift/pitch series which goes both up and down.
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<h3><a name="dkiller">Driller Killer</a> (1992, 1994)</h3>
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<!-- source: MikeTA 1994 Survey book p 186 -->
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<p>Through a squeeze in <a href="offdtm.htm#gnome2">Gnome
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II</a> is a tight corner and a few metres of narrow passage to a short pitch.
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The pitch drops to a small chamber and a step down to <b>KnotWhat pitch</b>.
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KnotWhat descends past the next floor via a large thread deviation above a
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slot to land by a pool. Climbing up the boulders opposite leads to the roof
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of a narrow rift, which is followed by a short descent to a lower level until
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the head of a 27m pitch,
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[<a href="qmdone.htm#C1992-161-22">92-22</a>], <b>Driller Killer</b>,
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explored in 1994. This is a free hang until 4m from the bottom
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it is possible to swing onto an overhung ledge, where there are
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<a href="offrhr.htm#ddhole">a number of ways on</a>, now normally
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reached via <a href="offrhr.htm#stomping">Stomping</a> passage from
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<a href="offrhr.htm#vestab">Vestabule</a>.
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<hr>
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<a href="names.htm">Glossary of passage names</a><br>
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<a href="top.htm">Kaninchenhöhle</a> Cave Description - Overview<br>
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