expoweb/1623/161/dream.htm
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1623/161 Kaninchenh&ouml;hle Dreamtime
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<p><center><a href="161.html"><img alt="Overview "
src="ovview.png" width=40 height=40></a>
<a href="pixrh.htm"><img alt=" Photos "
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<h2>161 Kaninchenh&ouml;hle: Dreamtime</h2>
<h3>Dreamtime (1989-90)</h3>
<p><center><a href="l/dtime.htm"><img alt="Dreamtime pitch photo"
src="t/dtime.jpg" width=116 height=166></a>&nbsp; &nbsp;<a
href="l/dtime2.htm"><img alt="Dreamtime pitch rebelay" src="t/dtime2.jpg"
width=77 height=157></a></center>
<p>Descending the top part of <a href="bsains.htm#checkout">Checkout</a> for
4m to the second rebelay, it is possible to stand on the rock ridge between
Checkout pitch and the <a href="offtop.htm#ashopper">Alternative Shopper</a>
30m pitch. From the ridge a traverse over loose boulders gains the
continuation of <a href="bsains.htm#bigsain">Big Sainsbury's</a> passage into
<a name="dreamtime">Dreamtime</a>. This traverse should be lined. There are
bolts in one boulder across the col, and two in the wall around the pitch.
<p>The passage descends over boulders and a trench in the floor, <a
href="offdtm.htm#deepsleep">Deep Sleep</a>, with a hole on the right leading
into a blind rift, <a name="bullalley"><b>Bullshit Alley</b></a> with a
chamber at the bottom, <a name="petecha"><b>Pete's Chamber</b></a>. The main
passage eventually closes off, but a narrow passage to the right descends to
Eyehole Pitch. A hole to the left of the pitchhead descends a 20m pitch to an
excessively tight rift, which would be near impossible to rig without a power
drill [No QM number].
<p><a name="eyeholep">Ahead,</a> <b>Eyehole Pitch</b> is first a 4m drop
into a chamber, with a window back to the 20m pitch, then a climb over or
through (the eyehole) a rock bridge and 6m down an elliptical tube to land in
a passage with a bedding plane off to left and right.
<p><a name="iscoop">In the bedding</a> plane, left around a central pillar
leads to a short pitch to the bottom of the 20m, and across the bedding is
the start of <a href="offdtm.htm#gnome">Gnome Passage</a>. Ahead the passage
enters a rift via a handline climb. Traverse over a hole in the floor, and
continue until the rift drops right into a pit. Left here is a tight rift to an undescended pitch [<a href="qmtodo.htm#C1989-161-07" name="qC1989-161-07">C1989-161-07</a> C].
<p><a name="dreamingp">Climbing</a> the far side of the pit gains <b>Indian
Scoop</b> in a short passage to <b>Dreaming Pitch</b>, the head of which ended the 1989 exploration. This descends to a short horizontal section, and then
<a name="hingep"><b>Hinge Pitch</b></a>. Hinge Pitch drops about 10m to
become tight, but about 5m down, a ledge can be gained on the right. Climb
over a notch and down into a larger passage.
<p><a name="stinkyp">This passage</a> is about 50m long, over a hole which
should preferably be provided with a handline. This hole has not been
descended [<a href="qmtodo.htm#C1990-161-08" name="qC1990-161-08">C1990-161-08</a>]. At the end of
the passage, just before <b>Stinky Pool</b>, climb up to the right into a
cross passage, leading to the top of <a name="hitrp"><b>Hole in the Roof
Pitch</b></a>. This descends for 30m via four rebelays and a Y-hang to land
on boulders. To the left is a blind pit, to the right a climb down and short
section of passage to join the <a href="rhr.htm#rhroute">Right Hand Route</a>
a few metres before <a href="rhr.htm#poxyp">Bungalow Pitch</a>.
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