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r10784: expo | 2006-07-30 14:57:21 +0100 Added descriptions of Riverdance and Dutch Elm Disease, and a placeholder for a Goesser Streamway paragraph. ----------------------------------------------------------------------
362 lines
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HTML
362 lines
23 KiB
HTML
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
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<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1" />
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<link rel="stylesheet" type="text/css" href="../../css/main2.css" />
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<title>1623/204 -- Treeumphant Passage area</title>
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</head>
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<body>
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<table id="cavepage">
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<tr><th id="kat_no">204</th><th id="name">Steinbrückenhöhle</th><th id="status">5/S x</th></tr>
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</table>
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<h1>Treeumphant Passage area</h1>
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<div>
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<b><a href="#survey">Survey</a></b> --
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<b><a href="204.html">204 index</a></b></div>
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<hr />
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<h3><a id="thecolonnade">The Colonnade</a></h3>
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<p><a href="nopain.html#bonsai">Bonsai Crawl</a> emerges into <b>The
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Colonnade</b>, a wide walking passage with a boulder floor, at a sharp turn,
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from which one can continue right or straight on.</p>
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<p><i>
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To the right the passage comes to a chamber-like crossroads. To the left is an
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initially walking-sized tube, <a href="#sucker">Sucker</a>, and to the right a low draughting
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crawl, <a href="nopain.html#flopsy">Flopsy the Bunny Rabbit's Lair</a>, which connects back to
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<a href="nopain.html#insignificantchamber">Insignificant Chamber</a>. The
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Colonnade continues straight on, and a stream joins from the left. Further
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along on the left is a pile of stones which must originate from a passage [<a
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href="qm.html#C2000-204-43" id="qC2000-204-43">C2000-204-43 Dig</a>]. The
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passage then becomes small with a possible aven [<a
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href="qm.html#C2000-204-44" id="qC2000-204-44">C2000-204-44 X</a>], a tight
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rift [<a href="qm.html#C2000-204-45" id="qC2000-204-45">C2000-204-45 B</a>],
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and a crawl down and to the right. The crawl emerges into a chamber, with a
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possible way on over rocks directly ahead [<a href="qm.html#C2000-204-49"
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id="qC2000-204-49">C2000-204-49 C</a>]. The chamber gets larger to the right,
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where there are two tight rifts leading off [<a href="qm.html#C2000-204-46"
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id="qC2000-204-46">C2000-204-46 C</a>], [<a href="qm.html#C2000-204-47"
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id="qC2000-204-47">C2000-204-47 C</a>] and an aven [<a
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href="qm.html#C2000-204-48" id="qC2000-204-48">C2000-204-48 X</a>]. Water was
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flowing down one of these, possibly to the waterfall entering the chamber in
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<a href="nopain.html#nopainnogain">No Pain No Gain</a>. At this time in 2000
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it had not rained on the surface for 8 days.</i></p>
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<h3><a id="sucker">Sucker</a></h3>
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<p>An initially walking passage branching off from <a href="#thecolonnade">The
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Colonnade</a>, which soon degenerates to crawling. After 15m, a 1m diameter
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tube continues straight on [<a href="qm.html#C2001-204-33"
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id="qC2001-204-33">C2001-204-33 B</a>], whilst the explored route turns right.
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After another 30m a small passage bears to the right [<a
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href="qm.html#C2001-204-24" id="qC2001-204-24">C2001-204-24 C</a>]. A further
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15m leads to a small chamber with large dubious boulders on a sloping floor.
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Straight on is [<a href="qm.html#C2001-204-25" id="qC2001-204-25">C2001-204-25
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C</a>], and there is a pitch in the floor [<a href="qm.html#C2001-204-101"
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id="qC2001-204-101">C2001-204-101 B</a>], which can be stepped over. This leads
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to a key hole passage with a rift disappearing on the right [<a
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href="qm.html#C2001-204-32" id="qC2001-204-32">C2001-204-32 C</a>], which may
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be descendible. The key hole passage then turns right, straight on at this
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point a small stream enters, where there is an aven above [<a
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href="qm.html#C2001-204-27" id="qC2001-204-27">C2001-204-27 X</a>], and a flat
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out crawl entering from the right [<a href="qm.html#C2001-204-26"
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id="qC2001-204-26">C2001-204-26 C</a>] , this ends in a mud floored chamber
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with an aven [<a href="qm.html#C2001-204-28" id="qC2001-204-28">C2001-204-28
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X</a>]. Continuing along the key hole passage, a passage intersects, and the
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keyhole passage becomes blocked. To the right, another passage intersects which
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quickly becomes too tight in both directions, the passage continues straight on
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to a small partially mud filled passage [<a href="qm.html#C2001-204-29"
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id="qC2001-204-29">C2001-204-29 C</a>]. To the left a body sized passage
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continues to a T junction with continuations [<a href="qm.html#C2001-204-30"
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id="qC2001-204-30">C2001-204-30 C</a>], [<a href="qm.html#C2001-204-31"
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id="qC2001-204-31">C2001-204-31 C</a>].</p>
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<h3><a id="treeumphantpassage">Treeumphant Passage</a></h3>
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<p>Back where <a href="nopain.html#bonsai">Bonsai Crawl</a> enters, the main
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route continues straight northwards for around 70m, with a number of minor passages to the sides.
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These are:</p>
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<ul>
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<li>A crawl to the left, which slopes slightly upwards to a pit with a small
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body sized tube going off at the bottom [<a href="qm.html#C2001-204-54"
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id="qC2001-204-54">C2001-204-54 C</a>]; continuing over the pit leads to a flat
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out crawl [<a href="qm.html#C2001-204-53" id="qC2001-204-53">C2001-204-53
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C</a>].
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</li>
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<li>Some
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distance further on, two crawling passages to the left (one in a trench in the floor,
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and the other slightly higher up a metre or so further on) lead to a passage running parallel
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to the main passage for 10m or so, known as <b><a id="dutchelm">Dutch Elm Disease</a></b>.</li>
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<li>Opposite this is a crawl high up on the right, the other half of Dutch Elm, which leads to a
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second parallel passage. This ends at a junction with one passage emerging high in the wall of Treeumphant
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and another leading to a chimney climb down which connects back via two crawls at the Treeumphant floor
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level.</li>
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<li>On the left slightly beyond the floor trench is a stooping-size passage on the left; this passes
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a large mobile boulder then closes down.</li>
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</ul>
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<p><a href="l/treeumphant1.html"><img class="onleft" src="t/treeumphant1.jpg" /></a>
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The main passage then forks: to the left is blind whilst to
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the right the passage continues past the other end of Dutch Elm Disease to a junction where
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a boulder slope enters from the left. <i>Ascending
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this leads to a fork; the left branch is blind and the right branch ends
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shortly afterwards in a choked chamber.</i> In the other direction, Treeumphant
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Passage continues over large boulders, sloping slightly upwards. There is a
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walking passage off to the left which goes to <a href="#crowningglory">Crowning
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Glory</a>; this junction can be recognised by a large whitish slab, known as the Tombstone.
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<i>Slightly further on is the <b><a id="twiglets">Twiglets</a></b>, a pair of passages high on
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either side [MARTIN]
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[<a href="qm.html#C2005-204-48" id="qC2005-204-48">C2005-204-48 D</a>]</i>.
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The passage then increases in height
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approaching a sharp turn to the right. Here a walking size passage continues
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straight on, connecting with <a href="#crowningglory">Crowning Glory</a>, and
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there may be an aven in the ceiling [<a
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href="qm.html#C2000-204-27" id="qC2000-204-27">C2000-204-27 X</a>]. The main
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passage continues for another 20m to arrive at a boulder slope leading down
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to <a href="#greatoakchamber">Great Oak Chamber</a>; an unobtrusive rifty hole
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on the right here is the start of <a href="#riverdance">Riverdance</a>.</p>
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<h3><a id="greatoakchamber">Great Oak Chamber</a></h3>
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<p><b>Great Oak Chamber</b> is a substantial chamber, with a rock bridge crossing it;
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the hole on the left can be descended to reach a sloping boulder floor after about 5m.
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A rift leads off at the south end of the chamber but this is blind.
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Above is an imposing aven [<a href="qm.html#C2000-204-33"
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id="qC2000-204-33">C2000-204-33 X</a>]. <i>A traverse across the left-hand wall
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reaches a passage on the far side which is choked after 40m. There is also as a
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passage to the right [<a href="qm.html#C2000-204-30"
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id="qC2000-204-30">C2000-204-30 C</a>].</i> Just before the drop there is a
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bouldery slope up to another, smaller, walking size passage, the continuation of Treeumphant..
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There is an oxbow to the left, with a possible passage leading off at roof level
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(nontrivial to reach, would need 1 or 2 bolts and rock is awful -[<a
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href="qm.html#C2000-204-34" id="qC2000-204-34">C2000-204-34 C</a>]), as well as
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an aven [<a href="qm.html#C2000-204-35" id="qC2000-204-35">C2000-204-35
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X</a>]. There are a couple of digs to the left slightly further on; the first
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led to 15m of passage with no leads, while the second is blind. The main passage continues into <a
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href="#cavetreechamber">Cave Tree Chamber</a>.</p>
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<h3><a id="riverdance">Riverdance</a></h3>
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<p>The first pitch (7m) of this series is narrow and rifty but hangs cleanly from
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a rebelay bolt in the ceiling. After a few short climbs down the next pitch (18m)
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is reached; this is rigged from a backup and a single hang bolt on the left wall, and
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is sloping with numerous ledges. Beyond this a tight S-bend of rift opens out to the
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third pitch (8m), and the next three pitches (5m, 8m, 8m) follow in quick succession.
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A short climb down leads to the head of the 7th pitch (4m) and soon the 8th (a mere 3m),
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notable for the atrocious quality of the rock. This lands in a round chamber;
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continuing rift leads shortly to the head of the 9th pitch (not descended in 2006,
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but plumbed as 17m). Approximately 160m of rope is needed to reach this point.</p>
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<h3><a id="cavetreechamber">Cave Tree Chamber</a></h3>
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<p>This is another substantial chamber, accessed by a climb down of about 2m.
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It has a bouldery floor on the left, and a pitch on the right leading into the
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<a href="#goesser">Gösser Streamway</a>. An aven extends above [<a
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href="qm.html#C2000-204-38" id="qC2000-204-38">C2000-204-38 X</a>], which is
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the 204c entrance discovered by Duncan and MikeTA in 2001; this has not been
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used since as it is exceedingly loose and dangerous. The passage continues over
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the pitch (via a traverse that has been permanently rigged since 2001) to <a
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href="#chocolatesaltyballs">Chocolate Salty Balls</a>.</p>
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<h3><a id="goesser">Gösser Streamway</a></h3>
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<p>[MARK AARON]</p>
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<h3><a id="chocolatesaltyballs">Chocolate Salty Balls</a></h3>
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<div class="centre"><img src="smallsurveys/csballs.png" />
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<p class="caption">Chocolate Salty Balls area</p></div>
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<p>From <a href="#cavetreechamber">Cave Tree Chamber</a>, an exposed climb (a
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traverse line is a sensible precaution, and one has been left in place since 2001;
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it was still in good condition in 2006) above a pitch gains a comfortably
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proportioned walking passage, which ascends steadily. After 20 metres, the
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passage turns sharp left; here there are two unpromising leads, a narrow rift
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[<a href="qm.html#C2001-204-39" id="qC2001-204-39">C2001-204-39 C</a>] to the
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right and straight ahead a possible opening in a pocket just above head-height
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[<a href="qm.html#C2001-204-40" id="qC2001-204-40">C2001-204-40 C</a>]. The
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passage continues to climb, turning sharp right and again sharp left, to reach
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a pile of breakdown over which it is possible to crawl. Some 40 metres beyond
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the breakdown there are two crawls on the left, which become too tight.
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Another 30 metres reaches a climb down into the base of an aven [<a
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href="qm.html#C2001-204-42" id="qC2001-204-42">C2001-204-42 X</a>].</p>
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<p>There are two ways on from the aven; straight ahead leads after 30 metres to
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a pitch [<a href="qm.html#C2001-204-38" id="qC2001-204-38">C2001-204-38 A</a>]
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with an aven [<a href="qm.html#C2001-204-41" id="qC2001-204-41">C2001-204-41
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X</a>] above it, and a continuing passage [<a href="qm.html#C2001-204-37"
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id="qC2001-204-37">C2001-204-37 B</a>] on the far side. Back at the aven, a
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climb up on the left (handline useful) gains a short section of passage to
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another climb down into a small chamber.</p>
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<p>Again there are two ways on; to the left leads after 25 metres to a choke,
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but there is a small hole in the north wall half-way along [<a
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href="qm.html#C2001-204-36" id="qC2001-204-36">C2001-204-36 C</a>], while back
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in the chamber a climb up straight ahead (handline useful) leads after 15
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metres to a T-junction. To the right ascends and enlarges for 20 metres before
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reaching a draughting choke with a narrow gap between the rocks and the ceiling
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[<a href="qm.html#C2001-204-43" id="qC2001-204-43">C2001-204-43 Dig</a>]. To
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the left the passage soon swings right to where a false floor of boulders
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conceals a pitch [<a href="qm.html#C2001-204-44"
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id="qC2001-204-44">C2001-204-44 B</a>]. Traversing carefully over the pitch, a
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climb up leads to the head of another pitch. <i>Sharp right here is a very strongly
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draughting body-size tube, <b><a id="fingerbang">Fingerbang</a></b>, which passes
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a contortion over a boulder on the floor and a dog-leg to the left to enter a small chamber.
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Climbing up into the ceiling reveals a connection to another chamber with a critical-angle boulder
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slope leading up into the ceiling, where a draught emerges. Removing the boulders would not
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be a problem, but doing so without crushing yourself might be harder.</i>
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Back at the pitch-head, a traverse across the pitch to an apparent continuation merely gains
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an alcove. The pitch is 7 metres; at the bottom a short crawl leads to a small chamber
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containing 'The Eleven Second Rattle' [<a href="qm.html#C2001-204-34"
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id="qC2001-204-34">C2001-204-34 A</a>], a pitch down which stones clatter for a
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Long Time (measured with a stopwatch).</p>
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<h3><a id="crowningglory">Crowning Glory</a></h3>
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<p><a href="l/cglory.html"><img src="t/cglory.jpg" class="onleft" /></a> This
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large phreatic passage, with a (normally dry) streambed in the floor, heads
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upwards from <a href="#treeumphantpassage">Treeumphant Passage</a>. Near the
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beginning a high up crawl heads off to the left, connecting to <a
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href="#twiglets">Twiglets</a>. Another 20m leads to a boulder infall which can
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be climbed over, or the fossil streambed can be followed around to the
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right.</p>
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<p><a href="l/cgjunct.html"><img src="t/cgjunct.jpg" class="onright" /></a>
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Scrambling 2m up loose boulders reaches an important junction <i>(right)</i>
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where a side passage, <a href="#bouldercoaster">Boulder Coaster</a>, branches
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off to the left; this is the route to the 204e entrance.</p>
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<p style="clear: left"><a href="l/cgnorth.html"><img src="t/cgnorth.jpg" class="onleft"
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/></a> Continuing along the main passage, boulder infall from the left
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leads to a connection back to <a href="#treeumphantpassage">Treeumphant
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Passage</a>.The summit of a boulder is soon reached, as the passage becomes
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smaller. Going down the boulders goes into a chamber, with an aven [<a
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href="qm.html#C2001-204-11" id="qC2001-204-11">C2001-204-11 X</a>], and a 4m
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climb up at the end, followed by a pitch of approximately 5m. At the bottom of this is a
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blind pit; walking up a boulder slope on the other side of this leads to a
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further drop, descended in 2003 with a tackle-sack rope protector. To the left
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was a rift with an aven (went 3m). In the LH wall, 2m up, was a small crawl [<a
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href="qm.html#C2003-204-X87" id="qC2003-204-X87">C2003-204-X87 C</a>]. Straight
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on, the rift continued down a moderate pitch [<a href="qm.html#C2003-204-X88"
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id="qC2003-204-X88">C2003-204-X88 B</a>] and above this the passage continued,
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which could be reached by bolting up ~3m [<a href="qm.html#C2003-204-X89"
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id="qC2003-204-X89">C2003-204-X89 B</a>]. (This was not surveyed, so the QM
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numbers are provisional.)</p>
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<!-- The extensions from 2003 /were/ allegedly surveyed at the time but the
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data seems to have been lost! -->
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<h3><a id="germknodel">Germknödels' Revenge</a></h3>
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<p>
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<a href="l/ente.html"><img class="onleft" src="t/ente.jpg" /></a>
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<a href="l/gkrevenge.html"><img class="onright" src="t/gkrevenge.jpg" /></a>
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Germknödels' Revenge is the short connection between the 204e and 204f
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entrances and the Treeumphant end of Boulder Coaster. <b>204e</b> is a low
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square hole in the face of a cliff. From here a low passage leads down and to
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the right. A short climb down and up again brings one to the top of the pitch.
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The (awkward) passage from 204f is a small tube sloping uphill at ~45° on
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the right, and there is also a possible undocumented QM across the top of the shaft.</p>
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<p><b>204f</b> is a hole in a pile of boulders a few metres up the surface
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gully from 204e. A small tube descends towards 204e via a couple of bouldery
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squeezes, passing an unexplored side branch [<a href="qm.html#C2001-204-102"
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id="qC2001-204-102">C2001-204-102 C</a>]. The tube becomes steeper with
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a black space beyond. A light shone down this tube reveals that it connects to
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the top of the pitch reached from 204e; it was not thought worth the
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considerable bother of rigging this route.</p>
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<p><img class="onright" src="rigging/e.png" alt="E entrance rigging guide" />
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<a href="l/epitch.html"><img class="onleft" src="t/epitch.jpg" /></a>
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A backup and Y-hang are followed by a rebelay or short deviation next to a
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window into a parallel shaft (There may be undocumented QMs in this shaft). The
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pitch narrows below the deviation, to a rebelay where it bells out to several
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metres diameter. The remaining drop is in a fine open shaft, passing a ledge a
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few metres off the floor, into Crowning Glory Chamber in <a
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href="#bouldercoaster">Boulder Coaster</a> near its connection to Crowning Glory
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Passage. </p>
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<h3 style="clear: both"><a id="bouldercoaster">Boulder Coaster</a></h3>
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<p>A walking sized passage goes from <a href="#crowningglory">Crowning Glory
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Passage</a> to <b><a id="cgchamber">Crowning Glory Chamber</a></b> where 204e
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and 204f drop in from <a href="#germknodel">Germknödels Revenge</a>,
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daylight being just visible (unless F entrance is blocked by snow, which it
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frequently is). A rift intersects the chamber at the north end [<a
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href="qm.html#C2001-204-12" id="qC2001-204-12">C2001-204-12 C</a>], [<a
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href="qm.html#C2001-204-13" id="qC2001-204-13">C2001-204-13 C</a>]. The obvious
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way out of the chamber continues for 15m before choking, passing under avens
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[<a href="qm.html#C2001-204-18" id="qC2001-204-18">C2001-204-18 X</a>] and [<a
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href="qm.html#C2001-204-19" id="qC2001-204-19">C2001-204-19 X</a>] at a cross
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junction.</p>
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<div class="centre">
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<img src="smallsurveys/helterskelter.png"/>
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<p class="caption">Boulder Coaster / Sandpit / Helter Skelter area</p>
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</div>
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<p>To the left is too tight, and to the right, along with the next
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passage to the right join up at a chamber with an aven [<a
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href="qm.html#C2001-204-20" id="qC2001-204-20">C2001-204-20 X</a>]. The passage
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continues from the bottom of the chamber and passes a pocket on the right with
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an aven [<a href="qm.html#C2001-204-21" id="qC2001-204-21">C2001-204-21 X</a>].
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The passage continues to a a staggered crossroads; to the right there is a
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sandy crawl, leading to <a href="#sandpit">Sand Pit</a>. The other two ways on
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later rejoin; the left route has a phreatic tube going into the roof [<a
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href="qm.html#C2001-204-22" id="qC2001-204-22">C2001-204-22 X</a>]. Continuing
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downslope, the passage splits in two; to the left is blind, while the
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right way leads to a chamber with a pitch [<a href="qm.html#C2001-204-16"
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id="qC2001-204-16">C2001-204-16 C</a>] and an aven [<a
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href="qm.html#C2001-204-23" id="qC2001-204-23">C2001-204-23 X</a>]. The passage
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continues opposite the entrance, in walking sized downhill passage, passing a
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crawl to the left [<a href="qm.html#C2001-204-17"
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id="qC2001-204-17">C2001-204-17 C</a>] (not pushed in order not to disturb the attractive white mud), then a too tight passage to the
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right.</p>
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<p>Further down, the passage turns a sharp left, then turns around to the left,
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after which a small crumbly tube goes of to the left [<a href="qm.html#C2001-204-56"
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id="qC2001-204-56">C2001-204-56 C</a>]. Further on a passage is reached, with
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an aven above where <a href="swings.html#crestarun">Cresta Run</a>, the
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connection with Swings and Roundabouts, drops in. (In 2005 this was the main
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trade route into Cresta Run, but it needs to be rigged from above by a party
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going via Swings.) The passage to the right soon
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turns left, going downhill to a junction. Straight on is a small passage
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(blind). Turning left leads to a junction
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with the downhill passage of the previous chamber. Continuing downwards, a
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small passage leads to the left, also blind. Further down <b><a
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id="helterskelter">Helterskelter Pitch</a></b> is reached. At the
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pitch head passages go to the left and right but are too tight. The pitch is 8m
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deep and can be climbed down, and spirals around on itself, ending in boulders,
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and a visible way on through the boulders [<a href="qm.html#C2001-204-59"
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id="qC2001-204-59">C2001-204-59 B</a>].</p>
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<h3><a id="sandpit">Sand Pit</a></h3>
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<p>A sandy crawl (formerly QM 2001-14B) leads to a small passage. This closes off up + to the right; the main way goes past a dead furry bat to a sandy hole which was dug out in 2003. This tube goes up steeply. At the top, straight ahead leads up into small chamber, with a pitch up + to the right from there [<a href="qm.html#C2003-204-32" id="qC2003-204-32">C2003-204-32 C</a>]. On the left is another rift/pitch which probably links to the first one [<a href="qm.html#C2003-204-33" id="qC2003-204-33">C2003-204-33 B</a>]. The main way from the sandy tube follows the draft to the left, along a crawling tube past a couple of not-bad straws into a small chamber. There is a thin, deep, narrow rift to the right (leading to a small shaft?). Ahead, there is a nasty loose hole to left but the main way is under a low wall + crawl up a ramp on the right side. Over a loose boulder wall, to the right went to a pitch head with a huge boulder perched on top [<a href="qm.html#C2003-204-35" id="qC2003-204-35">C2003-204-35 B</a>]. It's possible to free-climb down this rift to the left to a drippy floor, and Martin climbed a further 2m below this without reaching the bottom of the shaft (doesn't look promising though). Various tubes above pitch head probably don't go [<a href="qm.html#C2003-204-34" id="qC2003-204-34">C2003-204-34 C</a>] [<a href="qm.html#C2003-204-36" id="qC2003-204-36">C2003-204-36 C</a>]. The main way is to the left after the boulder wall, crawling to the edge of a ramp, passing a small passage on right [<a href="qm.html#C2003-204-37" id="qC2003-204-37">C2003-204-37 C</a>]. <em>It is possible to climb down to the left. At the bottom, on the left is a nasty loose pitch-head [<a href="qm.html#C2003-204-38" id="qC2003-204-38">C2003-204-38 B</a>]. Ahead, clamber over boulders. At the far end, a small passage leads off + up but gets too small. Climbing up + to the left, a solution tube in the roff can be followed for several metres to the top of an aven before closing down.</em> The main way on at the ramp is across + up to a small sandy tube. Continuing down this + to right, passing a small QM on left [<a href="qm.html#C2003-204-39" id="qC2003-204-39">C2003-204-39 C</a>], leads to a crawly passage with odd boulders in it needing gardening + more bat skeletons; this in turn leads up + past final squeeze into a quite large drippy rift. This continues to the left [<a href="qm.html#C2003-204-40" id="qC2003-204-40">C2003-204-40 C</a>]; to the right it is possible to climb up two levels (first one a rather dodgy free climb) until it becomes too hard to up-climb, but aven continues up beyond this point [<a href="qm.html#C2003-204-41" id="qC2003-204-41">C2003-204-41 C</a>].
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<hr />
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<div class="centre">
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<h3><a id="survey">Survey</a></h3>
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<img style="padding: 2pt; border: 2px solid #000" src="smallsurveys/treeumphant.png" alt="Survey" /></div>
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