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<title>1623/161 Kaninchenhöhle LHR</title>
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<p><center><a href="161.html"><img alt="Overview "
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<a href="pix.htm"><img alt=" Photos "
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<img alt="Rigging" src="rigbut.png" width=40 height=40>
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<a href="names.htm"><img alt=" Glossary "
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<a href="../index.html#id161"><img alt=" Desc "
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<a href="../../index.htm"><img alt=" Expo "
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<a href="../../../index.htm"><img alt=" CUCC"
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<h2>161 <span lang="de">Kaninchenhöhle:</span>
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Left Hand Routes - main routes to <span lang="no">Ragnarök</span></h2>
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<p><b>Overview:</b> initial sub-horizontal passage zigzags
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southeast above various rifts in the floor. These seem to be formed on a
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series of hading joints, giving various vertical routes downward. Two
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principal routes appear to be formed on the same major joint, and both drop
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some 150m to reunite in a section of big phreatic level trending NE-SW, but
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blocked in both directions. The original way is still called <b>the</b>
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<a href="#lhroute">Left Hand Route</a>, whilst the later, and perhaps
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easier and drier route is known as <a href="#gparty">Garden Party</a>.
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<h3><a name="lhroute">Original Left Hand Route</a> (1988-89)</h3>
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<p>This is now normally entered at the <a href="bsains.htm#snotp">Dewdrop
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junction</a>, but was named from a point of entry below
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<a href="bsains.htm#beckaf">Becka Falls</a>. Right (east) from Dewdrop
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Junction is zig-zag and is punctuated by several undescended holes in the
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floor [<a href="qmtodo.htm#C1988-161-08" name="qC1988-161-08">C1988-161-08</a>] before changing back
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to a hading rift at a sharp right corner. The rift soon leads south to
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<a name="arrowc"><b>Arrow Chamber</b></a> with several possible
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<a href="offlhr.htm#arrowch">ways on</a>.
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<p><a href="fullsize/lhr1st.png">
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<img src="inline/lhr-2.png" width=497 height=380></a>
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<p><a name="butcher">The main way on is <b>Butcher</b></a>, found by climbing
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down under some boulders by the left hand (NE) end of the far wall of Arrow
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chamber (the eponymous arrow points to the relevant boulder). The 45m pitch
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lands on a choked shaft floor where a further parallel shaft can be seen on
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each side through slots in the walls. To the left has been known, apparently
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erroneously, as Candlestick Maker, to the right, also apparently
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incorrectly, as Baker. The latter has an aven above which was thought quite
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probably to be one of the shafts from Arrow Chamber. Subsequent exploration
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of <a href="offlhr.htm#ptlessp">Pointless pitch</a> suggests that this is
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probably not the case. A large eyehole into the shaft on the right shows the
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way on, being a traverse followed by a 10m pitch: <a name="oubliette">the
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<b>Oubliette</b></a>.
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<h3><a name="niflheim" lang="no">Niflheim</a> (1988-89)</h3>
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<p>Walking across below a huge aven and sliding left behind a rock into a
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tight rift, leads into a series of shafts which continue down with ledges
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hindering the descent, until a large, wet, black hole is found. This is
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<b lang="no">Niflheim</b>, <i>'A realm of freezing mist and darkness under
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one root of <span lang="no">Yggdrasall</span> (the world tree) which hell
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lies within'.</i>
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<p><a name="birdseye" lang="no">Niflheim</a> is a 51m very wet pitch which
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lands on a rock bridge, <b>Bird's Eye</b>, about 45m down and the limit of
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exploration in 1988 [<a href="qmdone.htm#C1988-161-02">C1988-161-02</a>].
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Here the shaft splits - most of the water goes down the southwest (French
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Connection) side and the rope goes down the other side to land on a ledge
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about 7m above the floor. The way on is down a pitch/climb to
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<a href="#ragnarok"><span lang="no">Ragnarök</span></a>. To the left is
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where <a href="#gparty">Garden Party</a> lands. Traversing round to the right
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leads into a 5m canyon passage which emerges in the wetter part of the shaft
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at the head of <a href="offlhr.htm#fcp">French Connection Pitch</a> (1989).
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The 9m drop leads to <a href="drunk.htm#fcc">French Connection Chamber</a>,
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which is where <a href="drunk.htm#dands">Drunk & Stupid</a> debouches.
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<h3><a name="gparty">Garden Party</a> (1992)</h3>
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<!-- Rigging guide 1992KHp124-125 -->
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<p>At the start of the Left Hand Route, as entered from
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<a href="bsains.htm#beckaf">Becka Falls</a>, is a short length of passage
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with a 100° right turn, leading very quickly to the normal entry point at
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<a href="bsains.htm#snotp">Dewdrop Junction</a>. The false boulder floor
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of this passage was excavated just at the bend in 1992 (hence the subsequent
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need for a traverse line when going from Dewdrop Junction towards the
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<a href="rhr.htm#rhroute">Right Hand Route</a>).
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<p><a name="lazylab">Down the hole</a>, <b>Garden Party</b> starts as a 6m
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pitch into a steeply hading rift. The area, <b>Lazy Labyrinth</b>, is
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labyrinthine with numerous pillars and bridges. The pitch and continuing rift
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can be descended with a handline (originally rigged in sections of 4, 7, 6
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and 2m) until a final 8m angled pitch leads into larger passage (35m rope).
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To the right is a boulder choked passage, to the left is a chamber with two
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ways off on the right. The upper (more obvious) of these leads to complex
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three dimensional phreatic maze situated above an undescended pitch with a
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long drop
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[<a href="qmtodo.htm#C1992-161-06" name="qC1992-161-06">C1992-161-06</a>].
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<p><a name="shatp">The lower</a> and less obvious leads to <b>SHAT Pitch</b>
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(Should Have A Traverse bolt) with a short traverse line rigged from a
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natural. SHAT is a 10m pitch from a bolted Y-hang into large hading rift.
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There is a sharp right turn after 15m and a couple of climbs. At this corner
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is an undescended pitch which connects (visually) with Hare Rift about 15m
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down. Stooping right leads to the head of the very large
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<a href="#tortoisep">Tortoise Pitch</a>.
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<h4><a name="harerift">Tortoise and Hare</a> (1992)</h4>
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<p>A 7m ramp drops to a rebelay round a corner on the left in a place where
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you would definitely not rig behind a flake. From here, access can be gained
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to the parallel rift, <b>Hare</b>, which can be freeclimbed instead of the
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pitch (except the first and last 5m). Tortoise and Hare have access points at
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numerous places, and much fun can be had as one prussiks and the other sticks
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their head out all over the place.
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<p><a name="tortoisep"><b>Tortoise</b></a> drops in 6m, 10m and 8m sections
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(bolt rebelays) to a ledge which is the bottom access to Hare, and thence to
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the rocky bottom. Climbing into Hare at the first rebelay and turning right,
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back under the ramp at the head of Tortoise, leads to views onto at least one
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big pitch
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[<a href="qmtodo.htm#C1992-161-07" name="qC1992-161-07">C1992-161-07</a>],
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and the climb down.
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<p>The bottom of Tortoise is drippy and choked. The way on is a 2m climb on
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the opposite side to the pitch, into a narrow passage. About 5m along this,
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a 2m climb up to the left leads back to Tortoise, and then, via a traverse,
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to a view onto a big pitch
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[<a href="qmtodo.htm#C1992-161-08" name="qC1992-161-08">C1992-161-08</a>],
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presumably the same as can be seen from part way up Hare (although it has
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been given a different QM number), and from part way down
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<a href="#paraproc">Parallel Processing</a>.
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<h4><a name="paraproc">Parallel Processing</a> (1992)</h4>
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<p>Continuing along the narrow passage, a small hole in the floor is passed.
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This gives a very tight bypass to a nasty climb, <b>Hangover Hang</b>, about
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10m further on (needs a 9m handline). The floor here is very unstable, and
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fell down on the derigging 1992. It needs a traverse line.
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<p><b>Parallel Processing</b> is a fine pitch, approached by a short traverse
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line (one natural, one bolt) and rigged from a Y-hang on a 25m drop to a
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rebelay, then 15m to another bolt at a ledge on the left. At this point is a
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large window which intersects a parallel (unexplored) shaft thought to be the
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same as seen at
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<a href="qmtodo.htm#C1992-161-08">C1992-161-08</a>. The final section is an
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11m hang.
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<p>Continuing down gives climbs and a pitch, <b>Windowed</b>, in two
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sections, with a massive boulder across the passage at the top. This is
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rigged as 8m from a Y-hang (one bolt at near side, natural at far side),
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to a short (1m) climb down and back up again to reach the single bolt
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rebelay of an 8m hang in the bottom of a much deeper pitch, finally
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debouching into <b lang="no">Ragnarök</b> at the same point as
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<a href="lhr.htm#niflheim"><span lang="no">Niflheim</span></a> on the
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original Left Hand Route.
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<h3><a name="ragnarok" lang="no">Ragnarök</a> (1989)</h3>
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<p>Directly down from the ledge at the bottom of <a
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href="#niflheim"><span lang="no">Niflheim,</span></a> is a 6m
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pitch to the floor (climbable with care, but perhaps best
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laddered). From here there is a 1m diameter wet hole which goes
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10m to an extremely tight and scrotty 6m pitch <a
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href="qmtodo.htm#C1989-161-14"
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name="qC1989-161-14">C1989-161-14</a>]. This hole takes the rest
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of the <span lang="no">Niflheim</span> water, and so is very
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small and wet - checked out in 1991, but appears to continue.
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<p>From the foot of the ladder a walk of 5m southeast through gaps between
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some large fallen blocks gains the bottom canyon of a large fossilised
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phreas, <b lang="no">Ragnarök</b>, at a T-junction. Climbing 5m up the
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boulders leads to the phreas at a higher level, separate from the lower
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canyon for about 20m. Turning right in <span lang="no">Ragnarök</span>
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(SW) leads to a large sand ramp which reaches the roof after 10m. Turning
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left, the canyon narrows over the next 20m to where it is choked with
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boulders at ground level, but an easy climb up 2m at the start of the
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boulders reaches the passage proper. It is about 8m wide with sides sloping
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down towards a central 0.5m wide canyon in the floor which can only be seen
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occasionally as it has largely been covered with rock fall and sand.
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<p>After 25m and 40m, ways on the left (NW) lead into
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<a href="offlhr.htm#ambidex">Ambidextrous</a>, a somewhat involved route
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through to the <a href="rhr.htm#rhroute">Right Hand Route</a>.
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<p>By the Ambidextrous turnoffs, a number of routes down into the boulders
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lead to a p17 followed immediately by a p20 into a short passage, too tight
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at both ends. The <span lang="no">Ragnarök</span> phreatic route
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continues for another 30m of passage (with a choice of either a 2m climb or a
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squeeze through large blocks to get past one particularly large boulder)
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leading to the <a name="blagoon"><b>Black Lagoon</b></a>, a perfectly flat
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area of cracked mud at the end of the passage, presumably a silted-up sump.
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<a href="offlhr.htm#hellgrind">Hellgrind</a> and
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<a href="offlhr.htm#trehala">Trehala</a> go off from here.
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<hr />
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<li><a href="names.htm">Glossary of passage names</a></li>
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<li><a href="../../indxal.htm">Full Index to 1623 caves</a></li>
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