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57 lines
2.7 KiB
HTML
57 lines
2.7 KiB
HTML
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<title>CUCC Expo Handbook - Data Management</title>
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<link rel="stylesheet" type="text/css" href=/css/main2.css />
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<body>
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<h2 id="tophead">CUCC Expedition Handbook - Data Management</h2>
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<h1>Why cavers need effective data management</h1>
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<div style="text-align:left">
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<p>
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Cave exploration is more data-intensive than any other sport. The only way to "win" at this
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sport is to bring back large quantities of interesting survey, and possibly photos or scientific
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data. Aside from the data collection requirements of the game itself, setting up a game (an
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expedition) of cave exploration often involves collection of personal information ranging from
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dates available to medical information to the desire to purchase an expedition t-shirt.
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<p>
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<img class="onright" src ="../i/qm-image.jpg" />
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If an expedition will only happen once, low-tech methods are usually adequate to record
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information. Any events that need to be recorded can go in a logbook. Survey notes must be
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turned into finished cave sketches, without undue concern for the future expansion of those sketches.
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<h2>Recurring expeditions</h2>
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<p>
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However, many caving expeditions are recurring, and managing their data is a more challenging
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task. For example, let us discuss annual expeditions.
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<ul>
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<li>Every year, for each cave explored, a list
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of <a href="/cave/qms/1623-290">unfinished underground leads</a> (which we call "<a href="qmentry.html">Question Marks</a>" or "QMs") must be maintained to
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record what has and has not been investigated. Each QM must have a unique id, and information
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stored about it must be easily accessible to future explorers of the same area.
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<li>Similarly, on
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the surface, aprospecting map showing which entrances have been investigated needs to be
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produced and updated at least after every expedition, if not more frequently. This is the <a href="../essentials.html">"entrances.gpx"</a> file.
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</ul>
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<p>When we have hundreds of explored shafts, and thousands of potential holes on the plateau, it is absolutely essential that we record holes we have already looked at.
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</div>
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<p><em>From "<a href="/expofiles/documents/troggle/troggle_paper.pdf" download>Troggle:
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a novel system for cave exploration information management</a>", by Aaron Curtis (2006) and
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updated as "<a href="/expofiles/documents/troggle/troggle2020.pdf" download>Troggle:
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a revised system for cave data management</a>" in 2020.</em>
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<hr />
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<a href="how.htm">Next page - 'Methods - Underground?'</a></body>
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</html>
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