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<title>1623/161 Kaninchenhöhle Triassic</title>
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<link rel="stylesheet" type="text/css" href="../../css/main2.css" />
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<body>
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<p><center><a href="161.html"><img alt="Overview "
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src="ovview.png" width=40 height=40></a>
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<a href="pixsf.htm"><img alt=" Photos "
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src="vtour.png" width=40 height=40></a>
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<img alt="Rigging" src="rigbut.png" width=40 height=40>
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<a href="names.htm"><img alt=" Glossary "
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src="idx161.png" width=40 height=40></a>
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<a href="../index.html#id161"><img alt=" Desc "
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src="desc.png" width=40 height=40></a>
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<a href="../../index.htm"><img alt=" Expo "
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src="ausbut.png" width=40 height=40></a>
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<a href="../../infodx.htm"><img alt=" Topics "
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<a href="../../indxal.htm"><img alt=" Index "
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<a href="../../../index.htm"><img alt=" CUCC"
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src="cucc.png" width=40 height=40></a></center>
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<h2>161 Kaninchenhöhle: Triassic Park to Knossos</h2>
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<h3><a name="triasp">Overview</a></h3>
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<p>An extensive series of horizontal development at a similar altitude to the
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other major passages in Kaninchenhöhle, but quite a distance away from
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them with connections at both ends of a major trunk passage, Triassic Park.
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This trends sub-parallel to the Chunnel - Yapate line, starting from
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connections into Flat France and heading initially NE, then curving round to
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NW to end at a climb up. A route from this point leads to a pitch into
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Knossos. Side passages off the main trunk connect to three horizontal
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entrances in the steep SE slopes of the Schwarzmooskogels. The first and most
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accessible of these, 161d (Scarface) was the only entrance in which
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exploration took place in 1996. This provides a much quicker way into the
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horizontal series than the initial route through France.
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<p>The pitch into Knossos is also a much quicker way to the previously remote
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parts of the system to the north beyond Yapate Inlet. This was not used as
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such in 1996, owing to the large quantity of easy pickings near the entrance,
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but proved its value with a reexploration of Siberia in 1997 and 1998,
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leading to a new deep point for the system.
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<h3><a name="tpstart">Triassic Park</a> to Trifurcation
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(<a href="../../years/1995/index.htm">1995</a>)</h3>
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<p><b>Triassic Park</b> is a passage 600m long, 5-18m wide and 3m-20+m tall,
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carrying the combined draughts from Salt Lake City and the 161d entrance
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series. It starts at the end of Guillotine heading NE and ends at Bugger, by
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which time it has curved round to the NW. Thirty five side leads were
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noted along the passage on the initial exploration alone, so only main
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junctions are described here. <b>There is a well-defined route down the
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passage (marked with red/white flagging tape) which should be followed.</b>
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<p><a href="l/trias.htm"><img src="t/trias.jpg" width=183 height=124
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hspace=20 align=middle></a>Flagged route in Triassic Park (here in Triassic
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Park pt II).
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<p><a name="guillot">The final</a> passage from 161d, <a
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href="tptosf.htm#critend">Critters' End</a>, reaches the main trunk at the
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<b>Guillotine</b>. A crawl to the left (west) is the emerging route from
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<b>France</b> through <a href="tptofr.htm#slc">Salt Lake City</a> (the
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continuation of the main route SW).
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<table border=0 width=100%><colgroup><col width=20><col><col></colgroup>
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<tr><td rowspan=2> </td><td rowspan=2><a href="l/shwall.htm"><img
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src="t/shwall.jpg" width=178 height=123 hspace=20 vspace=10></a></td>
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<td>The Guillotine is a high rift passage straight on up a sand/stone slope,
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named from an obvious hanging death rock in the roof. Just beyond this the
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passage opens out into <b>Shortage of Walls</b>
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[<a href="qmdone.htm#C1995-161-24" name="qC1995-161-24">C1995-161-24</a> C] on the left (leading
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to <a href="offffr.htm#teapot">Teapot</a>) and <b>Triassic Park</b> to the
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right-ish.</td></tr>
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<tr><th align=left><a name="shwall">Shortage of Walls</a></th></tr></table>
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<h4><a name="overflow">Triassic Park I</a></h4>
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<p><center><a href="300dpi/tp1.png"><img alt="TP 1 survey - 15k gif"
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width=500 height=450 vspace=10 src="inline/tp1.png"></a></center>
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<p>30m from the start is wide undercut in the left hand wall, where a 5m
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wide passage [<a href="qmdone.htm#C1995-161-25" name="qC1995-161-25">C1995-161-25</a> A] leads to
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<a href="offtri.htm#altuni">Alternative Universe</a>. 20m ahead, on the right
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is [<a href="qmtodo.htm#C1995-161-27" name="qC1995-161-27">C1995-161-27</a> A]. 50m further along is
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noisy inlet which, like all such inlets in this area, floods very suddenly
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shortly after heavy rain on the surface. Below the inlet, the water has cut
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down to form a clean-washed pitch, <a href="offtri.htm#overflow">The
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Overflow</a> [<a href="qmdone.htm#C1995-161-28" name="qC1995-161-28">C1995-161-28</a> A]. When not
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in flood, it is a very good carbide-filling spot. It is by-passed on the
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right hand side, to continue along Triassic Park, passing a couple of very
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large fallen boulders.
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<p><a name="tp1hole">35m NNE</a> from the Overflow, small stuff on the right
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is [<a href="qmtodo.htm#C1995-161-29" name="qC1995-161-29">C1995-161-29</a> B], but the main way is
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into a trench in the floor. 60m beyond the Overflow, the trench ends in a
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hole in the floor (goes to <a href="offtri.htm#wheelca">Wheelchair
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Access</a>). This is most easily traversed on the right at the level of the
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trench in Triassic Park, although a top-level traverse may also be viable.
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There is a muddy c3 out of the trench just beyond the traverse, marking the
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start of Triassic Park part II.
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<h4><a name="tp2">Triassic Park II</a></h4>
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<p>Immediately after the 3m climb is another tunnel on the left
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[<a href="qmdone.htm#C1995-161-32" name="qC1995-161-32">C1995-161-32</a> A]
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(<a href="offtri.htm#snuggles">Dr. Snuggles</a>), beyond a pitch
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[<a href="qmdone.htm#C1995-161-31" name="qC1995-161-31">C1995-161-31</a> A] - in fact just
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a 3m deep blind shaft. Just beyond this, Triassic Park narrows and
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turns abruptly left to head NW. A passage on the left, 15m beyond
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the bend is [<a href="qmtodo.htm#C1995-161-33" name="qC1995-161-33">C1995-161-33</a> B].
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<!-- 60m beyond this is another small passage on the left, apparently
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with no QM number. -->
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<p><center><a href="300dpi/tp2se.png"><img alt="TP 2 SE survey - 19k gif"
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width=640 height=500 vspace=10 src="inline/tp2se.png"></a></center>
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<p><a name="rpjn">Another</a> climb over a hole leads via a further 80m of
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very dark-soiled passage going WNW to a complex junction, <b>Ring Piece
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Junction</b>. There are three ways on: <a href="offtri.htm#rpjleft">left</a>
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(south), straight ahead (west, to <a href="offtri.htm#rpjleft">Tapeworm</a>)
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and right, which is the main continuation, now heading north again. This
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gives 150m of easy passage passing <a href="offtri.htm#id11qms">11 QMs</a>, of
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which 7 on left probably connect to <a href="offtri.htm#crailway">Children's
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Railway</a>.
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<p>50m or so from Ring Piece Junction is a passage on the right heading east,
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which, like Triassic Park itself, has a flagged route into it. This is start
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of the <a href="phnear.htm#phumour">Puerile Humour Series</a>, a very
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extensive set of passages leading to the three other entrances of 161e, 161f and 161g.</p>
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<p><center><a href="l/photop.htm"><img align=bottom src="t/photop.jpg"
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width=181 height=124></a><br>
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Photo party in Triassic Park between Ring Piece Junction and
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Locophobia.</center>
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<p><center><a href="300dpi/tp2nw.png"><img alt="TP 2 NW survey - 12k gif"
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width=600 height=400 vspace=10 src="inline/tp2nw.png"></a></center>
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<p><a name="locoph">Triassic Park</a> curves left again, heading WNW until,
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150m from Ring Piece Junction, the main way opens out into a black chamber,
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<b>Locophobia</b>, which contains a stream arriving from the right (north)
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and leaving in the floor in the middle. The entry pool is another good
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carbide-spot.
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<h4><a name="tp3">Triassic Park III</a></h4>
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<p>Locophobia marks the start of Triassic Park III, with a choice of ways.
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The easiest, and <b>preferred</b> way across the chamber is by traversing on
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the left hand wall. 10m along here is the start of <a
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href="offtri.htm#crailway">Children's Railway</a> going back parallel to
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Triassic Park. At this point a muddy climb down gains the floor of
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Locophobia. It is also possible (but to be avoided) to follow the right wall
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of Locophobia, dropping down earlier, and this is currently (end 1996) where
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the flagging tape marks the route. A variety of
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<a href="offtri.htm#loco">minor leads</a> leaves Locophobia.
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<p><center><a href="300dpi/tp3.png"><img alt="TP 3 survey - 14k gif"
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width=640 height=400 vspace=10 src="inline/tp3.png"></a></center>
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<p><a name="trifurc">The</a> main passage is double-barrelled for about 25m
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as it continues west into the breeze. A short piece of deep canyon in
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mid-passage is probably 5-10m deep (no pebbles to drop!) and appears blind.
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70m from Locophobia is a wide junction with much fallen rock and a large
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aven. This is <b>Trifurcation</b>, although there is a fourth way off as well
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as the three huge passages that give it its name. This fourth way is a high
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rift on the right [<a href="qmdone.htm#C1995-161-55" name="qC1995-161-55">C1995-161-55</a> A]
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leading to <a href="offtp3.htm#iblues">Interview Blues</a>.
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<p>Straight on (north) at Trifurcation (feels like taking a right) passes the
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obscure narrow chossy pitch of [<a href="qmtodo.htm#C1995-161-56"
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name="qC1995-161-56">C1995-161-56</a> C] in alcove on the left, and becomes very wide. Ahead
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is a 5m high col interrupting the passage. This can be reached by a climb
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across broken boulders at floor level, a traverse to the right of this, or
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most easily by the long slope on the right hand side, passing a flat crawl
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[<a href="qmtodo.htm#C1995-161-57" name="qC1995-161-57">C1995-161-57</a> C] at the top. A 4m down
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climb from the col (least scary to right hand side), reaches a big rift pitch
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to left [<a href="qmdone.htm#C1995-161-58" name="qC1995-161-58">C1995-161-58</a> B]
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(<a href="offtp3.htm#chossp">Choss Pot</a>) and the foot of a long
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slope up to [<a href="qmdone.htm#C1995-161-59">C1995-161-59</a> A+]. The base of this wall
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was called <a href="offtp3.htm#bugger"><b>Bugger</b></a>, as the expletive of
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choice upon the discovery that it was not possible without gear and therefore
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marked an end to exploration in this direction for 1995.
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<p><a name="minoan">Left</a> (west) at Trifurcation is <b>Minoan
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Surprise</b>, with three pitches. The first, [<a href="qmdone.htm#C1995-161-53"
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name="qC1995-161-53">C1995-161-53</a> A] is apparently 20m+ (actually 55m, dropping into <a
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href="offtp3.htm#iblues">Interview Blues</a>), whilst the second, [<a
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href="qmdone.htm#C1995-161-54" name="qC1995-161-54">C1995-161-54</a> A] is deeper, with a four
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second drop, forming the <a href="offtp3.htm#bpoec">Bottomless Pit of Eternal
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Chaos</a>. Finally, a smaller drop [<a href="qmdone.htm#C1995-161-52"
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name="qC1995-161-52">C1995-161-52</a> A] of 10-15m to a boulder slope is a way into
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<a href="sibria.htm#knossos">Knossos</a> high in its NE corner.
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<hr />
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<!-- LINKS -->
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<ul id="links">
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<li><a href="names.htm">Glossary of passage names</a></li>
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