expoweb/smkridge/161/phnear.htm
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<title>1623/161 Kaninchenh&ouml;hle: Puerile Humour</title>
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<h2>161 Kaninchenh&ouml;hle: Puerile Humour Series</h2>
<h2><a name="phumour">Puerile Humour Series</a>
(<a href="../../years/1996/index.htm">1996</a>)</h2>
<!-- most likely 95-40 ? from triassic.pt2.11 -->
<p>50m beyond (N) <a href="triasp.htm#rpjn">Ring Piece Junction</a>, is a
mud-floored passage heading east, with a red and white flagging taped path
branching from the main marked route in Triassic Park.
<p><center><a href="l/pueril.htm"><img src="t/pueril.jpg" width=156
height=99></a></center>
<p><a name="thighs">The</a> passage passes a hole on the left,
<a name="saarlacc"><b>Saarlacc Pit</b></a>, and encounters a hole in the
middle of the passage, <a name="amylno3"><b>Amyl Nitrate</b></a>, after 60m,
which is easily bypassed on the right to reach a slippery mud slope up (very
greasy handline - see photo).
<p><a name="vdstart">Up on the right</a> is the top of a pitch, <b>Genital
Wart</b>, into <a href="offph.htm#vds">Venereal Diseases Series</a>, which
quickly dead ends. Ahead, a trench on the left hand side of the passage
continues east as <b>Between the Thighs</b>, to enter the west wall of a
chamber c 50m long NNW-SSE. Right up a step leads uphill over mud to a
dead-end, <b>Zits</b>, after 25m. To the left, the chamber enlarges and
continues 25m to a dead end. A duck under a rock arch to the right soon opens
out with a ramp on the left leading back to the previous chamber near the
north end. Straight on leads to 1st pitch of <a
href="offph.htm#naturalc"><b>Natural City</b></a>. A traverse round the left
side of the pitch head leads to a flake. The passage above this is the main
way on, whilst a sling on the flake is the rig point.
<p><center><a href="300dpi/phnear.png"><img
alt="Near series survey: 18k gif" width=600 height=450
src="inline/phnear.png"></a></center>
<h3><a name="lfolly">Lummatt's Folly</a>
(<a href="../../years/1996/index.htm">1996</a>)</h3>
<p>Initially described as somewhere to 'throw a couple of legs up' (survey
legs) this has proved to be the key to two new entrances and nearly 2 km of
cave found in 1996.
<p>A careful 2m climb over the top of the 1st pitch of Natural City (traverse
line can be rigged) leads up a short ascending passage to a T-junction. Left
continues up a mud slope for 5m and ends, with a shelf on the right.
<p><a name="dbatcha">Turning right</a> through <b>Cyclopentyl Arch</b> leads
along a pleasant walking passage for 15m to a rock wall overlooking a pitch
into <b>Deadbats Chamber</b>. On the left hand side of this passage is a 2m
climb leading to <a href="offph.htm#offlfolly">passages</a> which ultimately
end or drop back into the main way.
<h3>Deadbats Chamber
(<a href="../../years/1996/index.htm">1996</a>)</h3>
<p>Following the downward sloping passage to the left of the wall overlooking
Deadbats Chamber at the end of Lummat's Folly, leads to a 4m drop down a
rift descending left into the chamber. To the right the rift ascends to an
aven. However a bold step off a flake (traverse line recommended) allows the
rift to be crossed. Once over, an easy climb down followed by a stoop
under one side of a large rock pillar to the left leads to the base of the
pitch below the wall at the end of Lummat's Folly. (One of the original
dead bats can be found in an alcove to the left here). The chamber (13m x
20m) is substantially floored with mud, encrusted with brown calcite.
<a href="offph.htm#offdbats">Side leads</a> to the east have not all been
pushed to a conclusion, but the main way on is up the mud slope to the north
as <b>Batman Series</b>.
<h3><a name="batmans">Batman Series</a>
(<a href="../../years/1996/index.htm">1996</a>)</h3>
<p>The slope at the north end of Deadbats Chamber enters a level, sandy
floored, arched passageway where abundant bat droppings are evident. 15m
along this the passage opens out and a traverse to the left along a sloping
mud bank above a <a href="offph.htm#bmspit">large pit</a>, with aven above,
is required to gain a continuation of the passage north.
<p><a name="gcjn">walking on down</a> the main passage, past a blind alcove
on the right, the passage lowers briefly to stooping height and opens out.
Keeping to the right to avoid a fine mud pool and then left back into
walking passage is the main way on. Right is just an oxbow with an
<a href="offph.htm#offgcj">aven</a>. The main passage reaches a major
junction after 15m, <b>Gotham City Junction</b>, where Puerile Humour
splits into two major ways on - <a href="phnth.htm#catwoman">Catwoman's
Claws</a> to the left and the continuing <a href="pheast.htm#gcjn">Batman
Series</a> to the right.
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