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<title>1623/161 Kaninchenh&ouml;hle: Puerile Humour - east to 161f</title>
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<h2><a name="gcjn">161 Kaninchenh&ouml;hle:</a> Puerile Humour Series Gotham
City Jn. to 161f</h2>
<p>Turning right (east) at Gotham City Junction, a small window on the
right is the returning oxbow. Just after this the passage widens
to 10m with mud banks right and left and then lowers to a crawl up
over mud on the left, possible QM on the right of this crawl
[<a name="qC1996-161-38" href="qmtodo.htm#C1996-161-38">C1996-161-38</a> ?]. The crawl soon
opens out into walking size passage with mud banks on either side and
an <a href="offph.htm#offgcj">aven</a> after 15m. The floor flattens and 10m
beyond the aven a sandy, boulder strewn shelf is apparent to the right.
Climbing over this leads to the <a href="#pengfb">Penguin Falls Bypass</a>.
<p><a name="pengfalls" href="l/dh3-06.htm"><img alt="Photo - 42k" width=188
height=125 align=right hspace=10 vspace=10 src="t/dh3-06.jpg"></a><br>
Continuing straight on leads to <b>Penguin Falls</b>, a fine mud river with
two levels split by a 2m climb at a rock wall on a corner. The mud 'lakes'
are avoided by a traverse left of the lower one, then across the top of the
falls to traverse right of the upper one.
<p>Approaching the falls, the passage narrows initially between the shelf to
the right and a steep sand covered climb to the left, with mud filled
potholes in the floor. Ascending the climb to the left gains a traverse that
runs along the left side of the lower mud 'lake'. Then a traverse along the
wall edge between the upper and lower lakes reaches the right side of the
passage. From here, another sandy traverse runs along the right wall above
the upper mud lake. At the corner to the left side of the upper mud lake is
an ascending, mud floored inlet (not sure if this is a QM or not?). The top
end of the upper mud lake is headed with some large boulders beyond which is
a chamber with 5 passages leading off, <b>Fiveways Chamber</b>.
<p><a href="300dpi/161f.png"><img alt="Survey - 25k gif" width=550
height=700 src="inline/161f.png"></a>
<h4><a name="pengfb">Penguin Falls Bypass</a>
(<a href="../../years/1996/index.htm">1996</a>)</h4>
<p>Coming from Gotham City Junction, the bypass to the fine mud lakes of
Penguin Falls can be entered most obviously by climbing to the right over a
sandy boulder strewn shelf 10m before the start of the lower mud lake.
Alternatively, walking on to just before the mud lake and then doubling back
to the right, leads to the back of the sandy shelf. Either way reaches a
sharp left turn, beyond which the passage widens to 3.5m. A steep mud slope
up reaches a mud col overlooking Fiveways Chamber.
<h3><a name="fiveways">Fiveways Chamber</a>
(<a href="../../years/1996/index.htm">1996</a>)</h3>
<p>Somewhat obviously the chamber has five passages leading off it. To the
north west is the top of Penguin Falls; to the south west is the exit of
Penguin Falls Bypass, both leading back towards Triassic Park.
<p>At the northern end of the chamber is a steep climb up mud covered rocks
into an area known as <b>Shaftmine</b>, including the main ways on to both
161e and 161f entrances. To the right of this (north east) is a narrow rift
passage going into <a href="offph.htm#lydown">Lying Down on the Job</a>. The
southern end of the chamber leads up a mud bank to a low mud floored bedding
into <a href="offph.htm#cloopy">Completely Loopy</a>. Both of these latter
routes also lead into the complex area leading to 161f.
<h3><a name="shaftm">Shaftmine</a>
(<a href="../../years/1996/index.htm">1996</a>)</h3>
<p>Climbing the steep slope to the north of Fiveways Chamber, the wide (5m)
passage soon levels out with boulders in the floor and routes right and left
round the top of a pitch. This general area continuing up to <b>Bounce
Rift</b> is known as <b>Shaftmine</b> due to the numerous shafts encountered
along its length.
<p>Straight on for 10m reaches <a href="offph.htm#briansp">Brian's Pitch</a>.
Passing this to the left goes to <a href="offph.htm#tipico">Tipico
Asturias</a>, whilst traversing to the right, on a narrower ledge (1.5m) to
the left of a rock pillar, is the main way on, immediately splitting right
and left. Right up a small step quickly encounters a small passage on the
right which connects back to the main way before Brian's pitch (via a 2m step
up from that passage). Five metres beyond this, a low arch on the right (5m
wide) leads into <a href="#potlp">Pothole Passage</a>.
<p><a name="phpjn">Opposite Pothole</a> Passage is a 6m pitch
[<a name="qC1996-161-42" href="qmdone.htm#C1996-161-42">C1996-161-42</a> A] (the other side of which
can be reached by following the leftwards route below the small step). This
(1997) proved to end too tight, wet and miserable. Continuing straight on
(east) the floor becomes bouldery and heads upslope. To the left here are
several rock pillars, and the way left of the 6m pitch rejoins. At the top of
the slope is a left turn where the roof lowers briefly to stooping height.
Following the main passage on past another rock pillar, the floor drops away
to the left down a pitch <a href="offph.htm#spitbot"><b>Spit at the
Bottom</b></a>.
<p><a href="300dpi/161e.png"><img alt="Survey - 11k gif" width=400
height=500 src="inline/161e.png"></a>
<p><a name="bouncer">Just past</a> the pitch a large boulder (4m x 5m) blocks
the passage at floor level and it is necessary to climb over or crawl under
on the right. The passage continues 5m wide and upslope for 15m where it ends
at a cross rift. To the right is a steeply ascending rift with aven above. To
the left (north) after 5m, a pitch (6m) is found on the left dropping into
<b>Bounce Rift</b>. The boulder floored rift is 2m wide and almost
north-south, with a few <a href="offph.htm#offbounce">minor leads</a>.
<p>A 6m climb up the opposite (east<!-- AJD says north -->) side can be made
to gain a stooping-height continuation of the main horizontal passage,
<a href="icelnd.htm#rosbif">Roast Beef</a>. Access to this area, including
<a href="icelnd.htm#iceland">Iceland</a> is most easily gained via the
<a href="icelnd.htm#id161e">161e entrance</a>, 140m beyond Bounce Rift, and
hence the most detailed description will be found through these links. A
brief description of the main route is given here for those choosing to
exit 161e.
<p>Roast Beef quickly degenerates to a bedding plane crawl. Traversing to the
left of two blind pits, a hading rift chamber is reached. A short climb down
to the left is blind, straight ahead is a crawl which leads to <a
href="icelnd.htm#xtalmaze">Crystal Maze</a>. To the right is the continuation
of Roast Beef, a draughting phreatic tube. A passage on the left after 20m
also leads to Crystal Maze. After a further 60m, a boulder choke is reached
which was dug out in 1996. This reached a small chamber after 5m, which is
within sight of daylight. A further 5m of crawling uphill through a short
squeeze leads to the 161e entrance/exit.
<hr />
<h3><a name="potlp">Pothole Passage</a> to 161f
(<a href="../../years/1996/index.htm">1996</a>)</h3>
<p>East of <a href="#fiveways">Fiveways Chamber</a> is an area of
considerable complexity leading eventually to the 161f entrance. All three
ways out of Fiveways on the eastern side lead into this area, but the most
logical "main route" is via Pothole Passage from
<a href="#shaftm">Shaftmine</a>.
<p>Leaving Fiveways chamber to the north and traversing right round Brian's
Pitch soon leads to a low, 5m wide arch into Pothole Passage on the right.
Initially mud floored, the passage slopes up ESE and after 10m a fine series
of mud floored potholes in the rock floor can be clambered over on the way up
the passage. The passage levels out after 15m with branches right and left.
<p><a name="xtalclear">Following the</a> rightwards (SE) route, a traverse
over boulders to the left above a 3m climb (from <a
href="offph.htm#cloopy">Completely Loopy</a>) reaches an easy, mud floored,
walking sized passage. A passage on the left reenters from the left way of
Pothole Passage, whilst on the right are numerous interconnecting climbs into
the mazelike start of Crystal Clear Passage. The easiest route is to walk
forwards and take the last climb (2m) on the right (just before the way
closes to a small rift [<a name="qC1996-161-53" href="qmtodo.htm#C1996-161-53">C1996-161-53</a> A])
and then follow the passage along (SE).
<p>Ignoring a <a id="id1stright" href="offph.htm#entrymaze">right turn</a>,
the main way on continues 2m wide and walking height. After 8m or so the
floor becomes covered with cobbles and a small patch of ice is encountered in
the floor.
<p>Ignoring another <a href="offph.htm#qC1996-161-54">passage and pitch</a>
to the right, a 1.5m climb up continues the southeasterly trend, passing yet
another <a href="offph.htm#qC1996-161-55">lead</a> on the right. Heading on over some
boulders, the passage widens to a small rock floored chamber.
<p>The main way on (of <a name="upslab" href="offph.htm#offslab">several
possibilities</a>) is a 3m climb up boulders, over a huge slab across the
passage.
<p><a name="spiderman">Straight on</a>, still SE, over boulders, leads into a
chamber (10m by 5m) <b>Spiderman Chamber</b> with eight
<a href="offph.htm#offspider">routes leading out</a>.
<p><a name="shinglers">Taking the</a> fourth exit (either way round !),
pretty much straight across the chamber, the passage lowers to a crawl,
<b>Shingler's Rift</b>, which turns sharply left (NE) a few metres in,
breaking the consistent SE trend for the first time. The crawl continues over
shattered rock shingle (which falls out of the roof if you touch it!), with a
right / left kink halfway along its 25m length. <a id="id161f">The last
5m</a> are ice floored and a slope up exits to the surface at <b>161f</b>.
<hr />
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