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132 lines
8.4 KiB
HTML
132 lines
8.4 KiB
HTML
<html><head><title>Hiltiaplenty</title></head><body>
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<h2>Hiltiaplenty</h2>
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<p>From the crawl of the main route,the passage opens up to walking size, before reaching the hiltiaplenty traverse and pitch.</p>
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<a href='/1623/264/l/head_of_hiltiaplenty.html'><img src='/1623/264/t/head_of_hiltiaplenty.png' /></a>
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<p>Opposite the bottom of the pitch, a drafting rift passage leads to a step up a mud bank into a chamber with a boulder choke in the floor. There is a ?C small crawl to the left as the chamber is entered, and a ?X in the ceiling which may just be a solution pocket. To the right a passage leads to the Cornish fudge shop. Over the boulder choke two passages go off. The left passage leads to a couple of avens ?X ?X, a little grotto and awkward passage, with a rift in the floor and a number of windows into a parallel passage. The right hand passage goes up an ascending rift up to a cross rift. At this junction there is a possible passage ?C going that would need climbing/bolting to. To the left the cross rift leads to a slope up ?B, whilst the right goes dead straight for 100m, where a small crawl straight on or a passage to the left both lead to two ends of a complicated multilevel chamber. Bearing right loops around down a mud slope/climb to the lower level of the chamber.</p>
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<p>Back at the bottom of the hiltiaplenty pitch, turning right leads quickly to a large sloping chamber, with a large aven above ?X.
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</p>
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<a href='/1623/264/l/bottomofhiltitowardschamber.html'><img src='/1623/264/t/bottomofhiltitowardschamber.jpg' /></a>
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<p>
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Turning left in the chamber leads up a large passage, with a possible climb up at the end ?X. Turning right in the chamber leads down a very dubious approach to the pitch below hiltiaplenty pitch, this is steep and full of big loose rocks and is not recomended. Straight across the chamber leads down a sandy passage, which can also be traversed over with a climb down a tube. At the bottom of this passage is a three meter drop to a perpendicular passage that can be avoided with a short narrow climb in the floor. The right leads to where the below hiltiaplenty pitch was rigged, the left leads immediatly to a pitch that can be traversed over where a short passage leads to a short pitch. The pitches drop to oposite ends of a narrow low passage which connects the bottoms of both pitches, halfway along this passage a ramp up a chamber leabs to a short climb that leads to the bottom of a breakdown filled shaft. The breakdown can be climbed past up a chimney and emerges in a clean washed aven with many fresh strike marks that appears to be directly below natural highs.</p>
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<h2>Below hiltiaplenty</h2>
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<a href="../../expofiles/surveyscans/2015/2015%2371/notes1.jpg">Rigging guide</a><br>
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The pitch lands in a chamber. From the a chamber a passage leads up, passing a rift ?C on the right where some rocks would need moving to making progress. A climb up leads to a passage that splits, with both routes leading to a small chamber. The only way on that does not quickly become too tight or choked, is a climb up to, where some protection would be required ?C.</br>
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Back in the main chamber near where the rope lands a crawl up a mud floored passage slopes up ?B.</br>
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Descending the main chamber (which should be protected with the pitch rope), leads to where a pit in the floor can be descended, to a gnarly active stream way descending down ?C. From the lower part of the chamber a crawl to the left quickly chokes and a passage goes up. This has a rift going of to the left, which probably needs a little rigging ?B. At the top of the passage, there is a pitch down, which looks blind ?C and a passage continues over the pitch heading steeply upwards ?X.
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<hr>
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<b>New version written on 2018 training weekend - needs merging</b>
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<h2>Start of Hiltiaplenty</h2>
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<p>Accessed by turning left into low passage immediately after a short
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traverse past a deep hole on the main route away from the bottom of
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the entry series pitches. The passage continues as an easy crawl over
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dry, sandy mud. After 15m the passage reaches
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a t-juction of almost standing height. Right leads to increasingly
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cramped and bouldery crawls whilst left almost immediately
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reaches <strong>Hiltaplenty pitch</strong>.</p>
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<h3 id="spanner">Spanner</h3>
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<p>The hiltiaplenty pitch can be traversed across, leading
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to <strong>Spanner</strong>. A dozen or so bolts across the right hand
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wall leads to a phreatic passage on the opposite side of the pitch.
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This passage slopes gently upwards, before turning into a key hole
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shaped passage. This leads to a small phreatic tubes which can be
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squeezed into before probably becoming too tight.</p>
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<h2>Hiltiaplenty pitches</h2>
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<p>This pitch appears phreatic and relatively clean, however the
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presence of a small amount of dirt suggests that the pitch remains
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dry. It drops 40m down onto the ledge leading to Pubic Synthesis and
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is then followed by another 10m pitch to the Hiltiaplenty level. The
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rigging is a Y hang with deviation near the top, followed by 4
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rebelays and two deviations. In 2017 it was left rigged.</p>
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<a href="../../expofiles/surveyscans/2015/2015%2371/notes2.jpg">Rigging guide</a>
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<p>Below the pitches, left leads to a loop. Right leads to a chamber,
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left around a centre pile of boulders. (Straight on through the
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chamber leads to a sandy floored passage, down the slope leads to a
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dead end.) The passage bears right, but the way on is under the left
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hand wall in a brief low sandy crawl. It soon opens up again into a
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upperwards, wide, sloping meander. Right again follows crawling and
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stooping passage to a T junction with a 1.5m climb down. From there
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right leads to to Nothing To See. Left leads to a muddy passage, the
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first hole on the right hand side is the pitch to Bat Country. If you
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carry on past Bat Country, you get to another pitch on the right with
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also continues in the Bat Country pitch. This is not rigged. Beyond
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this, it gets to an aven, that has not been deemed worth climbing.</p>
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<h2>Pubic Synthesis</h2>
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<p>From the ledge 40m down Hiltiaplenty pitch (i.e. bottom of first
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main hang), a passage with floor of slightly damp mud inclines upwards
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roughly 5m where an obvious potential natural belay point sits at the
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base of the left hand wall. Continuing up the increasingly low
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passage, it shortly begins to turn left and a crawl which quickly
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becomes too small backs off on the left. Further up a muddy slope
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another short crawl doubles back, this time on the right. The main
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route forward becomes steeper and tight, but continues 60m north
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passing a popcorn squeeze <strong>Cock Piss Partridge</strong> which
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bypasses a 6m traverse on the parallel leg of the passage. A shot
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climb (c1) gets you into the much more spacious Cook Pass Babtree
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chamber. At the north end of it is a 40m aven. Part way along on the L
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a passage goes off on the L, to Fuck-Wit's Chamber then climbs steeply
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beyond for another 20m.</p>
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<h2>Cornish Fudge Shop</h2>
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<p>This passage is named after the fine cracked mud floor. The passage
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starts low before opening up however it does not go, so the passage
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should not be entered.</p>
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<h2>Nothing To See </h2>
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<p>Becka Lawson officially deemed this shit. Horizontal maze gives many pitches that drop into Galatica.
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Mud formations and cave pearls abound.</p>
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<h2>Bat Country</h2>
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<p>Bat Country pitch is 40m with a rebelay half way down, rigged off a
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natural back up. This lands into a spikey rift where the way on is
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down hill (back on yourself), following a muddy crawl. Right at the T
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junction follows down hill, turn off this passage left. Follow to a
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ledge, p15, broken up by rebelays. This chamber follows a central
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ridge to the far wall to meet a traverse to the right hand side. This
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was derigged in 2017. A steep sandy floor goes left to the head of
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another pitch (25m). Leads to obvious continuation. Galactica is reached via a
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small, obscure, narrow opening in a right hand wall.</p>
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<h2>Galatica</h2>
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<p>A very large chamber, approximately 15 x 45 x 40m, floor covered in boulders. Left leads to
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sandy slope to roof. At bottom of pitch series, along the right hand
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wall leads to a narrow and drippy rift that became too tight. At the
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far right of the chamber, (derigged) a short wet pitch leads to a
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small chamber. There is a very drippy wet way on.</p>
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<img src="galatica_rift_pitch_rigging.svg">
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<img src="galatica_rigging_topo.svg">
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<h2>Sloppy Secounds</h2>
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...<a href='/1623/264/l/sloppy.html'><img src='/1623/264/t/sloppy.png' /></a></body></html>
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