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<link rel="stylesheet" type="text/css" href="../../css/main2.css" />
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<title>1623:204 -- Swings and Roundabouts area</title>
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</head>
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<body>
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<table id="cavepage">
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<tr><th id="kat_no">204</th><th id="name">Steinbrückenhöhle</th><th id="status">4/S x</th></tr>
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</table>
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<h1>Swings and Roundabouts area</h1>
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<div>
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<b><a href="#survey">Survey</a></b> --
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<b><a href="204.html">204 index</a></b>
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</div>
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<hr />
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<p>Swings and Roundabouts is an area of rubble-strewn passages to the west of
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<a href="treeumphant.html">Treeumphant Passage</a>. Access is from <a
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href="nopain.html#bonsai">Bonsai Crawl</a> or the 204d entrance. The series
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links to the <a href="rhino.html">Rhino Rift</a> series via Taking the Piss
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pitch, and to the <a href="uworld.html">Underworld</a> via the Gaffered to the
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Walls series.</p>
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<h3>Playground</h3>
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<p>Swings and Roundabouts branches off from <a href="nopain.html#bonsai">Bonsai
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Crawl</a>, at what was QM2000-12B. Initially, a walking sized passage
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<b><a id="playground">Playground</a></b> leads past some mud formations and a
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drippy mini-aven to a view overlooking a mid-sized chamber,
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<b>Magic Roundabout</b>, with several exits. The easiest way to the chamber
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floor is via a climb down through a hole in the floor on the right at the end
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of Playground.</p>
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<h3><a id="magicroundabout">Magic Roundabout Chamber</a> and surrounding
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passage</h3>
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<p>Once in the chamber, climbing down over boulders to the left leads to a
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small exit between rocks. A short rubble-strewn chute (which is free-climbable
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but crumbly, and was rigged in 2002 with a Y-hang following Dave falling off it)
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leads to a duck under a flake into a mud-floored ramp. After 15m or so a large
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shaft is reached, <a href="#gaffertape">Gaffer Tape</a>, the start of the Gaffered
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to the Walls series.</p>
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<p>Back in the main chamber, a rubble slope to the north leads onwards. To the
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north up the slope is an unpromising passage called
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<a href="#ermintrude">ermintrude</a>; to the east leads back to the point where
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Playground overlooks the chamber. To the west is the main passage
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continuation. A passage on the left is <a href="#dutchbeauty">Dutch Beauty</a>,
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which also has windows into the main chamber. Continuing over rocks, a phreatic
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tube enters from <a href="#juicybits">Juicy Bits</a> on the left ahead, and a
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crawl enters from Dutch Beauty behind; the main way on is up a short slope over
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boulders to the start of the main Swings trunk passage: 10m wide and 8m
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high.</p>
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<h3><a id="ermintrude">Ermintrude</a></h3>
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<p> Ermintrude passage, which leads north from <a href="#magicroundabout">
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Magic Roundabout Chamber</a>, soon shrinks to a crawl, with some boulders that
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need crawling around. This leads to a small chamber, with a small phreatic tube
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leading off to the right about 2m above the floor. This leads to the base of a free
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climbable aven
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[<a href="qm.html#C2003-204-01" id="qC2003-204-01">C2003-204-01 B</a>].</p>
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<h3><a id="gaffered">Gaffered to the Walls series</a></h3>
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<p><i>See <a href="rigging/gttw.png">rigging guide</a>.</i></p>
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<p>The initial pitch, <b><a id="gaffertape">Gaffer Tape</a></b> (70m), is an
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imposing oval shaft, which continues upwards [<a href="qm.html#C2001-204-97"
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id="qC2001-204-97">C2001-204-97 X</a>]. It is rigged from a bolted traverse on
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the right wall to a bolted Y-hang and a second bolted Y-hang about 25m below.</p>
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<p>A passage leads off from the top of the small chamber at the bottom,
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splitting in two around a pillar and emerging in a chamber formed from a
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slightly hading line of weakness. A ledge can be traversed on the right wall to
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go up past a large boulder, at which point a rift is intersected at a small
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chamber. <i>Down a hole to the left, two uninspiring rifts
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[<a href="qm.html#C2002-204-02" id="qC2002-204-02">C2002-204-02 C</a>],
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[<a href="qm.html#C2002-204-03" id="qC2002-204-03">C2002-204-03 C</a>] lead down
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and probably rejoin a parallel shaft to LX Tape pitch. Up to the right,
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[<a href="qm.html#C2002-204-04" id="qC2002-204-04">C2002-204-04 C</a>], a
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sloping aven is visible which may be climbable. Upstream and to the right of
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the small chamber, a trickle of water emerges from a small slot in the
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ceiling.</i> The main way on is down on the left of the small chamber, through
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a small hole in boulders in the floor to<b><a id="tapeworm">Tape Worm</a></b>
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pitch. This is descended via a backup round the large boulder and a Y-hang on
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spits (care to avoid rubs), then a rebelay off a horizontal thread just below
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a small ledge. Tape Worm pitch lands at a roomy ledge with large fossils
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visible in the floor and walls. Here the small rift of Tape Worm joins the
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larger shaft of <b><a id="lxtape">LX Tape</a></b> pitch. <i>Looking out to the
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left a parallel shaft can be seen which may be enterable from
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[<a href="qm.html#C2002-204-02">C2002-204-02 C</a>] and/or
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[<a href="qm.html#C2002-204-03">C2002-204-03 C</a>].</i> A bolted traverse along
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the right wall reaches a natural from which LX Tape pitch is rigged. This
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descends, via a deviation on the left wall just below the main ledge, and then
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a second deviation on a natural only around 4m lower but much further along.
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LX Tape pitch is then rebelayed just below a rock bridge near another large
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boulder. <i>On the far wall near the bottom is a ledge
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[<a href="qm.html#C2002-204-08" id="qC2002-204-08">C2002-204-08 C</a>]. On the
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near side of the rock bridge is a tight and unpromising rift [<a
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href="qm.html#C2002-204-06" id="qC2002-204-06">C2002-204-06 C</a>].</i></p>
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<p> LX Tape pitch lands in another small chamber. Here a spit backup then a
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crawl through an eye-hole to a bolted Y-hang provides the main hang for
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<b><a id="sellotape">Sellotape</a></b>(or eye hole pitch). This is a fine, 2m
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wide rift which lands in a slight puddle. A horizontal floor leads 5m to a roomy
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ledge on the left of the main rift. A bolted traverse to the end of the ledge
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reaches the <b><a id="trihang">Trihang</a></b> pitch-head. This is no longer
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rigged as a tri-hang but instead around the large natural above the ledge.
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Tri-Hang pitch descends beyond a small ledge which has a bolted deviation level
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with the ledge down to a small puddle. Here wellies and jammers should be
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washed clean of mud prior to ascent (washing-up brush left there in 2004 for
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this purpose). The tight rift continues down
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[<a href="qm.html#C2003-204-02" id="qC2003-204-02">C2003-204-02 B</a>] but the
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way on is up an awkward and steep bolted traverse up the right wall of the rift
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on a small-to-vanishing ledge. After 5m this reaches the top of the final
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pitch, <b><a id="cerberus">Cerberus</a></b>. The traverse is best rigged by
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free-climbing to the top of Cerberus pitch on the left side of the rift then
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rigging the traverse from the top.</p>
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<p><a href="l/kangatwo.html"><img class="onleft" src="t/kangatwo.jpg" /></a>
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<i>At the pitch-head for Cerberus, above the traverse up to it, a slightly
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exposed sideways traverse gives access to a stooping-height phreatic passage,
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<b><a id="eeyore">Eeyore</a></b>, floored with thick, sticky mud. After around
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five metres, Eeyore opens out into a moderately large chamber, <b><a
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id="kanga">Kanga</a></b>. A bolted Y-hang on the right wall drops down to a
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ledge and then to a second bolted Y-hang to the steeply descending floor of the
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chamber. There is a small pitch on the left [<a href="qm.html#C2004-204-68"
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id="qC2004-204-68">C2004-204-68 B</a>] which may link to the lower pitch in
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Eeyore. At the bottom of the chamber a small passage leads off on the left to a
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rift; this heads uphill for a few metres over loose, powdery mud before
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emerging in a chamber. Climbing down around a large wedged boulder to the floor
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reveals a narrow, unpromising-looking pitch-head, estimated at 10m [<a
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href="qm.html#C2004-204-69" id="qC2004-204-69">C2004-204-69 B</a>].</i></p>
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<p>Cerberus is a steeply sloping, very muddy ramp down. It is rigged from a
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bolted Y-hang and then a deviation from a natural the left wall, landing in the
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<a href="uworld.html">Underworld</a>.</p>
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<h3><a id="the21bolttrav">21 Bolt Traverse</a></h3>
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<p>From the head of <a href="#gaffertape">Gaffer Tape</a> pitch, a narrow ledge
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continues around the right-hand wall of the shaft towards an opening visible at
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the far side, which was the target of a loony bolt traverse in 2003.</p>
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<p>There are significant ledges and other footholds around for most of the way,
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which is just as well given the variable quality of the rock. Starting from the
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pitch-head traverse line, it is possible to climb up onto a large ledge. After
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around 10m this ledge runs out and the traverse continues as a blank wall for a
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few metres. A pull up onto a muddy ledge signals the halfway point. Here a
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muddy tube slopes up to a mud/sand choke [<a href="qm.html#C2003-204-52"
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id="qC2003-204-52">C2003-204-52 C</a>].</p>
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<p>At the NW corner of the shaft, there is a small slot in the wall, where
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there is a view through boulders but it "seemed unwise" to try to pass through.
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Three bolts further on it is possible to abseil down onto the target passage's
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boulder slope. This is the far end of <a href="rhino.html#boltbypass">21 Bolt
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Bypass</a> in Rhino Rift.</p>
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<h3>Pretty Bits and <a id="dutchbeauty">Dutch Beauty</a></h3>
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<p>Pretty Bits branches off the <a href="#swingstrunk">Swings and Roundabouts
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trunk passage</a>, passing a pit on the right (which can be climbed over to a
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crawl, emerging in the main passage). Down the pit is a tight rift pitch [<a
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href="qm.html#C2001-204-98" id="qC2001-204-98">C2001-204-98 C</a>].
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Continuing along the passage past the pit, a number of windows are visible
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overlooking <a href="#magicroundabout">Magic Roundabout Chamber</a>. A passage
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goes off to the right which passes a number of stalactites, before intersecting
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a rift. A grotto of stalactites is visible to the left, with possible
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continuing passage beyond[<a href="qm.html#C2001-204-49"
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id="qC2001-204-49">C2001-204-49 C</a>]. The rift has not been descended[<a
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href="qm.html#C2001-204-47" id="qC2001-204-47">C2001-204-47 B</a>], although a
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light connection has been made to <a href="#juicybits">Juicy Bits</a>.</p>
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<h3><a id="juicybits">Juicy Bits</a></h3>
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<p>Juicy Bits is a large passage to the left from the south end of the <a
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href="#swingstrunk">Swings and Roundabouts trunk passage</a>. After 10m in, a
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large passage descends at a 30 degree slope down, which can be traversed
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around. At the bottom there is a climb down over boulders[<a
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href="qm.html#C2001-204-45" id="qC2001-204-45">C2001-204-45 C</a>]. This
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passage can be traversed around, and a passage to the right decreases in size
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to a body sized tube that needs removing [<a href="qm.html#C2001-204-48"
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id="qC2001-204-48">C2001-204-48 C</a>]. The main passage then splits in two,
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the right turn going to the rift that connects to <a href="#dutchbeauty">Dutch
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Beauty</a> [<a href="qm.html#C2001-204-47">C2001-204-47 B</a>]. To the left a
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smaller passage doubles back on itself, past a small window to the rift. Now
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going uphill the passage turns a sharp right and flattens out and passes a
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tube going into the ceiling[<a href="qm.html#C2001-204-46"
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id="qC2001-204-46">C2001-204-46 C</a>], before emerging in to the passage near
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<a href="#magicroundabout">Magic Roundabout Chamber</a>.</p>
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<h3><a id="swingstrunk">Swings Passage</a></h3>
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<p>The trunk passage, a large phreatic with much breakdown and generally a
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boulder strewn floor, continues for over 100m in a northerly direction. Rubble
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slopes up and down keep the passage at roughly the same level. Along its
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length, a number of passages branch off to the left and right.</p>
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<p>The first two passages leading off are <a href="#juicybits">Juicy Bits</a>
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on the left and the way towards <a href="#theslide">The Slide</a> on the right.
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Further along, the small connection with The Slide enters from the right. QMs
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[<a href="qm.html#C2001-204-84" id="qC2001-204-84">C2001-204-84 C</a>] and [<a
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href="qm.html#C2001-204-85" id="qC2001-204-85">C2001-204-85 C</a>] may be
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found on the right wall. A pitch on the left [<a href="qm.html#C2001-204-92"
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id="qC2001-204-92">C2001-204-92</a>] is surrounded by a lot of very loose
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boulders; rocks fall for a considerable distance, but no attempt was made to
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descend due to the loose debris. Across the top of the pitch are two slots
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looking into <a href="#chicagochicanes">Chicago Chicanes</a>. There are some
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passage to the right at this point that need a descent description, with one qm
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[<a href="qm.html#C2004-204-04" id="qC2004-204-04">C2004-204-04 C</a>].
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Continuing along
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Swings passage, the main entrance to Chicago Chicanes is on the left, and a
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climb up on the right leads to <a href="#trapeze">Trapeze</a>.</p>
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<p>A little further along, a phreatic tube slopes down to the left. This passes
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through a small chamber and develops a stream in a deep, narrow slot in the
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floor before choking in earth. This passage may in fact be [<a
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href="qm.html#C2001-204-82" id="qC2001-204-82">C2001-204-82 C</a>] or this QM
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may in fact exist as a separate lead on the left wall of the main swings
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passage; the survey notes are somewhat unclear.</p>
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<p>A series of small holes in the right hand wall interconnect, with a
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possible, uninviting, way on through tight, sharp vadose passage. [<a
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href="qm.html#C2001-204-80" id="qC2001-204-80">C2001-204-80 C</a>] [<a
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href="qm.html#C2001-204-81" id="qC2001-204-81">C2001-204-81 C</a>] </p>
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<p>At the end of Swings passage, a very loose rubble slope leads up to
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<a href="#suspended">Suspended Solution</a>, and so on towards the 204d
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entrance. Mid-way up the slope, a traverse (rope advised) round a nose of rock
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is possible. This leads one to the base of a climb (not yet done) up to where
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water can be heard and a large passage continues [<a
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href="qm.html#C2001-204-79" id="qC2001-204-79">C20010-204-79 C</a>].
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Alternatively, traversing further to the right from the base of the climb leads
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to a steeply sloping, clean-washed phreatic tube, <a href="#crestarun">Cresta
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Run</a>.</p>
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<h4><a id="crestarun">Cresta Run</a></h4>
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<p>The climb mentioned above was bolted in 2004 and has been left permanently rigged.
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From the head of the pitch, a short climb up leads to a ledge overlooking
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Swings on one side and on the other side a (blind?) pit with an aven [<a
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href="qm.html#C2004-204-05" id="qC2004-204-05">C2004-204-05 X</a>] above.
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Straight ahead is a steeply descending tube (best rigged); after a few metres
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the floor disappears, revealing a pitch down into <a
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href="treeumphant.html#helterskelter">Helter Skelter</a>.</p>
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<p>Traversing over this pitch past an aven [<a href="qm.html#C2004-204-06"
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id="qC2004-204-06">C2004-204-06 X</a>] and a narrow passage leading off into
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the roof [<a href="qm.html#C2004-204-07" id="qC2004-204-07">C2004-204-07 C</a>]
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leads to a small chamber. Above this is another aven [<a
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href="qm.html#C2004-204-08" id="qC2004-204-08">C2004-204-08 X</a>]; the way on
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is a passage sloping down to the left. This continues downwards past a number
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of dog-legs to reach a loose boulder-filled chamber; various attempts to dig in
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the floor and walls of this met with no success. The way on is a
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downward-sloping tube, leading to a further chamber; an oxbow part- way down
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the slope leads back into this lower chamber, and a hole in the floor of the
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slope also doesn't go <!-- Check with Stuart -->. In the chamber there are two
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ways on; one horizontal meandering slot closes down, while a prominent ramp
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leads to the head of a large pitch (est. 40m), which is undescended [<a
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href="qm.html#C2004-204-09" id="qC2004-204-09">C2004-204-09 A</a>]. Several
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passages on the same level appear to continue beyond the pitch head [<a
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href="qm.html#C2004-204-10" id="qC2004-204-10">C2004-204-10 B</a>] [<a
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href="qm.html#C2004-204-11" id="qC2004-204-11">C2004-204-11 A</a>].</p>
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<p>The only one of these accessible without gear is reached by a clamber to the
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left over a greasy slab, leading to a high rift passage. After a few metres the
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lower level becomes too narrow, but a tube in the ceiling continues to a
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chamber, <b><a id="piledriver">Pile Driver</a></b>, floored with a loose choss
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slope. Here a hole in the floor leads to a tight-looking crawl[<a
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href="qm.html#C2004-204-13" id="qC2004-204-13">C2004-204-13 C</a>]; there is an
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aven in the ceiling, while straight on there may be a continuing crawl
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underneath a magical levitating boulder [<a href="qm.html#C2004-204-14"
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id="qC2004-204-14">C2004-204-14 C</a>].</p>
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<h4><a id="theslide">The Slide</a></h4>
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<p>A large passage to the right, <b><a id="southcircular">South
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Circular</a></b> quickly narrows up a rubble slope to a drafting, but otherwise
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unpromising QM [<a href="qm.html#C2001-204-94" id="qC2001-204-94">C2001-204-94
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B</a>]. Before the slope, a passage entering from the left leads to <b>The
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Slide</b> passages.</p>
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<p>The Slide passages are upwardly sloping phreatics, mainly clean washed. Soon
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after entering the slide, a small passage on the left connects back to the main
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Swings trunk passage. Heading on up the slope past a couple of small loops and
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a small aven [<a href="qm.html#C2001-204-86" id="qC2001-204-86">C2001-204-86
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X</a>] brings one to a window onto a very large shaft whose roof [<a
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href="qm.html#C2001-204-89" id="qC2001-204-89">C2001-204-89 X</a>] is not
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visible, down the pitch leads to <a href="#merrygoround">Merry Go Round</a>. At the corner before
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the pitch, a small passage leads of but quickly chokes. The holes on the right,
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[<a href="qm.html#C2001-204-91" id="qC2001-204-91">C2001-204-91 B</a>] and [<a
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href="qm.html#C2001-204-87" id="qC2001-204-87">C2001-204-87 B</a>], probably
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connect back into Merry Go Round. </p>
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<h4><a id="merrygoround">Merry Go Round</a></h4>
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<p><img class="onright" src="rigging/mgr.png" alt="D Merry Go Round Rigging
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Guide" />
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The first pitch of Merry Go Round is rigged with a backup and Y hang, and the
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rope lies against the wall for 13m till a rebelay, which allows a clear hang to
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the floor. The floor is a a slope of loose boulders, heading towards a hole in
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the floor. It is advisable to stay on the rope whilst traversing this; going
|
|
over a large wedged boulder leads to the second pitch, a Y hang, giving a free
|
|
hang to the floor. At this point the passage becomes more of a rift, and the
|
|
ceiling is still not visible, which starts slightly further upstream than where
|
|
the ropes hangs down to. In the rain, water comes down the top end of the
|
|
rift, from the hole in the floor of the chamber above, and disappears down a
|
|
very small rift.</p>
|
|
|
|
<p>5m from the bottom of the second pitch, the third pitch starts, with a
|
|
traverse line and a short drop down to the main Y hang. A couple of deviations
|
|
pull the rope away from the wall; below these, it was too wet to continue
|
|
rigging in the wet. The pitch continues down past a couple of deviations, just
|
|
above obvious places where the wall is undercut. The floor of this pitch is
|
|
jagged boulders, which form a slight slope. The walls have large (10-20cm)
|
|
fossil bivalves protruding from them. Up slope a small rift twists round to a
|
|
chamber, linked by a window to the main shaft. Down slope leads to a narrow
|
|
rift, which has a very small slot in the floor. At the end of this, a natural
|
|
thread in the roof (all the rock is like cottage cheese), which allows a
|
|
vertical squeeze to be rigged. The squeeze is not too bad, and has a convenient
|
|
ledge below to stand on. Just below the squeeze, a rope protector is useful
|
|
for the remaining few meters of descent into a rift type chamber. The way on
|
|
continues via the fifth pitch, from a Y-hang, descending down more rift, before
|
|
the chamber becomes more shaft-like and a deviation, allows descent to the
|
|
floor. Going downstream, the passage becomes keyhole shaped, with puddles on
|
|
the ground; the passage turns left, and a crumbly looking rift continues
|
|
onwards [<a href="qm.html#C2002-204-07" id="qC2002-204-07">C2002-204-07
|
|
A</a>].</p>
|
|
|
|
<h4><a id="chicagochicanes">Chicago Chicanes</a></h4>
|
|
|
|
<p><b>Chicago Chicanes</b> doubles back on the main passage. A series of rubble
|
|
filled pot-holes leads to a chamber with a high aven [<a
|
|
href="qm.html#C2001-204-93" id="qC2001-204-93">C2001-204-93 X</a>] and slits up
|
|
on the right wall back into the main passage. Beyond the chamber, a hole in the
|
|
floor leads to two small rift passages, left an unpromising QM [<a
|
|
href="qm.html#C2001-204-99" id="qC2001-204-99">C2001-204-99 B</a>] , and right
|
|
probably linking into the pitch head at the start of <a href="#juicybits">Juicy
|
|
Bits</a>. Climbing up and over the hole leads to more pot-holes and a boulder
|
|
choke. Carefully negotiating the boulders and through a narrow slot brings one
|
|
back to Juicy Bits.</p>
|
|
|
|
<h4><a id="trapeze">Trapeze</a></h4>
|
|
<p>Stuart / Becka / Nial ...</p>
|
|
|
|
<h3><a id="suspended">Suspended Solution</a></h3>
|
|
|
|
<p><b>Suspended Solution</b> is a solution tube at the top of the rubble slope
|
|
at the end of Swings Passage. When scaling this slope, care is needed as if too
|
|
much rubble is kicked down it will be difficult to climb up into the tube.
|
|
Also, the (much larger) boulders at the top of the slope may be dislodged.
|
|
Climbing up through the tube brings one to the base of another scree slope. A
|
|
sloping passage to the right [<a href="qm.html#C2001-204-76"
|
|
id="qC2001-204-76">C2001-204-76 B</a>] has been climbed for some distance but
|
|
appears to go nowhere.</p>
|
|
|
|
<p>At the top of the scree slope, under a low arch, is a small chamber. A
|
|
hading rift on the right [<a href="qm.html#C2001-204-75"
|
|
id="qC2001-204-75">C2001-204-75 A</a>] has been climbed for some distance.
|
|
There is an unpromising hole on the left. [<a href="qm.html#C2001-204-77"
|
|
id="qC2001-204-77">C2001-204-77 A</a>] Straight ahead leads to a climb down
|
|
(20' ladder useful) into <a href="#livingdaylight">Living Daylight Cavern</a>.</p>
|
|
|
|
<h3><a id="livingdaylight">Living Daylight Cavern</a> and <a
|
|
id="entd">204d</a></h3>
|
|
|
|
<p>
|
|
<img class="onright" src="rigging/d.png" alt="D Entrance Pitches" />
|
|
<a href="l/14entd.html"><img src="t/14entd.jpg"
|
|
class="onleft" alt="204d entrance photo" /></a>
|
|
This large chamber (11m diameter) has a boulder floor and what looked like a
|
|
dried-up streambed. A possible QM [<a href="qm.html#C2001-204-74"
|
|
id="qC2001-204-74">C2001-204-74 B</a>] in the left hand corner goes over
|
|
boulders into a small chamber. The way on is under a low arch across the
|
|
chamber from the ladder. A climb up reaches more space and becomes more serious
|
|
[<a href="qm.html#C2001-204-100" id="qC2001-204-100">C2001-204-100 C</a>].
|
|
From the arch, go left to within sight of the 204d entrance. The 7m climb up is
|
|
bolted at the top, or may be climbed from the bottom in the recess in the right
|
|
hand wall. Traversing over the top of the climb emerges in the base of a shake
|
|
hole.</p>
|
|
|
|
<hr style="clear: both" />
|
|
|
|
<div class="centre">
|
|
<h3><a id="survey">Survey</a></h3>
|
|
<img style="padding: 2pt; border: 2px solid #000" src="swings.png" alt="Survey"
|
|
/></div>
|
|
|
|
<hr />
|
|
|
|
<ul id="links">
|
|
<li><a href="204.html">Back to 204 index page</a></li>
|
|
<li><a href="../../smkridge/index.html#id204">Schwarzmooskogel ridge area index and description</a></li>
|
|
<li><a href="../../indxal.htm#id204">Full Index</a></li>
|
|
<li><a href="../../areas.htm">Other Areas</a></li>
|
|
<li><a href="../../index.htm">Back to Expedition Intro page</a></li>
|
|
</ul>
|
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