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<title>1623/161 Kaninchenhöhle Triassic I/II side leads</title>
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<p><center><a href="161.html"><img alt="Overview "
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<a href="pixsf.htm"><img alt=" Photos "
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<a href="names.htm"><img alt=" Glossary "
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<a href="../index.html#id161"><img alt=" Desc "
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<a href="../../indxal.htm"><img alt=" Index "
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<a href="../../../index.htm"><img alt=" CUCC"
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<h2>161 Kaninchenhöhle: Triassic Pts I & II side routes</h2>
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<p><img src="roadwk.png" align=bottom width=40 height=40>
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Not all of the 1996 and 1997 description is as complete as we would like,
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though the major 1997 discovery of Lost World <b>is</b> up to date.
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<h2>Routes from Triassic Park I</h2>
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<h3><a name="gdump">Hole at back of gear dump</a></h3>
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<p>Found in 1996 by Gillian and never returned to (we think). Just past
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<a href="triasp.htm#guillot">the Guillotine</a> are a couple of holes on the
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left (needs good light to see these, apparently). First leads to just a small
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pitch. Second a bit further on is a wide, high (~2m) rocky slopey inlet
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leading to a chamber with two entrances to a 4m diameter pitch with a three
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second drop [<a href="qmtodo.htm#C1996-161-100" name="qC1996-161-100">C1996-161-100</a> B]. There
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appear to be leads across the far side which could probably be traversed to.
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<p><center><a href="300dpi/tp1.png"><img alt="TP 1 survey - 15k gif"
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width=500 height=450 vspace=10 src="inline/tp1.png"></a></center>
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<h3><a name="altuni">Alternative Universe</a>
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(<a href="../../years/1996/index.htm">1996</a>)</h3>
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<!-- from triassic.pt1.35 ends with audio/visual connection with Ring
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Piece junction or top of Tapeworm -->
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<p>30m north from <a href="triasp.htm#guillot">the Guillotine</a> at the
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start of <a href="triasp.htm#overflow">Triassic Park</a> is an undercut in
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the left hand wall [<a href="qmdone.htm#C1995-161-25" name="qC1995-161-25">C1995-161-28</a>] at the
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bottom of a mud slope on the main Triassic Park route. Go NNE under this wide
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archway to gain access to a chamber.
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<p><a name="althymenc">Turning</a> right here goes for 25m past the end
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of the <a href="#hymenc">Hymen crawl</a> on the left (100m body-sized tube to
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<a href="#snuggles">Dr. Snuggles</a>) before rejoining Triassic Park 15m from
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the first entry point.
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<p>Continuing straight ahead (NW) traverse right past a hole in the floor
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[<a href="qmtodo.htm#C1995-161-26" name="qC1995-161-26">C1995-161-26</a> A] (which links to two
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adjacent pits, thought to be blind), thence under a low arch to enter
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<b>Alternative Universe</b>.
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<p><center><a href="300dpi/altuni.png"><img alt="AltUni survey - 11k gif"
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width=640 height=400 src="inline/altuni.png"></a></center>
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<p>Immediately left (SSE) a low passage passes the opposite side of the above
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pits under a curtain, past flower-bed like formations on a rock. Ahead to the
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right is a soil choked chamber; directly ahead via a spiral climb leads to a
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view into <a href="triasp.htm#shwall">Shortage of Walls</a>.
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<p>A few metres further in the main passage, a second left hand turn leads
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over a trench in the floor, which has been descended and doesn't go
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anywhere, to a soil filled bedding plane.
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<p><a name="bulemic">The main</a> passage goes a short way NW to a right hand
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bend, then continues NE for some 130m. At the end, a 7m pitch <b>Bulemic
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Pit</b> with a large aven above leads to a rift <b>Anorexic Rift</b> which
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becomes too tight a further 7m down but through which a further drop can be
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viewed. Just a little way back from Bulemic Pit, on the right, is a 3m-ish
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climb, easy but exposed, leading towards an apparent black space
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[<a href="qmtodo.htm#C1996-161-98" name="qC1996-161-98">C1996-161-98</a> B].
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<p>This end of Alternative Universe is only ~30m from the rift at the head of
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<a href="#rpjleft">Tapeworm pitch</a> off <a href="triasp.htm#rpjn">Ring
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Piece Junction</a>. Some 30m back from the end at a dip in the passage, a
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climb down through boulders leads to a 25m pitch [<a href="qmdone.htm#C1996-161-26"
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name="qC1996-161-26">C1996-161-26</a> A] leading to the <b>Magic
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Jumars</b> series. There is a hole directly above this pitch [<a name="qC1997-161-34"
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href="qmtodo.htm#C1997-161-34">C1997-161-34</a>] which will need a traverse or bolt to
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reach.
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<h3><a name="mjumars">Magic Jumars</a>
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(<a href="../../years/1997/index.htm">1997</a>)</h3>
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<p><img alt="survey: 14k gif" width=390 height=620 align=left hspace=10
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vspace=10 src="inline/mjumar.png">
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A four metre climb down through boulders at a dip in the passage, 30m from
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the northern end of Alternative Universe enters a cross rift. Upwards in this
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is too small, downwards marks the start of the Magic Jumars series. More
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stacked boulders lead down more easily for another four or five metres to the
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head of a 29m pitch, rigged from a Y-hang in metre-wide rift. This had
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widened to about 2m at a ledge about halfway down the shaft. The short
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horizontal section here has three ways on. An undescended tight rift (turning
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vertical) seems likely to connect with the other routes. A 5m pitch drops to
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a window back into the main pitch. The most obvious way, over a low wall, is
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a further drop of 28m widening out into a small chamber.
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<p>The exit is a narrow rift <b>Llandudno Singers</b>, developing into a
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wider passage with a narrow slot in the floor. 12m from the second pitch,
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this slot can be descended by a 16m rift pitch into a narrow continuation
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meandering roughly south. This was surveyed for some twenty metres before
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becoming too tedious and unpromising. A similar distance beyond the end of
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the survey, the end is a rift pitch of about ten metres, with a very tight
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takeoff
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[<a name="qC1997-161-33" href="qmtodo.htm#C1997-161-33">C1997-161-33</a> C].
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<br clear=all>
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<hr />
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<h3><a name="overflow">The Overflow</a>
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<a href="../../years/1998/index.htm">1998</a></h3>
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<!-- QM 95-28 from triassic.pt1.38, ref: 1998 KH pp 56-58 -->
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<p>100m from the start of <a href="triasp.htm#overflow">Triassic Park I</a>,
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a noisy inlet falls into a clean washed pitch, the <b>Overflow</b>
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[<a href="qmdone.htm#C1995-161-28" name="qC1995-161-28">C1995-161-28</a>].
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A (roped) traverse along a sloping ledge leads to the southern side of the
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pitch where a pitch head bolt is behind a protruding bit of rock. A few
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metres down the 13m pitch is a rebelay. At the foot, the exit is a narrow
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rift leading directly on to the second pitch, rigged by traversing 5m forward
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to a widening. The second drop is 12m, and the continuing rift from the foot
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is too tight.
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<hr />
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<h3><a name="wheelca">Wheelchair Access</a>
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(<a href="../../years/1996/index.htm">1996</a>,
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<a href="../../years/1997/index.htm">1997</a>)</h3>
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<!-- between triassic.pt2.1 and .2, nearer latter, which, in fact, is
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Triassic.pt1.42 -->
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<p><i>This series was for a short while known as <b>Fogies' Folly</b>, and
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this name appeared on the survey produced after the 1996 trip.</i>
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<p><a name="mothcha">60m NNE</a> along <a href="triasp.htm#tp1hole">Triassic
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Park</a> from The Overflow, a trench develops until a hole in the floor
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blocks the way. This is <b>Moth Chamber</b>
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<a href="qmdone.htm#C1995-161-30" name="qC1995-161-30">C1995-161-30</a> A]
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and ends in a short pitch cum handline climb of about 6m rigged from an
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eyehole on the left. Traversing around the left hand side of this drop leads
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to a small tube which heads back under Triassic Park for about 20m before
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becoming too tight and contains some formations/leopard spots.
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<p>From the base of the climb a draughting crawl emerges after a few metres
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at the top of a pitch. This is rigged with a Y hang from the large pillar and
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an eyehole on the opposite wall. The pitch, though initially tight, quickly
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bells out to a fine circular shaft 6m deep in total. The route off from the
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bottom is a tight hading rift ending in a small blind 4m pitch.
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<p><center><a href="l/dh2-33.htm"><img alt="Photo - 45k" width=150 height=200
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align=middle hspace=10 vspace=10 src="t/dh2-33.jpg"></a></center>
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<p><a name="theramp">The way on</a> from below the 2nd pitch is to descend
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the tight rift for only a couple of metres and then traverse horizontally
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above the descending rift until you find the bottom of a vertical tube.
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Follow the draught up this unfeasibly small-looking tube which is located
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directly above the blind pitch. Surprisingly this doesn't end in solution
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pockets, but in a strongly draughting horizontal roof tube about 1m in
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diameter. This pops out into a large passage ending in a 45 degree descent,
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<b>The Ramp</b>, to a chamber. The absence of steps in this passage gave rise
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to the name for the series as a whole.
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<p><a name="belowramp">This chamber</a> slopes down at an angle of about
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30° but at right angles to The Ramp. The upper right hand (as you go in)
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end of the chamber ends in a 5m pitch. This was bypassed by a squeeze under
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popcorn calcite formations to a 1m climb down located at the lower left of
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the chamber. This leads to a little maze of crawls. The right hand fork
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emerges after 3-4 metres at the base of the bypassed pitch. Straight ahead a
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1m climb up and a crawl leads to a 1½m climb down into a
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a href="#wca1strift">tall rift</a> where you can stand up and an aven enters
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from above.
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<p><center>
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<a name="dh231" href="l/dh2-31.htm"><img alt="Photo - 25k" width=150
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height=150 align=middle hspace=10 vspace=10 src="t/dh2-31.jpg"></a></center>
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<p>After a couple of metres a crawl/squeeze under the left wall emerges into
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a larger sub-parallel rift <a href="#dunno">Dunno</a> (going NE), whilst
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straight ahead (east) is the main way on. 4-5m further on is a final hole in
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the floor
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<a href="qmdone.htm#C1996-161-65" name="qC1996-161-65">C1996-161-65</a> A],
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<b>Kein Zimmer Rift</b>. Bridging across this, the rift ends in a small hole
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emitting a very strong draught. Larger passage is visible beyond and access
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should be possible after judicious use of a lump hammer
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[<a href="qmtodo.htm#C1996-161-66" name="qC1996-161-66">C1996-161-66</a> B].
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<h3><a name="kzrift">Kein Zimmer Rift</a> and the way to the Lost World
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(<a href="../../years/1997/index.htm">1997</a>)</h3>
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<p><a href="l/dh2-22.htm"><img alt="Photo - 33k" width=147 height=200
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align=left hspace=10 vspace=10 src="t/dh2-22.jpg"></a><br>
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<p>Kein Zimmer Rift is a tight, muddy rift with sharp calcite formations,
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hading at about 85 degrees. Rigged off a Y-hang from two bolts, the first
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hang of 14m is deviated at two points on the wall above, and is initially
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about 6m wide. Below the second deviation, a rebelay from a bolt gives the
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next hang of 9m. This lands where walking on rocks jammed in the rift is
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possible and the passage narrows and slopes off right (as you are facing the
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'floor'). A squeeze through to the left at an angle of 30 degrees leads to a
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small alcove. The rope is rebelayed from a bolt and a vertical squeeze down
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and back under the previous squeeze bells out to more comfortable proportions
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after about 3m. The whole of this section is best ascended as a climb with
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hand jammer for protection.
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<p><a name="lworld">The third</a> pitch continues for 6m past a tape rebelay
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from a spike, to a bolt rebelay at a muddy ledge. Then a drop of 5m to a
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final tape rebelay leads to a free hanging section of 15m in larger passage.
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The pitch lands in a small, boulder strewn chamber and water enters from
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above.
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<p>A narrow shattered rift
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[<a name="qC1997-161-06" href="qmtodo.htm#C1997-161-06">C1997-161-06</a> C]
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enters from the opposite side to the pitch, whilst the main way on is back
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under the pitch. walking forwards, the stream follows a small trench in the
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floor and the passage quickly becomes a hands and knees crawl in a phreatic
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tube heading north. A few metres in, the trench swings left and drops down a
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rift (this was found to drop in to the initial part of downstream Lost
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World).
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<p>Continuing forwards a crawl on a sandy floor soon opens out with a small
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phreatic tube to the right with two entrances either side of a small pillar,
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and on the left a sloping floor down to a 5m pitch (also into downstream Lost
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World). Traversing over this pitch, the passage doubles back (ESE) after 6m
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and joins with the other small tube. Continuing forwards (now NE) reaches a
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mud and pebble landing 3m up, overlooking a large stream canyon. The pitch
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was initially rigged off a rounded flake, backed up to the pillar at the
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entrance to the small tube but now two spits are in place enabling an easier
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descent.
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<p><center><a name="lw218" href="l/dh2-18.htm"><img alt="Photo - 45k"
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width=150 height=200 align=middle hspace=10 vspace=10
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src="t/dh2-18.jpg"></a></center>
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<p>The pitch drops into a large 3-4m diameter tunnel, the <b>Lost
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World</b>, heading off both <b>Upstream</b> (northeast) and
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<a href="#dlw">Downstream</a> (southwest back under the entry passages).
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<p><a href="fullsize/lostw.png">
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<img alt="Lost World survey - link to 1830 pixel wide version" width=915
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height=352 hspace=10 vspace=10 src="inline/lostw.png"></a>
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<h4><a name="ulw">Upstream Lost World</a></h4>
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<p>Upstream the passage lowers, past a cobble bank on the left and splits
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after 6m, at this point you are below the pebble landing found in the upper
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passages. Left is an <a href="#aulw">alternative</a> (higher) upstream route.
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<p>The more obvious right hand branch (east) swings to the right at floor
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level with a small stream in the floor of the 4m diameter passage, soon a
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1.5m climb up a concreted pebble step must be negotiated and the passage
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above reaches a 'T' Junction after 20m.
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<p>Right, squeezing over a jammed boulder in narrow rift, a short ascent
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opens out at the base of a large aven
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[<a name="qC1997-161-07" href="qmtodo.htm#C1997-161-07">C1997-161-07</a>]
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with water entering down the western wall
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and sinking in a loose boulder filled continuation in the floor
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([<a name="qC1997-161-08" href="qmtodo.htm#C1997-161-08">C1997-161-08</a> C] but was wet and entry was through suspect boulders). A short ascent in rift
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passage can be made to the North but this soon turns vertical, up the aven.
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<p><a name="ptera">Following</a> the main passage left, continues in tall, 4m
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wide passage as it enters the western end of the sandy floored, 10 x 25 m
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<b>Pteramacsuit Chamber</b>, along the ENE trend of the main passage. This
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chamber contained several bat skeletons.
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<p><center><a href="l/dh1-21.htm"><img alt="Photo - 30k" width=200 height=150
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align=middle hspace=10 vspace=10 src="t/dh1-21.jpg"></a></center>
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<p>As you enter the chamber, on the left is an aven
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[<a name="qC1997-161-09" href="qmtodo.htm#C1997-161-09">C1997-161-09</a>]
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with pool at the base. Immediately right and heading back over the passage by
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which you have just entered is a series of three crumbly 3m climbs in a rift
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leading back to the roof above the T-junction.
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<p>At the northern side of the chamber is a steep 10m high mud bank with
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boulders and fine mud pillars in places. Ascending the far end of this, a
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steeply ascending mud ramp reaches a window. Left is the return of the
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passage left at the start of Upstream Lost World (described below). The
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eastern side of the chamber has a large sand filled alcove, presumably an old
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sink. High on the wall to the NE is a rift - another link to the higher
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upstream route. Continuing to the north of the chamber, on the left there is
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a shelf with low bedding over cobbles that quickly chokes, a small choked pit
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under the right hand wall and in the furthest extremity an unlikely entrance
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to a short crawl leading out of the chamber.
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<h4><a name="bcflat">Bourneville Flats</a></h4>
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<p>The crawl exits after about 4m to enter a tall 3m wide boulder-floored
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passage. Half way along its 20m length is a drippy 5m climb up behind the
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right hand wall (Poetic Justice style) leading back to the end of the higher
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route. The passage (still heading NE) ends at a 3m climb up to a concreted
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arch/eyehole. Then a 2m climb down gains the start of a magnificent section
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of 6m wide rift passage - the <b>Bourneville Flats</b>.
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<p><a name="bvlake">Immediately</a> to the right of the climb down, is a
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climb up a pile of broken rock to a dripping aven
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[<a name="qC1997-161-10" href="qmtodo.htm#C1997-161-10">C1997-161-10</a>].
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Ahead is a large shallow pool of black mud, <b>The Bourneville Lake</b>,
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with water dripping in from above
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[<a name="qC1997-161-11" href="qmtodo.htm#C1997-161-11">C1997-161-11</a>].
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<p><center><a href="l/dh1-29.htm"><img alt="Photo - 28k" width=188 height=125
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align=middle hspace=10 vspace=10 src="t/dh1-29.jpg"></a></center>
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<p>After 15m the pool ends and there is an aven
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[<a name="qC1997-161-12" href="qmtodo.htm#C1997-161-12">C1997-161-12</a>] on
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the left and ascending rift passage to another aven
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[<a name="qC1997-161-13" href="qmtodo.htm#C1997-161-13">C1997-161-13</a>] - a
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window looks back through to the main rift passage. 20m further on is an aven
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[<a name="qC1997-161-38" href="qmtodo.htm#C1997-161-38">C1997-161-38</a>] on
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the right with a pool at the bottom and the main passage passes between mud
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and boulder banks for 10m. The left hand wall opens out and following round
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to the left, up a couple of short climbs (1m, 3m) in rift passage, leads to
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further avens
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[<a name="qC1997-161-14" href="qmtodo.htm#C1997-161-14">C1997-161-14</a>]
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after 20m. Ahead the main passage looks out over a fine cracked mud floor
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with a spit of rock nosing out from the back wall. This was obviously an old
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sump pool judging from the dark mud 'tidemark' on the white limestone walls
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and initially thought to be the end.
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<p>However walking over the floor (carefully to minimise damage) a 3m drop
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down a mud bank leads to continuing passage with a small stream in the floor.
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This is walking height between mudbanks and bizarre mud formations for 35m
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where a small square chamber is met. The stream exits via two choked outlets
|
|
in the NE and SE corners, whilst in the SW corner is a short rift passage
|
|
leading to a steep climb
|
|
[<a name="qC1997-161-15" href="qmtodo.htm#C1997-161-15">C1997-161-15</a> C] -
|
|
this was abandoned due to its general wet unpleasantness.
|
|
|
|
<p><center><a href="l/dh2-03.htm"><img alt="Photo - 20k" width=150 height=150
|
|
align=middle hspace=10 vspace=10 src="t/dh2-03.jpg"></a>
|
|
<a href="l/dh2-14.htm"><img alt="Photo - 20k" width=225 height=150
|
|
align=middle hspace=10 vspace=10 src="t/dh2-14.jpg"></a>
|
|
</center>
|
|
|
|
<h4><a name="aulw">Alternative Upstream route</a>
|
|
(<a href="../../years/1997/index.htm">1997</a>)</h4>
|
|
|
|
<p>Left (NNE) in Upstream Lost World just upstream of the
|
|
<a href="#lw218">entry pitch</a> (immediately under the balcony in the upper
|
|
passages), a 3m climb gains a gently ascending passage. This is low in places
|
|
as it passes under a dripping aven
|
|
[<a name="qC1997-161-16" href="qmtodo.htm#C1997-161-16">C1997-161-16</a>].
|
|
|
|
<p>10m past the aven a wide passage climbs up left over boulders and ends
|
|
after 15 m at a flat floored chamber with 15m high concreted wall ahead
|
|
[possible QM at top
|
|
<a name="qC1997-161-17" href="qmtodo.htm#C1997-161-17">C1997-161-17</a>]. On
|
|
the right hand side of this passage, as you ascend towards the chamber, there
|
|
is a small tube at floor level that quickly chokes.
|
|
|
|
<p>Just past this junction the main passage turns sharply right (SE) and
|
|
enters a fine ascending phreatic tube some 5m in diameter. At the top after
|
|
thirty metres, the passage splits left and right. Right, gains a window and
|
|
steep descent down a mud slope at the northern end of
|
|
<a href="#ptera">Pteramacsuit Chamber</a>.
|
|
|
|
<p>Left ascends in continuing large passage with a 2-3m deep vadose trench
|
|
and large potholes to traverse over. After 20m the passage levels out and
|
|
widens to a small chamber (the exit crawl from Pteramacsuit chamber passes
|
|
somewhere beneath at this point). To the right a narrow rift passage drops 3m
|
|
then a 5m pitch lands in Pteramacsuit chamber. To the left, larger passage
|
|
drops down a pebble edge to the climb (Poetic Justice style) overlooking the
|
|
passage on the other side of the crawl from Pteramacsuit Chamber.
|
|
|
|
<h4><a name="dlw">Downstream Lost World</a>
|
|
(<a href="../../years/1997/index.htm">1997</a>)</h4>
|
|
|
|
<p>From where <a href="#lw218">the pitch drops in</a> to the large tunnel of
|
|
the Lost World the downstream section begins as a phreatic passage of about
|
|
4m diameter, heading SW then S. After 15m a stream enters from a passage off
|
|
to the left and up about 3-4m at a corner where the main tube turns right.
|
|
Going up this inlet passage, a 2-3m climb up is encountered almost
|
|
immediately. This connects with the descending rift passage that swings off
|
|
left from the crawling height phreatic passage just after Kein Zimmer Rift.
|
|
|
|
<p>Continuing downstream, traverse over a shallow trench in the floor
|
|
to a large wedged rock, where the passage turns left (SSW again).
|
|
|
|
<p><center><a href="l/dh1-03.htm"><img alt="Photo - 41k" width=150 height=150
|
|
align=middle hspace=10 vspace=10 src="t/dh1-03.jpg"></a>
|
|
<a href="l/dh1-18.htm"><img alt="Photo - 35k" width=200 height=134
|
|
align=middle hspace=10 vspace=10 src="t/dh1-18.jpg"></a>
|
|
<a href="l/dh1-17.htm"><img alt="Photo - 60k" width=150 height=150
|
|
align=middle hspace=10 vspace=10 src="t/dh1-17.jpg"></a></center>
|
|
|
|
<p><a name="fdlw">The way</a> soon degenerates into a large rift-like
|
|
passage with many fallen boulders. A trench once more develops, and ends in a
|
|
5m climb down. Take the obvious route down through the boulders, which
|
|
involves short climbs down in two places, and then pass under a perched
|
|
boulder arch.
|
|
|
|
<p>A few metres further a passage enters from the left. This starts as a
|
|
climb up of 2m, then the passage turns immediately to the left and a 10m
|
|
pitch down is encountered. At the base of this pitch two ways on are possible
|
|
- upstream soon becomes too tight, downstream continues back under the
|
|
passage from which you enter. This is thought to lead to the final rift
|
|
chamber, but it wasn't pushed to a conclusion [<a name="qC1997-161-18"
|
|
href="qmtodo.htm#C1997-161-18">C1997-161-18</a> C].
|
|
|
|
<p>Beyond the perched boulder arch, wider passage turns very sharp right and
|
|
is broken by a wide 10m pitch overlooking a large rift chamber. A few metres
|
|
back from the pitch (just before the sharp bend) the small stream disappears
|
|
down a tight rift in the floor, located to the left (SE) of the passage. This
|
|
would appear to go to the same place as the QM above.
|
|
|
|
<p>The 10m pitch lands at the edge of a deep pool (which dries up after
|
|
periods of dry weather) with two ways on. At the far side of the pool, an
|
|
inlet enters from above. A climb of about 5m ends in an aven, which was
|
|
visually connected to the rift in the main passage down which the stream
|
|
disappears. Alternatively a small rift heads away from the pool emerging into
|
|
the main rift chamber after 5m.
|
|
|
|
<p>It is possible to step off the pitch only 5m down, landing on perched
|
|
boulders in the immensity of the chamber. To the left the chamber continues
|
|
over boulders (following the left hand wall towards the west) to end in two
|
|
pools with water entering from an aven above
|
|
[<a name="qC1997-161-19" href="qmtodo.htm#C1997-161-19">C1997-161-19</a>]. It
|
|
is now possible to follow the opposite wall of the chamber under the boulders
|
|
on which the pitch lands, to emerge after about 15m roughly opposite where
|
|
the pitch enters. From here two passages off are visible - to the right the
|
|
rift leading to the deep pool and straight on the main continuation of the
|
|
rift.
|
|
|
|
<p><center><a href="l/dh1-13.htm"><img alt="Photo - 28k" width=150 height=150
|
|
align=middle hspace=10 vspace=10 src="t/dh1-13.jpg"></a></center>
|
|
|
|
<p>Clambering down boulders, an aven enters from above, which from the
|
|
evidence of the water smoothed boulders may take a lot of water at times.
|
|
This descending passage levels out and the small stream disappears under the
|
|
right hand (SE) wall. This looks to be too wet and too tight to enter, but no
|
|
one made any great attempt and there is no sign of the stream backing up at
|
|
this point
|
|
[<a name="qC1997-161-20" href="qmtodo.htm#C1997-161-20">C1997-161-20</a> C].
|
|
The passage continues for 20m or so, now trending upwards, until further
|
|
progress is halted by the roof descending to meet the floor.
|
|
|
|
<hr />
|
|
|
|
<h4><a name="wca1strift">Small leads below The Ramp</a></h4>
|
|
|
|
<p>The first rift after the crawl <a href="#belowramp">below The Ramp</a>,
|
|
can be followed for a further 3-4m carefully bridging across a small slot in
|
|
the floor before it becomes too tight. The rift continues beyond the squeeze
|
|
and entry may be possible after extensive use of a lump hammer
|
|
[<a href="qmdone.htm#C1996-161-67" name="qC1996-161-67">C1996-161-67</a> C]. This was determined to
|
|
be a "no go" in 1997.
|
|
|
|
<p>The small slot in the floor can be rigged using a small thread and backed
|
|
up to a much larger thread further back in the passage. The pitch is
|
|
initially quite tight, but opens out after about 2 metres to allow fairly
|
|
easy progress. After about 12 metres, a floor is reached with a hole in the
|
|
wall up on one side of the rift
|
|
[<a href="qmtodo.htm#C1996-161-68" name="qC1996-161-68">C1996-161-68</a> C]
|
|
and a continuation of the rift in the floor on the other side.
|
|
|
|
<p>This 2nd hole was descended using a natural and indestructible rope
|
|
technique for another 10m. The pitch is a continuation of the rift above but
|
|
fairly narrow and sharp. Once through the hole in the floor, the pitch
|
|
doubles back under the bottom of the drop above and continues sideways. At
|
|
this point it was decided that the rope was, in fact, not indestructible and
|
|
that lack of spits meant time for dinner. Beyond this point, the pitch
|
|
descended for about another 5m, tightly, to another constriction (probably
|
|
quite awkward) above what looked to be a much wider vertical drop. Rocks
|
|
thrown seemed to confirm this and suggested another 20m or so of pitch with
|
|
flowing water at the bottom
|
|
[<a href="qmtodo.htm#C1996-161-69" name="qC1996-161-69">C1996-161-69</a> A].
|
|
Subsequent explorations (1997) make it seem likely that this is in the area
|
|
of Downstream Lost World and unlikely to be a particularly promising lead.
|
|
|
|
<h4><a name="dunno">Dunno</a></h4>
|
|
|
|
<p>After a couple of metres in the rift following the chamber
|
|
<a href="#belowramp">below The Ramp</a>, a crawl/squeeze under the left wall
|
|
emerges into a larger sub-parallel rift <b>Dunno</b> (going NE). Here is a
|
|
false floor leading to the edge of a pitch. This is about 1.5m wide and
|
|
appears at least 10-15m deep with the sound of water - in fact it proved
|
|
blind after 7m
|
|
[<a href="qmdone.htm#C1996-161-64" name="qC1996-161-64">C1996-161-64</a> A].
|
|
|
|
<p>It is possible to bridge across the pitch head. Just beyond, there is a 2m
|
|
climb up onto a boulder floor and 3m further reaches another pitch, also
|
|
descended in 1997. This passes a constriction ~8m down and chokes some 20m
|
|
further down. The traverse continues over this pitch and the walls pinch in.
|
|
Beyond appears to be a third
|
|
[<a name="qC1997-161-04" href="qmtodo.htm#C1997-161-04">C1997-161-04</a> C]
|
|
and possibly fourth
|
|
[<a name="qC1997-161-05" href="qmtodo.htm#C1997-161-05">C1997-161-05</a> C]
|
|
drop in the same rift but lack of protection prevented further exploration.
|
|
Again, these leads seem to be almost directly above Lost World, quite close
|
|
to the present entry point.
|
|
|
|
<hr />
|
|
|
|
<h3><a name="snuggles">Dr. Snuggles</a>
|
|
(<a href="../../years/1996/index.htm">1996</a>)</h3>
|
|
<!-- off left between triassic.pt2.3 and pt2.4: 95-32 -->
|
|
|
|
<p>90m NNE along <a href="triasp.htm#tp1hole">Triassic Park</a> from The
|
|
Overflow, there is a left hand bend where a 3m climb up out of a trench
|
|
regains easy going. Off left (SW), just after the bend is a tunnel with a 3m
|
|
blind shaft in the floor. This is traversed on its right to enter the tunnel
|
|
which leads to a small chamber, <b>Teskedsgumman</b>.
|
|
|
|
<p><center><a href="300dpi/tp2se.png"><img alt="TP 2 SE survey - 19k gif"
|
|
width=640 height=500 vspace=10 src="inline/tp2se.png"></a></center>
|
|
|
|
<p><a name="profyaff">To the</a> right here is a small hole in the floor
|
|
(doesn't go), and to the left is a steep mud slope up. Beyond this slope is
|
|
a downward slope and a small (5m) pitch, <b>Professor Yaffle</b>, leading to
|
|
the bottom of a <a name="zebedee">large aven</a> ~10m in diameter,
|
|
<b>Zebedee</b>.
|
|
|
|
<p><a name="alfons">Traversing</a> round on the right hand side of Zebedee,
|
|
some 3m from the bottom, a low way on is obvious. Following this lead NW, a
|
|
pool of dried mud is reached, with cave beyond. To avoid damaging this mud
|
|
(which is quite pretty) take a route up a mud slope to the right, through a
|
|
narrow bit, <b>Dr. Snuggles</b>. The cave beyond this, <b>Alfons
|
|
Åberg</b>, consists of two small pits separated by a mud bank. Beyond
|
|
the second pit is a small, muddy, flat out crawl which hasn't been pushed
|
|
[<a name="qC1996-161-12" href="qmtodo.htm#C1996-161-12">C1996-161-12</a> C].
|
|
|
|
<p><a name="moomin">Ignoring</a> the first way on at Zebedee, it is possible
|
|
to continue traversing round to the opposite side from Professor Yaffle. Here
|
|
there is a possible traverse up on the left which would require a bolt and
|
|
hasn't been pushed
|
|
[<a name="qC1996-161-14" href="qmtodo.htm#C1996-161-14">C1996-161-14</a> C]
|
|
and a ~3m climb down into a short passage, <b>Moomintroll</b>. At the end of
|
|
Moomintroll is a ~6m climb up into black space
|
|
[<a name="qC1996-161-13" href="qmtodo.htm#C1996-161-13">C1996-161-13</a> B].
|
|
This was climbed in 1997 (<a href="../../fixaid.htm#C1996-161-13">fixed
|
|
rope</a> left) to reveal a less promising small way on
|
|
[<a name="qC1997-161-03" href="qmtodo.htm#C1997-161-03">C1997-161-03</a> C].
|
|
|
|
<p><a name="hymenc">In the</a> left hand wall of Moomintroll, 3m from the
|
|
climb down, is the hammered out entrance, <b>The Hymen</b>, to a
|
|
southwesterly crawl. This proceeds as a body sized crawl to emerge near the
|
|
start of <a href="#althymenc">Alternative Universe</a>. For most of its
|
|
length there is a deep slot in the floor which is too narrow to descend at
|
|
all points apart from one, where it is possible to descend for ~10m before
|
|
the rift becomes too tight again.
|
|
|
|
<hr />
|
|
|
|
<h3><a name="rpjleft">Ring Piece Junction</a> and Tapeworm
|
|
(<a href="../../years/1996/index.htm">1996</a>)</h3>
|
|
|
|
<!-- from Ring Piece Junction at triassic.pt2.9, believed 95-34
|
|
description source 1996 KH survey book p 111 -->
|
|
<p>To the left (south) at <a href="triasp.htm#rpjn">Ring Piece Junction</a>
|
|
leads to a dodgy climb [<a href="qmtodo.htm#C1995-161-34" name="qC1995-161-34">C1995-161-34</a> A],
|
|
whilst straight ahead (west) at RPJ leads to another junction:
|
|
|
|
<p>Straight on up a short climb is a passage
|
|
[<a href="qmdone.htm#C1995-161-36" name="qC1995-161-36">C1995-161-36</a> A]
|
|
which leads down a boulder slope with an easy climb in the middle to a small
|
|
chamber. A narrow upward trending rift may be followed to the right - not
|
|
explored
|
|
[<a href="qmtodo.htm#C1996-161-15" name="qC1996-161-15">C1996-161-15</a> C],
|
|
but unpromising. The head of <b>Tapeworm</b> (so named after the tape measure
|
|
snapped whilst surveying it) is in a 1.5m diameter eyehole on the left as you
|
|
enter the chamber. The shaft quickly enlarges and descends 27m to a rock
|
|
bridge. There is a small chamber with a large aven above at this point.
|
|
|
|
<p><!-- source: 1996 KH survey book p 173 -->
|
|
<a name="hammeroids">Two holes</a> in the floor of the chamber both lead
|
|
to the same place. Descent is via the larger of these two holes, a rift.
|
|
A Y-hang provides a free hang to the bottom of the 45m <b>Hammeroids</b>
|
|
pitch, the first descent of which was made by the head of the bolting
|
|
hammer during the first attempt to rig it. A hading rift leads off this
|
|
in two directions, both choked with mud.
|
|
|
|
<p>Left at the second junction (straight on at RPJ) leads to another small
|
|
chamber. From here, doubling back on yourself to the left leads to the rift
|
|
which is the left turn at Ring Piece Junction. To the right is an eyehole
|
|
high above the boulder slope to the head of Tapeworm. Ahead is a pitch into a
|
|
perpendicular 3m wide rift
|
|
[<a href="qmtodo.htm#C1995-161-35" name="qC1995-161-35">C1995-161-35</a> B].
|
|
This is undescended but is almost certain to drop into Tapeworm which is to
|
|
the right. The northern end of <a href="#altuni">Alternative Universe</a> is
|
|
thought to be ~30m away to the left.
|
|
|
|
<hr />
|
|
|
|
<h3><a id="id11qms">Leads</a> from Ring Piece to Locophobia</h3>
|
|
|
|
<p>From <a href="triasp.htm#rpjn">Ring Piece Junction</a> to
|
|
<a href="triasp.htm#locoph">Locophobia</a>, a distance of only 150m, were no
|
|
less than 11 questions marks at the end of 1995.
|
|
|
|
<p>On the right at the junction is a pitch in the floor
|
|
[<a href="qmtodo.htm#C1995-161-37" name="qC1995-161-37">C1995-161-37</a> B].
|
|
In the middle of the main passage 25m after the junction is another hole
|
|
[<a href="qmtodo.htm#C1995-161-38" name="qC1995-161-38">C1995-161-38</a> B].
|
|
Just beyond this is a large boulder (triassic.pt2.11)
|
|
and right of this are two passages,
|
|
[<a href="qmtodo.htm#C1995-161-39" name="qC1995-161-39">C1995-161-39</a> B], and
|
|
[<a href="qmdone.htm#C1995-161-40" name="qC1995-161-40">C1995-161-40</a> A], the latter,
|
|
marked with a flagged path, leading to the
|
|
<a href="phnear.htm#phumour">Puerile Humour Series</a>, described elsewhere.
|
|
Almost opposite Puerile Humour is a rift pitch,
|
|
[<a href="qmtodo.htm#C1995-161-41" name="qC1995-161-41">C1995-161-41</a> A].
|
|
|
|
<p><a name="lazio">Continuing</a> up a slope in Triassic Park,
|
|
a small passage on the left,
|
|
[<a href="qmtodo.htm#C1995-161-42" name="qC1995-161-42">C1995-161-42</a> A], is the first of several leads thought likely to connect into
|
|
<a href="#crailway">Children's Railway</a>.
|
|
Triassic Park narrows to a bend, with a pitch,
|
|
[<a href="qmtodo.htm#C1995-161-43" name="qC1995-161-43">C1995-161-43</a> A], on the right. Above this is a small tube, which leads a few metres (crawling)
|
|
to where a flake was hammered off to reach an aven. Just beyond is a slot in
|
|
the floor, <b>Lazio,</b> which descends 6m to end too tight and mud choked.
|
|
Nearby, through a window on the left (west) side of Triassic park, is another
|
|
hole, <b>Scorchio,</b> which similarly ends with a narrow rift choked by mud.
|
|
Across the passage, <b>Dynamo Kiev</b> is very similar, ending c 40m below
|
|
the entry point in Triassic Park..
|
|
|
|
<p>Four more small leads
|
|
[<a name="qC1995-161-44" href="qmtodo.htm#C1995-161-44">95-44 to 95-47</a>]
|
|
on the left in the next 90m are all expected to go into Children's Railway,
|
|
the last [<a href="#qC1995-161-47">C1995-161-47</a>] via Loch Gösser.
|
|
[<a href="qmdone.htm#C1995-161-45" name="qC1995-161-45">C1995-161-45</a>]
|
|
(two side-leads that merge almost immediately) is almost certainly already
|
|
connected, whilst
|
|
[<a href="qmtodo.htm#C1995-161-46" name="qC1995-161-46">C1995-161-46</a>]
|
|
appears to correspond exactly with
|
|
[<a href="#qC1995-161-61">C1995-161-61</a>].
|
|
|
|
<hr />
|
|
|
|
<h2><a name="loco">Leads from Locophobia</a></h2>
|
|
|
|
<p><a href="triasp.htm#locoph">Locophobia</a> is a black chamber 150m along
|
|
(NW) Triassic Park from Ring Piece Junction, marking the start of Triassic
|
|
Park III. 10m along the traverse route on the left (south) wall is the start
|
|
of <b>Children's Railway</b>, going back ESE parallel to Triassic Park. A 2m
|
|
climb down here gains access to a route between a large pitch on the left
|
|
[<a href="qmtodo.htm#C1995-161-49" name="qC1995-161-49">C1995-161-49</a> A]
|
|
and a short (5m) pitch on the right [<a href="#eaunat">Eau Naturel</a>:
|
|
<a href="qmdone.htm#C1995-161-48" name="qC1995-161-48">C1995-161-48</a> C]
|
|
where the stream sinks. The other side of this smaller pitch can also be
|
|
reached by climbing down and left where Triassic Park enters Locophobia.
|
|
There is a passage on the left of the main way, just beyond the large pitch
|
|
[<a href="qmtodo.htm#C1995-161-50" name="qC1995-161-50">C1995-161-50</a> A].
|
|
Apparent passages going off across it were judged to be merely one or more
|
|
alcoves in both 1995 and 1996.
|
|
|
|
<h3><a name="crailway">Children's Railway</a> and Loch Gösser</h3>
|
|
|
|
<p>The smaller of the east passages in Locophobia, <b>Children's Railway</b>,
|
|
starts as a beautiful circular passage which slowly develops into a deep
|
|
keyhole passage that 30m in has to be traversed across a hole
|
|
[<a href="qmtodo.htm#C1995-161-60" name="qC1995-161-60">C1995-161-60</a> B]. The passage then splits into two levels with a small lake in the lower part.
|
|
The passage recombines in a small chamber shortly after. Left
|
|
[<a href="qmtodo.htm#C1995-161-61" name="qC1995-161-61">C1995-161-61</a> B]
|
|
is assumed to return to Triassic Park (at
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<a href="#qC1995-161-46">C1995-161-46</a>). Straight on splits immediately
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with right being walking passage with a choice of two climbs down at the end
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to <b>Loch Gösser</b>. Straight on becomes lower and also joins Loch
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Gösser 25m further on. At this point a low climb to the left returns to
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Triassic Park (at <a href="#qC1995-161-45">C1995-161-45</a>).
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<p><center><a href="300dpi/tp2nw.png"><img alt="TP 2 NW survey - 12k gif"
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width=600 height=400 src="inline/tp2nw.png"></a></center>
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<p><a name="lochg"><b>Loch Gösser</b></a> is a fossil stream passage
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initially parallel with Children's Railway, but at a lower level. Heading NW
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ends at a cross-rift which runs North-South.
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South, (left) away from Triassic Park, is unexplored
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[<a href="qmtodo.htm#C1995-161-62" name="qC1995-161-62">C1995-161-62</a> A].
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To the north, (right) the way continues as a deep pool which has not been
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given a QM number, as it is assumed to pass under 95-60 in Children's Railway
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and connect with a similar pool in
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[<a href="qmtodo.htm#C1995-161-47" name="qC1995-161-47">C1995-161-47</a> A],
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the last of the southwesterly side passages off Triassic Park just before
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Locophobia.
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<p><a name="eaunat"><b>Eau Naturel</b></a> is the less promising of two leads
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in Locophobia, just by the start of Children's Railway, where a stream sinks
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in a narrow rift. A large loop of rope on the north side of a 2-3m deep
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depression protects the approach to the narrow rift pitch-head, also rigged
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in a Y-hang from two naturals. A deviation 2m down on left wall gives a
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continuing descent of 10m total to a wet chamber where the stream disappears
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into a too-tight rift back under the depression. However, a pendulum to the
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NE 3.5m above the bottom gains a rift passage with boulders. Climb over
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boulders, traversing a 2m deep gap, then through a low constriction into a
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chamber with a very narrow rift in the floor.
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<p>A climb up into an apparent hole in the 3m high arched roof proved blind.
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A natural, part way up this climb, acts as backup for a short pitch rigged
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from a thread caused by a constriction in the rift. The 12m drop is best
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rigged with a rope protector to avoid a rub in the rift. The foot is choked,
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but an ascent of boulders NE reaches a descending rift streamway which
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quickly proves too tight, but with the sound of water below. Continuing up,
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the way is thrutchy, but emerges level with the pitch head to a continuation
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in mud/boulder rift. Twenty metres on, reached by a climb down, is a small
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rift chamber with low arch to a slightly bigger chamber. The exits right
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(south, downstream, distant sound of water) and left (north, upstream,
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drippy) are both too tight.
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<hr />
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