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128 lines
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<html>
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<head>
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<meta http-equiv="Content-Type" content="text/html; charset=utf8" />
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<title>1623/161 Kaninchenhöhle: Puerile Humour</title>
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<link rel="stylesheet" type="text/css" href="../../css/main2.css" />
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</head>
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<body>
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<p><center><a href="top.htm"><img alt="Overview "
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src="ovview.png" width=40 height=40></a>
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<a href="pixsf.htm"><img alt=" Photos "
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src="vtour.png" width=40 height=40></a>
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<img alt="Rigging" src="rigbut.png" width=40 height=40>
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<a href="names.htm"><img alt=" Glossary "
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src="idx161.png" width=40 height=40></a>
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<a href="../index.html#id161"><img alt=" Desc "
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src="desc.png" width=40 height=40></a>
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<a href="../../index.htm"><img alt=" Expo "
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<a href="../../infodx.htm"><img alt=" Topics "
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<a href="../../indxal.htm"><img alt=" Index "
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<a href="../../../index.htm"><img alt=" CUCC"
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src="cucc.png" width=40 height=40></a></center>
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<h2>161 Kaninchenhöhle: Puerile Humour Series</h2>
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<h2><a name="phumour">Puerile Humour Series</a>
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(<a href="../../years/1996/index.htm">1996</a>)</h2>
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<!-- most likely 95-40 ? from triassic.pt2.11 -->
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<p>50m beyond (N) <a href="triasp.htm#rpjn">Ring Piece Junction</a>, is a
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mud-floored passage heading east, with a red and white flagging taped path
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branching from the main marked route in Triassic Park.
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<p><center><a href="l/pueril.htm"><img src="t/pueril.jpg" width=156
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height=99></a></center>
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<p><a name="thighs">The</a> passage passes a hole on the left,
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<a name="saarlacc"><b>Saarlacc Pit</b></a>, and encounters a hole in the
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middle of the passage, <a name="amylno3"><b>Amyl Nitrate</b></a>, after 60m,
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which is easily bypassed on the right to reach a slippery mud slope up (very
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greasy handline - see photo).
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<p><a name="vdstart">Up on the right</a> is the top of a pitch, <b>Genital
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Wart</b>, into <a href="offph.htm#vds">Venereal Diseases Series</a>, which
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quickly dead ends. Ahead, a trench on the left hand side of the passage
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continues east as <b>Between the Thighs</b>, to enter the west wall of a
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chamber c 50m long NNW-SSE. Right up a step leads uphill over mud to a
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dead-end, <b>Zits</b>, after 25m. To the left, the chamber enlarges and
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continues 25m to a dead end. A duck under a rock arch to the right soon opens
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out with a ramp on the left leading back to the previous chamber near the
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north end. Straight on leads to 1st pitch of <a
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href="offph.htm#naturalc"><b>Natural City</b></a>. A traverse round the left
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side of the pitch head leads to a flake. The passage above this is the main
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way on, whilst a sling on the flake is the rig point.
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<p><center><a href="300dpi/phnear.png"><img
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alt="Near series survey: 18k gif" width=600 height=450
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src="inline/phnear.png"></a></center>
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<h3><a name="lfolly">Lummatt's Folly</a>
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(<a href="../../years/1996/index.htm">1996</a>)</h3>
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<p>Initially described as somewhere to 'throw a couple of legs up' (survey
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legs) this has proved to be the key to two new entrances and nearly 2 km of
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cave found in 1996.
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<p>A careful 2m climb over the top of the 1st pitch of Natural City (traverse
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line can be rigged) leads up a short ascending passage to a T-junction. Left
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continues up a mud slope for 5m and ends, with a shelf on the right.
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<p><a name="dbatcha">Turning right</a> through <b>Cyclopentyl Arch</b> leads
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along a pleasant walking passage for 15m to a rock wall overlooking a pitch
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into <b>Deadbats Chamber</b>. On the left hand side of this passage is a 2m
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climb leading to <a href="offph.htm#offlfolly">passages</a> which ultimately
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end or drop back into the main way.
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<h3>Deadbats Chamber
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(<a href="../../years/1996/index.htm">1996</a>)</h3>
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<p>Following the downward sloping passage to the left of the wall overlooking
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Deadbats Chamber at the end of Lummat's Folly, leads to a 4m drop down a
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rift descending left into the chamber. To the right the rift ascends to an
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aven. However a bold step off a flake (traverse line recommended) allows the
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rift to be crossed. Once over, an easy climb down followed by a stoop
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under one side of a large rock pillar to the left leads to the base of the
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pitch below the wall at the end of Lummat's Folly. (One of the original
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dead bats can be found in an alcove to the left here). The chamber (13m x
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20m) is substantially floored with mud, encrusted with brown calcite.
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<a href="offph.htm#offdbats">Side leads</a> to the east have not all been
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pushed to a conclusion, but the main way on is up the mud slope to the north
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as <b>Batman Series</b>.
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<h3><a name="batmans">Batman Series</a>
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(<a href="../../years/1996/index.htm">1996</a>)</h3>
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<p>The slope at the north end of Deadbats Chamber enters a level, sandy
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floored, arched passageway where abundant bat droppings are evident. 15m
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along this the passage opens out and a traverse to the left along a sloping
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mud bank above a <a href="offph.htm#bmspit">large pit</a>, with aven above,
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is required to gain a continuation of the passage north.
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<p><a name="gcjn">walking on down</a> the main passage, past a blind alcove
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on the right, the passage lowers briefly to stooping height and opens out.
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Keeping to the right to avoid a fine mud pool and then left back into
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walking passage is the main way on. Right is just an oxbow with an
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<a href="offph.htm#offgcj">aven</a>. The main passage reaches a major
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junction after 15m, <b>Gotham City Junction</b>, where Puerile Humour
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splits into two major ways on - <a href="phnth.htm#catwoman">Catwoman's
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Claws</a> to the left and the continuing <a href="pheast.htm#gcjn">Batman
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Series</a> to the right.
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<hr />
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<!-- LINKS -->
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<ul id="links">
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<li><a href="names.htm">Glossary of passage names</a></li>
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<li><a href="top.htm">Kaninchenhöhle</a> Cave Description - Overview</li>
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<li><a href="../../index.htm">Back to Expedition Intro page</a></li>
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<li><a href="../../infodx.htm">Index to info/topic pages</a></li>
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<li><a href="../../areas.htm">Area/subarea descriptions</a></li>
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<li><a href="../../indxal.htm">Full Index to 1623 caves</a></li>
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