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172 lines
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172 lines
8.9 KiB
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<title>1623:182</title>
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<center><table border=0 width=100%>
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<tr><th align=left><font size=+2>182</font></th>
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<th align=center><font size=+2>Bovistundpuderzuckerhöhle</font></th>
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<th align=right><font size=+2>4/S +</font></th></tr>
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<tr><td></td><th align=center>(CUCC 90/12)</th><td></td></tr>
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</table></center>
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<p><b>Altitude:</b> 1610m, depth 292m
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<b>Location:</b>E 35080.9 N (52)82903.3<br>
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Bräuning Scharte 180°,Bräuning Zinken 210°, HSK 070°<br>
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Journal CU's 1991,92 says VSK 210° but this has to be a typo, maybe 110 ?<br>
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Top Camp below the Bräuning wall is on 144° and +01.5° but
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can't actually be seen from entrance.
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<p><center><a name="ent" href="182/l/entrft.htm"><img src="182/t/entrft.jpg"
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width=122 height=182> Entrance Rift</a></center>
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<p>The main entrance joins with a secondary, slightly smaller entrance in a
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daylit chamber on top of a snow plug. Sky can be seen through a third
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entrance in the ceiling, which is surrounded by undergrowth on the surface.
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A hole down the back edge of the snow plug leads to a slither down a
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partially iced steep (30°) boulder slope, with a low ceiling which soon
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rises. A large boulder several metres across is jammed across the slope at a
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few metres further down, below which the boulder slope continues. An inlet
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to the left just before an ice formation soon becomes too tight. Carrying
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on, the slope soon gives way to a traverse above a vadose canyon, with a
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laddered climb (6m) after about 25m. It is possible to continue along the
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top of the rift all the way to above the top of shell pitch. It is much
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more spacious than below but has a couple of bad steps.
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<p>From the bottom of the ladder, the passage soon drops down a climb of 2m.
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Then there is a winding, rifty passageway, named "<b>Magic Mushroom
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Passage</b>" due to the peculiar mushroom-like formations on the walls.
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These, together with the white dusty look of the walls in places, give the
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cave its name. After 100m the rift widens, and a traverse develops above a
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narrower rift below. The upper level may be followed to above the first rope
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pitch, but the more usual route is to climb down a rock pile into the lower
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rift (40cm wide), which is known as the <b>Yorkshire Ripper</b>, due to the
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effect of the sharp, narrow rift on oversuits, and the Yorkshire feel of the
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cave at this point. After 15m, relieved at one point by a small alcove with
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an irritating spray of water, the narrow rift widens, after a final
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flourish, to the head of the first rope pitch (6m).
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<p><center><a name="shellp" href="182/l/shellp.htm"><img
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src="182/t/shellp.jpg" width=164 height=248> Shell Pitch</a></center>
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<p>Carrying on from the base of the pitch, the tiny rift in the floor
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deepens, and traversing along leads soon to the head of <b>Shell pitch</b>
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(19m). Descending gives a fine view of the chamber, the walls of which
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contain many large bivalve fossils (hence the pitch's name). From this
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chamber, a short traverse leads to a junction. Left is an unclimbable aven,
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whilst to the right is <b>Piezo de Resistance</b>, described below. The main
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route is currently down <b>Q8</b> pitch which is broken by a ledge after
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16m. After a further 9m and a rebelay, a pendulum through a window to one
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side leads on. Descending further, the shaft stops after 19m and a further
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rebelay. There are no passable ways on from the bottom (<b>Strike
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One</b>).
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<p>After the pendulum, a vast army of rebelays lies in wait (<b>Dot to
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Dot</b>), eventually ending in a larger pitch (25m) the bottom of which,
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again, has no ways on (<b>Strike Two</b>).
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<p>Yet again, a pendulum (at -14m) yields more cave (<b>Bottom Bypass</b>).
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A dubious 11m hang leads to a ledge. At one end of the ledge, ducking under
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an arch enters a chamber at the bottom of a high shaft (<b>Lady's Loo</b>),
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down which a vast torrent pours in wet weather. A further 9m down from the
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ledge is a floor. Progress can be made along the top of a slimy keyhole
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shaped rift (<b>Tarzan's Folly</b>) which is irritating to pass, especially
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with tackle. After 20m, a false floor appears and a few metres further on is
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<b>The Dark Room</b>, a high chamber with dark, textured walls. A waterfall
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cascades down from unfathomable heights, and pounds onto a ledge to the back
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right of the cavern.
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<p>Climbing down a slimy slope (which in an ideal world would be lined) the
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way on is along a rift which exits from the rear of the chamber on the left
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side. The rift has a couple of false floors in it. The middle level leads to
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the head of the next pitch: <b>Natural Redundancy</b> (11m) is reached after
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about 10m. The rope is belayed to a large chock stone at head level, then to
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a bolt about two inches from a beautifully rounded thread, hence the name.
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<b>Cyclotron</b> pitch follows immediately, then comes <b>Quark, Strangeness
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and Charm</b>, a rift passage with many possible traverse levels. In places
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there are flowstone bosses, and near the roof, some odd <b>tippex</b> stals
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can be seen. The formations are only notable due to their rarity in the
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caves of this region.
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<p><center><a name="cloudc" href="182/l/qsc.htm"><img src="182/t/qsc.jpg"
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width=134 height=178 alt="QSC Photo - 50k"></a><img alt=" "
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src="../../icons/lists/tab64.png"><a href="182/l/cloud.htm"><img
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alt="Cloud Cha. Photo - 94k" src="182/t/cloud.jpg" width=118 height=183></a>
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<br>Quark Strangeness & Charm
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<img alt=" " src="../../icons/lists/tab64.png">Cloud Chamber</center>
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<p>At the end of QS&C, the passage sweeps round to the left as the floor
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drops away into <b>Cloud Chamber</b>. The pitch is broken by two rebelays.
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The grade 5 survey stops about 20m back from the pitch head. The details of
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the passage leading to the next pitch are uncertain, although the consensus
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is that it is around 20-30m long, and fairly straight. The lack of
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information led to the name <b>Amnesia Alleyway</b>. The next pitch is
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<b>NDE</b>, an acronym for "Near Death Experience", since a party of cavers
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was flood-pulsed just below this pitch during the initial exploration. This
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incident also named <b>The Delicate Sound of Thunder</b>, another rift
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passage with a traverse along to a pitch (<b>Traditional Style</b> - laddered
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in 1991, marking the end of exploration that year).
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<p>After the first 5m slope to a rebelay, Traditional Style drops 12m (with
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one deviation) to a wide shelf. At the right hand edge is another 12m pitch.
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This lands in a muddy area which quickly becomes a very muddy steeply
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descending rift. An 8m pitch (2 bolts, Y-hang) a bit of clambering and a 5m
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pitch (one bolt) get you to a washing-up-bowl-sized sump at -292m.
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<p>5m up on the left hand wall (by the last bit of string) is a muddy crawl.
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This is below the 'tide-mark' of the sump so is somewhat oppressive. It
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leads, after 8m to a high parallel rift. A couple of 2m climbs ahead lead
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back down to another, slightly larger, sump. The rift rises at least 20m,
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apparently without connecting back to the main descent route.
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<h3>Piezo de Resistance</h3>
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<p>From the head of "Q8" pitch, an alternative route may be followed along
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a rift on a fault at 20-200°, hading 80° to the west. Taking
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the passage to the right, a traverse develops after 10m. Water sinks into a
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hole in the floor after a further 10m, and beyond this, is a 9m pitch,
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followed after 10m or so by a longer pitch of 16mm.
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<center><a name="crows"
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href="182/l/crowsn.htm">Crow's Nest <img src="182/t/crowsn.jpg"
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width=160 height=240 align=middle></a> <a
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href="182/l/chimny.htm"><img src="182/t/chimny.jpg" width=122 height=159
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align=middle> The Chimney</a></center>
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<P>This lands on a ledge with an obvious continuation below, but the
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route, to keep away from potential water, takes a much more interesting
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route. It goes up a 6m pitch to the <b>Crow's Nest</b>, a narrow rock rib
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separating two parts of the shaft. This was originally reached by a bolt
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traverse round the right hand wall. From the Crow's Nest, <b>The
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Chimney</b> drops 30m in typical Puffball triangular pitch (elliptical
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joint-aligned phreas cut down on lower side by vadose action). The rope
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stays resolutely on the upper side with a series of epic hanging
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rebelays.
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<P>At the bottom a 34m freehang lands in the Darkroom, but the bottom of
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this is in the waterfall (noted in the Darkroom description), so the
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route goes through a window near the top of the hang which gives a nice
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dry 30m hang.
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<p><b>Exploration:</b> CUCC 1990-1992 - see
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<a href="182/histry.htm">History</a>
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for index into logbooks
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<hr>
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