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<title>1623/161 Kaninchenhöhle Triassic Park Pt3 side</title>
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<p><center><a href="top.htm"><img alt="Overview "
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<a href="pixsf.htm"><img alt=" Photos "
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<img alt="Rigging" src="rigbut.png" width=40 height=40>
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<a href="names.htm"><img alt=" Glossary "
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src="idx161.png" width=40 height=40></a>
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<a href="../index.html#id161"><img alt=" Desc "
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<a href="../../infodx.htm"><img alt=" Topics "
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<a href="../../indxal.htm"><img alt=" Index "
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<a href="../../../index.htm"><img alt=" CUCC"
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src="cucc.png" width=40 height=40></a></center>
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<h2>161 Kaninchenhöhle: Leads from Triassic Park III</h2>
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<h3>Overview</h3>
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<p>Unlike the extensive horizontal passages of Flat France and leads from
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Triassic Park I and II, leads from the area of Trifurcation and Bugger seem
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to be predominantly vertical. There is clearly significant faulting in the
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vicinity of Knossos, though the throw (and even orientation) of this is at
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present unclear. Interview Blues seems to be formed on two sets of joints,
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SW-NE at the start (in line with the Knossos - Minoan Surprise - Trifurcation
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axis), and N-S lower down underneath the E-W section of Triassic Park.
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Bottomless Pit of Eternal Chaos connects to Interview Blues but extends
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underneath Knossos. Fine Clean Rock appears to continue the trend of Triassic
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Park above the climb of Bugger, but Henri's Cat drops below this passage to
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form the second deepest shaft system in the cave (down to -450m).
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<hr />
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<p>The main trunk of Triassic Park changes character abruptly at
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Trifurcation, shortly beyond which progress is interrupted by a steep climb
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up which stopped exploration in 1995.
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<h3><a name="iblues">Interview Blues</a>
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(<a href="../../years/1996/index.htm">1996</a>)</h3>
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<!-- QM 95-55, description source 1996 KH pp 187-189, Nick Procter -->
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<p>"<i>A delightful series of ten pitches intermingled with sections of
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entertaining rift</i>"<br>
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or<br>
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"<i>Whaddya mean this is a bag of shite ? This is the <u>nice</u> bit !</i>"
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<p>Turn hard right (NE) at Trifurcation, up a boulder slope to a draughting
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rift. Ten metres into the rift is a hole in the floor - the main route in
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Interview Blues. The roped <b>Fear-On Traverse</b> on the right hand side is
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both technically difficult and very exposed, leading to the
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<a href="#fearon">Meeting Room</a> pitch.
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<p><a name="gizzaj">The first pitch</a>, <b>Gizza Job</b> is 25m, opening
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into a ~5m diameter shaft after a muddy slope at the top. This drops onto a
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boulder floor, which immediately drops down the 6m second pitch <a
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name="degreeot"><b>Degree of Talent</b></a> in a narrow rift. At the
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bottom a slot in the floor is traversed over for 3m before the top of the
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10m third pitch <a name="doledrums"><b>The Doledrums</b></a> is reached.
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This is deviated from a bolt in the left hand wall to reach the floor, which
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is a ledge.
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<p><!-- start of IVBlues pt2 --><a name="outrej">The 16m fourth</a> pitch,
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<b>Outright Rejection</b> follows immediately from the ledge at the bottom
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of the Doledrums. From a Y hang, this is deviated from the far wall (natural
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thread, <u>long</u> sling required). There is a hole in the side of the
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shaft which leads to the parallel shaft from Meeting Room pitch (unsurveyed).
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<p><a href="300dpi/ivb.png"><img alt="survey - 22k gif" width=600
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height=500 src="inline/ivb.png"></a>
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<h4><a name="stateoi">State of Independence?</a>
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(<a href="../../years/1996/index.htm">1996</a>)</h4>
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<p>At the bottom of Outright Rejection there is a chamber with a too-tight
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rift off to the right. This whole area is called <b>State of
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Independence?</b>. The way on is over a 2m climb up and down. Here, a slot in
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the floor (too tight) looks onto the top of the fifth pitch. The way on is to
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the right, through a narrow crawl into the next chamber. Straight on stops
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after ~10m, with a hole in the floor (too tight at the bottom). Left and up
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through a window goes to another chamber. There are three ways on:
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To the right leads into a <a href="#tooting">connecting route</a>
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<!-- IVB pt 4 -->to Bottomless Pit.
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A traverse across the top of a trench in the floor is a potential lead
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[<a name="qC1996-161-01" href="qmtodo.htm#C1996-161-01">C1996-161-01</a> C], to a boulder slope
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leading upwards (hard and lots of hanging death).
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<p><a name="app4life">Down the</a> trench in the floor <!-- IVB pt3 -->leads
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to the top of the fifth pitch <b>Application for Life</b>. This descends 55m
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in a large shaft (via two rebelays and a rope protector half way down the
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final section). The Meeting Room route joins in here, with a flow of water.
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At the bottom, the water disappears through a slot in the floor. A rising
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rift can be followed, traversing over the slot to a hole.
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<p><a id="id24kids">The hole</a> can then be crawled through into a boulder
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choked section of the rift, which is followed by a 2.5m climb down (handline
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useful for going back up), more rift and then the top of the sixth pitch
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<b>2.4 Kids</b> (p13) with several large boulders jammed in the rift. After a
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narrow top and a rebelay 3m down, this opens up into a wider shaft, where
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the water appears in the corner (the hang is perfectly dry).
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<p><a name="volvo">The bottom</a> of 2.4 kids is a sloping ledge and the top
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of a 20m pitch, <b>The Volvo</b>. This is rigged off a bolt in the floor
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(rope protector), hang bolt 1.5m down and then straight down to the floor
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(rope protector a third of the way down.) Here the water joins (bottom can
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be splashy when it rains), but immediately disappears down a slot
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in the floor.
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<p><a name="earlyret">There</a> is more rising rift at the bottom which
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quickly leads to a crossroads. <!-- IVB pt6 -->Left closes down after 10m.
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Straight (E) on veers left (N) immediately and a muddy slope is followed into
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<b>Early Retirement</b>, a small phreatic with a slot in the floor. This is
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followed for ~30m before a tight S-bend leads to a small muddy chamber (dead
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bat on floor) then more rift and out onto a pitch [<a name="qC1996-161-02"
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href="qmtodo.htm#C1996-161-02">C1996-161-02</a> A] estimated at 25m deep, and aven. The
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pitch takes water but could be rigged dry. There is a floor ~10m down, but
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there is a hole in this.
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<p><a name="gravyt">Right</a> (south) at the crossroads is <b>The Gravy
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Train</b> - more tight muddy rift with a slot in the floor. After 5m the slot
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can be descended and followed back underneath for ~10m before getting too
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tight. The way on is up a steep slope above a hole (too tight) which leads
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after 20m of scrotty thrutching to the top of the 13m eighth pitch, <a
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name="mlcrisis"><b>Mid Life Crisis</b></a>. This is descended to the floor
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(though the rift could be traversed along at half height) where the water
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appears briefly again. More muddy rift leads to <!-- IVB pt7 -->the
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constricted head of a 48m pitch, <a name="endnigh"><b>The End is
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Nigh?</b></a> which goes through the slot in the floor, via a deviation a
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quarter of the way down (off a flake) to a boulder strewn floor. This pitch
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takes a lot of spray in its lower half.
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<p><a name="nybaloo">At the</a> bottom of The End is Nigh?, a short walk
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across the boulders leads to the top of the 42m tenth pitch <b>Not Yet
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Baloo</b>, a large shaft ~6m in diameter. A rebelay on the lip gives a hang
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(1 deviation a little over halfway down) to the floor. A small waterfall
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emerges 1m to the right of this rebelay making the lower part of the pitch
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slightly damp.
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<h4><a name="muchtodo">Too Much to Do</a> - many leads</h4>
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<p>The chamber at the bottom of Not Yet Baloo, <b>Too Much to Do</b>,
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is large (~10m across) and has several ways on. The water flows south and
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then disappears under a boulder choke. A squeeze through the choke can be
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made then a 1m climb down to the top of a ~5m drop down which the water flows
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[<a name="qC1996-161-03" href="qmtodo.htm#C1996-161-03">C1996-161-03</a> B]. This is the deepest
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point of the survey, at -451m from 161a, and could be rigged out of the
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water. The rift continues south for ~60m before becoming too tight.
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<p>Northwest across the chamber are two parallel passages leading off, which
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join after ~10m. The right hand one contains a chamber with a hole in the
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floor [<a name="qC1996-161-04" href="qmtodo.htm#C1996-161-04">C1996-161-04</a> B] and a rising rift
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across the hole with the sound of water [<a name="qC1996-161-05"
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href="qmtodo.htm#C1996-161-05">C1996-161-05</a> B].
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<p>The left passage follows the rift with a slot in the floor. A hole [<a
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name="qC1996-161-06" href="qmtodo.htm#C1996-161-06">C1996-161-06</a> B] is crossed after ~15m (hole
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not deep (10m) and sounds choked.) The rift is followed (sound of water) and
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can be gradually descended to the level of the water. Upstream is a waterfall
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[<a name="qC1996-161-07" href="qmtodo.htm#C1996-161-07">C1996-161-07</a> C] of about 4m. Downstream
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the bottom of the rift can be followed to another waterfall [<a name="qC1996-161-08"
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href="qmtodo.htm#C1996-161-08">C1996-161-08</a> B] (constricted pitch head, can't tell if it
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can be rigged dry, but best potential for more depth.)
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<p>Back in Too Much to Do, in the same corner as the two
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parallel passages is a muddy crawl heading off south [<a name="qC1996-161-09"
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href="qmtodo.htm#C1996-161-09">C1996-161-09</a> B].
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<p>In the east corner of Too Much to Do is another passage, which rises
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gently. It is initially large (3m across) but quickly narrows to a rift [<a
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name="qC1996-161-10" href="qmtodo.htm#C1996-161-10">C1996-161-10</a> A].
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<h3><a name="tooting">Connection</a> From Interview Blues to Bottomless Pit</h3>
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<p><!-- IVB pt4 -->Instead of descending Application for Life, turn right
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(SW) and follow a narrow rift. This rises up and the walls can be scaled (3m
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climb) into the top to gain a muddy passage which leads into a large shaft. A
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traverse along the right hand wall leads to a 10m pitch <b>How Far to
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Tooting?</b> which descends into an alcove. There is a pitch off the ledge
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(~25m undescended). Looking up:- this point can also be reached by a direct
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pitch from the large hole in Minoan Surprise (<a href="#qC1995-161-53">C1995-161-53</a>).
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<p><a name="spatial">A traverse</a> <!-- IVB pt5 -->along the left side leads
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to another hole (separated from the undescended pitch by a rock curtain but
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joins via a narrow rift lower down). This is the 35m <b>Spatial Awareness</b>
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which lands in the same chamber as the bottom of <a href="#bpoec">Bottomless
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Pit of Eternal Chaos</a> - the foot of this pitch being 20m away SW down the
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30° slope.
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<h3><a name="fearon">Fear-On Traverse</a> down to Interview Blues</h3>
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<p>Turning hard right (NE) from Trifurcation to the top of Interview Blues,
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the strong breeze is felt coming from across the top of Gizza Job, where a
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passage is visible. A roped (<a href="../../fixaid.htm#fearon">permanently
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rigged</a>) traverse on the right starts off on an easy but exposed ledge,
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but becomes increasingly desperate from belay to belay as the wall overhangs.
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A final lunge round a corner enters the passage.
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<p><a name="meeting">Immediately</a> beyond the traverse, this passage
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encounters a further pitch, <b>The Meeting Room</b>. This is the start of an
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unsurveyed parallel shaft, communicating with Interview Blues via a window in
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the side of Outright Rejection, and finally joining the main route where the
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water enters at the foot of Application for Life. Warning: this
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pitch (left rigged in 1996) was derigged in 1999.
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<p><center><a href="l/fearon.htm"><img src="t/fearon.jpg" width=160
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height=117></a></center>
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<p>In a thunderstorm, a flood pulse hits this pitch series about two
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minutes after the inlet from the roof at Trifurcation rises. The draught
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also comes from across the head of this pitch, and a further airy
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traverse [<a name="qC1996-161-11" href="qmtodo.htm#C1996-161-11">C1996-161-11</a> B] could reach
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this inlet, which presumably comes from the surface. Notice that the draught
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is in the opposite direction to that in 161d, so is either driven by a
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waterfall, or comes from much higher up than these eastern entrances.
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<h3>Pitches from Minoan Surprise
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(<a href="../../years/1996/index.htm">1996</a>)</h3>
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<p>Left at Trifurcation is a passage interrupted by a series of pitches. The
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first [<a name="qC1995-161-53" href="qmdone.htm#C1995-161-53">C1995-161-53</a> A] appears to be a
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relatively short drop, but in fact turns out to be 55m to land at the foot of
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<a href="#tooting">How Far to Tooting?</a> in Interview Blues.
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<p>The second [<a name="qC1995-161-54" href="qmdone.htm#C1995-161-54">C1995-161-54</a> A] sounds
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much deeper (4 seconds drop), and is the Bottomless Pit of Eternal Chaos. The
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third [<a href="qmdone.htm#C1995-161-52">C1995-161-52</a>] is the shortest and drops
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directly into <a href="sibria.htm#knossos">Knossos</a> on the <a
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href="rhr.htm#rhroute">Right Hand Route</a> of "old Kaninchenhöhle".
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<h4><a name="bpoec">Bottomless Pit of Eternal Chaos</a>
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(<a href="../../years/1996/index.htm">1996</a>)</h4>
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<!-- This is 95-54 A -->
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<p>In the left hand wall of <a href="triasp.htm#minoan">Minoan Surprise</a>
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(facing southwest towards Knossos) ~15m back from the pitch into Knossos is
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an eyehole onto a pitch with a 4s drop. This is the 79m <b>Bottomless Pit of
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Eternal Chaos</b> which is descended via 2 rebelays (after 10m and 17m) then
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a fine 60m hang (with a slight deviation) to the floor. An aven above is
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visible from the second rebelay, so the first 20m of the pitch is a sloping
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window into a larger shaft.
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<p><a name="hellsteeth">At the foot</a> of the Bottomless Pit is an L-shaped
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chamber with a sloping boulder floor. Water enters at the downslope end of
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the chamber. This is where <a href="#spatial">Spatial Awareness</a> from
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<a href="#iblues">Interview Blues</a> connects. Heading upslope the chamber
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narrows to a tall rift at a T-junction, at which the way on is to the right
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<b>Hell's Teeth</b>. Straight ahead is a steeply sloping uphill rift which
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bends to the left immediately and continues for ~15m to a small chamber. Left
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here is an eyehole back onto the Bottomless Pit, right leads via a short
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squeeze to another small chamber with water entering and a too tight rift
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exiting.
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<p>Hell's Teeth is ~20m of tedious rift, mostly 40cm wide and very tall. For
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the most part the rift is traversed at half height over jammed boulders.
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3m in is a c2 into the bottom of the rift (tricky on return) and there is
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another c2 5m further along back up onto jammed boulders. 7m further on
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the floor disappears and the traverse must be continued on increasingly
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tenuous ledges (traverse line required, rigged off a chockstone high in
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the rift) until the rift reaches a 6m long chamber with water entering on
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the right.
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<p><a name="redemption">On the left</a> in the chamber is the head of the 27m
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<b>Redemption Pitch</b>. At the foot is a 3m wide tall rift with a stream
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flowing in the bottom. Upstream leads quickly to a ~5m waterfall. Downstream
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slopes steeply downwards, and another stream enters from the left, also with
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a 5m high waterfall some 10m back up the side passage.
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<p><a name="corinthc">Following</a> the combined Redemption and inlet water
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downstream, the rift narrows to ~1m and becomes <b>Corinth Canal</b>, which
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is very tall (>30m) and has a number of boulders jammed higher up. The
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water quickly disappears down a too tight hole on the right, but the rift may
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be followed for a further 20m until it is blocked by sand.
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<!-- AJD has only been this far - the rest of this description is derived
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from the survey and conversations with Nick. -->
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<p><a name="yorkshol">A 1m climb</a> to the right followed by a short
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squeeze, regains the stream. A 10m hole in the floor is too tight at the
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bottom, but it is possible to traverse over the top (traverse line required)
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to gain entry to <b>Yorkshire Holiday</b>, more 40cm wide rift which
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continues for 20m before being blocked by boulders. There are two junctions
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on the left, the first of which leads back to the 10m pit at the start of
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Yorkshire Holiday, the second quickly becomes too tight. This area is
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directly below <a href="sibria.htm#knossos">Knossos</a> (perhaps 50m below
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the boulder floor).
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<h3><a name="bugger">Bugger</a> leading to <a name="fcrock">Fine Clean
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Rock</a> (<a href="../../years/1996/index.htm">1996</a>)</h3>
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<!-- Bugger, 95-59, climbs from fcr.2 to fcr.6 -->
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<p><a href="l/bugger.htm"><img src="t/bugger.jpg" width=123
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height=186 align=left hspace=10></a>Straight on from Triassic Park (north) at
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<a href="triasp.htm#trifurc">Trifurcation</a>, feels like taking a right and
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becomes very wide. Ahead is a 5m high col interrupting the passage. This can
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be reached by a climb across broken boulders at floor level, a traverse to
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the right of this, or most easily by the long slope on the right hand side. A
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4m down climb from the col (least scary to right hand side), reaches a big
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rift pitch to left (<a href="#chossp">Choss Pot</a>) and the foot of a long
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slope up to [<a href="qmdone.htm#C1995-161-59" name="qC1995-161-59">C1995-161-59</a> A+]. The base
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of this wall is called <b>Bugger</b>, as the expletive of choice upon the
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discovery that it was not possible without gear and therefore marked an end
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to exploration in this direction for 1995.
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<p>The base of the climb, <b>Fine Clean Rock</b>, is reached via a platform,
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4m from the V-shaped groove on the side further from Triassic Park. Care is
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needed on the approach as the climbing requires a long reach, and is exposed
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to a 40m fall into Choss Pot. The climb itself is about 14 metres total
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vertical, starting up an inclined slab, past a rebelay, to a deviation from a
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nose of rock. It is now <a href="../../fixaid.htm#bugger">permanently
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rigged</a>and has an awkward get-off at the top (loose rock) onto a narrow
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ledge under an overhang, from where a stomach-traverse leads round the corner
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into bigger passage.
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<p>On standing up, the top of the climb is surrounded by half an amphitheatre
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of sand and mud. This is a little delicate, and was partly traversed, then
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big lights were used, but no accessible leads were seen.
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<p>The main way on is between a large rock and the wall which eventually
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becomes the roof. This leads north in a bouldery passage about 2m high that
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slowly lowers until it breaks out into a chamber made by an ill-defined
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junction of four or five ways.
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<p><a href="300dpi/fcr.png"><img alt="survey - 13k gif" width=450 height=450 align=left hspace=10 src="inline/fcr.png"></a>Up and to the left narrows
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and comes out in the amphitheatre just above the rock ducked under when
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leaving Fine Clean Rock. However, this climb is slippery and the route
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described above is far easier.
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<p>Right narrows to a short (5m?) pitch that looks loose and tight, but is
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undescended [<a href="qmtodo.htm#C1996-161-99" name="qC1996-161-99">C1996-161-99</a> C]. Sharp right
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leads to some small sandy and short dead ends.
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<p><a name="nchunks">The main</a> way continues downhill northwest
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for a few metres to a split. Left reaches the head of a large shaft,
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<a href="#hencat">Henri's Cat</a>, almost immediately, whilst right is an
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ascending passage, <b>Neoprene Chunks</b>. This soon widens on the right,
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with two undescended pitches in the floor, and two unascended climbs in the
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continuation north. Left is downhill, and leads SW, past a window on the left
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into the opposite side of Henri's Cat. This way continues west as a tube
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|
below a narrow rift for 20m to a junction. Left is a 2m climb up to reach a
|
|
further climb (up or down ?) which has not been pushed. Right is a short
|
|
climb down, again reaching a further unpushed climb. These ends are at a
|
|
depth of -204m from 161a, and almost directly above
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|
<a href="deepwy.htm#fbs">Flat Battery Series</a> (off
|
|
<a href="sibria.htm#cfn">Chicken Flied Nice</a>).<br clear=all>
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|
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<h4><a name="hencat">Henri's Cat</a>
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(<a href="../../years/1996/index.htm">1996</a>)</h4>
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<p>Henri's Cat starts as a 7m diameter shaft, rigged from bolts on the left.
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|
Three metres down is a bolt rebelay for a vertical hang of 18m to a further
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|
bolt rebelay. This drops 23m to the <b>Mother of All Deviations</b>, which is
|
|
over 5m from the vertical line of the rope. A further 9m reaches another bolt
|
|
rebelay for a 10m hang to another deviation, again well off to one side. 17m
|
|
below this is a floor, <b>Catshit</b>, 80m below the takeoff of the pitch.
|
|
|
|
<p>A descending passage goes east of north for 17m to the top of another
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|
shaft, rigged from a bolt on the far wall. This is 24m to a complicated ledge
|
|
system, where the pitch jags a couple of metres, before dropping 5m to a
|
|
deviation a couple of metres across, reached via another ledge. The rope then
|
|
hangs free for 32m to a wide ledge, from where 5m very off-vertical hits
|
|
another ledge. Another 5m gains a steeply descending short passage to another
|
|
pitch rigged from a bolt. This is a 6m drop to a sloping white ledge which in
|
|
a few metres breaks out into the side of a larger shaft dropping from out of
|
|
sight. Two bolts here mark the start of a 52m free hang in an enlarging
|
|
shaft, which is c15m diameter at the bottom. This has a flat floor with no
|
|
obvious way on. The survey (via a long traverse) shows this point to be about
|
|
30m ESE of <a href="deepwy.htm#fbs">Flat Battery</a> Series, but at
|
|
-424m from 161a, whilst the deepest point of Flat Battery is -390m.
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|
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<hr />
|
|
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<h3><a name="chossp">Chosspot</a>
|
|
(<a href="../../years/1996/index.htm">1996</a>)</h3>
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|
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<!-- This is 95-58 A (big rift pitch to left).
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|
starts from fcr.3 which is first station part way up Bugger -->
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|
|
|
<p>Straight on (north) from <a href="triasp.htm#trifurc">Trifurcation</a>
|
|
at the end of Triassic Park III, over the col and down the 4m climb reaches
|
|
a big rift pitch to the left, <b>Choss Pot</b>.This is a very chossy pitch
|
|
(p16) which is sloping in its upper half to a rebelay on a ledge, then more
|
|
vertical to the bottom. At the foot is a chamber only just big enough to
|
|
shelter from the crap falling from the pitch above. A smallish gap leads onto
|
|
a chossy slope, about 30m south to a final 7m pitch down a slightly active
|
|
small rift which rapidly became too tight. Upstream in the rift was also too
|
|
tight.
|
|
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|
<hr />
|
|
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