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400 lines
24 KiB
HTML
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.0//EN">
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<title>1623:204</title>
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</head>
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<body>
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<div align="center"><center>
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<table border="0" width="100%">
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<tr><th width=20% align="left"><font size="+2">204</font></th>
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<th lang="de"><font size="+2">Steinbrückenhöhle</font></th>
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<th width=20% align="right"><font size="+2">4/S x</font></th></tr>
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<tr><th align="left"><font size="+1">(CUCC 99/03)</font></th></tr></table>
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</center></div>
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<p><b>Altitude:</b> 1820m, length 2.5km, depth 368m<br>
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<b>Location:</b> 204b entrance E 36673 N (52)83716
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<p>The cave is situated on the west side of the col between the
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<span lang="de-at">Hinterer Schwarzmooskogel</span> and
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<span lang="de-at">Nieder AugstEck</span>.
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<p><b>Access route:</b>The 1999 route from Top Camp
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(probably near optimal) is a cairned path via
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<span lang="de">Wolfhöhle</span>
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(<a href="../plateau/145.htm">1623/145</a>) and Laser Point 5, then up to the
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top of the bare patch of white limestone visible from Top Camp, passing
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<a href="195.htm">195</a> and <a href="196.htm">196.</a> Laser 0/5 can also
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be approached via <a href="../plateau/107.htm">107</a>, a slightly lower
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route; or the white patch of limestone can be reached by a more central route
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across the plateau. In all these cases there is scope for endless variation,
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and an approach which keeps the large bare patch in view is recommended.
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Alternatively, the cave may be approached from the summit of HSK - probably
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the optimal route if you are coming from any of the
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<a href="161/top.htm">161</a> entrances.
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<p><b>Marking:</b>Tag. Does it say "CUCC 99-03" or "CUCC 204"?
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<p><b>Description:</b>204a entrance is directly opposite a 10m x 3m stone
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bridge from which it derives its name. The entrance itself is
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approximately 8m high and 5m wide, and leads down a boulder slope and
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round a right hand bend to the top of the first pitch. 204b entrance is
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15m away to the west, and this is the entrance which is rigged. A 3m
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climb down (handline useful) leads into the entrance gully and a ledge at
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the head of the first pitch, <b>Trick or Treat</b>, opposite 204a
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entrance. This loose, sloping pitch of 20m is rigged from a Y-hang on the
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right hand wall, with a rebelay and deviation. The pitch is tedious to
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prussik on return and is best climbed. The landing is by a large snow
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plug with (in 1999) an ice corridor round the edge leading to the top of
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a boulder slope. A rift passage on the right becomes too tight.
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<p><a name="jim">Descending</a> the boulder slope (care required to
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avoid kicking rocks off) leads to the head of the second pitch, <b>Jim'll
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Fix It</b> (18m). An unexplored passage is visible from the pitch
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head, which could be accessed by a bolt traverse round the right hand
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side of the pitch head [<a href="204/qm.htm#C1999-204-01" name="qC1999-204-01">C1999-204-01 C</a>]. The pitch is rigged from a bolt in
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the left hand wall with a deviation from a spit immediately after the
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pitch head bolt. This protects a marginal rub point and also avoids a jet
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of water which spurts from a crack in the wall after heavy rain. The
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landing is by a large pointed snowplug. Landing on top of the snow plug
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and climbing up 2m to the right (when facing the wall on which the
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pitch is rigged) leads to an undescended pitch/climb [<a href="204/qm.htm#C1999-204-02" name="qC1999-204-02">C1999-204-02 B</a>]
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which lies above the northern end of
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<a href="#wolp">Wolpertinger Way</a>. In 1999 there was sufficient
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gap between snow and wall to complete the descent and emerge in a sloping
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phreatic passage. There are two ways on: Right leads uphill as
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stooping/crawling height passage for 30m to emerge at the top of
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<a href="#umshit">Umshitshimbo</a>. Left leads downhill into
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<a href="#nearend">The Near End</a> and is the main way on. There is a
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further unexplored passage in the wall above the gap between the snow plug
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and the rock [<a href="204/qm.htm#C1999-204-03" name="qC1999-204-03">C1999-204-03 C</a>].
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<h3><a name="nearend">The Near End</a></h3>
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<p><b>The Near End</b> is a collective name for
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a complex network of high level phreatic passages which slope
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approximately 20° following the dip of the beds. Heading
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downhill from the base of <b>Jim'll Fix It</b> in a stooping
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height passage leads round a double bend to a 2m climb down to a
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junction. Right leads to more <a href="#nearside">side
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passages</a> whilst the main route is straight ahead to a
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crossroads. Right leads into the same <a href="#nearside">side
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passages</a> as the previous right turn. Left is <b>Needle Crawl</b>
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past an unexplored passage on the left [<a href="204/qm.htm#C1999-204-04" name="qC1999-204-04">C1999-204-04 C</a>] and
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a crawl on the right (feels like straight ahead) which becomes too small after ~8m.
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Straight ahead (feels like a left) leads to the head of a fine 4m diameter circular shaft, <b>Thread
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Pitch</b>. This pitch of 17m leads into <a href="#wolp">Wolpertinger Way</a>,
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and is likely to be the main route from 2000. A continuation of the crawl is
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visible at the opposite side of the pitch head [<a href="204/qm.htm#C1999-204-06" name="qC1999-204-06">C1999-204-06 C</a>].
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<p>From the crossroads, the main route in 1999 was straight ahead, downhill
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in mostly stooping height passage with a short section of sandy crawling.
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After 15m is a short climb down to the top of a 4m deep pit with a too-tight
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passage at the bottom, with the phreatic passage continuing to the right.
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After a further 10m the passage is intersected by a large rift with a big
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rock partially blocking the passage. Climbing up to the right leads back into
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a tall rift in the <a href="#nearside">side passages</a>. A climb up to the
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left leads to a passage containing attractive white mud which was not
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entered, however a visual connection to the <a href="#pendulum">Pendulum
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Pitch</a> was established.
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<p>Straight ahead leads to a further junction after 15m. Left opens out to
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the head of <a href="#pendulum">Pendulum Pitch</a>, the main route to the
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bottom of <a href="#wolp">Wolpertinger Way</a> used in 1999. Right leads to a
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narrow stooping height passage which continues for 25m with several clear
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pools in the floor to a widening where most routes ahead and to the left are
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choked with boulders. To the right, a body sized tube leads upwards for ~15m
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before opening out into a low chamber on the left. The continuation of
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the crawl is immediately opposite the entry point [<a
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href="204/qm.htm#C1999-204-05" name="qC1999-204-05">C1999-204-05 B</a>]
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and there is a climb down into a rift on the far side of the chamber to
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the left [<a href="204/qm.htm#C1999-204-07"
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name="qC1999-204-07">C1999-204-07 B</a>]. The chamber doubles back on
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itself to the left and encounters an area of breakdown which was not
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fully investigated, but is presumed to be the opposite side of the
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boulder choke.
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<h3><a name="nearside">The Near End: Side Passages</a></h3>
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<p>The first two right turns encountered when heading downhill
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from the foot of <a href="#jim">Jim'll Fix It</a> unite in a walking
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sized passage. After 10m the bottom of <a href="#umshit">Umshitshimbo</a>
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is passed on the right, whilst straight ahead leads to a junction
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with a large keyhole passage. Left leads after 15m to a climb up
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behind a precariously placed boulder, to an immediate climb down
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of 4m which emerges in the 1999 main route through the near end
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before <a href="#pendulum">Pendulum Pitch</a>. Right leads
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immediately to an undescended pitch [<a href="204/qm.htm#C1999-204-08" name="qC1999-204-08">C1999-204-08 B</a>]. A difficult and
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exposed traverse round the left hand wall leads to a further 30m
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of passage with a steadily lowering roof culminating in a boulder
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choke.
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<p><center><img alt="plan: 24k gif" width=582 height=783 src="204/pl1999.gif"></center>
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<h3><a name="umshit">The Near End: Umshitshimbo and Updip
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Passages</a></h3>
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<p><b>Umshitshimbo</b> is a fine phreatic ramp, 2m wide and about 4m
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high, which heads uphill in a straight line for 40m. At the top a
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passage doubling back on the right leads back to the base of
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<a href="#jim">Jim'll Fix It</a> and there is a climb up into a rift passage
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heading south over the top of Umshitshimbo which becomes too narrow. Large
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passage continues uphill past a 2m deep blind pit on the right to a junction.
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<p>Left leads uphill past a choked inlet on the left to a steep
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uphill section with a crawl on the right, which leads shortly to
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a 2m climb down and immediate choke. At the top of the steep
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section the passage to the right immediately chokes, whilst left
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is <b>Dolly Parton climb</b>, a 2m climb up with huge jugs, to a further
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15m of upward trending phreatic passage, terminating in a boulder choke
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with a slight draught (air coming into the cave.) There are two small
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steep phreatic ramps on the left hand side of this passage, both very
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small and both choked.
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<p>Straight ahead at the junction leads through a short section
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of rift to an enlargement with an alcove on the right and a
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keyhole passage ahead. The rift section at the bottom quickly
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becomes choked, with a slight draught coming in. A 3m climb gains
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access to the phreatic section which goes over the top of the choke, and
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about after a further 3m reaches a large boulder, which almost blocks the
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passage with a strong breeze blowing through the gap (into the cave.)
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Squeezing through yields a steeply ascending rocky crawl which chokes
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after about 5m.
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<h3><a name="wolp">Wolpertinger Way</a></h3>
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<p><b>Thread pitch</b> from <a href="#nearend">The Near End</a>
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lands at the top of a large 6-8m diameter phreatic passage,
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<b>Wolpertinger Way</b>, which heads downhill past some ice formations on
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the left hand side, for 35m to a junction. Straight ahead is a steep
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gully leading to a 6.5m diameter circular shaft with aven above -
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<b>You're So Veined</b>. There is a traverse round the right hand side of
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the gully on an increasingly narrow ledge.
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<p><b>You're so Veined</b> is rigged at its southern end, and this is
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reached via a sandy crawl off to the right from the top of the steep gully,
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which passes over a hole in the floor through dangerous boulders
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[<a href="204/qm.htm#C1999-204-09" name="qC1999-204-09">C1999-204-09 C</a>] to reach a junction. Right is an unexplored passage
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[<a href="204/qm.htm#C1999-204-10" name="qC1999-204-10">C1999-204-10 C</a>], straight ahead leads into <a href="#110aday">110 A Day</a>,
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whilst left is the main route.
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<p>More sandy crawling leads to a crossroads, where left leads to
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the ledge overlooking the pitch, and right is a short crawl leading
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to the main passage part of the way down <a href="#pendulum">Pendulum
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Pitch</a>, the easiest route to the <a href="#elephant">White
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Elephant Series</a>. Straight ahead leads to a further junction.
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Right is a short passage to a traverse round a blind pit, an
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alternative route to <a href="#pendulum">Pendulum Pitch</a>. Left
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is the head of <b>You're So Veined</b>, the start of the
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<a href="#ariston">Ariston Series</a>. </p>
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<h3><a name="110aday">110 A Day</a></h3>
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<p><b>110 A Day</b> is a long, dusty passage which varies between stooping
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and crawling for 110m. Immediately after the start is a sharp right hand bend
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with an unexplored crawl straight ahead [<a href="204/qm.htm#C1999-204-11" name="qC1999-204-11">C1999-204-11 C</a>]. About halfway along
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is a crossroads, where low passages lead off to left and right
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[<a href="204/qm.htm#C1999-204-12" name="qC1999-204-12">C1999-204-12 C</a> and <a href="204/qm.htm#C1999-204-13" name="qC1999-204-13">C1999-204-13 C</a>]. At the terminus reached in 1999, the
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passage splits into two. Each branch immediately becomes tight, but could be
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pushed further with a little determination and effort [<a href="204/qm.htm#C1999-204-14" name="qC1999-204-14">C1999-204-14 C</a> and
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<a href="204/qm.htm#C1999-204-15" name="qC1999-204-15">C1999-204-15 C</a>]. In the left hand branch, just before the passage becomes
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tighter, is an undescended pitch [<a href="204/qm.htm#C1999-204-16" name="qC1999-204-16">C1999-204-16 A</a>] of perhaps 20m.
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<h3><a name="pendulum">Pendulum Pitch Route</a></h3>
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<p><b>Pendulum Pitch</b> is in a large rift. The first section is a
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loose boulder slope (care required) to a rebelay, then a descent
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of 23m via a deviation off the far wall below a large wedged
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boulder. There may be a passage on the far side of the rift accessible
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with difficulty from this boulder [<a href="204/qm.htm#C1999-204-17" name="qC1999-204-17">C1999-204-17 C</a>]. From the base of the
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pitch, two rift passages lead off which very quickly become too tight.
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<p>The main route on is reached by swinging off after 16m into a
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6m wide passage. Two passages in the left hand wall are quickly
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encountered. The first quickly becomes too tight, the second is a
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short crawl leading into the network of sandy crawls at the bottom of
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<a href="#wolp">Wolpertinger Way</a>, and is the best route from here to the
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<a href="#ariston">Ariston Series</a>. Continuing down the main passage,
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passing either side of a huge boulder, reaches a blind pit in the floor, with
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two ways on.
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<p>A loose and slightly precarious traverse round the blind pit
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leads to a short passage on the left, emerging at the head of <b>You're
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So Veined</b> at the start of the <a href="#ariston">Ariston Series</a>. A
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rift visible at the opposite side of the pit has an audible connection to
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<b>You're so Veined</b>.
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<p>To the right at the blind pit is a draughting phreatic tube which heads
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downhill at a comfortable walking size past a tight passage on the left
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[<a href="204/qm.htm#C1999-204-18" name="qC1999-204-18">C1999-204-18 C</a>]. After 20m, a 3m climb up into a roof tube on the right hand
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side is the way into the <a href="#elephant">White Elephant Series</a>.
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The phreatic passage continues for a further 15m past a too tight inlet on
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the right and a traverse over a blind pit to a 3m deep hole in the floor,
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which is blind. Traversing over the hole and up a loose climb with a too
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tight rift in the right hand wall leads into an uphill passage, which is
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choked with mud after 5m. A sandy crawl on the right just before the
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choke leads via a left hand bend with a too tight rift on the right
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(probably connecting to that at the loose climb) ending at a 2m climb
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down. There is a possible way on at the bottom of this, but it is very
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small and tall people at least would have to enter feet first
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[<a href="204/qm.htm#C1999-204-19" name="qC1999-204-19">C1999-204-19 C</a>]. There is a noticeable draught here blowing downhill (into
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the cave).
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<p><center><img alt="elevation: 16k gif" width=575 height=780 src="204/el1999.gif"></center>
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<h3><a name="ariston">Ariston Series</a></h3>
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<p>The Ariston Series is the route to the current deepest point in the
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cave. The pitch series begins with a short pitch of 5m rigged from a large
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thread in the roof a few metres back, with a single spit for the
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vertical part, which is almost a scramble. This lands on a large
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ledge formed of boulders wedged across a narrow point; there are
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two choices of descent here, one to the north, <b>You're So
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Veined</b> (15m), which was used in 1999, and an as yet
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undescended pitch to the south, which will land further down the
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Ariston Series, which should probably be used in 2000. One
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rebelay provides a good hang against the wall of You're so Veined
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to reach the foot of the pitch, which is in a spacious shaft,
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with an impressive aven above. From here, there are two ways on:
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to the left, facing away from the pitch just descended, is a
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gully, which in 1999 contained a thick layer of ice. Carefully
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traversing this rather slippery section leads to the head of a
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small pitch of 6m, which was rigged with a Y-hang. From here a walking
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size phreatic passage leads off, carrying a substantial breeze.
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The passage initially descends, but then develops a narrow floor
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trench; as the trench deepens, the phreatic part of the passage
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rises, and then ends abruptly where the floor trench turns right
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and leads off as a too-tight rift while ahead the phreas pinches
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out.
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<p>Back at the foot of <b>You're So Veined</b>, a way on to the right
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leads into a small, very crumbly chamber, from which a short section of
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awkward rift leads to a fine crow's nest in the wall of a large rift. A
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very short pitch (5m) lands on a large ledge, from which a roped traverse
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along the left-hand wall gains the head of the next pitch of 12m, which
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avoids a large ledge which would have been in the way but for the
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traverse. This pitch currently requires a rope protector just below the
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Y-hang at the top. The landing is on another large ledge, where a pool can
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be used to refill water containers. It is thought that the alternative
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pitch to You're so Veined will land here, if rigged.
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<p>The next pitch of 14m consists of a backup bolt followed by a Y-hang,
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which utilises one very cratered spit, which can only be used with a
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bollard type hanger. This pitch requires a deviation from the opposite
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wall or a rebelay to be installed as there is currently a rub point just
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below the Y-hang. The ledge that this pitch lands on consists of boulders
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wedged across the shaft, although it seems sound. A backup bolt protects
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the approach to the Y-hang at the head of the next pitch (35m).
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Unfortunately, it seems to be impossible to get a clean hang from here,
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and a rub-point 3m down will require the installation of a rebelay or
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deviation in future. Immediately after this point, the walls of the shaft
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bell out, and the rope hangs in stimulating isolation. About 5m from the
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floor a ledge is passed, which could be gained by a swing across, where
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there may possibly be a passage leading off [<a href="204/qm.htm#C1999-204-20" name="qC1999-204-20">C1999-204-20 B</a>].
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<p>At the foot of the pitch, the way on is a very chossy, sloping descent
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which will require either re-rigging or bypassing (which may be possible
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by a climb up and over) in future. This leads to a further short pitch
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(10m), which lands in an aven chamber of ample proportions. From here is
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another short, undescended pitch [<a href="204/qm.htm#C1999-204-21" name="qC1999-204-21">C1999-204-21 A</a>], a crawl leading off from
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the foot of the pitch just descended, and a descending rubble slope. The
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rubble slope curves round to the right, passing a tight rift on the left
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[<a href="204/qm.htm#C1999-204-22" name="qC1999-204-22">C1999-204-22 C</a>], to reach the bottom of a short climb up of 3m on the right,
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which is followed by a scramble down on the other side. From here,
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straight ahead is a climb up into the foot of an aven, half-right is a
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short ascending passage leading to a chamber where a traverse around the
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right hand wall leads to a slope down to an undescended pitch
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[<a href="204/qm.htm#C1999-204-23" name="qC1999-204-23">C1999-204-23 A</a>], and full right is a stooping/crawling height phreatic
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passage with a mud floor. This passes on the right the other end of the crawl
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which led off from the foot of the previous pitch.
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<p>Some 50m of alternate crawling and stooping, including a single point
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where the roof dips and the crawl is flat-out, leads to a small chamber.
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Here there are two holes in the floor. One, which has not been descended,
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is a reasonably large drop (stones bounce off the walls a couple of
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times and then fall free for some 3s)[<a href="204/qm.htm#C1999-204-24" name="qC1999-204-24">C1999-204-24 A</a>]. The other drop is much shorter, and
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is split into two sections by ledges on each wall part way down. The first
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section of 8m reaches these small ledges, where a stream enters from the
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foot of a very large aven. The next section of 11m is wet, and lands on a
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small ledge overlooking a massive shaft. Stones thrown out from here fall
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for 3s. This is believed to be the same pitch as C1999-204-24, which will
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probably prove to provide a drier descent. This ledge is the current limit
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of exploration at -226m.
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<h3><a name="elephant">White Elephant Series</a></h3>
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<p>The White Elephant Series is a series of rift pitches which has not been
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pushed to a definite conclusion, but does not appear especially promising,
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despite carrying a considerable breeze. From the head of the 3m climb up,
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a roof tube leads off. After 8m of crawling, the passage opens out at the
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head of a 2m climb down by a large boulder. A too-tight rift leads off on
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the left, but ahead opens out into a large space, the <b>Millennium
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Dome</b>.
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<p>A 20m pitch rigged from a bolt on the left hand wall backed up to the
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big boulder, with a rebelay and rope protector after 5m, lands on the
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boulder floor of the Millennium dome, which is an L-shaped chamber at the
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base of a large aven, with each arm of the L being 15m long and 5m wide.
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There do not appear to be any ways through the boulders, but a rift leads
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off at the western end, quickly arriving at the head of a 10m pitch with a
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constricted take off, rigged from boulders. An eyehole part way down this
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pitch appears to lead into a parallel shaft [<a href="204/qm.htm#C1999-204-25" name="qC1999-204-25">C1999-204-25 B</a>]. The pitch lands
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on a rubble floor with a blind pit. Heading south quickly reaches a loose
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pitch head, with a rift passage continuing beyond.
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<p>The pitch is 28m, rigged from a bolt on the left hand wall and
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deviations from natural threads after 4m and 12m. The second deviation is
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by a small rock bridge, where descending either side appears to go to the
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same place, and an eyehole opposite connects to the continuation of the
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rift at the top of the pitch. The base of the pitch is an oddly shaped
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chamber formed from several rifts (about 7m up the pitch, these rifts
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coalesce to form a single shaft.) North from the base of the rope leads to
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a 3m climb down into an inlet rift coming from the north which ends in a
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blank wall 8m from the base of the rope, but the rift continues too-tight
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heading south beneath the 3m climb. South from the base of the rope is
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another rift heading downhill which rapidly becomes too tight with running
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water clearly audible, but not visible beyond. West from the base of the
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rope leads to junction with a too tight rift continuing to the west, and
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another inlet rift coming from the north which ends in a blank wall after
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5m.
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<p>Traversing over the top of the pitch (rope required) and a short descent
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leads to a continuation of the rift passage. A hole on the left connects to
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the 28m pitch described earlier. After 5m the rift narrows and a constricted
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pitch head is reached. The descent of 15m is rigged from a large boulder and
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leads immediately to a further drop of 7m rigged from a bolt. This shorter
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drop may be bypassed by an alternative free climb in a narrow slot
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immediately beyond the pitch head. From the base the tall, narrow rift
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continues with two short climbs and a slot in the floor which gradually
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widens to the head of the next pitch after 6m. This is rigged from a Y-hang
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on either side of the rift, but soon opens out to give a fine descent of 15m
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landing in a spacious rift at 182m depth from 204b entrance. A narrow slot in
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the floor develops, which is just large enough to descend, but stones thrown
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down sound dead [<a href="204/qm.htm#C1999-204-26" name="qC1999-204-26">C1999-204-26 B</a>]. It is possible to traverse above the slot
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for a short way before the rift becomes too tight.
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<p>There is a noticeable breeze at the base of this pitch, as there is
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through much of the series, with air blowing into the cave. From the base
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of the 7m pitch, there is no roof visible. This area has potential, but
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there are no easy leads, and some lunatic bolt traverses may be required
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to try to bypass the tight sections.
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<p><b>Exploration:</b> CUCC 1999, to length 1365m, depth 226m<br>
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CUCC 2000 to 2.5km and -368m
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<hr>
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