<html> <head> <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1" /> <title>Handbook placeholder page</title> <link rel="stylesheet" type="text/css" href="../css/main2.css" /> </head> <body> <h2 id="tophead">CUCC Expedition Handbook</h2> <h1>Installing surveying tools</h1> <h2>Survex</h2> <p>The main software we use to process cave data and surface surveys is <b>survex</b> which has been written over several decades by CUCC cavers. The first version was written during the 1990 Expo in Austria in the (old) potato hut. <p>Download the survex package here: <a href="https://survex.com/">www.survex.com</a> and install it. <p>You will discover that the application installed is actually called "aven" but do not be concerned. This is what you will use to visualise .svx files as beautiful cave centre-line surveys. <p>If you are entering new survey data from a new cave, you will also need either <a href="https://bitbucket.org/goatchurch/tunnelx/wiki/Home">TunnelX</a> or <a href="https://therion.speleo.sk/">Therion</a> to convert your sketches into actual plan and elevation presentation-quality surveys. <h2>TunnelX</h2> <p>Tunnel was written by <a href="http://expo.survex.com/folk/l/jtodd.htm">Julian Todd</a> (18 Austrian expos since 1989). It allows the generation of full 3D models of cave passages which can be viewed using a VRML browser. <p> <a href="https://bitbucket.org/goatchurch/tunnelx/wiki/Home">TunnelX intro</a>. <p> <a href="https://bitbucket.org/goatchurch/tunnelx/wiki/Installing_and_Running">TunnelX installation and running</a>. <p> <a href="http://expo.survex.com/expofiles/tunnelwiki/wiki/pages/Tunnel.html">TunnelX detailed wiki documentation (old)</a>. <h2>Therion</h2> <p> <a href="https://therion.speleo.sk/">Therion<a/> <hr /> </body> </html>