Cave: Balcony (Far Side to Deep Balcony) Trident is a four way junction- take the left fork to an alcove on the left with an obscure mud floored crawl. This is followed for 10m, improving to walking height. Follow past two bat skeletons then right turn to another bat; continue ~20m. A mud floored junction, turn right to the head of a traverse then pitch after 10m. Straight on would have led you to a noteworthy drippy pitch (Kathedral Chasm). ----Honeycomb---- The traverse to pitch is the beginning of Honeycomb (50m of pitches). This swings to a window, following the rope to a ledge 10m above the floor. From here there's a narrow popcorn-lined climb to the head of a 7m pitch. At the bottom, climb the slope and follow obvious continuation (draught) to the head of 12m pitch. This pitch lands at the top of Hangman (p30), on account of the huge hanging boulder. (The near side of the boulder descends to the way on to the top of Mongol Rally, whereas the far side of the boulder is rigged to swing into a window half way down, Myopia. This is a passage heading north, traversing around a large pit, leading to another pitch which could be traversed around, ?a.) ----Nature Calls---- At the bottom, follow the traverse round to a mudslope. At the top of the mudslope there is an awkward crawl for 10m, soon improves to walking. Follow this passage for 30m. There's a p5, follow the rope to the head of the Mongol Rally (p200). ----Mongol Rally and Little Boy---- Descending this rope lands into a roomy boulder chamber. Walking down the slope between boulders (distinguished path in the mud), leads to a blind pit and big aven. A right turn takes you to stooping height passage, for 50m to the head of Little Boy pitch (20m). There is a significant draught here; follow this. The camp is currently at the base of the pitch (August 2018). ----Water collection---- There are three exits to the chamber. 1. a short crawl 2. a climb down on the far side. Both lead to the same place and draught. Leave on the far side of the chamber, via a climb down and turn right, climbing down a boulder into pleasent walking passage, very straight and heading north. The floor is soft wet mud. After ~100m a stream trench enters on the right, followed round a corner into a drippy aven. Collect water here, scoop (mug) advisable. (Currently unconnected from Grand Prix) ----One direction---- A little further on from the right turn towards the water cllection, is a muddy ledge on the left hand side (1m from ground). Low crawl continues for 100m in straight line, over three puddles. Stal, but largely unnoteworthy. Ends at the Tsection into clean washed tall rift with sounds of water. Downhill leads to promising a lead, in clean washed rock, sketchy c6, requires rope, heads into rifty stuff. Uphill, includes split (meander) to scoopy loopy junction. ----Scoopy Loopy---- Scoop it until you loop it. Junction has small a lead on right hand wall, to sound of wet rift. Obvious way on cuts left, walking passage heading upwards until low crawl into breakdown chamber. A climb on the right links into Grand Prix. ----Nothing to do with you traverse---- (ntdwyt) The passage towards the water collection is followed, beyond the turning for water. This leads to a pitch down (Indy Rally) or a traverse left. The traverse left goes ~10m, before muddy walking passage ~30m until it chokes. ----Little boy beneath the boulders---- A short 2m climb through a boulder choke leads to break down chamber directly below grand prix. Qmc at station 8, p10, probably drops level with station 6 (lbbeneaththeboulders). ----Little boy bolt climbs---- From the grand prix, left from little boy beneath the boulders is a large hanging boulder. Traverse along massive choked boulder on left hand side of grand prix. Not derigged. Climbs up steep mud slope into rift that shortly forks (station 4). P15 qmc down from here, leads probably to lbbeneaththeboulders. Sketchy rift climb qmc from here, dispute about seeing a human sized passage beyond here.