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<h2>Kaninchenh&ouml;hle: Triassic Park through Flat France</h2>

<h3>Overview</h3>

<p>An extensive series of horizontal development at a similar altitude to the
other major passages in Kaninchenh&ouml;hle, but quite a distance away from
them. Most of this area is now best reached from the 161d entrance, and this
page describes the main route from Triassic Park to the original point of
entry at the traverse off Sultans of Swing. Two other routes from Triassic
Park to the bottom of France are also possible, but both these need rigging
and are treated on the <a href="offffr.htm">side passages</a> page.

<a name="slc"><h3>Guillotine to French Revolution (1995)</h3></a>

<p>Triassic Park part I heading south ends with a split into
<a href="triasp.htm#shwall">Shortage of Walls</a> (up right with a route
into France via <a href="offffr.htm#teapot">Teapot</a>) and the Guillotine
straight on. This is a high rift passage with an obvious hanging death
boulder in the roof. Down the slope is a bend left leading to the
<a href="tptosf.htm#critend">161d entrance</a>, but just before this, low on
the right is the way into <b>Salt Lake City</b>.

<p>This rapidly opens out into a 7-10m wide passage carrying a considerable
draught, and with a beautiful white floor. Following this SSW passes a 2m
climb on <a href="offffr.htm#slc">the right</a>, before narrowing a little.

<p><center><a href="l/slc.htm"><img alt="Salt Lake City portrait - 60k"
src="t/slc.jpg" width=124 height=180></a>
<img alt="   " src="lists/tab64.png"><a href="l/slc2.htm">
<img alt="Salt Lake City Landscape - 35k" src="t/slc2.jpg" width=200
height=134></a></center>

<p><a name="stnwpal">This is</a> short-lived, as the passage opens into the
huge space of <b>Staud'nwirt Palace</b>. The main route is deflected right
(WSW) here with the boulder floor rising on the outside of the bend. <a
href="offffr.htm#stpal">Ways on here</a> have proven disappointing, though
some inaccessible holes in the roof remain unexplored.

<p><center><a href="300dpi/frev.png"><img alt="French Revolution survey -
18k gif" width=640 height=450 src="inline/frev.png"></a></center>

<p><a name="zombie">Descending</a> boulders west, the way gets smaller, and
funnels down to a 5m climb down (ladder
<a href="../../fixaid.htm#zstosp">left rigged</a>) into <b>Zombie Slime</b>,
a 3m wide meandering passage, entered at a chamber with two
<a href="offffr.htm#zscha">minor ways</a> off.

<p><center><a href="l/zombie.htm"><img alt="Zombie Slime pic - 40k"
src="t/zombie.jpg" width=134 height=178 align=middle></a><img alt="   "
src="lists/tab64.png"><b>Zombie&nbsp;Slime</b></center>

<p>The main way on goes west for a short way to a three-way junction.
<a href="offffr.htm#zs3way">Left</a> is a short series rejoining the main way
10m later. This main route turns sharp right and continues to end abruptly
at a boulder choke coming out of an aven. There is an audible connection
to the other side of the choke, <a href="#fbchoke">6m away</a> off Fudge
Brownie.

<p><a name="bcunt" href="l/bcunt.htm"><img alt="Brownie's Cunt Photo"
align=bottom src="t/bcunt.jpg" width=124 height=184></a> Brownie's Cunt from
Zombie Slime.

<p><a name="frev">The bypass</a> to this choke is found on the left (SW) 6m
before, where a tiny passage at floor level, <b>Brownie's Cunt</b>, squeezes
through. This has been enlarged by the removal of some rocks, and immediately
encounters a 1m climb down into somewhat larger passage, <b>French
Revolution</b>. This is joined from the left by two more small passages which
rejoin but just fail to connect back to Zombie Slime.

<p><center><a href="l/zombie.htm"><img alt="Zombie Slime pic - 40k"
src="t/zombie.jpg" width=134 height=178 align=middle></a><img alt="   "
src="lists/tab64.png"><b>Zombie Slime</b></center>

<p><a id="id13mcha">Continuing</a> SW a few more metres, a traverse over a
pitch is preceded by a small hole at floor level on the right. The traverse
emerges into a chamber some 13m in diameter, and the right wall can be
followed past the other end of the small hole and into one branch of Fudge
Brownie.

<p>The chamber has numerous exits, of which two significant ones to the south
rejoin beyond a rock pillar and go to <a href="fbland.htm#rhorror">Rocky
Horror</a> and the way to Forbidden Land. To the east over a narrow canyon
in the floor is the original branch of Fudge Brownie - a stooping NW-trending
passage with gloopy mud which gave the name. <a
href="offffr.htm#id13mcha">Minor ways</a> in the floor and SE wall of the
chamber have all been pushed to conclusions within a short distance.

<a name="fbrownie"><h3>Fudge Brownie to Mississippi (1994)</h3></a>

<p><a name="fbchoke">The first</a>, right hand, walking sized branch of Fudge
Brownie curves NW and soon encounters a difficult 3m climb down. Immediately
right below this is a short passage which ends in the choke blocking the NW
end of Zombie Slime. Left is more easy walking to where the gloopy branch
comes in from the left.

<p>The second branch of Fudge Brownie, from the west side of the chamber,
is 30m of stooping progress in glutinous mud, to the junction with the
first branch. The way continues NW as a slightly inclined passage, always
slippery, splitting for a while into a higher passage to the right and a
lower one to the left. A low way left off the lower passage gives access
to Mississippi, but it is easier to continue straight on.

<p><a name="misisip">Left and</a> right ways remerge and 20m further on, pop
out into Mississippi. This is a 150m long pebble-covered passage. Left goes
south, passing a small entry to <a href="offffr.htm#mihemd">Mohr-im-Hemd</a>
to the right and the other way from Fudge Brownie on the left, before ending
at a pitch, <a href="offffr.htm#bsuspend"><b>Black Suspender</b></a>.

<p>Right goes just a short way north to a junction with
<a href="offffr.htm#mmudpie">Mississippi Mud Pie</a> on the right. Left
quickly reaches a steep mud slope down to
<a href="france.htm#sultans">Sultans of Swing</a> pitch in France, which can
be gained 8m below the takeoff via a muddy traverse.

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