Acronyms:
R = right; L = left;
p = pitch (e.g., p30 = 30m pitch)
c = climb (e.g., c10 = 10m climb)
N = north, S = south, E = east, W = west
QM = question mark meaning an open, unexplored lead
PT = point marked on survey
Bold text indicates passage / series names.
The main route is described in normal text and side passages / oxbows are described in italics.
Homecoming is a significant cave found in 2018 on the western edge of our area. This is the first cave that breaks into complex and extensive horizontal passage that we have explored so far out onto the Loser Plateau. The entrance is in a gully with thick vegetation on either side. It is an obvious, open pit with a snow plug in the bottom.
The entrance pitch (p5) drop onto a snow plug. Heading downslope leads to a stance on jammed boulders. A p4 drops onto a narrow ledge which is traversed for a short distance to the head of a p7 which lands on a second snow plug. (The p4 is very wet if it is raining on the surface but it would not be hazardous to exit the cave in these conditions, just unpleasant.)
From the bottom of the second snow plug a short, drafting crawl over boulders leads directly to two more pitches, a p5 then immediately a p10. Below here a short wriggle through boulders on the L side of the passage leads to a short section of rift passage ending at a p3 to a ledge. The ledge looks out over a large chamber with jammed boulders in the roof directly opposite the ledge. (There may be passage leading off from these jammed boulders, QMB). The p30 from this ledge to the boulder floor of the chamber is Radagast.
5m below the top of Radagast it is possible to swing into a series of small phreatic tubes and immature vadose shafts trending SW at point PT01 and leading past PT02. This leads to a pitch series, Welsh Engineering, which, in 2024, was eventually connected to Hobnob Hallway via the Eye of Sauron. This therefore provides an alternate entrance series. However, in 2024 it was flood prone and the rigging caused problems and would need considerable effort to make safe so it may not be revisited despite the survey not being connected in or completed..
From the bottom of Radagast a traverse on the L along a bedrock ledge with jammed boulders leads to a p5. From here the route narrows to a meander which is followed as close to the roof as possible to a point where the floor opens out and there is a short traverse (left rigged in 2019) to drop into a boulder-floored aven chamber. Downslope in this chamber chokes; the way on is an up pitch (left rigged in 2019) onto another boulder floor, from which a tall meander leads off (Definitely not the Dachstein).
Definitely not the Dachstein leads (via a number of traverses, two short pitches down and one short pitch up) to the top of Wallace (p30) which drops down to the base of a large meander then lands on a ledge. From the ledge, two short hangs lead to a very exposed stance below which the continuing meander bells out into a large free hanging rift pitch, Grommit (p55). (Traversing S along the walls of the Grommit is likely to gain entry to the upstream continuation of The Second Coming; this is QMA 2019-01). Around 10m from the base of Grommit pitch it is possible to swing onto a ledge on the W wall (this is awkward to rig; the easiest option is to descend to the base of the pitch and climb up the wall protected with jammers on the pitch rope). Traversing along the ledge leads to an abandoned meander with a very strong outward draft. A short p5 N of PT03 at the far end of the traverse drops down to the start of The Second Coming. (Continuing to the bottom of Grommit lands on a rock floor with a vadose trench and a stream in the bottom. This leads via a p10 to a short series of narrow tubes which end in tight sumps and chokes).
The Second Coming starts below the p5 N of PT03 (which is at the end of the traverse from the Entrance Series). (From here a p8 (left rigged 2019) up to a small phreatic tube on the R leads to Propane Nightmares). The passage continues as a very drafty phreatic tube with a vadose trench to quickly reach a junction at PT04. (Heading L at this junction leads to Hobnob Hallway (described in a separate section below). Continuing directly NE along The Second Coming the passage immediately passes a small L passage (this immediately goes to a junction. Here, L oxbows down Kitkat Connection straight back to Hobnob Hallway whilst R goes to a parallel passage to The Second Coming). After a further section of straight, high rift to the NE it reaches a junction at PT05 with a large, abandoned meander. (L here heading downstream and SW in this meander, the roof gradually lowers - passing a junction on the L that goes to Kitkat Connection - until a high aven with a flowstone floor is reached. Beyond this aven a short section of passage leads to a pitch (QMA) with a passage visible on the other side (QMA) that is presumed to be the continuation of the aforementioned meander).
From PT05, heading ‘upstream’ (though there is not always any water flowing) from the junction in the meander leads, via some exposed traversing and an area of boulder collapse, to another junction at PT06. Here a phreatic tube on the L comes in halfway up the meander. (Continuing along the meander past the junction passes a number of pools and sections of crawling to reach a large pool across the entire passage. This has not yet been crossed. Just before the pool it is possible to climb up around 5m at PT07 to a higher-level passage which goes around 10m NE to reach a traverse, Wilfully Endangering Lives, over a large window into the lower passage).
At PT06 the phreatic tube on the L passes through several stooping sections and a well decorated canyon with pools in the floor to reach a free climbable hole in the floor which is the top of the 5m climb at PT07 previously described. Crossing over Wilfully Endangering Lives reaches some jammed boulders about 5m E of PT08 and the passage continues on as a pleasant but very drafty canyon. (At PT09 at the first corner there is a climb down on the L into a passage which is presumed to be the continuation of the lower level passage. This QM B has not been pushed beyond the wide pool).
Continuing past this junction the passage becomes maze-like and needs fully surveying, this is Swiss Cheese. It eventually ends at a deep drafty rift. Crossing the meander at the far end of Swiss Cheese, a deep draughty rift is reached and can be traversed at roof level for about 40m. This terminates in a y-hang leading to another roof-level traverse. Following this for 13m leads to another Y-hang which is best rigged as a 3-bolt hang. This drops into Salamander Queen II (originally scooped by Hayden and named Lizard King). The rigging here is a little confusing but will eventually pass between 2 and 3 re-belays before reaching the floor of Salamander Queen II. This is a large canyon with a sump and two or more waterfalls at the southern side which can be easily freeclimbed (the second of which may require a rope to descend). This is expected to lead towards Swiss Cheese, Heifer, and Watershed.
Heading north leads to German Engineering and can be followed in a high-level traverse for 20m to the pitch-head of War of Attrition. Descending this leads to a 1-bolt wonder (in very good rock) and then to a Y-hang which is descended to yet another traverse. The deviation MUST be used to prevent catastrophic rope rub. At the end of the traverse line a brief section of walking passage is reached before reaching a further traverse which terminates at the pitch-head of Salamander Queen. Care must be taken when rigging this to avoid rope rub. Salamander Queen can be descended to a y-hang which MUST have a rope-protector placed to prevent concerning rope rub. Bottoming this chamber leads to a small calcified aven and small stream at the south side and a large, clean washed, aven at the north. The northern aven can be descended into via a 1-bolt wonder (about 7m) and leads to a high-level, clean-washed rift traverse which quickly opens over a very large chamber (maybe 20m wide, very long and something like 40m+ deep. It is expected that this is part of the same rift system seen at the end of Brief Respite and connects back towards Watershed as a hydrological connection at minimum). Continuing in the traverse leads to a phreatic tube on the left, Brief Respite. This is easy stomping passage with a few small waterfalls. After about 80m the passage constricts and leads to an airy traverse over a huge chamber where a waterfall can be heard in the distance. A y-hang is in place to drop the chamber. The chamber is expected to be around 50m+ deep. HERE BE THE PUSHING FRONT.
(This description should be checked and related to the QMs marked on the survey)Heading L at the first junction along The Second Coming leads to Hobnob Hallway. This starts as a sand floored phreatic passage. A short distance along a hole in the floor leads N to Kit Kat connection which loops back to The Second Coming. Further along, a fine false floor crosses a small stream, not explored. A small sandy slope leads down to a canyon on the R, with a phreatic passage at the top. A short way along this phreas, Phil Lynn’s Concert Hall, a small chamber, is reached. From here a hole to the R leads to Dead Bat Dead End. Back at the canyon, a small passage can be followed to another junction, returning to the canyon. To the R is unsurveyed, but the L continues along a phreatic named Papsi Passage, with the canyon in the floor. Occasional smaller (barely body sized) phreatics break off from this. Eventually the canyon is lost, and the phreatic continues. A further junction is reached, to the R, Papsi Passage continues. To the L leads down Dead Fly Passage, ending at the top of a canyon, presumably the continuation of the earlier canyon. Papsi Passage continues in the phreatic until it too reaches a canyon, presumably the same).
From PT03 at the end of the traverse from the Entrance Series descend the p5 to the N. (Ahead the main passage is The Second Coming). Ascend a p8 (left rigged 2019) up to a small phreatic tube on the R. This enters Propane Nightmares. It starts as a stooping size phreatic tube formed on a fault plane heading E. (Around 10m from the start of the passage a narrow canyon leads up on the R and then heads steeply down towards the sound of a waterfall. This ends in a steep slope which the survey suggests connects with Grommit). The main passage continues E with a similar size, passing a handline c8 up (left rigged in 2019) immediately followed by a p12 down. Continuing E soon reaches a three-way junction at PT11. This is the beginning of a maze area. The way on is right, which leads to a second junction, where right again leads the the top of a p5 down. Just before the first junction a tube high on the right leads to spoon passage which emerges above and opposite the p5 after a few metres of crawling. Down and keeping L at the first junction(N) leads to another junction. (Straight on at this second junction leads, via a steeply descending phreas with a squeeze, to a steep sided static sump. Traversing around the edge of this sump leads to a larger passage which heads SW and shortly reaches the bottom of the p5 described above. This route bypasses the p5 but it is not recommended due to the risk of falling into the static sump which would likely be fatal. E of the sump a drafty ramp ascends to a short bolt climb with a good draft, QMA).
From the bottom of the p5 the passage develops a trench in the floor and soon leads to a T junction at PT12 with a large pitch in the floor Simple Pleasures. (To the R leads to a splashy aven and the head of an immature canyon, QM_not_worth_the_misery, this could lead to the QMC in Simple Pleasures). To the L at the PT12 junction is a short, roped traverse (left rigged 2019) which leads to a crawling sized phreatic tube that soon arrives at a p4 with a tiny wet inlet in the roof at the head of the pitch. Below, the phreas continues as a crawl until a canyon develops in the floor which, after a couple of short climbs, arrives at the top of Strained by Gravity (p75)
Simple Pleasures drops into a small chamber, which leads quickly into a larger chamber, Cupids Cavern, which has a streamway rift in the floor entering from the right (QMC, possibly coming from QM_not_worth_the_misery). Straight across the chamber another short section of rift leads into a small aven chamber with water entering on the left. A short traverse to the right leads to a phreatic keyhole passage, with the easiest going at roof level in the phreatic section. Seems to continue in a ESE direction (QMA). Very promising front.
Strained by Gravity is broken by four large ledges and lands on a boulder floor with a waterfall entering on the E side. Care should be taken on the second pitch, above the second deviation a large boulder is traversed, if it is descended on the wrong side severe rope rub occurs. (A passage leads off directly behind the waterfall - it is not possible to avoid getting wet - and traverses over a pit in the floor with a streamway at the bottom; after the traverse it is possible to drop down into a streamway (described next) or to continue to traverse into a phreatic tube in the roof, QMB). Following cairns to the right at floor level at the bottom of Strained By Gravity it is possible to scurry under a drippy area below the waterfall to enter Watershed, a fine streamway that trends SE. (Just past the waterfall the passage passes beneath the traverse mentioned above).
Watershed continues for over 100m as a significant streamway with some unusually impressive speleothems for the Totes Gebirge. This section is reminiscent of the great stream caves of the Mendip Hills until the water begins to cut down into a trench in the floor. At this point progress is made by climbing up and traversing at roof level in a phreatic tube. The initial climb up is at a 90 degree right hand bend, followed immediately by another climb up at the 90 degree left hand bend. This passage continues to be finely decorated. This carries on until it eventually reaches a T-junction. R immediately arrives at a large, wet pitch (Peculiar Pot) whilst to the L the phreas continues and almost immediately reaches another two way junction.
Peculiar Pot down the pitch leads to camp. A flattened bit of ground sleeps 3 comfortably and 4 at a squeeze. Continuing down another small pitch leads to a narrow rift that continues past a few short pitches to rejoin the main route in Sound of Water The route down Flowstone Canyon and Sound of Water is the preferred route as less rope is required.
Flowstone canyon L at this two way junction is Flowstone canyon, continuing down a narrow sandy rift - sloping steeply downwards for 100m. R at two way junction is a QMB at pt2. After 20m at pt4, L is a scrambly rift, which may require bolting (QMB). Continuing in the sandy rift, nice decoration of flowstone and stalactites is found on the walls, passing several awkward and thrutchy downclimbs. All can be freeclimbed but a couple may benefit from a small handline. A climb up leads to Portcullis Passage a loose sandy passage which follows the top of the canyon before dropping back into it. At the end of the passage a chamber is reached with a large aven above, pt21. Pitch down enters Sound of Water, traverse to left of aven leads to a wet rift (QMA)
Sound of Water. Down the 20m pitch from Flowstone canyon The way on is right up the slope to another pitch p27. Peculiar Pot enters from a rift a few metres down this pitch. From the bottom, upstream leads to a waterfall (bolt climbing required) whilst downstream follows a narrow rift to Alpine Showers : two small pitches beside waterfalls leading to a traverse and another pitch. The streamway is rejoined but soon drops away again and the roof of the rift lowers to a traverse and 20m pitch.
At the bottom of the pitch is a perpandicular rift, the way on is down a 4m pitch then right along a traverse. Continue following several small pitches and climbs eventually leading to a ~10m long drafting duck. Pursuing this lead would require neoprene and enthusiasm for cold misery.From PT11 a traverse line of 12m will take you over "death sump" a static sump that you do not want to fall in. This then carries on for about 15m in a phreatic tube before popping you out at the basin of Heifer and the alternative bolt climb route The Great Heifer
The Heifer starts as a p5 climb up followed by a further p7 which takes you into a rift. beneath you is the magical Great Heifer Which marvels the engineering prowess of “German Engineering” This route no longer needs to be rigged and is “Interesting” to bolt climb This is a very awkward traverse to climb into. This traverse then continues for 20m before you reach a p15 with a deviation that takes you into Cow Trough
Cow Trough Is a large "static sump" which has clear connections to the surface based on the debris that litters the flooralongside alsosuspected of connecting to "Death Sump"thatof which you traversed over. THIS AREA ALSO FLOODS After carefully traverseing across these “Static sumps” you are greeted by a small rift that continues for about 20 meters. To the right can be seen a potential C lead that is another bolt climb into an unknown rift this rift eventually rejoins the floor to what has been dubbed Udder.
The passage continues as a low difficult traverse over a pool of water. The pool can be drained slightly by digging. The passage opens up on the other side to a tall rift which contiues to cowlick aven. This is a large aven with some pheatic leads going onwards and a large aven in the roof. This discharges bunde. A large passage goes upwards to the right requiring a bolt climb.