Hiltiaplenty

Opposite the bottom of the pitch, a drafting rift passage leads to a step up a mud bank into a chamber with a boulder choke in the floor. There is a ?C small crawl to the left as the chamber is entered, and a ?X in the ceiling which may just be a solution pocket. To the right a passage leads to the Cornish fudge shop. Over the boulder choke two passages go off. The left passage leads to a couple of avens ?X ?X, a little grotto and awkward passage, with a rift in the floor and a number of windows into a parallel passage. The right hand passage goes up an ascending rift up to a cross rift. At this junction there is a possible passage ?C going that would need climbing/bolting to. To the left the cross rift leads to a slope up ?B, whilst the right goes dead straight for 100m, where a small crawl straight on or a passage to the left both lead to two ends of a complicated multilevel chamber. Bearing right loops around down a mud slope/climb to the lower level of the chamber.

Back at the bottom of the hiltiaplenty pitch, turning right leads quickly to a large sloping chamber, with a large aven above ?X. Turning left in the chamber leads up a large passage, with a possible climb up at the end ?X. Turning right in the chamber leads down a very dubious approach to the pitch below hiltiaplenty pitch, this is steep and full of big loose rocks and is not recomended. Straight across the chamber leads down a sandy passage, which can also be traversed over with a climb down a tube. At the bottom of this passage is a three meter drop to a perpendicular passage that can be avoided with a short narrow climb in the floor. The right leads to where the below hiltiaplenty pitch was rigged, the left leads immediatly to a pitch that can be traversed over where a short passage leads to a short pitch. The pitches drop to oposite ends of a narrow low passage which connects the bottoms of both pitches, halfway along this passage a ramp up a chamber leabs to a short climb that leads to the bottom of a breakdown filled shaft. The breakdown can be climbed past up a chimney and emerges in a clean washed aven with many fresh strike marks that appears to be directly below natural highs.

Below hiltiaplenty

Rigging guide
The pitch lands in a chamber. From the a chamber a passage leads up, passing a rift ?C on the right where some rocks would need moving to making progress. A climb up leads to a passage that splits, with both routes leading to a small chamber. The only way on that does not quickly become too tight or choked, is a climb up to, where some protection would be required ?C.
Back in the main chamber near where the rope lands a crawl up a mud floored passage slopes up ?B.
Descending the main chamber (which should be protected with the pitch rope), leads to where a pit in the floor can be descended, to a gnarly active stream way descending down ?C. From the lower part of the chamber a crawl to the left quickly chokes and a passage goes up. This has a rift going of to the left, which probably needs a little rigging ?B. At the top of the passage, there is a pitch down, which looks blind ?C and a passage continues over the pitch heading steeply upwards ?X.
New version written on 2018 training weekend - needs merging

Start of Hiltiaplenty

Accessed by turning left into low passage immediately after a short traverse past a deep hole on the main route away from the bottom of the entry series pitches. The passage continues as an easy crawl over dry, sandy mud. After 15m the passage reaches a t-juction of almost standing height. Right leads to increasingly cramped and bouldery crawls whilst left almost immediately reaches Hiltaplenty pitch.

Spanner

The hiltiaplenty pitch can be traversed across, leading to Spanner. A dozen or so bolts across the right hand wall leads to a phreatic passage on the opposite side of the pitch. This passage slopes gently upwards, before turning into a key hole shaped passage. This leads to a small phreatic tubes which can be squeezed into before probably becoming too tight.

Hiltiaplenty pitches

This pitch appears phreatic and relatively clean, however the presence of a small amount of dirt suggests that the pitch remains dry. It drops 40m down onto the ledge leading to Pubic Synthesis and is then followed by another 10m pitch to the Hiltiaplenty level. The rigging is a Y hang with deviation near the top, followed by 4 rebelays and two deviations. In 2017 it was left rigged.

Rigging guide

Below the pitches, left leads to a loop. Right leads to a chamber, left around a centre pile of boulders. (Straight on through the chamber leads to a sandy floored passage, down the slope leads to a dead end.) The passage bears right, but the way on is under the left hand wall in a brief low sandy crawl. It soon opens up again into a upperwards, wide, sloping meander. Right again follows crawling and stooping passage to a T junction with a 1.5m climb down. From there right leads to to Nothing To See. Left leads to a muddy passage, the first hole on the right hand side is the pitch to Bat Country. If you carry on past Bat Country, you get to another pitch on the right with also continues in the Bat Country pitch. This is not rigged. Beyond this, it gets to an aven, that has not been deemed worth climbing.

Pubic Synthesis

From the ledge 40m down Hiltiaplenty pitch (i.e. bottom of first main hang), a passage with floor of slightly damp mud inclines upwards roughly 5m where an obvious potential natural belay point sits at the base of the left hand wall. Continuing up the increasingly low passage, it shortly begins to turn left and a crawl which quickly becomes too small backs off on the left. Further up a muddy slope another short crawl doubles back, this time on the right. The main route forward becomes steeper and tight, but continues 60m north passing a popcorn squeeze Cock Piss Partridge which bypasses a 6m traverse on the parallel leg of the passage. A shot climb (c1) gets you into the much more spacious Cook Pass Babtree chamber. At the north end of it is a 40m aven. Part way along on the L a passage goes off on the L, to Fuck-Wit's Chamber then climbs steeply beyond for another 20m.

Cornish Fudge Shop

This passage is named after the fine cracked mud floor. The passage starts low before opening up however it does not go, so the passage should not be entered.

Nothing To See

Becka Lawson officially deemed this shit. Horizontal maze gives many pitches that drop into Galatica. Mud formations and cave pearls abound.

Bat Country

Bat Country pitch is 40m with a rebelay half way down, rigged off a natural back up. This lands into a spikey rift where the way on is down hill (back on yourself), following a muddy crawl. Right at the T junction follows down hill, turn off this passage left. Follow to a ledge, p15, broken up by rebelays. This chamber follows a central ridge to the far wall to meet a traverse to the right hand side. This was derigged in 2017. A steep sandy floor goes left to the head of another pitch (25m). Leads to obvious continuation. Galactica is reached via a small, obscure, narrow opening in a right hand wall.

Galatica

A very large chamber, approximately 15 x 45 x 40m, floor covered in boulders. Left leads to sandy slope to roof. At bottom of pitch series, along the right hand wall leads to a narrow and drippy rift that became too tight. At the far right of the chamber, (derigged) a short wet pitch leads to a small chamber. There is a very drippy wet way on.

Sloppy Secounds

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